mirror of https://github.com/zeldaret/tmc.git
778 lines
19 KiB
C
778 lines
19 KiB
C
/**
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* @file darkNut.c
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* @ingroup Enemies
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*
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* @brief Dark Nut enemy
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*/
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#include "enemy.h"
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#include "functions.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused1[12];
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/*0x74*/ u8 unk_74;
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/*0x75*/ u8 unk_75;
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/*0x76*/ u16 unk_76;
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/*0x78*/ u8 unk_78;
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/*0x79*/ u8 unk_79;
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/*0x7a*/ u8 unk_7a;
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/*0x7b*/ u8 unk_7b;
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/*0x7c*/ u8 unk_7c;
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/*0x7d*/ u8 unused2[7];
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/*0x84*/ u8 unk_84;
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} DarkNutEntity;
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typedef struct {
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u8 field_0x0;
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u8 field_0x1;
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} PACKED stuct_080CAB14;
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void sub_08021218(DarkNutEntity*, u32, u32);
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void sub_0802124C(DarkNutEntity*);
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u32 sub_08021274(u32, u32);
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void sub_08021390(DarkNutEntity*);
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void sub_080213B0(DarkNutEntity*);
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void sub_080213D0(DarkNutEntity*, u32);
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void sub_080213F0(DarkNutEntity*);
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void sub_08021400(DarkNutEntity*);
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void sub_08021414(DarkNutEntity*);
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void sub_08021424(DarkNutEntity*);
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u32 sub_080214FC(DarkNutEntity*);
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void sub_08021540(DarkNutEntity*);
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void sub_08021588(DarkNutEntity*);
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void sub_0802159C(DarkNutEntity*);
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void sub_08021600(DarkNutEntity*);
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void sub_08021644(DarkNutEntity*);
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u32 sub_08021664(DarkNutEntity*, Entity*);
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u32 sub_0802169C(DarkNutEntity*, Entity*);
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extern Entity* gUnk_020000B0;
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extern void (*const DarkNut_Functions[])(DarkNutEntity*);
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extern void (*const gUnk_080CAAB0[])(DarkNutEntity*);
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extern const s8 gUnk_080CAB00[];
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extern const s8 gUnk_080CAB04[];
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extern const u8 gUnk_080CAB08[];
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extern const s8 gUnk_080CAB0C[];
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extern const s8 gUnk_080CAB10[];
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extern const stuct_080CAB14 gUnk_080CAB14[];
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extern const u8 gUnk_080CAB3A[];
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extern const u8 gUnk_080CAB42[];
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extern const u8 gUnk_080CAB4A[];
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extern const u8 gUnk_080CAB52[];
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extern const u8 gUnk_080CAB68[];
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extern void (*const gUnk_080CAB58[])(DarkNutEntity*);
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void DarkNut(DarkNutEntity* this) {
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EnemyFunctionHandler(super, (EntityActionArray)DarkNut_Functions);
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EnemySetFXOffset(super, 0, 1, -22);
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}
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void DarkNut_OnTick(DarkNutEntity* this) {
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gUnk_080CAAB0[super->action](this);
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}
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void DarkNut_OnCollision(DarkNutEntity* this) {
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switch (super->contactFlags & 0x7f) {
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case 0x1c:
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super->action = 11;
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super->timer = gUnk_080CAB0C[super->type];
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super->hitType = 81;
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sub_08021218(this, 8, DirectionToAnimationState(super->knockbackDirection ^ 0x10));
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sub_08021588(this);
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EnemyCreateFX(super, FX_STARS);
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break;
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case 0x16:
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super->action = 11;
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super->timer = gUnk_080CAB10[super->type];
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super->hitType = 81;
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sub_08021218(this, 8, DirectionToAnimationState(super->knockbackDirection ^ 0x10));
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sub_08021588(this);
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EnemyCreateFX(super, FX_STARS);
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break;
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case 0x4b:
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if (super->action == 13 || super->action == 15 || super->action == 19 || super->action == 18)
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break;
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switch (this->unk_79) {
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case 8 ... 12:
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this->unk_7a = gUnk_080CAB04[super->type];
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break;
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case 4 ... 6:
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this->unk_7a = gUnk_080CAB00[super->type];
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break;
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default:
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this->unk_7a = 0;
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break;
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}
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super->action = 10;
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sub_08021218(this, 0xb, super->animationState);
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EnqueueSFX(SFX_15D);
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sub_08021588(this);
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break;
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case 0x4c:
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if (super->action == 15) {
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u8 bVar3 = 0xff;
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if (super->child != NULL) {
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bVar3 = super->child->contactFlags & 0x7f;
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}
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if (bVar3 == 2) {
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sub_080213D0(this, gUnk_080CAB08[super->type]);
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} else {
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sub_080213D0(this, 0);
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}
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}
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break;
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default:
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if (super->health != this->unk_78) {
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sub_08021588(this);
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sub_08021390(this);
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EnemyDetachFX(super);
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}
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break;
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}
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this->unk_78 = super->health;
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EnemyFunctionHandlerAfterCollision(super, DarkNut_Functions);
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}
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void DarkNut_OnGrabbed(DarkNutEntity* this) {
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}
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void sub_08020D70(DarkNutEntity* this) {
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sub_0804A720(super);
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super->action = 1;
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this->unk_75 = 0;
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this->unk_78 = super->health;
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super->animationState = -1;
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sub_08021218(this, 0, 2);
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}
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void sub_08020D9C(DarkNutEntity* this) {
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if (sub_08049FDC(super, 1))
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sub_080213F0(this);
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}
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void sub_08020DB4(DarkNutEntity* this) {
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UpdateAnimationSingleFrame(super);
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if (super->frame & ANIM_DONE)
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sub_08021390(this);
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}
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void sub_08020DD4(DarkNutEntity* this) {
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if (sub_080214FC(this)) {
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sub_080213F0(this);
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} else if (--this->unk_76 == 0) {
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super->action = 5;
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sub_08021218(this, 5, super->animationState);
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} else {
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if (--super->timer == 0)
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sub_08021540(this);
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ProcessMovement0(super);
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UpdateAnimationSingleFrame(super);
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}
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}
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void sub_08020E28(DarkNutEntity* this) {
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UpdateAnimationSingleFrame(super);
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if (super->frame & ANIM_DONE)
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sub_080213B0(this);
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}
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void sub_08020E48(DarkNutEntity* this) {
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if (sub_080214FC(this)) {
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sub_080213F0(this);
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} else {
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UpdateAnimationSingleFrame(super);
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if (super->frame & ANIM_DONE)
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sub_080213B0(this);
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}
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}
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void sub_08020E78(DarkNutEntity* this) {
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UpdateAnimationSingleFrame(super);
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if (super->frame & ANIM_DONE)
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sub_08021390(this);
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}
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void sub_08020E98(DarkNutEntity* this) {
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if (PlayerInRange(super, 1, 56)) {
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if (sub_0802169C(this, gUnk_020000B0)) {
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super->action = 8;
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sub_08021218(this, 7, super->animationState);
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} else {
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super->direction = GetFacingDirection(gUnk_020000B0, super);
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if (ProcessMovement0(super) == 0) {
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super->action = 8;
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sub_08021218(this, 7, super->animationState);
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} else {
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super->direction = DirectionTurnAround(super->direction);
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sub_0802124C(this);
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sub_08021644(this);
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}
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}
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} else {
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if (gUnk_020000B0 == NULL) {
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sub_08021414(this);
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} else {
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super->direction = GetFacingDirection(super, gUnk_020000B0);
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ProcessMovement0(super);
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sub_0802124C(this);
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sub_08021644(this);
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}
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}
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}
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void sub_08020F28(DarkNutEntity* this) {
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UpdateAnimationSingleFrame(super);
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if (super->frame & ANIM_DONE)
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sub_08021400(this);
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}
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void sub_08020F48(DarkNutEntity* this) {
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if (PlayerInRange(super, 1, 0x48)) {
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if (sub_08021664(this, gUnk_020000B0)) {
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u32 uVar2 = sub_0804A044(super, gUnk_020000B0, 9);
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if (uVar2 == 0xff) {
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sub_08021424(this);
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} else {
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Entity* pEVar3;
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super->action = 14;
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sub_08021218(this, 13, uVar2 >> 3);
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pEVar3 = EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 1);
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if (pEVar3) {
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pEVar3->parent = super;
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super->child = pEVar3;
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}
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}
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} else {
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sub_08021424(this);
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}
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} else {
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sub_08021390(this);
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}
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}
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void sub_08020FAC(DarkNutEntity* this) {
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if (super->frame & ANIM_DONE) {
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if (this->unk_7a) {
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this->unk_7a--;
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} else {
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super->iframes = -8;
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sub_08021390(this);
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}
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} else {
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UpdateAnimationSingleFrame(super);
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}
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}
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void sub_08020FE4(DarkNutEntity* this) {
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UpdateAnimationSingleFrame(super);
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if (--super->timer == 0) {
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super->action = 12;
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sub_08021218(this, 9, super->animationState);
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EnemyDetachFX(super);
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}
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}
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void sub_08021010(DarkNutEntity* this) {
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UpdateAnimationSingleFrame(super);
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if (super->frame & ANIM_DONE) {
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super->hitType = 0x56;
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sub_080213F0(this);
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}
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}
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void sub_08021038(DarkNutEntity* this) {
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if (super->child == NULL && super->frame) {
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Entity* pEVar2 = (Entity*)EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 0);
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if (pEVar2) {
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pEVar2->parent = super;
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super->child = pEVar2;
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}
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EnqueueSFX(SFX_10E);
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}
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if (super->frame & ANIM_DONE) {
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sub_08021588(this);
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if (this->unk_7c) {
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this->unk_7c--;
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} else {
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sub_08021390(this);
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}
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} else {
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UpdateAnimationSingleFrame(super);
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if (super->frame == 4)
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super->hitType = 81;
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}
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}
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void sub_080210A8(DarkNutEntity* this) {
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UpdateAnimationSingleFrame(super);
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if (super->frame & 1) {
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super->frame = 0;
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sub_08021588(this);
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EnqueueSFX(SFX_15D);
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} else if (super->frame & ANIM_DONE) {
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sub_08021390(this);
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}
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}
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void sub_080210E4(DarkNutEntity* this) {
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UpdateAnimationSingleFrame(super);
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if (super->frame & 1) {
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Entity* entity;
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super->frame &= ~1;
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entity = EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 2);
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if (entity != NULL) {
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entity->parent = super;
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super->child = entity;
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}
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EnqueueSFX(SFX_10E);
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}
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sub_08021644(this);
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if ((super->frame & 0x10) &&
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(!ProcessMovement0(super) || (super->child && (super->child->contactFlags & CONTACT_NOW)))) {
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sub_080213D0(this, 0);
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} else {
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if (--this->unk_76 == 0)
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sub_080213D0(this, 0);
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}
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}
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void sub_08021170(DarkNutEntity* this) {
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if (super->frame & ANIM_DONE) {
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if (this->unk_7b) {
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this->unk_7b--;
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} else {
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sub_08021390(this);
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}
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} else {
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UpdateAnimationSingleFrame(super);
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}
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}
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void sub_080211A0(DarkNutEntity* this) {
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if (sub_080214FC(this)) {
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sub_08021390(this);
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} else {
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UpdateAnimationSingleFrame(super);
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if (super->frame & ANIM_DONE)
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sub_080213B0(this);
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}
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}
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void sub_080211D0(DarkNutEntity* this)
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{
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UpdateAnimationSingleFrame(super);
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sub_0802159C(this);
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if (super->frame & ANIM_DONE)
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sub_08021390(this);
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}
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void sub_080211F4(DarkNutEntity* this) {
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UpdateAnimationSingleFrame(super);
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sub_08021600(this);
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if (super->frame & ANIM_DONE)
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sub_08021390(this);
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}
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void sub_08021218(DarkNutEntity* this, u32 param_2, u32 param_3) {
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const stuct_080CAB14* unk;
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if (this->unk_74 == param_2 && super->animationState == param_3)
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return;
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super->animationState = param_3;
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this->unk_74 = param_2;
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unk = &gUnk_080CAB14[param_2];
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super->spriteIndex = unk->field_0x1;
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InitAnimationForceUpdate(super, unk->field_0x0 + param_3);
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}
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void sub_0802124C(DarkNutEntity* this) {
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u32 iVar1 = sub_08021274(super->animationState, super->direction);
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if (iVar1 != 0xff) {
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sub_08021218(this, this->unk_74, iVar1);
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} else {
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UpdateAnimationSingleFrame(super);
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}
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}
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u32 sub_08021274(u32 animationState, u32 dir) {
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if (((dir & 7) - 3 < 3) && (((dir & 0x18) >> 3 == animationState || (((dir + 8) & 0x18) >> 3 == animationState)))) {
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return 0xff;
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}
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dir = DirectionToAnimationState(DirectionRoundUp(dir));
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if (animationState == dir) {
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return 0xff;
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}
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return dir;
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}
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void sub_080212B0(DarkNutEntity* this) {
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u8 tmp;
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switch (this->unk_75) {
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default:
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this->unk_75 = 1;
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tmp = gUnk_080CAB3A[Random() & 7];
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break;
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case 1:
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this->unk_75 = 2;
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tmp = gUnk_080CAB42[Random() & 7];
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break;
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case 2:
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this->unk_75 = 0;
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tmp = gUnk_080CAB4A[Random() & 7];
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break;
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}
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if (super->type < 2 && tmp == 2)
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tmp = gUnk_080CAB52[Random() & 3];
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super->child = NULL;
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gUnk_080CAB58[tmp](this);
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}
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void sub_08021328(DarkNutEntity* this) {
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super->action = 13;
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this->unk_7c = gUnk_080CAB68[super->type];
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sub_08021218(this, 0xc, super->animationState);
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}
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void sub_0802134C(DarkNutEntity* this) {
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super->action = 15;
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super->direction = DirectionFromAnimationState(super->animationState);
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super->speed = 0x200;
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this->unk_76 = 0x78;
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sub_08021218(this, 0xe, super->animationState);
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}
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void sub_08021370(DarkNutEntity* this) {
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super->action = 18;
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sub_08021218(this, 0x10, super->animationState);
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}
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void sub_08021380(DarkNutEntity* this) {
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super->action = 19;
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sub_08021218(this, 0x11, super->animationState);
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}
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void sub_08021390(DarkNutEntity* this) {
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super->action = 7;
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super->speed = 0x200;
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super->hitType = 0x56;
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sub_08021218(this, 6, super->animationState);
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}
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void sub_080213B0(DarkNutEntity* this) {
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super->action = 3;
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super->timer = 1;
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super->speed = 0xc0;
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this->unk_76 = 0xf0;
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sub_08021218(this, 3, super->animationState);
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}
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void sub_080213D0(DarkNutEntity* this, u32 param_2) {
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super->action = 16;
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this->unk_7b = param_2;
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sub_08021218(this, 0xf, super->animationState);
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sub_08021588(this);
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}
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void sub_080213F0(DarkNutEntity* this) {
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super->action = 6;
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sub_08021218(this, 1, super->animationState);
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}
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void sub_08021400(DarkNutEntity* this) {
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super->action = 9;
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super->speed = 0x60;
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sub_08021218(this, 10, super->animationState);
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}
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void sub_08021414(DarkNutEntity* this) {
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super->action = 17;
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sub_08021218(this, 5, super->animationState);
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}
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void sub_08021424(DarkNutEntity* this) {
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s32 x, y;
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u32 tmp;
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u32 dir = GetFacingDirection(super, gUnk_020000B0);
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tmp = sub_08021274(super->animationState, dir);
|
|
if (tmp != 0xff) {
|
|
sub_08021218(this, this->unk_74, tmp);
|
|
} else {
|
|
tmp = super->animationState;
|
|
}
|
|
|
|
switch (tmp) {
|
|
case 0:
|
|
x = gUnk_020000B0->x.HALF.HI;
|
|
y = gUnk_020000B0->y.HALF.HI + 0x2c;
|
|
break;
|
|
case 1:
|
|
x = gUnk_020000B0->x.HALF.HI - 0x24;
|
|
y = gUnk_020000B0->y.HALF.HI;
|
|
break;
|
|
case 2:
|
|
x = gUnk_020000B0->x.HALF.HI;
|
|
y = gUnk_020000B0->y.HALF.HI - 0x1d;
|
|
break;
|
|
default:
|
|
x = gUnk_020000B0->x.HALF.HI + 0x24;
|
|
y = gUnk_020000B0->y.HALF.HI;
|
|
break;
|
|
}
|
|
|
|
if (!(6 < (x - super->x.HALF.HI) + 3U) && !(4 < (y - super->y.HALF.HI) + 2U)) {
|
|
sub_080212B0(this);
|
|
} else {
|
|
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, x, y);
|
|
if (!ProcessMovement0(super)) {
|
|
sub_080212B0(this);
|
|
} else {
|
|
UpdateAnimationSingleFrame(super);
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 sub_080214FC(DarkNutEntity* this) {
|
|
u32 direction;
|
|
|
|
if (!sub_08049FDC(super, 1))
|
|
return 0;
|
|
|
|
direction = GetFacingDirection(super, gUnk_020000B0);
|
|
if (4 < (direction - (super->frame & 0x1f)) - 2)
|
|
return 0;
|
|
|
|
super->animationState = DirectionToAnimationState(direction);
|
|
return 1;
|
|
}
|
|
|
|
void sub_08021540(DarkNutEntity* this) {
|
|
u32 tmp, tmp2;
|
|
u32 rand;
|
|
|
|
rand = Random();
|
|
if (!sub_08049FA0(super) && (rand & 1)) {
|
|
tmp2 = DirectionRoundUp(sub_08049EE4(super));
|
|
} else {
|
|
tmp2 = DirectionRound(rand >> 0x10);
|
|
}
|
|
super->direction = tmp2;
|
|
|
|
tmp = sub_08021274(super->animationState, tmp2);
|
|
if (tmp != 0xff)
|
|
sub_08021218(this, 3, tmp);
|
|
|
|
super->timer = 30;
|
|
}
|
|
|
|
void sub_08021588(DarkNutEntity* this) {
|
|
if (super->child != NULL) {
|
|
super->child->parent = NULL;
|
|
super->child = NULL;
|
|
}
|
|
}
|
|
|
|
void sub_0802159C(DarkNutEntity* this) {
|
|
if (super->frame == 1) {
|
|
Entity* entity;
|
|
|
|
super->frame = 0;
|
|
super->hitType = 0x51;
|
|
entity = EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 3);
|
|
if (entity != NULL) {
|
|
entity->parent = super;
|
|
super->child = entity;
|
|
}
|
|
EnqueueSFX(SFX_116);
|
|
} else if (super->frame == 2) {
|
|
super->frame = 0;
|
|
sub_08021588(this);
|
|
} else if (super->frame & 0x20) {
|
|
super->frame &= ~0x20;
|
|
EnqueueSFX(SFX_115);
|
|
}
|
|
}
|
|
|
|
void sub_08021600(DarkNutEntity* this) {
|
|
if (super->frame == 1) {
|
|
Entity* entity;
|
|
|
|
super->frame = 0;
|
|
super->hitType = 0x51;
|
|
entity = EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 4);
|
|
if (entity != NULL) {
|
|
entity->parent = super;
|
|
super->child = entity;
|
|
}
|
|
EnqueueSFX(SFX_10E);
|
|
} else if (super->frame == 2) {
|
|
super->frame = 0;
|
|
sub_08021588(this);
|
|
}
|
|
}
|
|
|
|
void sub_08021644(DarkNutEntity* this) {
|
|
if (super->frame & 0x20) {
|
|
super->frame &= ~0x20;
|
|
EnqueueSFX(SFX_PLY_LAND);
|
|
}
|
|
}
|
|
|
|
u32 sub_08021664(DarkNutEntity* this, Entity* entity) {
|
|
switch (super->animationState) {
|
|
case 0:
|
|
return sub_08049F1C(super, entity, 0x22);
|
|
case 1:
|
|
return sub_08049F1C(super, entity, 0x1a);
|
|
case 2:
|
|
return sub_08049F1C(super, entity, 0x13);
|
|
case 3:
|
|
return sub_08049F1C(super, entity, 0x1a);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 sub_0802169C(DarkNutEntity* this, Entity* entity) {
|
|
u32 ret;
|
|
|
|
switch (super->animationState) {
|
|
case 0:
|
|
ret = 0x2c;
|
|
break;
|
|
case 2:
|
|
ret = 0x1d;
|
|
break;
|
|
case 1:
|
|
case 3:
|
|
ret = 0x24;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
if (sub_08049F1C(super, entity, ret)) {
|
|
return 0;
|
|
} else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// clang-format off
|
|
void (*const DarkNut_Functions[])(DarkNutEntity*) = {
|
|
DarkNut_OnTick,
|
|
DarkNut_OnCollision,
|
|
(void (*)(DarkNutEntity*))GenericKnockback,
|
|
(void (*)(DarkNutEntity*))GenericDeath,
|
|
(void (*)(DarkNutEntity*))GenericConfused,
|
|
DarkNut_OnGrabbed,
|
|
};
|
|
void (*const gUnk_080CAAB0[])(DarkNutEntity*) = {
|
|
sub_08020D70,
|
|
sub_08020D9C,
|
|
sub_08020DB4,
|
|
sub_08020DD4,
|
|
sub_08020E28,
|
|
sub_08020E48,
|
|
sub_08020E78,
|
|
sub_08020E98,
|
|
sub_08020F28,
|
|
sub_08020F48,
|
|
sub_08020FAC,
|
|
sub_08020FE4,
|
|
sub_08021010,
|
|
sub_08021038,
|
|
sub_080210A8,
|
|
sub_080210E4,
|
|
sub_08021170,
|
|
sub_080211A0,
|
|
sub_080211D0,
|
|
sub_080211F4,
|
|
};
|
|
|
|
const s8 gUnk_080CAB00[] = {
|
|
30, 30, 20, 10,
|
|
};
|
|
|
|
const s8 gUnk_080CAB04[] = {
|
|
60, 60, 45, 30,
|
|
};
|
|
|
|
const u8 gUnk_080CAB08[] = {
|
|
90, 90, 60, 30,
|
|
};
|
|
|
|
const s8 gUnk_080CAB0C[] = {
|
|
90, 90, 60, 30,
|
|
};
|
|
|
|
const s8 gUnk_080CAB10[] = {
|
|
90, 90, 45, 8,
|
|
};
|
|
|
|
const stuct_080CAB14 gUnk_080CAB14[] = {
|
|
{0x00, 0x62},
|
|
{0x04, 0x62},
|
|
{0x08, 0x62},
|
|
{0x0C, 0x62},
|
|
{0x10, 0x62},
|
|
{0x14, 0x62},
|
|
{0x18, 0x62},
|
|
{0x1C, 0x62},
|
|
{0x20, 0x62},
|
|
{0x24, 0x62},
|
|
{0x28, 0x62},
|
|
{0x2C, 0x62},
|
|
{0x00, 0x63},
|
|
{0x04, 0x63},
|
|
{0x08, 0x63},
|
|
{0x0C, 0x63},
|
|
{0x10, 0x63},
|
|
{0x14, 0x63},
|
|
{0x18, 0x63},
|
|
};
|
|
|
|
const u8 gUnk_080CAB3A[] = {
|
|
0, 1, 1, 0, 3, 0, 1, 0,
|
|
};
|
|
|
|
const u8 gUnk_080CAB42[] = {
|
|
1, 1, 3, 0, 1, 2, 0, 0,
|
|
};
|
|
|
|
const u8 gUnk_080CAB4A[] = {
|
|
0, 0, 3, 1, 2, 2, 3, 1,
|
|
};
|
|
|
|
const u8 gUnk_080CAB52[] = {
|
|
0, 3, 1, 0, 0, 0
|
|
};
|
|
|
|
void (*const gUnk_080CAB58[])(DarkNutEntity*) = {
|
|
sub_08021328,
|
|
sub_0802134C,
|
|
sub_08021370,
|
|
sub_08021380,
|
|
};
|
|
|
|
const u8 gUnk_080CAB68[] = {
|
|
90, 90, 45, 7,
|
|
};
|
|
// clang-format on
|