tmc/src/object/smoke.c

68 lines
1.5 KiB
C

/**
* @file smoke.c
* @ingroup Objects
*
* @brief Smoke object
*/
#include "object.h"
void Smoke_Type0(Entity*);
void Smoke_Type1(Entity*);
void sub_0808A484(Entity*);
void sub_0808A4D0(Entity*);
void Smoke(Entity* this) {
static void (*const Smoke_Types[])(Entity*) = {
Smoke_Type0,
Smoke_Type1,
};
Smoke_Types[this->type](this);
}
void Smoke_Type0(Entity* this) {
static const s8 gUnk_08121068[] = {
-1, 1, -2, 2, 0, 0, 0, 0,
};
Entity* ent;
if (this->action == 0) {
this->action = 1;
this->timer = 40;
}
if (--this->timer == 0) {
this->timer = 64 - (Random() & 0x1F);
ent = CreateObject(SMOKE, 1, 0);
if (ent != NULL) {
CopyPosition(this, ent);
ent->x.HALF.HI += gUnk_08121068[(Random() & 7)];
}
}
}
void Smoke_Type1(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0808A484,
sub_0808A4D0,
};
actionFuncs[this->action](this);
}
void sub_0808A484(Entity* this) {
this->action = 1;
this->spriteSettings.draw = TRUE;
this->speed = 0x40;
this->direction = DirectionNorthEast | 0x2;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 0;
this->spriteOrientation.flipY = 1;
InitializeAnimation(this, 0x28);
}
void sub_0808A4D0(Entity* this) {
GetNextFrame(this);
LinearMoveUpdate(this);
if (this->frame & ANIM_DONE) {
DeleteEntity(this);
}
}