tmc/src/object/bossDoor.c

224 lines
6.8 KiB
C

/**
* @file bossDoor.c
* @ingroup Objects
*
* @brief Boss Door object
*/
#include "functions.h"
#include "hitbox.h"
#include "object.h"
#include "tiles.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[8];
/*0x70*/ u16 unk_70;
/*0x72*/ u16 unk_72;
/*0x74*/ u16 unk_74;
/*0x76*/ u16 unk_76;
/*0x78*/ u16 unk_78;
/*0x7a*/ u16 unk_7a;
/*0x7c*/ u16 unk_7c;
/*0x7e*/ u8 unk_7e[6];
/*0x84*/ u16 unk_84;
/*0x86*/ u16 unk_86;
} BossDoorEntity;
extern bool32 gUnk_02036BB8;
extern const u8 gLockedDoorInteractDirections[];
void sub_0808C500(BossDoorEntity*);
void sub_0808C4BC(BossDoorEntity*);
void sub_0808C5D0(BossDoorEntity*);
void BossDoor_Init(BossDoorEntity*);
void BossDoor_Action1(BossDoorEntity*);
void BossDoor_Action2(BossDoorEntity*);
void BossDoor_Action3(BossDoorEntity*);
void BossDoor_Action4(BossDoorEntity*);
void BossDoor_Action5(BossDoorEntity*);
void BossDoor_Action6(BossDoorEntity*);
void BossDoor(BossDoorEntity* this) {
static void (*const BossDoor_Actions[])(BossDoorEntity*) = {
BossDoor_Init, BossDoor_Action1, BossDoor_Action2, BossDoor_Action3,
BossDoor_Action4, BossDoor_Action5, BossDoor_Action6,
};
BossDoor_Actions[super->action](this);
}
void BossDoor_Init(BossDoorEntity* this) {
if ((this->unk_84 != 0xffff) && CheckFlags(this->unk_84)) {
DeleteThisEntity();
}
if ((this->unk_86 != BEGIN) && CheckFlags(this->unk_86)) {
DeleteThisEntity();
}
super->type2 = super->type >> 2;
super->speed = 0x300;
this->unk_70 = super->x.HALF.HI;
this->unk_72 = super->y.HALF.HI;
super->hitbox = (Hitbox*)&gHitbox_3;
super->spritePriority.b0 = 5;
this->unk_76 = super->type & 3;
this->unk_74 = COORD_TO_TILE(super);
InitializeAnimation(super, super->type & 0x1f);
switch (super->type2) {
case 0:
super->action = 1;
super->spriteSettings.draw = 1;
sub_0808C500(this);
AddInteractableBossDoor(super);
SetInteractableObjectCollision(super, 0, gLockedDoorInteractDirections[this->unk_76], NULL);
break;
case 1:
super->action = 4;
super->spriteSettings.draw = 0;
break;
case 2:
super->action = 1;
super->spriteSettings.draw = 1;
sub_0808C500(this);
break;
}
}
void BossDoor_Action1(BossDoorEntity* this) {
if (super->interactType != INTERACTION_NONE) {
super->action = 2;
RemoveInteractableObject(super);
SetFlag(this->unk_86);
}
}
void BossDoor_Action2(BossDoorEntity* this) {
if ((super->frame & ANIM_DONE) == 0) {
if ((gRoomTransition.frameCount & 3) == 0) {
SoundReq(SFX_185);
}
GetNextFrame(super);
} else {
sub_0808C4BC(this);
}
}
void BossDoor_Action3(BossDoorEntity* this) {
LinearMoveUpdate(super);
if (--super->timer == 0) {
if (super->type < 4) {
sub_08078AC0(0x40, 0, 1);
gPlayerEntity.base.direction = super->type << 3;
}
DeleteThisEntity();
}
}
void BossDoor_Action4(BossDoorEntity* this) {
static const s8 gUnk_081214F4[] = { 0, -36, 36, 0, 0, 36, -36, 0 };
const s8* ptr;
if (sub_08083734(super, this->unk_76)) {
super->action = 5;
super->timer = 12;
super->spriteSettings.draw = 1;
super->direction = *(u8*)&this->unk_76 << 3 ^ 0x10;
ptr = &gUnk_081214F4[this->unk_76 * 2];
super->x.HALF.HI += ptr[0];
super->y.HALF.HI += ptr[1];
sub_0808C500(this);
}
}
void BossDoor_Action5(BossDoorEntity* this) {
static const s8 gUnk_081214FC[] = { 12, 12, -12, 12, -12, 12, -12, -12, 12, -12, -12, -12, 12, 12, 12, -12 };
Entity* effect;
const s8* ptr;
LinearMoveUpdate(super);
if (--super->timer == 0) {
super->action = 6;
super->z.HALF.HI = 0;
super->x.HALF.HI = this->unk_70;
super->y.HALF.HI = this->unk_72;
ptr = &gUnk_081214FC[this->unk_76 * 4];
effect = CreateFx(super, FX_DASH, 0x40);
if (effect != NULL) {
effect->x.HALF.HI += ptr[0];
effect->y.HALF.HI += ptr[1];
}
effect = CreateFx(super, FX_DASH, 0x40);
if (effect != NULL) {
effect->x.HALF.HI += ptr[2];
effect->y.HALF.HI += ptr[3];
}
EnqueueSFX(SFX_10B);
}
}
void BossDoor_Action6(BossDoorEntity* this) {
if (CheckFlags(this->unk_86)) {
super->action = 2;
}
}
void sub_0808C4BC(BossDoorEntity* this) {
static const s8 gUnk_0812150C[] = { 0, -2, 2, 0, 0, 2, -2, 0 };
const s8* ptr;
super->action = 3;
super->timer = 12;
super->direction = this->unk_76 * 8;
ptr = &gUnk_0812150C[this->unk_76 * 2];
super->x.HALF.HI += ptr[0];
super->y.HALF.HI += ptr[1];
sub_0808C5D0(this);
SoundReq(SFX_10B);
}
void sub_0808C500(BossDoorEntity* this) {
if ((this->unk_76 == 0) || (this->unk_76 == 2)) {
this->unk_78 = GetTileIndex(this->unk_74 - 1, super->collisionLayer);
this->unk_7a = GetTileIndex(this->unk_74, super->collisionLayer);
this->unk_7c = GetTileIndex(this->unk_74 + 1, super->collisionLayer);
SetTile(SPECIAL_TILE_34, this->unk_74 - 1, super->collisionLayer);
SetTile(SPECIAL_TILE_34, this->unk_74, super->collisionLayer);
SetTile(SPECIAL_TILE_34, this->unk_74 + 1, super->collisionLayer);
} else {
this->unk_78 = GetTileIndex(this->unk_74 - 0x40, super->collisionLayer);
this->unk_7a = GetTileIndex(this->unk_74, super->collisionLayer);
this->unk_7c = GetTileIndex(this->unk_74 + 0x40, super->collisionLayer);
SetTile(SPECIAL_TILE_34, this->unk_74 - 0x40, super->collisionLayer);
SetTile(SPECIAL_TILE_34, this->unk_74, super->collisionLayer);
SetTile(SPECIAL_TILE_34, this->unk_74 + 0x40, super->collisionLayer);
}
}
void sub_0808C5D0(BossDoorEntity* this) {
if ((this->unk_76 == 0) || (this->unk_76 == 2)) {
SetTile(this->unk_78, this->unk_74 - 1, super->collisionLayer);
SetTile(this->unk_7a, this->unk_74, super->collisionLayer);
SetTile(this->unk_7c, this->unk_74 + 1, super->collisionLayer);
} else {
SetTile(this->unk_78, this->unk_74 - 0x40, super->collisionLayer);
SetTile(this->unk_7a, this->unk_74, super->collisionLayer);
SetTile(this->unk_7c, this->unk_74 + 0x40, super->collisionLayer);
}
}
void sub_0808C650(Entity* this, u32 param_2) {
Entity* obj = CreateObject(WHITE_TRIANGLE_EFFECT, 0, param_2);
if (obj != NULL) {
obj->parent = this;
gUnk_02036BB8 = FALSE;
} else {
gUnk_02036BB8 = TRUE;
}
}
bool32 sub_0808C67C(void) {
return gUnk_02036BB8;
}
void sub_0808C688(void) {
sub_0801E104();
gUnk_02036BB8 = TRUE;
}