tmc/src/demo.c

225 lines
6.3 KiB
C

/**
* @file demo.c
* @ingroup Tasks
*
* @brief Demo task
*/
#include "global.h"
#include "functions.h"
#include "main.h"
#include "common.h"
#include "message.h"
#include "fileselect.h"
#include "screen.h"
#include "game.h"
extern void (*const demoFunctions[])(void);
void sub_080A30AC(void);
extern u8 gUnk_02000004;
void sub_080A3198(u32, u32);
extern u8 gUnk_02017760[];
extern u8 gUnk_08A05751[];
// sprite_table
extern void gUnk_089FD1B4;
extern void gUnk_089FD2F4;
extern u16 gUnk_08127CC8[4];
extern void* gUnk_08127C98;
extern u8 gUnk_08A068BF[129];
void DemoTask(void) {
FlushSprites();
demoFunctions[gMain.state]();
sub_080A30AC();
CopyOAM();
}
void sub_080A2E40(void) {
DispReset(1);
InitSoundPlayingInfo();
MemClear((void*)VRAM, 0x80);
MessageInitialize();
EraseAllEntities();
ResetPalettes();
ResetPaletteTable(0);
MemClear(&gUI, sizeof gUI);
MemClear(&gChooseFileState, sizeof gChooseFileState);
MemClear(&gBG0Buffer, sizeof gBG0Buffer);
LoadGfxGroups();
LoadPaletteGroup(0xb5);
LoadGfxGroup(0x56);
MemCopy(&gUnk_089FD1B4, &gUnk_02017760[0], 0x100);
MemCopy(&gUnk_089FD1B4, &gUnk_02017760[0x200], 0x100);
MemCopy(&gUnk_089FD2F4, (void*)0x6000000, 0x8000);
MemCopy(&gUnk_089FD2F4, (void*)0x6010000, 0x8000);
MemCopy(&gUnk_08A05751, &gBG1Buffer, 0x800);
MemCopy(&gUnk_08A05751[0x800], &gBG2Buffer, 0x800);
gScreen.lcd.displayControl = 0x1f00;
gScreen.bg1.control = 0x1c81;
gScreen.bg2.control = 0x1d82;
gScreen.bg3.control = 0x1e0b;
gScreen.bg1.updated = 1;
gScreen.bg2.updated = 1;
gScreen.bg3.updated = 1;
gScreen.controls.layerFXControl = 0x1044;
gScreen.controls.alphaBlend = 0xb04;
{
// TODO write to 0x2000004
u32 addr = (0x80 << 0x12);
*(u8*)(addr + 4) = 0;
}
sub_080A3198(0, 0);
gMain.state = GAMETASK_INIT;
SoundReq(BGM_FILE_SELECT);
SetFade(FADE_INSTANT, 8);
}
void sub_080A2F8C(void) {
if (gFadeControl.active == 0) {
switch (gMain.substate) {
case GAMEMAIN_INITROOM:
gMain.substate = GAMEMAIN_CHANGEROOM;
{
// TODO write to 0x2000005
u32 addr = (0x80 << 0x12);
*(u8*)(addr + 5) = 1;
*(u8*)(addr + 6) = 1;
}
gMain.state = GAMETASK_MAIN;
SetFade(FADE_IN_OUT | FADE_INSTANT, 8);
break;
case GAMEMAIN_CHANGEROOM:
SetTask(TASK_GAME);
break;
}
}
}
// The condition on the left dpad is very convuluted for some reason (instead oj just an equality check).
// This causes the entire function heirarchy to change on a whim and I couldn't quite figure out
// the correct conditions/code to make it like the original function.
NONMATCH("asm/non_matching/demoScreen/sub_080A2FD0.inc", void sub_080A2FD0(void)) {
s32 tmp;
u32 tmp2;
u32 val;
s32 tmp3;
u32 unk_0x0;
u32 tmp4;
s32 tmp5;
u32 keys;
if (gFadeControl.active == 0) {
val = 0;
keys = gInput.heldKeys;
switch (keys) {
case DPAD_RIGHT: {
if (gChooseFileState.unk_0x0 == 0) {
val = 1;
gChooseFileState.unk_0x20 = 4;
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
case DPAD_LEFT: {
if (gChooseFileState.unk_0x0 == 0) {
val = -1;
gChooseFileState.unk_0x20 = 0xfc;
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
case START_BUTTON:
case A_BUTTON: {
if (gChooseFileState.unk_0x0 == 0) {
gMain.task = 2;
gMain.state = gChooseFileState.unk_0x0;
SoundReq(SFX_TEXTBOX_SELECT);
}
}
}
tmp = gSaveHeader->saveFileId;
tmp2 = val + 3;
tmp += tmp2;
gSaveHeader->saveFileId = tmp % 3;
tmp3 = gChooseFileState.unk_0x10;
tmp = gSaveHeader->saveFileId;
tmp *= 0x68;
if (tmp != tmp3) {
tmp5 = gChooseFileState.unk_0x20;
tmp5 += tmp3;
gChooseFileState.unk_0x10 = (tmp5 + (0x9c << 1)) % (0x9c << 1);
unk_0x0 = 1;
} else {
unk_0x0 = 0;
}
gChooseFileState.unk_0x0 = unk_0x0;
sub_080A3198(gSaveHeader->saveFileId, 0);
}
}
END_NONMATCH
NONMATCH("asm/non_matching/demoScreen/sub_080A30AC.inc", void sub_080A30AC(void)) {
u32 unk_0x10;
u8* ptr;
u8* currentPtr;
u32 offset;
u32 xoffset;
gOamCmd._4 = 0x2000;
gOamCmd._6 = 0;
gOamCmd._8 = 0xc00;
gOamCmd.y = 0x40;
unk_0x10 = gChooseFileState.unk_0x10;
gOamCmd.x = 0xFFFFFED8 - unk_0x10;
offset = *(u32*)gUnk_08A068BF;
ptr = gUnk_08A068BF - 0xc;
sub_080ADA04(&gOamCmd, ptr + offset);
// FIX: original assembly uses r1 for xoffset for no apparent reason. Could not make it compile to do the same.
// Maybe the original code was some sort of loop unrolling.
xoffset = -0xc0;
gOamCmd.x = xoffset - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 4));
xoffset = -0x58;
gOamCmd.x = xoffset - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 8));
xoffset = 0x10;
gOamCmd.x = xoffset - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(gUnk_08A068BF));
xoffset = 0x78;
gOamCmd.x = xoffset - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 4));
xoffset = 0xe0;
gOamCmd.x = xoffset - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 8));
xoffset = 0xa4 << 1;
gOamCmd.x = xoffset - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(gUnk_08A068BF));
xoffset = 0xd8 << 1;
gOamCmd.x = xoffset - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 4));
xoffset = 0x86 << 2;
gOamCmd.x = xoffset - unk_0x10;
sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 8));
}
END_NONMATCH
void sub_080A3198(u32 param_1, u32 param_2) {
u16 r4 = gUnk_08127CC8[param_1];
if (gChooseFileState.unk_0x12 != r4) {
gChooseFileState.unk_0x12 = r4;
MemClear(gUnk_08127C98 - 0x1e, 0x180);
if (r4 != 0) {
sub_0805F46C(r4, (Font*)&gUnk_08127C98); // TODO
}
gScreen.bg0.updated = 1;
}
}