mirror of https://github.com/zeldaret/tmc.git
193 lines
6.0 KiB
C
193 lines
6.0 KiB
C
/**
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* @file windTribeTeleporter.c
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* @ingroup Objects
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*
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* @brief Wind Tribe Teleporter object
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*/
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#include "collision.h"
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#include "functions.h"
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#include "hitbox.h"
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#include "object.h"
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#include "screenTransitions.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68;
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} WindTribeTeleporterEntity;
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void WindTribeTeleporter_Init(WindTribeTeleporterEntity*);
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void WindTribeTeleporter_Action1(WindTribeTeleporterEntity*);
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void WindTribeTeleporter_Action2(WindTribeTeleporterEntity*);
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void WindTribeTeleporter_Action3(WindTribeTeleporterEntity*);
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void sub_080A11E0(WindTribeTeleporterEntity*);
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static bool32 PlayerCollidingTeleporter(WindTribeTeleporterEntity*);
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void WindTribeTeleporter(WindTribeTeleporterEntity* this) {
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static void (*const WindTribeTeleporter_Actions[])(WindTribeTeleporterEntity*) = {
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WindTribeTeleporter_Init,
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WindTribeTeleporter_Action1,
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WindTribeTeleporter_Action2,
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WindTribeTeleporter_Action3,
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};
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WindTribeTeleporter_Actions[super->action](this);
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sub_080A11E0(this);
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}
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void WindTribeTeleporter_Init(WindTribeTeleporterEntity* this) {
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super->action = 1;
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super->frameDuration = 8;
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super->spritePriority.b0 = 7;
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super->hitbox = (Hitbox*)&gHitbox_22;
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SetEntityPriority(super, 6);
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if (PlayerCollidingTeleporter(this)) {
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gPlayerEntity.base.x.HALF.HI = super->x.HALF.HI;
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gPlayerEntity.base.y.HALF.HI = super->y.HALF.HI;
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SetPlayerControl(CONTROL_DISABLED);
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PausePlayer();
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SetPlayerEventPriority();
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SoundReq(SFX_112);
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super->action = 3;
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super->subAction = 0;
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this->unk_68 = 1;
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}
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}
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void WindTribeTeleporter_Action1(WindTribeTeleporterEntity* this) {
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if (PlayerCollidingTeleporter(this)) {
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if (this->unk_68 == 0) {
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gPlayerEntity.base.x.HALF.HI = super->x.HALF.HI;
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gPlayerEntity.base.y.HALF.HI = super->y.HALF.HI;
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SetPlayerControl(CONTROL_DISABLED);
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PausePlayer();
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SetPlayerEventPriority();
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SoundReq(SFX_112);
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super->action = 2;
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super->subAction = 0;
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}
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} else {
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this->unk_68 = 0;
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}
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}
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void WindTribeTeleporter_Action2(WindTribeTeleporterEntity* this) {
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switch (super->subAction) {
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case 0:
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super->timer = 30;
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super->subAction++;
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break;
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case 1:
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if (--super->timer == 0) {
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super->subAction++;
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super->timer = 30;
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}
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break;
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case 2:
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if (--super->timer == 0) {
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super->subAction++;
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super->timer = 30;
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SoundReq(SFX_113);
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} else {
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if ((gRoomTransition.frameCount & 7) == 0) {
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gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
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}
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}
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break;
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case 3:
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if (--super->timer == 0) {
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super->subAction++;
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super->timer = 30;
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} else {
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if ((gRoomTransition.frameCount & 3) == 0) {
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gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
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}
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}
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break;
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default:
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if (--super->timer == 0) {
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#if defined(DEMO_JP) || defined(JP) || defined(EU)
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#ifdef DEMO_JP
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SetLocalFlag(0xfc);
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#endif
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DoExitTransition(&gUnk_0813ADEC[super->type2]);
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#else
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if (gRoomControls.area == 3) {
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SetLocalFlag(0xf9);
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}
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DoExitTransition(&gUnk_0813ADEC[super->type2]);
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#endif
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} else {
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if ((gRoomTransition.frameCount & 1) == 0) {
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gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
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}
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}
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break;
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}
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}
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void WindTribeTeleporter_Action3(WindTribeTeleporterEntity* this) {
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switch (super->subAction) {
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case 0:
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super->subAction = 1;
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super->timer = 30;
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SoundReq(SFX_114);
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break;
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case 1:
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if (--super->timer != 0) {
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if ((gRoomTransition.frameCount & 1) == 0) {
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gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
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}
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} else {
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super->subAction++;
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super->timer = 30;
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}
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break;
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case 2:
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if (--super->timer == 0) {
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super->subAction++;
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super->timer = 30;
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} else {
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if ((gRoomTransition.frameCount & 3) == 0) {
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gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
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}
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}
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break;
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case 3:
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if (--super->timer == 0) {
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super->subAction++;
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} else {
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if ((gRoomTransition.frameCount & 7) == 0) {
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gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
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}
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}
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break;
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default:
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if (gPlayerEntity.base.animationState != 4) {
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if ((gRoomTransition.frameCount & 7U) != 0) {
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return;
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}
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gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
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} else {
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super->action = 1;
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super->subAction = 0;
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gPlayerState.controlMode = 1;
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ResetPlayerEventPriority();
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}
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break;
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}
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}
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static bool32 PlayerCollidingTeleporter(WindTribeTeleporterEntity* this) {
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if (gPlayerEntity.base.z.HALF.HI != 0) {
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return FALSE;
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} else {
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return IsCollidingPlayer(super);
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}
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}
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void sub_080A11E0(WindTribeTeleporterEntity* this) {
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if (--super->frameDuration == 0) {
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super->frameDuration = 8;
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super->frameIndex = (super->frameIndex + 1) & 3;
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}
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}
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