tmc/src/subtask2.c

1410 lines
35 KiB
C

#include "global.h"
#include "menu.h"
#include "game.h"
#include "subtask.h"
#include "save.h"
#include "screen.h"
#include "common.h"
#include "fileselect.h"
#include "flags.h"
#include "functions.h"
#include "main.h"
#include "message.h"
#include "ui.h"
#include "kinstone.h"
#include "itemMetaData.h"
#include "item.h"
#ifdef EU
#define DRAW_DIRECT_SPRITE_INDEX 0x1fa
#else
#define DRAW_DIRECT_SPRITE_INDEX 0x1fb
#endif
extern u8 gUnk_08128D38[];
extern u8 gUnk_08128D43[];
extern u16 gUnk_02017830[];
extern u8 gUnk_080C9C6C[];
extern u8 gUnk_020350F0[];
extern u8 gUnk_08128C00[];
extern Frame* gSpriteAnimations_322[];
extern u32 gUnk_085C4620[];
extern u16* gMoreSpritePtrs[];
extern Screen gUnk_03001020;
extern u8 gUnk_02024090[];
extern u8 gUnk_03000420[];
void sub_080A5CFC(u32, void*, u32);
void sub_080A6FB4(u32, u32);
void sub_080A66D0();
void sub_080A5D1C();
void sub_080A70AC(const KeyButtonLayout* layout);
u32 sub_080A6F40();
void sub_080A67C4(u32);
void sub_080A68D4();
u32 sub_080A69E0();
void sub_080A6EE0(u32 param_1);
struct_08127F94* sub_080A6A80(u32 param_1, u32 param_2);
void sub_080A698C(u32 param_1, u32 param_2, u32 param_3, u32 param_4);
void sub_080A6438();
void sub_080A5F48(u32, u32);
extern void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size);
extern void LoadDungeonMap(void);
void DrawDungeonFeatures(u32, void*, u32);
extern void (*const gUnk_08128D58[])(void);
extern KeyButtonLayout gUnk_08128D60;
extern void (*const gUnk_08128DB0[])(void);
void sub_080A617C(void);
void sub_080A7040(u32);
extern u8 gUnk_08128DB8[];
extern u8 gUnk_08128E80[];
extern KeyButtonLayout gUnk_08128DBC;
typedef struct {
u8 frameIndex;
u8 unk1;
u8 unk2;
u8 unk3;
u16 unk4;
u16 unk6;
} sturct_gUnk_08128F58;
extern sturct_gUnk_08128F58 gUnk_08128F58[];
extern void (*const gUnk_08128DCC[])(void);
void sub_080A6378(void);
extern void (*const gUnk_08128F24[])(void);
void sub_080A6E70(void);
void sub_080A6498(void);
void sub_080A4DB8(u32);
void sub_080A6290(void);
u32 sub_080A6D74(u32);
extern const ScreenTransitionData gUnk_08128024[];
void sub_080A71F4(ScreenTransitionData*);
extern void DeleteAllEntities(void);
extern void sub_0805E974(void);
extern bool32 sub_080A51F4(void);
extern u32 sub_0807CB24(u32, u32);
extern void sub_080A42E0(u32, u32);
extern void (*const gUnk_0812901C[])(void);
void sub_080A74F4(void);
extern void UpdateCarriedObject(void);
extern void (*const gSubtasks[])(void);
typedef struct {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
s8 unk5;
u8 unk6;
u8 unk7;
} struct_gUnk_08128E94;
extern const struct_gUnk_08128E94 gUnk_08128E94[];
typedef struct {
u8 unk00 : 5;
u8 unk05 : 5;
u8 unk10 : 6;
} PACKED gUnk_08128DE8_struct_2;
typedef struct {
gUnk_08128DE8_struct_2 unk0;
gUnk_08128DE8_struct_2 unk2;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
} gUnk_08128DE8_struct;
extern gUnk_08128DE8_struct gUnk_08128DE8[];
typedef struct {
u8 item;
u8 unk1;
u8 frameIndex;
u8 unk3;
u8 unk4;
s8 unk5;
u16 unk6;
} struct_gUnk_08128D70;
extern const struct_gUnk_08128D70 gUnk_08128D70[];
void sub_080A5594(void) {
extern KeyButtonLayout gUnk_08128C04;
int iVar1;
u32 uVar2;
u32 skillCount;
u32 item;
int iVar5;
u32 i;
u32 uVar7;
gMenu.field_0xc = gUnk_08128C00;
sub_080A70AC(&gUnk_08128C04);
uVar7 = 6;
for (item = ITEM_QST_SWORD; item <= ITEM_FLIPPERS; item++) {
if (GetInventoryValue(item) == 1) {
uVar2 = gItemMetaData[item].menuSlot;
if (uVar2 == 3 && gGenericMenu.unk10.a[3] != 0) {
uVar2 = 99;
}
if (uVar2 != 99) {
if (uVar2 == 1) {
uVar2 = uVar7;
if (uVar2 < 8) {
uVar7 = uVar2 + 1;
}
}
gGenericMenu.unk10.a[uVar2] = item;
sub_080A5F48(item, uVar2 * 8 + 0x380);
}
}
}
if (GetInventoryValue(ITEM_QST_TINGLE_TROPHY) == 0) {
iVar5 = 0;
if (GetInventoryValue(ITEM_KINSTONE_BAG) != 0) {
for (i = 0; i < 0x13; i++) {
iVar5 += gSave.unk12B[i];
}
if (iVar5 >= 0x50) {
iVar5 = 4;
} else if (iVar5 >= 0x28) {
iVar5 = 3;
} else if (iVar5 >= 10) {
iVar5 = 2;
} else {
iVar5 = 1;
}
}
gGenericMenu.unk10.a[0] = iVar5;
}
gGenericMenu.unk10.a[1] = gSave.stats.heartPieces + 1;
skillCount = 0;
for (i = ITEM_SKILL_SPIN_ATTACK; i <= ITEM_SKILL_PERIL_BEAM; i++) {
if (GetInventoryValue(i) != 0) {
skillCount++;
}
}
gGenericMenu.unk10.a[2] = skillCount;
if (GetInventoryValue(ITEM_QST_CARLOV_MEDAL) == 0 && GetInventoryValue(ITEM_SHELLS) != 0) {
gGenericMenu.unk10.a[3] = ITEM_SHELLS;
}
gGenericMenu.unk14 = 1;
gGenericMenu.unk15 = 1;
SetMenuType(1);
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A56A0.inc", void sub_080A56A0())
ASM_FUNC("asm/non_matching/subtask2/sub_080A57F4.inc", void sub_080A57F4())
void sub_080A5990(void) {
extern void (*const gUnk_08128D14[])(void);
gUnk_08128D14[gMenu.menuType]();
}
void sub_080A59AC(void) {
gMenu.field_0x3 = 0;
SetPopupState(0, 0);
SetMenuType(1);
}
void sub_080A59C8(void) {
u32 uVar2;
u32 bVar3;
if (!sub_080A51F4()) {
return;
}
uVar2 = gMenu.field_0x3;
bVar3 = FALSE;
switch (gInput.newKeys) {
case DPAD_UP:
uVar2 = 0;
break;
case B_BUTTON:
if (gMenu.field_0x3 == 0) {
uVar2 = 1;
} else {
bVar3 = TRUE;
}
break;
case DPAD_DOWN:
uVar2 = 1;
break;
case A_BUTTON:
bVar3 = TRUE;
break;
}
if (bVar3) {
gMenu.transitionTimer = 0xff;
if (uVar2 == 0) {
CreateDialogBox(8, 0);
SetMenuType(2);
SoundReq(SFX_TEXTBOX_SELECT);
} else {
SetMenuType(3);
SoundReq(SFX_MENU_CANCEL);
}
} else if (gMenu.field_0x3 != uVar2) {
gMenu.field_0x3 = uVar2;
SetPopupState(0, uVar2);
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
void sub_080A5A54(void) {
switch (HandleSave(0)) {
case SAVE_ERROR:
CreateDialogBox(9, 0);
gMenu.transitionTimer = 0x3c;
// fallthrough
case SAVE_OK:
SetMenuType(3);
break;
case SAVE_BUSY:
break;
}
}
void sub_080A5A90(void) {
u32 uVar1;
switch (gMenu.transitionTimer) {
case 0:
if ((gInput.newKeys & (START_BUTTON | B_BUTTON | A_BUTTON)) != 0) {
gMenu.transitionTimer = 0xff;
}
break;
case 0xff:
if (gPauseMenuOptions.unk1 == 10) {
uVar1 = 2;
} else {
uVar1 = 1;
}
sub_080A4E84(uVar1);
break;
default:
gMenu.transitionTimer--;
break;
}
}
void sub_080A5AD8() {
extern void (*const gUnk_08128D24[])(void);
gUnk_08128D24[gMenu.menuType]();
}
void sub_080A5AF4(void) {
gMenu.field_0x3 = 0;
SetPopupState(2, 0);
#ifndef EU
if (gSaveHeader->language == 0) {
gScreen.bg1.yOffset = -4;
} else {
gScreen.bg1.yOffset = 0;
}
#endif
SetMenuType(1);
}
void sub_080A5B34(void) {
bool32 bVar1;
u32 uVar3;
if (!sub_080A51F4()) {
return;
}
uVar3 = gMenu.field_0x3;
bVar1 = FALSE;
switch (gInput.newKeys) {
case DPAD_LEFT:
uVar3 = 0;
break;
case B_BUTTON:
if (gMenu.field_0x3 != 0) {
bVar1 = TRUE;
} else {
uVar3 = 1;
}
break;
case DPAD_RIGHT:
uVar3 = 1;
break;
case A_BUTTON:
bVar1 = TRUE;
break;
}
if (gMenu.field_0x3 != uVar3) {
gMenu.field_0x3 = uVar3;
SetPopupState(2, uVar3);
SoundReq(SFX_TEXTBOX_CHOICE);
}
if (bVar1) {
if (uVar3 == 0) {
SetFade(7, 0x20);
gMenu.transitionTimer = 0x3c;
SetMenuType(2);
} else {
SoundReq(SFX_MENU_CANCEL);
sub_080A4E84(2);
}
}
}
void sub_080A5BB8(void) {
Main* m;
if (!gFadeControl.active) {
sub_08050384();
m = &gMain;
*(vu8*)&m->sleepStatus; // force a read
m->sleepStatus = SLEEP;
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8);
sub_080A4E84(2);
gPauseMenuOptions.unk16 = 16;
}
}
void sub_080A5BF0(void) {
extern void (*const gUnk_08128D30[])(void);
u32 uVar1;
u32 temp;
gUnk_08128D30[gMenu.menuType]();
sub_080A5D1C();
temp = gMain.ticks.HWORD;
if ((temp & 7) == 0) {
uVar1 = *gUnk_02017830;
MemCopy(gUnk_02017830 + 1, gUnk_02017830, 0xe);
gUnk_02017830[7] = uVar1;
gUsedPalettes |= 0x1000;
}
}
void sub_080A5C44(u32 param_1, u32 param_2, u32 param_3) {
s8* ptr;
gMenu.field_0xc = gUnk_08128D38;
sub_080A5CFC(gMenu.field_0x3, &gMenu, param_3);
LoadGfxGroup(0x81);
sub_080A6FB4(gArea.dungeon_idx, 1);
SetMenuType(1);
ptr = &gUnk_08128D43[(u32)gArea.dungeon_idx * 2];
gScreen.bg1.xOffset += ptr[0];
gScreen.bg1.yOffset += ptr[0];
}
void sub_080A5C9C(void) {
s32 newChoice;
u8* ptr;
if (sub_080A51F4()) {
ptr = &gUnk_080C9C6C[gArea.dungeon_idx * 4];
newChoice = gMenu.field_0x3;
switch (gInput.newKeys) {
case DPAD_UP:
if (newChoice > 0) {
newChoice--;
}
break;
case DPAD_DOWN:
if (*ptr - 1 > newChoice) {
newChoice++;
}
break;
}
if (gMenu.field_0x3 != newChoice) {
gMenu.field_0x3 = newChoice;
sub_080A5CFC(newChoice, &gMenu, newChoice);
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
}
void sub_080A5CFC(u32 menuType, void* param_2, u32 param_3) {
DrawDungeonFeatures(menuType, param_2, param_3);
LoadDungeonMap();
DrawDungeonMap(menuType, &gMapDataBottomSpecial, 0x400);
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A5D1C.inc", void sub_080A5D1C())
bool32 sub_080A5F24(void) {
bool32 result = TRUE;
if ((gArea.dungeon_idx == 6) && CheckLocalFlagByBank(0x8c0, 0x7b)) {
result = 0;
}
return result;
}
void sub_080A5F48(u32 param_1, u32 param_2) {
extern u32 gSprite_082E68F4[];
u32 ammoCount;
u32 tensDigit;
u8* puVar2;
u32 temp1;
u16* temp2;
u32 temp3;
register u32 rem asm("r1");
switch (param_1) {
case 0x1c ... 0x1f:
param_1 = (u32)gSave.saved_status.field_0x24[param_1 - 6];
break;
}
temp1 = param_2 * 0x20 + 0x6010000;
temp3 = gSpriteAnimations_322[param_1]->index;
temp2 = &gMoreSpritePtrs[1][temp3 * 2];
DmaSet(3, &gMoreSpritePtrs[2][temp2[1] * 0x10], temp1, 0x84000040);
ammoCount = -1;
switch (param_1) {
case 7:
case 8:
ammoCount = gSave.stats.bombCount;
break;
case 9:
case 10:
ammoCount = gSave.stats.arrowCount;
break;
}
if (-1 < (int)ammoCount) {
tensDigit = Div(ammoCount, 10);
param_1 = rem;
if ((int)tensDigit >= 10) {
tensDigit = 9;
}
DmaSet(3, gUnk_085C4620 + tensDigit * 0x8, temp1, 0x84000008);
DmaSet(3, gUnk_085C4620 + (param_1 + 10) * 0x8, temp1 + 0x20, 0x84000008);
}
}
void sub_080A6008(void) {
gUnk_08128D58[gMenu.menuType]();
}
void sub_080A6024(void) {
sub_080A70AC((KeyButtonLayout*)&gUnk_08128D60);
sub_0801E738(0);
sub_080A4398();
SetMenuType(1);
}
void sub_080A6044(void) {
extern u8 gUnk_08128D51[];
u32 uVar1;
u32 uVar2;
u32 uVar4;
u32 uVar3;
if (sub_080A51F4() != 0) {
gMenu.field_0xc = gUnk_08128D51;
gOamCmd._4 = 0;
gOamCmd._6 = 0;
uVar4 = 0;
uVar2 = 0;
uVar1 = gSave.unk118[0];
while (uVar1 != 0) {
gOamCmd.x = (uVar4 & 3) * 0x30 + 0x2b;
gOamCmd.y = (uVar4 >> 2) * 0x24 + 0x34;
uVar3 = gSave.unk12B[uVar2];
gMenu.column_idx = 0;
sub_080A42E0(uVar1, uVar3);
uVar4++;
if (10 < uVar4) {
return;
}
uVar2++;
if (0x11 < uVar2) {
return;
}
uVar1 = gSave.unk118[uVar2];
}
}
}
void sub_080A60E0(void) {
gUnk_08128DB0[gMenu.menuType]();
sub_080A617C();
sub_080A7040(gMenu.field_0x3);
}
void sub_080A6108(void) {
gMenu.field_0xc = (u8*)gUnk_08128DB8;
sub_080A70AC((KeyButtonLayout*)&gUnk_08128DBC);
SetMenuType(1);
}
void sub_080A612C(void) {
u32 newChoice;
int iVar3;
if (sub_080A51F4()) {
newChoice = gMenu.field_0x3;
switch (gInput.newKeys) {
case DPAD_LEFT:
newChoice--;
break;
case DPAD_RIGHT:
newChoice++;
break;
}
iVar3 = newChoice + 8;
newChoice = iVar3 / 8;
newChoice = iVar3 - newChoice * 8;
if (gMenu.field_0x3 != newChoice) {
gMenu.field_0x3 = newChoice;
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
}
void sub_080A617C(void) {
u32 frameIndex;
u32 i;
const struct_gUnk_08128D70* ptr;
gOamCmd._4 = 0;
gOamCmd._6 = 0;
gOamCmd._8 = 0xc00;
gOamCmd.y = 0x2f;
gOamCmd.x = gMenu.field_0x3 * 0x1b + 0x1a;
if ((gMain.ticks.HWORD & 0x20) != 0) {
frameIndex = 8;
} else {
frameIndex = 9;
}
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, frameIndex);
ptr = &gUnk_08128D70[gMenu.field_0x3];
if (GetInventoryValue(ptr->item) != 0) {
gOamCmd._8 = 0xc00;
gOamCmd.x = 0xcc;
gOamCmd.y = 0x88;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 0xb);
gOamCmd.x = 0x30;
gOamCmd.y = 0x6c;
gOamCmd._8 = ptr->unk1 << 0xc | 0xd80;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, ptr->frameIndex);
gOamCmd._8 = ptr->unk1 << 0xc | 0xc00;
gOamCmd.x = 0x78;
gOamCmd.y = 0x68;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 0xc);
}
gOamCmd.y = 0x2f;
for (i = 0; i < 8; i++) {
ptr = &gUnk_08128D70[i];
if (GetInventoryValue(ptr->item) != 0) {
gOamCmd._8 = ptr->unk1 << 0xc | 0xc00;
gOamCmd.x = 0x18 + 0x1b * i;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 10);
}
}
}
void sub_080A6270(void) {
gUnk_08128DCC[gMenu.menuType]();
sub_080A6378();
}
extern u8 gUnk_08128DD8[];
extern u8 gUnk_08128DD4[];
void sub_080A6290(void) {
sub_080A70AC((KeyButtonLayout*)gUnk_08128DD8);
gMenu.field_0xc = gUnk_08128DD4;
LoadGfxGroup(0x81);
gScreen.bg1.yOffset = -4;
gScreen.bg2.yOffset = -4;
gSave.windcrests = gSave.windcrests | 0x10780;
gGenericMenu.unk10.h[0] = sub_080A6F40();
gMenu.menuType = 1;
}
void sub_080A62E0(void) {
u32 uVar1;
int windcrest;
gUnk_08128DE8_struct* ptr;
if (!sub_080A51F4()) {
return;
}
ptr = &gUnk_08128DE8[gMenu.field_0x3];
windcrest = -1;
switch (gInput.newKeys) {
case A_BUTTON:
if ((gSave.windcrests & (1 << gMenu.field_0x3)) != 0) {
SoundReq(SFX_TEXTBOX_SELECT);
sub_080A4E84(6);
windcrest = -1;
}
break;
case DPAD_UP:
windcrest = ptr->unk0.unk00;
break;
case DPAD_DOWN:
windcrest = ptr->unk0.unk05;
break;
case DPAD_LEFT:
windcrest = ptr->unk2.unk00;
break;
case DPAD_RIGHT:
windcrest = ptr->unk2.unk05;
break;
}
if (-1 < windcrest) {
gMenu.field_0x3 = windcrest;
SoundReq(SFX_TEXTBOX_CHOICE);
}
sub_080A6FB4(gMenu.field_0x3, 0);
}
void sub_080A6378(void) {
u32 frameIndex;
gUnk_08128DE8_struct* ptr;
gGenericMenu.unk2c++;
if ((gGenericMenu.unk2c & 0x20) != 0) {
sub_080A6438();
}
gOamCmd._4 = 0x400;
gOamCmd._6 = 0;
gOamCmd._8 = 0x7000;
if ((gGenericMenu.unk2c & 0x20) == 0) {
gOamCmd.x = gRoomTransition.player_status.overworld_map_x * 0xa0 / 0xf90 + 0x28;
gOamCmd.y = (gRoomTransition.player_status.overworld_map_y << 7) / 0xc60 + 0xc;
if ((gPlayerState.flags & 8) != 0) {
frameIndex = 0x5a;
} else {
frameIndex = 0x59;
}
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
}
ptr = &gUnk_08128DE8[gMenu.field_0x3];
gOamCmd.x = ptr->unk6;
gOamCmd.y = ptr->unk7;
frameIndex = gMenu.field_0x3 * 3 + 0x26 + (((gGenericMenu.unk2c >> 4) & 1) == 0);
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
sub_080A6498();
}
void sub_080A6438(void) {
u32 uVar1;
sturct_gUnk_08128F58* pcVar2;
u32 uVar3;
gOamCmd._4 = 0x400;
gOamCmd._6 = 0;
gOamCmd._8 = 0;
uVar1 = gSave.field_0x20 & gGenericMenu.unk10.h[0];
for (pcVar2 = gUnk_08128F58, uVar3 = 0; pcVar2->frameIndex != 0; uVar3++, pcVar2++) {
if ((1 << uVar3 & uVar1) != 0) {
gOamCmd.x = pcVar2->unk1;
gOamCmd.y = pcVar2->unk2;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, pcVar2->frameIndex);
}
}
}
void sub_080A6498(void) {
u32 i;
gOamCmd._4 = 0x800;
gOamCmd._6 = 0;
gOamCmd._8 = 0;
for (i = 0; i <= 0x10; i++) {
if ((gSave.windcrests & (1 << i)) == 0) {
gUnk_08128DE8_struct* ptr = &gUnk_08128DE8[i];
gOamCmd.x = ptr->unk6;
gOamCmd.y = ptr->unk7;
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, 0x28 + 3 * i);
}
}
gScreen.controls.windowOutsideControl = 0x3d3f;
}
void Subtask_MapHint(void) {
extern void (*const gUnk_08128E70[])(void);
FlushSprites();
gUnk_08128E70[gMenu.menuType]();
if ((gGenericMenu.unk2c & 0x20) != 0) {
sub_080A6438();
}
sub_080A6498();
CopyOAM();
}
void sub_080A6534(void) {
extern const u16 gUnk_08128F4C[];
u32 val;
sub_080A4D34();
sub_080A4DB8(4);
sub_080A6290();
gScreen.lcd.displayControl = gScreen.lcd.displayControl & 0xf7ff;
SetColor(0, gPaletteBuffer[0x51]);
val = gUnk_08128F4C[gUI.field_0x3];
gSave.field_0x20 |= val;
gGenericMenu.unk10.h[1] = val & gGenericMenu.unk10.h[0];
gGenericMenu.unk10.h[0] = 0;
gMenu.transitionTimer = 0x3c;
SetMenuType(1);
SetFade(4, 8);
}
void sub_080A65AC(void) {
if (!gFadeControl.active) {
gGenericMenu.unk2c++;
switch (gMenu.transitionTimer) {
case 0x1e:
gGenericMenu.unk10.h[0] = gGenericMenu.unk10.h[1];
gGenericMenu.unk2c = 0x20;
SoundReq(SFX_103);
default:
gMenu.transitionTimer--;
break;
case 0:
switch (gInput.newKeys) {
case A_BUTTON:
case B_BUTTON:
case START_BUTTON:
Subtask_Exit();
break;
}
break;
}
}
}
void sub_080A6608(void) {
extern void (*const gUnk_08128E78[])(void);
const struct_gUnk_08128E94* ptr;
gUnk_08128E78[gMenu.menuType]();
ptr = &gUnk_08128E94[gMenu.field_0x3];
gScreen.bg1.yOffset = -ptr->unk5;
gScreen.bg2.yOffset = gMenu.field_0xa - (s8)ptr->unk6;
sub_080A66D0();
}
void sub_080A6650(void) {
extern u8 gUnk_08128E84[];
u32 temp;
sub_080A70AC((KeyButtonLayout*)gUnk_08128E84);
temp = gPauseMenuOptions.unk2[4];
gMenu.field_0x3 = temp;
sub_080A67C4(temp);
sub_080A68D4();
SetMenuType(1);
}
void sub_080A667C(void) {
u32 uVar1;
u32 uVar2;
const struct_gUnk_08128E94* ptr;
gMenu.field_0xc = gUnk_08128E80;
ptr = &gUnk_08128E94[gMenu.field_0x3];
uVar2 = gMenu.field_0xa;
switch (gInput.heldKeys) {
case DPAD_UP:
if (uVar2 != 0) {
uVar2 -= 2;
}
break;
case DPAD_DOWN:
uVar1 = ptr->unk2;
if (uVar1 > uVar2) {
uVar2 += 2;
}
if (uVar1 < uVar2) {
uVar2 = uVar1;
}
break;
}
gMenu.field_0xa = uVar2;
sub_080A6FB4(gMenu.field_0x3, 0);
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A66D0.inc", void sub_080A66D0())
ASM_FUNC("asm/non_matching/subtask2/sub_080A67C4.inc", void sub_080A67C4(u32 param_1))
void sub_080A68D4(void) {
u32 uVar1;
int iVar6;
sturct_gUnk_08128F58* pcVar4;
u32 i;
u32 uVar4;
struct_080FE320* ptr;
if ((gPlayerState.flags & PL_NO_CAP) != 0) {
iVar6 = 101;
} else {
iVar6 = 100;
}
sub_080A698C(gRoomTransition.player_status.overworld_map_x, gRoomTransition.player_status.overworld_map_y,
DRAW_DIRECT_SPRITE_INDEX, iVar6 + 0x100);
uVar1 = sub_080A6F40();
uVar1 &= gSave.field_0x20;
for (pcVar4 = gUnk_08128F58, i = 0; pcVar4->frameIndex != 0; i++, pcVar4++) {
if (((1 << i) & uVar1) != 0) {
sub_080A698C(pcVar4->unk4, pcVar4->unk6, DRAW_DIRECT_SPRITE_INDEX, pcVar4->unk3);
}
}
for (i = 10; i <= 100; i++) {
if (CheckKinstoneFused(i) && !sub_0801E810(i)) {
uVar4 = gUnk_080C9CBC[i]._5[1];
ptr = &gUnk_080FE320[gUnk_080C9CBC[i].evt_type];
sub_080A698C(ptr->_c, ptr->_e, DRAW_DIRECT_SPRITE_INDEX, uVar4 + 100);
}
}
}
typedef struct {
u8 unk0;
u8 unk1;
u16 unk2;
u16 unk4;
u16 unk6;
} struct_sub_080A698C;
void sub_080A698C(u32 param_1, u32 param_2, u32 param_3, u32 param_4) {
int iVar1;
iVar1 = sub_080A69E0();
if (0 < iVar1) {
((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk0 = param_4 >> 8;
((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk1 = param_4;
((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk2 = param_3;
((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk4 = iVar1;
((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk6 = iVar1 >> 0x10;
gGenericMenu.unk2d++;
}
}
u32 sub_080A69E0(u32 param_1, u32 param_2) {
const struct_08127F94* pbVar1;
int iVar3;
if ((param_1 | param_2) == 0)
return -1;
pbVar1 = sub_080A6A80(param_1, param_2);
if (pbVar1 == NULL)
return -1;
if (gMenu.field_0x3 != pbVar1->_4)
return -1;
switch (gMenu.field_0x3) {
case 4:
case 7:
if (gMenu.field_0x3 == 4) {
iVar3 = 9;
} else {
iVar3 = 7;
}
param_2 -= gAreaRoomHeaders[iVar3]->map_y;
break;
break;
case 15:
param_1 -= 0x108;
break;
}
param_1 = (s32)((param_1 - pbVar1->_0 * 0x10) * 100) / 0x23a;
param_2 = (s32)((param_2 - pbVar1->_1 * 0x10) * 100) / 0x23a;
return (param_2 << 0x10) | param_1;
}
struct_08127F94* sub_080A6A80(u32 param_1, u32 param_2) {
struct_08127F94* pbVar1;
param_1 >>= 4;
param_2 >>= 4;
for (pbVar1 = gUnk_08127F94; pbVar1->_0 != 0xff; pbVar1++) {
if (pbVar1->_0 <= param_1 && pbVar1->_2 >= param_1 && pbVar1->_1 <= param_2 && pbVar1->_3 >= param_2) {
return pbVar1;
}
}
return NULL;
}
void Subtask_LocalMapHint() {
extern void (*const gUnk_08128F1C[])(void);
const struct_gUnk_08128E94* ptr;
FlushSprites();
gUnk_08128F1C[gMenu.menuType]();
ptr = &gUnk_08128E94[gMenu.field_0x3];
gScreen.bg1.yOffset = -ptr->unk5;
gScreen.bg2.yOffset = gMenu.field_0xa - (s8)ptr->unk6;
CopyOAM();
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A6B04.inc", void sub_080A6B04())
void sub_080A6C1C(void) {
if (!gFadeControl.active) {
switch (gMenu.transitionTimer) {
case 0:
sub_080A66D0();
switch (gInput.newKeys) {
case 1:
case 2:
case 8:
Subtask_Exit();
break;
}
return;
case 1:
SoundReq(SFX_103);
break;
}
gMenu.transitionTimer--;
}
}
void Subtask_FastTravel(void) {
FlushSprites();
gUnk_08128F24[gMenu.menuType]();
if (gMenu.field_0x0 != 0) {
sub_080A6E70();
}
sub_080A6498();
CopyOAM();
}
void sub_080A6CA8(void) {
sub_080A4D34();
sub_080A4DB8(0xd);
sub_080A6290();
gMenu.field_0x3 = sub_080A6D74(0);
SetMenuType(1);
SetFade(FADE_INSTANT, 8);
}
void sub_080A6CD8(void) {
u32 uVar1;
u32 uVar2;
if (gFadeControl.active) {
return;
}
gMenu.field_0x0 = 1;
uVar2 = 0;
switch (gInput.newKeys) {
case DPAD_LEFT:
case DPAD_UP:
uVar2 = -1;
break;
case DPAD_RIGHT:
case DPAD_DOWN:
uVar2 = 1;
break;
case A_BUTTON:
case START_BUTTON:
gMenu.field_0x0 = 2;
SetMenuType(2);
MessageFromTarget(0x704);
break;
case B_BUTTON:
gMenu.field_0x0 = 3;
SetMenuType(3);
break;
}
if (uVar2) {
uVar1 = sub_080A6D74(uVar2);
if (uVar1 != gMenu.field_0x3) {
gMenu.field_0x3 = uVar1;
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
}
u32 sub_080A6D74(u32 param_1) {
u32 uVar1;
u32 uVar2;
u32 uVar3;
uVar3 = gSave.windcrests >> 0x18;
uVar2 = gMenu.field_0x3;
if (param_1 == 0) {
uVar2 = 0;
if ((uVar3 & 1) == 0) {
while (++uVar2 < 8 && ((1 << uVar2) & uVar3) == 0) {}
}
} else if (uVar3 != 0) {
do {
uVar2 = (uVar2 + param_1 + 8) & 7;
} while ((1 << uVar2 & uVar3) == 0);
}
return uVar2 & 7;
}
void sub_080A6DD0(void) {
u32 tmp;
switch (sub_08056338()) {
#ifdef EU
case 0:
gMenu.field_0x0 = 2;
break;
case 1:
gMenu.field_0x0 = 3;
tmp = 1;
break;
default:
return;
}
if (tmp) {
SetMenuType(3);
}
#else
case 0:
gMenu.field_0x0 = 2;
tmp = 3;
break;
case 1:
tmp = 1;
break;
default:
return;
}
SetMenuType(tmp);
#endif
}
void sub_080A6DF8(void) {
if (gMenu.field_0x0 == 2) {
SetMenuType(4);
SetFade(FADE_IN_OUT | FADE_INSTANT, 8);
} else {
ResetPlayerAnimationAndAction();
sub_080042D0(&gPlayerEntity, (u32)gPlayerEntity.animIndex, gPlayerEntity.spriteIndex);
Subtask_Exit();
gPauseMenuOptions.disabled = 0;
SoundReq(SFX_MENU_CANCEL);
}
}
void sub_080A6E44(void) {
if (gFadeControl.active == 0) {
sub_080A71F4((ScreenTransitionData*)&gUnk_08128024[gMenu.field_0x3]);
}
}
void sub_080A6E70(void) {
u32 frameIndex;
u32 i;
gOamCmd._4 = 0;
gOamCmd._6 = 0;
gOamCmd._8 = 0x400;
gGenericMenu.unk2c++;
sub_080A6EE0(gMenu.field_0x3);
if ((gGenericMenu.unk2c & 0x10) != 0) {
frameIndex = 0x5d;
} else {
frameIndex = 0x5e;
}
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
for (i = 0; i < 8; i++) {
if ((gSave.windcrests & (1 << (i + 0x18))) != 0) {
sub_080A6EE0(i);
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, 0x5c);
}
}
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A6EE0.inc", void sub_080A6EE0(u32 param_1))
u32 sub_080A6F40(void) {
extern u8 gUnk_08128F38[];
int iVar1;
u8* pcVar2;
u32 uVar3;
u32 uVar4;
for (uVar3 = 0, pcVar2 = gUnk_08128F38, uVar4 = 0; *pcVar2 != 0; uVar3++, pcVar2 += 2) {
uVar4 |= sub_0807CB24(*pcVar2, pcVar2[1]) << uVar3;
}
return ~uVar4;
}
void sub_080A6F6C(u32 param_1) {
extern Font gUnk_08128FA8;
if (gGenericMenu.unk2e.HWORD != param_1) {
gGenericMenu.unk2e.HWORD = param_1;
MemClear(gUnk_020350F0, 0x100);
if ((param_1 & 0xff) != 0) {
sub_0805F46C(param_1, &gUnk_08128FA8);
}
gScreen.bg0.updated = 1;
}
gScreen.bg0.yOffset = 2;
}
void sub_080A6FB4(u32 param_1, u32 param_2) {
extern u16 gUnk_08128FF0[];
extern Font gUnk_08128FD8;
extern Font gUnk_08128FC0;
u32 uVar1;
Font* font;
uVar1 = 0;
switch (param_2) {
case 0:
if ((gSave.windcrests & (1 << param_1)) == 0)
break;
case 2:
uVar1 = gUnk_08127F94[param_1]._6;
font = &gUnk_08128FC0;
break;
case 1:
uVar1 = gUnk_08128FF0[param_1];
font = &gUnk_08128FD8;
break;
}
if (gGenericMenu.unk2e.HWORD != uVar1) {
gGenericMenu.unk2e.HWORD = uVar1;
MemClear(&gUnk_020350F0, 0x100);
if ((uVar1 & 0xff) != 0) {
sub_0805F46C(uVar1, font);
}
gScreen.bg0.updated = 1;
}
gScreen.bg0.yOffset = 2;
}
void sub_080A7040(u32 param_1) {
extern Font gUnk_08129004;
extern u8 gUnk_02022130[];
if (gGenericMenu.unk2e.HWORD != param_1) {
gGenericMenu.unk2e.HWORD = param_1;
MemClear(gUnk_02022130, 0x300);
MemCopy(gUnk_02022130 - 0x200, (void*)0x600e000, 0x800);
if (GetInventoryValue(gUnk_08128D70[param_1].item) != 0) {
sub_0805F46C(gUnk_08128D70[param_1].unk6, &gUnk_08129004);
}
gScreen.bg1.yOffset = 3;
gScreen.bg1.updated = 1;
}
}
void sub_080A70AC(const KeyButtonLayout* layout) {
MemClear(&gUnk_0200AF00.elements, 0x300);
gUnk_0200AF00.unk_13 = 0x7f;
gUnk_0200AF00.unk_14 = 0x7f;
gUnk_0200AF00.buttonX[0] = layout->aButtonX;
gUnk_0200AF00.buttonY[0] = (s8)layout->aButtonY;
gUnk_0200AF00.unk_30[0] = layout->aButtonText;
gUnk_0200AF00.buttonX[1] = layout->bButtonX;
gUnk_0200AF00.buttonY[1] = (s8)layout->bButtonY;
gUnk_0200AF00.unk_30[1] = layout->bButtonText;
gUnk_0200AF00.buttonX[2] = layout->rButtonX;
gUnk_0200AF00.buttonY[2] = (s8)layout->rButtonY;
gUnk_0200AF00.unk_32 = layout->rButtonText;
layout++;
do {
CreateUIElement(layout->aButtonX, layout->aButtonY);
layout = (KeyButtonLayout*)&layout->aButtonText;
} while ((s8)layout->aButtonX != -1);
}
void SetMenuType(u32 menuType) {
gMenu.menuType = menuType;
gMenu.overlayType = 0;
gMenu.storyPanelIndex = 0;
}
void ResetUI(void) {
MemClear(&gUI, sizeof(gUI));
}
void MenuFadeIn(u32 param_1, u32 param_2) {
if (gUI.nextToLoad == 0) {
MemClear(&gUI, sizeof(gUI));
gUI.lastState = param_1;
gUI.field_0x3 = param_2;
gUI.pauseFadeIn = gMain.substate;
} else {
gUI.state = param_1;
gUI.field_0x5 = param_2;
gUI.nextToLoad = 1;
}
gUI.field_0x6 = 0;
gUI.fadeType = -1;
gUI.fadeInTime = 0x20;
gMain.substate = GAMEMAIN_SUBTASK;
SetFade(FADE_IN_OUT | FADE_INSTANT, 0x20);
gUnk_02018EB0.unk_0 = 0;
gUnk_02018EB0.unk_1 = 0;
}
void sub_080A71A4(u32 param_1, u32 param_2, u32 param_3) {
if (gUI.nextToLoad == 0) {
gUI.unk_e = param_3;
} else {
gUI.unk_f = param_3;
}
MenuFadeIn(param_1, param_2);
}
void sub_080A71C4(u32 param_1, u32 param_2, u32 fadeType, u32 param_4) {
MenuFadeIn(param_1, param_2);
gUI.fadeType = fadeType;
gUI.fadeInTime = param_4;
}
void Subtask_Exit(void) {
gUI.nextToLoad = 3;
SetFade(FADE_IN_OUT | FADE_INSTANT, 0x20);
}
void sub_080A71F4(ScreenTransitionData* exitTransition) {
if (exitTransition != NULL) {
DoExitTransition(exitTransition);
}
DeleteAllEntities();
sub_0805E974();
DeleteAllEntities();
gMain.state = GAMETASK_INIT;
gMain.substate = GAMEMAIN_INITROOM;
}
void GameMain_Subtask(void) {
if (gUI.nextToLoad < 3) {
if (gUI.state != 0) {
gUI.field_0x3 = gUI.field_0x5;
gUI.lastState = gUI.state;
gUI.state = 0;
}
}
gUnk_0812901C[gUI.nextToLoad]();
}
void Subtask_FadeIn(void) {
if (!gFadeControl.active) {
MemCopy(&gScreen, &gUnk_03001020, sizeof(Screen));
MemCopy(gPaletteBuffer, gUnk_02024090, 0x400);
MemCopy(&gGFXSlots, &gUI.gfxSlotList, sizeof(GfxSlotList));
MemCopy(gPaletteList, gUI.palettes, sizeof(gUI.palettes));
MemCopy(&gRoomControls, &gUI.roomControls, sizeof(RoomControls));
MemCopy(gUnk_03000420, gUI.unk_2a8, sizeof(gUI.unk_2a8));
MemCopy(&gActiveScriptInfo, &gUI.activeScriptInfo, sizeof(ActiveScriptInfo));
sub_0805E958();
gUI.unk_d = gRoomTransition.field_0x2c[2];
gUI.controlMode = gPlayerState.controlMode;
gUI.currentRoomProperties = gCurrentRoomProperties;
gUI.mapBottomBgControlPtr = gMapBottom.bgControlPtr;
gUI.mapTopBgControlPtr = gMapTop.bgControlPtr;
gUI.nextToLoad = 1;
}
}
void Subtask_Init(void) {
if (gFadeControl.active == 0) {
DeleteAllEntities();
MemClear(&gMenu, sizeof(FigurineMenu));
MemClear(&gRoomControls, 0x38);
MemClear(gOAMControls.unk, 0x100);
MemClear(&gActiveScriptInfo, sizeof(gActiveScriptInfo));
gActiveScriptInfo.fadeSpeed = 8;
DispReset(1);
MessageInitialize();
ResetPalettes();
ResetPaletteTable(0);
gGFXSlots.unk0 = 1;
gUI.nextToLoad = 2;
gRoomTransition.field_0x2c[3] = 1;
}
}
void Subtask_FadeOut(void) {
if (!gFadeControl.active) {
DeleteAllEntities();
sub_0805E974();
gCurrentRoomProperties = gUI.currentRoomProperties;
gPlayerState.controlMode = gUI.controlMode;
gMapBottom.bgControlPtr = gUI.mapBottomBgControlPtr;
gMapTop.bgControlPtr = gUI.mapTopBgControlPtr;
MemCopy(&gUI.activeScriptInfo, &gActiveScriptInfo, sizeof(ActiveScriptInfo));
MemCopy(gUI.unk_2a8, gUnk_03000420, sizeof(gUI.unk_2a8));
MemCopy(gUI.palettes, gPaletteList, sizeof(gUI.palettes));
MemCopy(&gUI.gfxSlotList, &gGFXSlots, sizeof(gGFXSlots));
MemCopy(&gUI.roomControls, &gRoomControls, sizeof(RoomControls));
MemCopy(&gUnk_03001020, &gScreen, sizeof(Screen));
gArea.localFlagOffset = GetFlagBankOffset(gRoomControls.area);
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
RestoreGameTask(gUI.field_0x6);
sub_0801D000(gUI.unk_d != 0);
sub_080A74F4();
if (gUI.fadeType != 0xffff) {
SetFade(gUI.fadeType, gUI.fadeInTime);
} else {
SetFadeInverted(gUI.fadeInTime);
}
gUI.nextToLoad = 4;
gRoomTransition.field_0x2c[3] = 0;
}
}
void Subtask_Die(void) {
sub_080A74F4();
if (gFadeControl.active == 0) {
gMain.substate = gUI.pauseFadeIn;
gUI.nextToLoad = gFadeControl.active;
gUI.lastState = gFadeControl.active;
ResetSystemPriority();
}
}
void sub_080A74F4(void) {
SetInitializationPriority();
gMain.pad = 0;
FlushSprites();
UpdateEntities();
UpdateManagers();
DrawUI();
DrawUIElements();
UpdateCarriedObject();
DrawEntities();
CopyOAM();
}
void Subtask_Update(void) {
gSubtasks[gUI.lastState]();
}