mirror of https://github.com/zeldaret/tmc.git
99 lines
2.4 KiB
C
99 lines
2.4 KiB
C
#include "global.h"
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#include "entity.h"
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#include "link.h"
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#include "flags.h"
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#include "textbox.h"
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#include "npc.h"
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extern void sub_0805E3A0(Entity*, u32);
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extern void sub_0807DD50(Entity*);
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern u32 sub_0806F5A4(u32);
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extern void sub_0806F118(Entity*);
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extern void sub_0807DD94(Entity*, u32);
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extern u32 UpdateFuseInteraction(Entity*);
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extern void sub_0807000C(Entity*);
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extern u32 sub_0801E99C(Entity*);
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extern void sub_08078784(Entity*, u32);
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extern SpriteLoadData gUnk_08110C00;
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extern u16 gUnk_08110C0C[];
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extern u32 gUnk_08110C10[];
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void Mutoh(Entity* this)
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{
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if (*(u32*)&this->cutsceneBeh == 0) {
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DeleteThisEntity();
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}
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switch (this->action) {
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case 0:
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if (LoadExtraSpriteData(this, &gUnk_08110C00)) {
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this->action = 1;
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this->spriteSettings.b.draw = TRUE;
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sub_0805E3A0(this, 2);
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sub_0807DD50(this);
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}
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break;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)) + 4);
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sub_0806F118(this);
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} else {
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sub_0807DD94(this, 0);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(this)) {
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this->action = 1;
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}
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}
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}
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void Mutoh_Head(Entity *this)
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{
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SetExtraSpriteFrame(this, 0, (this->frames.all & -0x81));
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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SetSpriteSubEntryOffsetData1(this,1,0);
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sub_0807000C(this);
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}
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void sub_080670B4(Entity *this)
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{
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u32 uVar1;
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u32 uVar2;
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uVar2 = 0;
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if (GetInventoryValue(0x11) == 0) {
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uVar1 = CheckGlobalFlag(TABIDACHI);
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uVar2 = (-uVar1 | uVar1) >> 0x1f;
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}
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TextboxNoOverlap(gUnk_08110C0C[uVar2],this);
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}
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void sub_080670E4(Entity *this)
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{
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ShowNPCDialogue(this, &gUnk_08110C10[gUnk_02002A40.unk * 2]);
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}
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void sub_08067100(Entity *this)
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{
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this->field_0x68 = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68);
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}
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void Mutoh_Fusion(Entity *this)
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{
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, &gUnk_08110C00) != 0) {
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this->action++;
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this->spriteSettings.b.draw = TRUE;
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InitializeAnimation(this, 2);
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}
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}
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else {
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GetNextFrame(this);
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}
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} |