mirror of https://github.com/zeldaret/tmc.git
68 lines
1.5 KiB
C
68 lines
1.5 KiB
C
/**
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* @file smoke.c
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* @ingroup Objects
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*
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* @brief Smoke object
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*/
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#include "object.h"
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void Smoke_Type0(Entity*);
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void Smoke_Type1(Entity*);
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void sub_0808A484(Entity*);
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void sub_0808A4D0(Entity*);
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void Smoke(Entity* this) {
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static void (*const Smoke_Types[])(Entity*) = {
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Smoke_Type0,
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Smoke_Type1,
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};
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Smoke_Types[this->type](this);
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}
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void Smoke_Type0(Entity* this) {
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static const s8 gUnk_08121068[] = {
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-1, 1, -2, 2, 0, 0, 0, 0,
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};
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Entity* ent;
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if (this->action == 0) {
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this->action = 1;
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this->timer = 40;
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}
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if (--this->timer == 0) {
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this->timer = 64 - (Random() & 0x1F);
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ent = CreateObject(SMOKE, 1, 0);
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if (ent != NULL) {
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CopyPosition(this, ent);
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ent->x.HALF.HI += gUnk_08121068[(Random() & 7)];
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}
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}
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}
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void Smoke_Type1(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_0808A484,
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sub_0808A4D0,
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};
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actionFuncs[this->action](this);
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}
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void sub_0808A484(Entity* this) {
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this->action = 1;
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this->spriteSettings.draw = TRUE;
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this->speed = 0x40;
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this->direction = DirectionNorthEast | 0x2;
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this->spriteRendering.b3 = 1;
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this->spritePriority.b0 = 0;
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this->spriteOrientation.flipY = 1;
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InitializeAnimation(this, 0x28);
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}
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void sub_0808A4D0(Entity* this) {
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GetNextFrame(this);
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LinearMoveUpdate(this);
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if (this->frame & ANIM_DONE) {
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DeleteEntity(this);
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}
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}
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