tmc/src/object/lampParticle.c

50 lines
1.0 KiB
C

/**
* @file lampParticle.c
* @ingroup Objects
*
* @brief LampParticle object
*/
#include "entity.h"
#include "item.h"
#include "player.h"
void LampParticle_Init(Entity*);
void LampParticle_Action1(Entity*);
void LampParticle(Entity* this) {
static void (*const LampParticle_Actions[])(Entity*) = {
LampParticle_Init,
LampParticle_Action1,
};
LampParticle_Actions[this->action]((Entity*)this);
}
void LampParticle_Init(Entity* this) {
this->action = 1;
this->updatePriority = 6;
InitializeAnimation(this, this->type);
}
void LampParticle_Action1(Entity* this) {
if (IsItemEquipped(ITEM_LANTERN_ON) >= EQUIP_SLOT_NONE) {
DeleteThisEntity();
}
GetNextFrame(this);
switch (this->frame) {
case 0x80:
DeleteThisEntity();
case 1:
this->spriteSettings.draw ^= 1;
break;
default:
this->spriteSettings.draw = 1;
break;
}
if (this->type == 0) {
this->z.WORD -= Q_16_16(0.5);
}
}