tmc/src/object/windTribeTeleporter.c

193 lines
6.0 KiB
C

/**
* @file windTribeTeleporter.c
* @ingroup Objects
*
* @brief Wind Tribe Teleporter object
*/
#include "collision.h"
#include "functions.h"
#include "hitbox.h"
#include "object.h"
#include "screenTransitions.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68;
} WindTribeTeleporterEntity;
void WindTribeTeleporter_Init(WindTribeTeleporterEntity*);
void WindTribeTeleporter_Action1(WindTribeTeleporterEntity*);
void WindTribeTeleporter_Action2(WindTribeTeleporterEntity*);
void WindTribeTeleporter_Action3(WindTribeTeleporterEntity*);
void sub_080A11E0(WindTribeTeleporterEntity*);
static bool32 PlayerCollidingTeleporter(WindTribeTeleporterEntity*);
void WindTribeTeleporter(WindTribeTeleporterEntity* this) {
static void (*const WindTribeTeleporter_Actions[])(WindTribeTeleporterEntity*) = {
WindTribeTeleporter_Init,
WindTribeTeleporter_Action1,
WindTribeTeleporter_Action2,
WindTribeTeleporter_Action3,
};
WindTribeTeleporter_Actions[super->action](this);
sub_080A11E0(this);
}
void WindTribeTeleporter_Init(WindTribeTeleporterEntity* this) {
super->action = 1;
super->frameDuration = 8;
super->spritePriority.b0 = 7;
super->hitbox = (Hitbox*)&gHitbox_22;
SetEntityPriority(super, 6);
if (PlayerCollidingTeleporter(this)) {
gPlayerEntity.base.x.HALF.HI = super->x.HALF.HI;
gPlayerEntity.base.y.HALF.HI = super->y.HALF.HI;
SetPlayerControl(CONTROL_DISABLED);
PausePlayer();
SetPlayerEventPriority();
SoundReq(SFX_112);
super->action = 3;
super->subAction = 0;
this->unk_68 = 1;
}
}
void WindTribeTeleporter_Action1(WindTribeTeleporterEntity* this) {
if (PlayerCollidingTeleporter(this)) {
if (this->unk_68 == 0) {
gPlayerEntity.base.x.HALF.HI = super->x.HALF.HI;
gPlayerEntity.base.y.HALF.HI = super->y.HALF.HI;
SetPlayerControl(CONTROL_DISABLED);
PausePlayer();
SetPlayerEventPriority();
SoundReq(SFX_112);
super->action = 2;
super->subAction = 0;
}
} else {
this->unk_68 = 0;
}
}
void WindTribeTeleporter_Action2(WindTribeTeleporterEntity* this) {
switch (super->subAction) {
case 0:
super->timer = 30;
super->subAction++;
break;
case 1:
if (--super->timer == 0) {
super->subAction++;
super->timer = 30;
}
break;
case 2:
if (--super->timer == 0) {
super->subAction++;
super->timer = 30;
SoundReq(SFX_113);
} else {
if ((gRoomTransition.frameCount & 7) == 0) {
gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
}
}
break;
case 3:
if (--super->timer == 0) {
super->subAction++;
super->timer = 30;
} else {
if ((gRoomTransition.frameCount & 3) == 0) {
gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
}
}
break;
default:
if (--super->timer == 0) {
#if defined(DEMO_JP) || defined(JP) || defined(EU)
#ifdef DEMO_JP
SetLocalFlag(0xfc);
#endif
DoExitTransition(&gUnk_0813ADEC[super->type2]);
#else
if (gRoomControls.area == 3) {
SetLocalFlag(0xf9);
}
DoExitTransition(&gUnk_0813ADEC[super->type2]);
#endif
} else {
if ((gRoomTransition.frameCount & 1) == 0) {
gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
}
}
break;
}
}
void WindTribeTeleporter_Action3(WindTribeTeleporterEntity* this) {
switch (super->subAction) {
case 0:
super->subAction = 1;
super->timer = 30;
SoundReq(SFX_114);
break;
case 1:
if (--super->timer != 0) {
if ((gRoomTransition.frameCount & 1) == 0) {
gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
}
} else {
super->subAction++;
super->timer = 30;
}
break;
case 2:
if (--super->timer == 0) {
super->subAction++;
super->timer = 30;
} else {
if ((gRoomTransition.frameCount & 3) == 0) {
gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
}
}
break;
case 3:
if (--super->timer == 0) {
super->subAction++;
} else {
if ((gRoomTransition.frameCount & 7) == 0) {
gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
}
}
break;
default:
if (gPlayerEntity.base.animationState != 4) {
if ((gRoomTransition.frameCount & 7U) != 0) {
return;
}
gPlayerEntity.base.animationState = (gPlayerEntity.base.animationState + 2) & 6;
} else {
super->action = 1;
super->subAction = 0;
gPlayerState.controlMode = 1;
ResetPlayerEventPriority();
}
break;
}
}
static bool32 PlayerCollidingTeleporter(WindTribeTeleporterEntity* this) {
if (gPlayerEntity.base.z.HALF.HI != 0) {
return FALSE;
} else {
return IsCollidingPlayer(super);
}
}
void sub_080A11E0(WindTribeTeleporterEntity* this) {
if (--super->frameDuration == 0) {
super->frameDuration = 8;
super->frameIndex = (super->frameIndex + 1) & 3;
}
}