mirror of https://github.com/zeldaret/tmc.git
87 lines
2.1 KiB
C
87 lines
2.1 KiB
C
/**
|
|
* @file trapdoor.c
|
|
* @ingroup Objects
|
|
*
|
|
* @brief Trapdoor object
|
|
*/
|
|
#include "item.h"
|
|
#include "object.h"
|
|
|
|
void sub_08099ECC(Entity*);
|
|
void Trapdoor_Init(Entity*);
|
|
void Trapdoor_Action1(Entity*);
|
|
void Trapdoor_Action2(Entity*);
|
|
void Trapdoor_Action3(Entity*);
|
|
void Trapdoor_Action4(Entity*);
|
|
extern void CreateHoleManager(u32);
|
|
|
|
void Trapdoor(Entity* this) {
|
|
static void (*const Trapdoor_Actions[])(Entity*) = {
|
|
Trapdoor_Init, Trapdoor_Action1, Trapdoor_Action2, Trapdoor_Action3, Trapdoor_Action4,
|
|
};
|
|
Trapdoor_Actions[this->action](this);
|
|
}
|
|
|
|
void Trapdoor_Init(Entity* this) {
|
|
this->collisionLayer = 1;
|
|
this->spriteRendering.b3 = 3;
|
|
this->spritePriority.b0 = 7;
|
|
this->subAction = 0;
|
|
if (GetInventoryValue(ITEM_FLIPPERS)) {
|
|
this->action = 4;
|
|
this->frameIndex = 0;
|
|
} else {
|
|
this->action = 1;
|
|
InitializeAnimation(this, 0);
|
|
}
|
|
}
|
|
|
|
void Trapdoor_Action1(Entity* this) {
|
|
if (CheckLocalFlag(MIZUKAKI_STAIR)) {
|
|
GetNextFrame(this);
|
|
if ((this->frame == 1) && (this->subAction == 0)) {
|
|
this->frame = 0;
|
|
sub_08099ECC(this);
|
|
}
|
|
if (this->frame & ANIM_DONE) {
|
|
this->action = 2;
|
|
InitializeAnimation(this, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Trapdoor_Action2(Entity* this) {
|
|
GetNextFrame(this);
|
|
if (this->frame & ANIM_DONE) {
|
|
this->frame &= ~0x80;
|
|
this->timer++;
|
|
if (this->timer == 3) {
|
|
this->action = 3;
|
|
this->frameIndex = 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Trapdoor_Action3(Entity* this) {
|
|
if (EntityInRectRadius(this, &gPlayerEntity.base, 0xc, 0xc)) {
|
|
if (this->subAction == 0) {
|
|
sub_08099ECC(this);
|
|
RequestPriorityDuration(this, 30);
|
|
}
|
|
if (CheckLocalFlag(MIZUKAKI_STAIR_WARP_OK)) {
|
|
CreateHoleManager(0x7);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Trapdoor_Action4(Entity* this) {
|
|
}
|
|
|
|
void sub_08099ECC(Entity* this) {
|
|
this->subAction = 1;
|
|
CopyPosition(this, &gPlayerEntity.base);
|
|
gPlayerState.queued_action = PLAYER_FALL;
|
|
gPlayerState.field_0x38 = 0;
|
|
gPlayerState.flags |= PL_PIT_IS_EXIT;
|
|
}
|