tmc/src/object/whirlwind.c

98 lines
3.1 KiB
C

/**
* @file whirlwind.c
* @ingroup Objects
*
* @brief Whirlwind object
*/
#include "area.h"
#include "functions.h"
#include "hitbox.h"
#include "object.h"
void Whirlwind_Init(Entity*);
void Whirlwind_Action1(Entity*);
void Whirlwind_Action2(Entity*);
void Whirlwind(Entity* this) {
static void (*const Whirlwind_Actions[])(Entity*) = {
Whirlwind_Init,
Whirlwind_Action1,
Whirlwind_Action2,
};
u32 tmp = this->health;
if (((tmp & 0x7f) != 0) && (ReadBit(gArea.filler6, tmp - 1) == 0)) {
DeleteThisEntity();
}
Whirlwind_Actions[this->action](this);
}
void Whirlwind_Init(Entity* this) {
this->action = 1;
this->hitbox = (Hitbox*)&gUnk_080FD320;
this->flags |= ENT_COLLIDE;
this->hitType = 1;
this->collisionFlags = 0x47;
this->hurtType = 0x44;
this->collisionMask = 0x80;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 1;
this->animationState = this->type;
this->direction = this->type << 3;
this->speed = 0x700;
if (this->type2 == 1) {
ChangeObjPalette(this, 0x161);
InitializeAnimation(this, 1);
} else {
this->z.HALF.HI = -24;
InitializeAnimation(this, 1);
}
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_0807DD64(this);
ExecuteScriptForEntity(this, NULL);
}
}
void Whirlwind_Action1(Entity* this) {
if ((this->flags & ENT_SCRIPTED) != 0) {
ExecuteScriptForEntity(this, NULL);
}
if (this->spriteSettings.draw != 0) {
GetNextFrame(this);
if ((((((gPlayerState.flags & PL_MINISH) == 0)) && (gPlayerState.killed == 0)) &&
((gPlayerEntity.base.action == PLAYER_JUMP || ((gPlayerEntity.base.flags & ENT_COLLIDE) != 0)))) &&
((gPlayerEntity.base.action != PLAYER_BOUNCE &&
(sub_0800419C(this, &gPlayerEntity.base, 0xc, 0xc) != 0)))) {
if (((gPlayerState.flags & PL_PARACHUTE) == 0) && (gPlayerEntity.base.action != PLAYER_JUMP)) {
if ((this->type2 != 1) && (-0x10 < gPlayerEntity.base.z.HALF.HI)) {
return;
}
} else if (gPlayerEntity.base.z.HALF.HI == 0) {
return;
}
CopyPosition(this, &gPlayerEntity.base);
sub_08004542(this);
sub_08004542(&gPlayerEntity.base);
gPlayerEntity.base.collisionLayer = 1;
gPlayerEntity.base.flags |= ENT_COLLIDE;
gPlayerState.queued_action = PLAYER_PARACHUTE;
gPlayerState.field_0x38 = this->type2;
gPlayerState.field_0x39 = 0xff;
this->spritePriority.b0 = gPlayerEntity.base.spritePriority.b0 - 1;
this->action++;
PutAwayItems();
SoundReq(SFX_153);
SoundReq(SFX_PLY_VO5);
}
}
}
void Whirlwind_Action2(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_0800419C(this, &gPlayerEntity.base, 0xc, 0xc) == 0) {
ResetCollisionLayer(this);
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 1;
this->action--;
}
}