tmc/include/main.h

103 lines
1.8 KiB
C

#ifndef MAIN_H
#define MAIN_H
#include "global.h"
#define SIGNATURE 'MCZ3'
#define MAX_MSG_SPEED 3
#define NUM_SAVE_SLOTS 3
#define MAX_BRIGHTNESS 3
typedef enum {
LANGUAGE_JP,
LANGUAGE_EN,
LANGUAGE_FR,
LANGUAGE_DE,
LANGUAGE_ES,
LANGUAGE_IT,
NUM_LANGUAGES,
} Language;
#ifdef ENGLISH
#define GAME_LANGUAGE LANGUAGE_EN
#else
#define GAME_LANGUAGE LANGUAGE_JP
#endif
enum {
TASK_TITLE,
TASK_FILE_SELECT,
TASK_GAME,
TASK_GAMEOVER,
TASK_STAFFROLL,
TASK_DEBUG,
};
enum {
DEFAULT,
SLEEP,
};
typedef struct {
vu8 interruptFlag;
u8 sleepStatus;
u8 task;
u8 state;
u8 substate;
u8 field_0x5;
u8 muteAudio;
u8 field_0x7;
u8 pauseFrames;
u8 pauseCount;
u8 pauseInterval;
u8 pad;
union SplitHWord ticks;
} Main;
typedef struct {
/*0x00*/ u8 nextToLoad;
/*0x01*/ u8 _1;
/*0x02*/ u8 lastState;
/*0x03*/ u8 field_0x3;
/*0x04*/ u8 state;
/*0x05*/ u8 field_0x5;
/*0x06*/ u8 field_0x6;
/*0x07*/ u8 pauseFadeIn;
/*0x08*/ u16 isLoading;
/*0x0A*/ u16 fadeInTime;
/*0x0C*/ u8 fillerC[0x3A8];
} UI;
static_assert(sizeof(UI) == 0x3b4);
extern Main gMain;
extern UI gUnk_02032EC0;
/**
* @brief Begin a subroutine.
*/
void SetTask(u32 screen);
void InitDMA(void);
void sub_0805622C(void* a1, u32 a2, u32 a3);
extern void sub_08056208(void);
extern void ResetPalettes(void);
extern void DoSoftReset(void);
extern void SetSleepMode(void);
extern void VBlankIntrWait();
extern void FadeMain(void);
extern u8 gUnk_03003DE4;
extern void SetBrightness(u32);
extern u16 gPaletteBuffer[];
extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);
extern void EnableVBlankIntr(void);
extern void sub_08056250(void);
extern void sub_08056208(void);
#endif