mirror of https://github.com/zeldaret/tmc.git
646 lines
17 KiB
C
646 lines
17 KiB
C
/**
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* @file greatFairy.c
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* @ingroup Objects
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*
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* @brief Great Fairy object
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*/
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#include "functions.h"
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#include "object.h"
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#include "save.h"
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#include "screen.h"
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#include "script.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ s16 unk_68;
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/*0x6a*/ s16 unk_6a;
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/*0x6c*/ u8 unused1[24];
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/*0x84*/ u16 unk_84;
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} GreatFairyEntity;
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void GreatFairy_InitializeAnimation(GreatFairyEntity*);
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Entity* GreatFairy_CreateForm(GreatFairyEntity*, u32, u32);
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void sub_080873D0(GreatFairyEntity*);
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extern void (*const GreatFairy_Main[])(GreatFairyEntity*);
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extern void (*const GreatFairy_Behaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_WingsBehaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_WakeBehaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_MiniBehaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_MiniAffineBehaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_DropletBehaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_RippleBehaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_BigRippleBehaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_EnergyBehaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_Form1Behaviors[])(GreatFairyEntity*);
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extern void (*const GreatFairy_Form2Behaviors[])(GreatFairyEntity*);
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extern void (*const gUnk_081207A4[])(GreatFairyEntity*);
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extern const s16 GreatFairy_RippleOffsets[10];
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extern u8 gUnk_0812079C[8];
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extern s8 gUnk_081207AC[];
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enum {
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BEHAVIORS,
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WINGS,
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WAKE,
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MINI,
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MINIAFFINE,
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DROPLET,
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RIPPLE,
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BIGRIPPLE,
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FORM8,
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FORM9,
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};
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// Main
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void GreatFairy(GreatFairyEntity* this) {
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if (super->action == 0) {
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s32 temp = 11;
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super->type2 = super->type % temp;
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}
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GreatFairy_Main[super->type2](this);
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}
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// Behaviors
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void GreatFairy_CallBehavior(GreatFairyEntity* this) {
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GreatFairy_Behaviors[super->action](this);
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if ((gPlayerEntity.base.y.HALF.HI - gRoomControls.origin_y) < 168) {
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gRoomControls.camera_target = super;
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gRoomControls.scrollSpeed = 2;
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} else {
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gRoomControls.camera_target = &gPlayerEntity.base;
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gRoomControls.scrollSpeed = 2;
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}
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}
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// Init
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void GreatFairy_Init(GreatFairyEntity* this) {
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GreatFairy_InitializeAnimation(this);
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super->timer = 0;
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this->unk_84 = 290;
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}
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void GreatFairy_DormantUpdate(GreatFairyEntity* this) {
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u16* pFrame; // r1@2
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s32 frame; // r1@4
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Entity* ripple; // r5@16
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if (!CheckRoomFlag(0))
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return;
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pFrame = &this->unk_84;
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if (*pFrame != 0) {
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--*pFrame;
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}
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switch (*pFrame) {
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case 0:
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super->action = 2;
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break;
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case 130:
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case 150:
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case 170:
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case 210:
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case 289:
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ripple = GreatFairy_CreateForm(this, RIPPLE, 0);
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if (ripple) {
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PositionRelative(super, ripple, Q_16_16(GreatFairy_RippleOffsets[super->timer]),
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Q_16_16(GreatFairy_RippleOffsets[super->timer + 1]));
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super->timer += 2;
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break;
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}
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}
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}
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void GreatFairy_CreateBigRipple(GreatFairyEntity* this) {
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Entity* ripple;
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ripple = GreatFairy_CreateForm(this, BIGRIPPLE, 0);
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if (ripple != NULL) {
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PositionRelative(super, ripple, 0, Q_16_16(8.0));
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super->action = 3;
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}
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}
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// Great Fairy spawning in update
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void GreatFairy_SpawningUpdate(GreatFairyEntity* this) {
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Entity* mini;
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u32 var;
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if (gRoomVars.animFlags & 1) {
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mini = GreatFairy_CreateForm(this, WAKE, 0); //???
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if (mini != NULL) {
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CopyPosition(super, mini);
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SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 4);
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SoundReq(SFX_145);
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super->action = 4;
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super->timer = 60;
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super->spriteSettings.draw = 1;
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}
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}
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}
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void GreatFairy_MiniUpdate(GreatFairyEntity* this) {
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Entity* target;
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GetNextFrame(super);
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if (super->timer != 0) {
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--super->timer;
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} else {
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target = GreatFairy_CreateForm(this, WINGS, 0);
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if (target != NULL) {
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PositionRelative(super, target, 0, Q_16_16(-20.0));
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super->action = 5;
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super->timer = 120;
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super->subtimer = 0;
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}
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}
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}
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// This is the great fairy's "normal" form
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void GreatFairy_FinalUpdate(GreatFairyEntity* this) {
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Entity* target;
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if (super->timer != 0) {
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--super->timer;
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} else {
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if ((super->subtimer == 0) && (target = GreatFairy_CreateForm(this, FORM9, 0), target != NULL)) {
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PositionRelative(super, target, 0, Q_16_16(-76.0));
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target->parent = super;
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super->subtimer = 1;
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}
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}
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GetNextFrame(super);
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}
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void GreatFairy_WingsCallBehavior(GreatFairyEntity* this) {
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GreatFairy_WingsBehaviors[super->action](this);
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}
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void GreatFairy_WingsInit(GreatFairyEntity* this) {
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GreatFairy_InitializeAnimation(this);
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super->spritePriority.b0 = 5;
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super->spriteSettings.draw = 1;
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super->spriteRendering.alphaBlend = 1;
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gScreen.controls.layerFXControl = 0xF40;
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gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 8);
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super->speed = 1024;
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SetAffineInfo(super, 1024, 256, 0);
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}
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void GreatFairy_WingsUpdate(GreatFairyEntity* this) {
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super->speed -= 32;
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if (super->speed == 256) {
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super->action = 2;
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sub_0805EC60(super);
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gRoomVars.animFlags |= 32;
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gActiveScriptInfo.syncFlags |= 4;
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} else {
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SetAffineInfo(super, super->speed, 256, 0);
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}
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}
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void nullsub_116(GreatFairyEntity* this) {
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}
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// The wake that appears beneath the Great Fairy as she stands in the water
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void GreatFairy_WakeCallBehavior(GreatFairyEntity* this) {
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GreatFairy_WakeBehaviors[super->action](this);
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}
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void GreatFairy_WakeInit(GreatFairyEntity* this) {
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GreatFairy_InitializeAnimation(this);
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super->spriteSettings.draw = 1;
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super->spritePriority.b0 = 6;
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}
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void GreatFairy_WakeUpdate(GreatFairyEntity* this) {
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GetNextFrame(super);
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}
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// The miniature sprite that emerges from the water when Great Fairy is spawned
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void GreatFairy_MiniCallBehavior(GreatFairyEntity* this) {
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GreatFairy_MiniBehaviors[super->action](this);
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}
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void GreatFairy_MiniInit(GreatFairyEntity* this) {
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Entity* aff;
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aff = GreatFairy_CreateForm(this, MINIAFFINE, 0);
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if (aff != NULL) {
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CopyPosition(super, aff);
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aff->parent = super;
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GreatFairy_InitializeAnimation(this);
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super->spriteSettings.draw = 1;
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super->subtimer = 0;
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}
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}
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// Spawns a droplet of water once it reaches a certain height
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void GreatFairy_MiniRisingUpdate(GreatFairyEntity* this) {
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Entity* target;
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GetNextFrame(super);
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super->z.WORD -= Q_16_16(0.5);
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if (super->z.HALF.HI == -20) {
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super->action = 2;
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SoundReq(SFX_HEART_CONTAINER_SPAWN);
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} else {
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if (((super->z.HALF.HI == -10) && (super->subtimer == 0)) &&
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(target = GreatFairy_CreateForm(this, DROPLET, 0), target != NULL)) {
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PositionRelative(super, target, 0, Q_16_16(4.0));
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super->subtimer = 1;
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}
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}
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}
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// Deletes itself
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void GreatFairy_MiniRemoveMe(GreatFairyEntity* this) {
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GetNextFrame(super);
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sub_080873D0(this);
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if (gRoomVars.animFlags & 1) {
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DeleteEntity(super);
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}
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}
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// Same as mini Great Fairy except it is able to stretch
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void GreatFairy_MiniAffineCallBehavior(GreatFairyEntity* this) {
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GreatFairy_MiniAffineBehaviors[super->action](this);
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}
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void GreatFairy_MiniAffineInit(GreatFairyEntity* this) {
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GreatFairy_InitializeAnimation(this);
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super->spritePriority.b0 = 6;
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super->spriteSettings.draw = 1;
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}
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// Getting ready for affine transformation
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void GreatFairy_MiniAffineInit2(GreatFairyEntity* this) {
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Entity* parent = super->parent;
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CopyPosition(parent, super);
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if (super->z.HALF.HI == -20) {
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super->action = 2;
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super->timer = 90;
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super->speed = 4096;
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super->spriteRendering.b0 = 3;
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SetAffineInfo(super, 256, 256, 0);
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}
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}
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// Mini great fairy stretch
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void GreatFairy_MiniAffineUpdate(GreatFairyEntity* this) {
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if (--super->timer == 0) {
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gRoomVars.animFlags |= 1;
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super->action = 3;
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sub_0805EC60(super);
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} else {
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super->speed -= 24;
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SetAffineInfo(super, 256, super->speed >> 4, 0);
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}
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}
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// The droplet that falls off of the mini Great Fairy emerging from the water
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void GreatFairy_DropletCallBehavior(GreatFairyEntity* this) {
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GreatFairy_DropletBehaviors[super->action](this);
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}
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void GreatFairy_DropletInit(GreatFairyEntity* this) {
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GreatFairy_InitializeAnimation(this);
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super->spriteSettings.draw = 1;
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super->z.HALF.HI = 0;
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super->spritePriority.b0 = 5;
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SoundReq(SFX_140);
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}
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void GreatFairy_DropletUpdate(GreatFairyEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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DeleteEntity(super);
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}
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}
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// Ripples that appear before the great fairy emerges
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void GreatFairy_RippleCallBehavior(GreatFairyEntity* this) {
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GreatFairy_RippleBehaviors[super->action](this);
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}
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void GreatFairy_RippleInit(GreatFairyEntity* this) {
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GreatFairy_InitializeAnimation(this);
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super->spriteSettings.draw = 1;
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super->spritePriority.b0 = 6;
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}
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void GreatFairy_RippleUpdate(GreatFairyEntity* this) {
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if (gRoomVars.animFlags & 2) {
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DeleteEntity(super);
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} else {
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GetNextFrame(super);
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}
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}
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// Big ripple that appears in the spot where the fairy emerges from
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void GreatFairy_BigRippleCallBehavior(GreatFairyEntity* this) {
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GreatFairy_BigRippleBehaviors[super->action](this);
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}
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void GreatFairy_BigRippleInit(GreatFairyEntity* this) {
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GreatFairy_InitializeAnimation(this);
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super->timer = 120;
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super->spriteSettings.draw = 1;
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super->spritePriority.b0 = 5;
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SoundReq(SFX_TELEPORTER);
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}
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void GreatFairy_BigRippleUpdate(GreatFairyEntity* this) {
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Entity* target;
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GetNextFrame(super);
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if (super->timer != 0) {
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--super->timer;
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} else {
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target = GreatFairy_CreateForm(this, MINI, 0);
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if (target != NULL) {
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PositionRelative(super, target, 0, Q_16_16(-8.0));
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gRoomVars.animFlags |= 2;
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DeleteEntity(super);
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}
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}
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}
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// Energy bands that surround the mini Great Fairy as it is transforming
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void GreatFairy_EnergyCallBehavior(GreatFairyEntity* this) {
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GreatFairy_EnergyBehaviors[super->action](this);
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}
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void GreatFairy_EnergyInit(GreatFairyEntity* this) {
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GreatFairy_InitializeAnimation(this);
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super->spriteSettings.draw = 1;
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super->spritePriority.b0 = 5;
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}
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void GreatFairy_EnergyUpdate(GreatFairyEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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DeleteEntity(super);
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}
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}
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void sub_08087114(GreatFairyEntity* this) {
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if (super->type2 == 0) {
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GreatFairy_Form1Behaviors[super->action](this);
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} else {
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GreatFairy_Form2Behaviors[super->action](this);
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GetNextFrame(super);
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}
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}
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void sub_08087150(GreatFairyEntity* this) {
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GreatFairy_InitializeAnimation(this);
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super->spriteSettings.draw = 1;
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super->spriteOrientation.flipY = 0;
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super->spriteRendering.b3 = 0;
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super->spritePriority.b0 = 3;
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super->speed = 0x80;
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super->direction = 0x10;
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super->palette.b.b4 = gUnk_0812079C[0];
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super->palette.b.b0 = gUnk_0812079C[0];
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}
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void nullsub_516(GreatFairyEntity* this) {
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}
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void sub_080871A8(GreatFairyEntity* this) {
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if (--super->timer == 0) {
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super->action = 3;
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super->timer = 60;
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gRoomVars.animFlags |= 4;
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}
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}
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void sub_080871D0(GreatFairyEntity* this) {
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if (--super->timer == 0) {
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gRoomVars.animFlags |= 8;
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DeleteEntity(super);
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}
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}
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void sub_080871F8(GreatFairyEntity* this) {
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Entity* temp = super->child;
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if ((temp->x.HALF.HI == super->x.HALF.HI) && (temp->y.HALF.HI - 32 == super->y.HALF.HI)) {
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super->action = 2;
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} else {
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super->direction =
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CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 32);
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LinearMoveUpdate(super);
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}
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}
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void sub_08087240(GreatFairyEntity* this) {
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if (gRoomVars.animFlags & 4) {
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super->action = 3;
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super->timer = 20;
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super->direction = 16;
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}
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}
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void sub_08087264(GreatFairyEntity* this) {
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if (super->timer != 0) {
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super->timer--;
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LinearMoveUpdate(super);
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}
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}
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void sub_0808727C(GreatFairyEntity* this) {
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if (--super->timer == 0) {
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DeleteEntity(super);
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}
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}
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void sub_08087294(GreatFairyEntity* this) {
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gUnk_081207A4[super->action](this);
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}
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void sub_080872AC(GreatFairyEntity* this) {
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super->spriteSettings.draw = 1;
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super->spriteOrientation.flipY = 1;
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super->spriteRendering.b3 = 0;
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this->unk_68 = super->x.HALF.HI;
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this->unk_6a = super->y.HALF.HI;
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super->direction = (u8)Random() & 0x1F;
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super->speed = 32;
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GreatFairy_InitializeAnimation(this);
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}
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void sub_080872F8(GreatFairyEntity* this) {
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s32 temp;
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LinearMoveUpdate(super);
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GetNextFrame(super);
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if (((u16)(this->unk_68 - super->x.HALF.HI) > 0xc) || ((u16)(this->unk_6a - super->y.HALF.HI) > 0xc)) {
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super->direction =
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CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, (s16)this->unk_68, (s16)this->unk_6a);
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super->direction = (super->direction + gUnk_081207AC[Random() & 3]) & 0x1f;
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}
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temp = gSineTable[super->timer + 64];
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super->z.HALF.HI = (temp >> 6) - 8;
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super->timer++;
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}
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void GreatFairy_InitializeAnimation(GreatFairyEntity* this) {
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s32 temp = 11;
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super->action = 1;
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super->type2 = super->type % temp;
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super->collisionLayer = 2;
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InitializeAnimation(super, super->type2);
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SetEntityPriority(super, PRIO_MESSAGE);
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}
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Entity* GreatFairy_CreateForm(GreatFairyEntity* this, u32 curForm, u32 parameter) {
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s32 nextForm;
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Entity* ent;
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nextForm = super->type;
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nextForm /= 11;
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ent = CreateObject(GREAT_FAIRY, (u8)nextForm * 11 + curForm, parameter);
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return ent;
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}
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void sub_080873D0(GreatFairyEntity* this) {
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Entity* ent;
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if (super->timer != 0) {
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super->timer--;
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} else {
|
|
ent = GreatFairy_CreateForm(this, 8, 0);
|
|
if (ent != NULL) {
|
|
CopyPosition(super, ent);
|
|
super->timer = 48;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_080873FC(void) {
|
|
Entity* ent;
|
|
|
|
SoundReq(SFX_APPARATE);
|
|
gRoomControls.camera_target = NULL;
|
|
|
|
while (ent = FindEntityByID(OBJECT, GREAT_FAIRY, 0x6), ent != NULL) {
|
|
DeleteEntity(ent);
|
|
}
|
|
}
|
|
|
|
void sub_08087424(GreatFairyEntity* this, ScriptExecutionContext* context) {
|
|
Entity* ent;
|
|
|
|
ResetPlayerAnimationAndAction();
|
|
ent = CreateObject(THUNDERBOLT, 0, 0);
|
|
if (ent != NULL) {
|
|
ent->parent = &gPlayerEntity.base;
|
|
CopyPosition(&gPlayerEntity.base, ent);
|
|
SetEntityPriority(ent, PRIO_MESSAGE);
|
|
}
|
|
|
|
switch (context->intVariable) {
|
|
case 0:
|
|
gSave.stats.arrowCount = 0;
|
|
break;
|
|
case 1:
|
|
gSave.stats.bombCount = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_0808747C(GreatFairyEntity* this, ScriptExecutionContext* context) {
|
|
u32 iVar1 = 0;
|
|
|
|
iVar1 = (u32)FindEntity(OBJECT, SPECIAL_FX, 0x6, 0xb, 0x0);
|
|
if (iVar1 != 0) {
|
|
iVar1 = 1;
|
|
}
|
|
context->condition = iVar1;
|
|
}
|
|
|
|
void (*const GreatFairy_Main[])(GreatFairyEntity*) = {
|
|
GreatFairy_CallBehavior,
|
|
GreatFairy_WingsCallBehavior,
|
|
GreatFairy_WakeCallBehavior,
|
|
GreatFairy_MiniCallBehavior,
|
|
GreatFairy_MiniAffineCallBehavior,
|
|
GreatFairy_DropletCallBehavior,
|
|
GreatFairy_RippleCallBehavior,
|
|
GreatFairy_BigRippleCallBehavior,
|
|
GreatFairy_EnergyCallBehavior,
|
|
sub_08087114,
|
|
sub_08087294,
|
|
};
|
|
|
|
void (*const GreatFairy_Behaviors[])(GreatFairyEntity*) = {
|
|
GreatFairy_Init, GreatFairy_DormantUpdate, GreatFairy_CreateBigRipple,
|
|
GreatFairy_SpawningUpdate, GreatFairy_MiniUpdate, GreatFairy_FinalUpdate,
|
|
};
|
|
|
|
const s16 GreatFairy_RippleOffsets[10] = {
|
|
0, 0, -32, -8, 16, 20, 24, -12, -16, 24,
|
|
};
|
|
|
|
void (*const GreatFairy_WingsBehaviors[])(GreatFairyEntity*) = {
|
|
GreatFairy_WingsInit,
|
|
GreatFairy_WingsUpdate,
|
|
nullsub_116,
|
|
};
|
|
|
|
void (*const GreatFairy_WakeBehaviors[])(GreatFairyEntity*) = {
|
|
GreatFairy_WakeInit,
|
|
GreatFairy_WakeUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_MiniBehaviors[])(GreatFairyEntity*) = {
|
|
GreatFairy_MiniInit,
|
|
GreatFairy_MiniRisingUpdate,
|
|
GreatFairy_MiniRemoveMe,
|
|
};
|
|
|
|
void (*const GreatFairy_MiniAffineBehaviors[])(GreatFairyEntity*) = {
|
|
GreatFairy_MiniAffineInit,
|
|
GreatFairy_MiniAffineInit2,
|
|
GreatFairy_MiniAffineUpdate,
|
|
(void (*)(GreatFairyEntity*))DeleteEntity,
|
|
};
|
|
|
|
void (*const GreatFairy_DropletBehaviors[])(GreatFairyEntity*) = {
|
|
GreatFairy_DropletInit,
|
|
GreatFairy_DropletUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_RippleBehaviors[])(GreatFairyEntity*) = {
|
|
GreatFairy_RippleInit,
|
|
GreatFairy_RippleUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_BigRippleBehaviors[])(GreatFairyEntity*) = {
|
|
GreatFairy_BigRippleInit,
|
|
GreatFairy_BigRippleUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_EnergyBehaviors[])(GreatFairyEntity*) = {
|
|
GreatFairy_EnergyInit,
|
|
GreatFairy_EnergyUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_Form1Behaviors[])(GreatFairyEntity*) = {
|
|
sub_08087150,
|
|
nullsub_516,
|
|
sub_080871A8,
|
|
sub_080871D0,
|
|
};
|
|
|
|
void (*const GreatFairy_Form2Behaviors[])(GreatFairyEntity*) = {
|
|
sub_08087150, sub_080871F8, sub_08087240, sub_08087264, sub_0808727C,
|
|
};
|