mirror of https://github.com/zeldaret/tmc.git
212 lines
6.0 KiB
C
212 lines
6.0 KiB
C
/**
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* @file demo.c
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* @ingroup Tasks
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*
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* @brief Demo task
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*/
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#include "common.h"
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#include "fileselect.h"
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#include "functions.h"
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#include "game.h"
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#include "global.h"
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#include "main.h"
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#include "menu.h"
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#include "message.h"
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#include "screen.h"
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#include "menu.h"
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void sub_080A30AC(void);
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void sub_080A2E40(void);
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void sub_080A2FD0(void);
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void sub_080A2F8C(void);
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extern u8 gUnk_02000004;
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void sub_080A3198(u32, u32);
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extern u8 gUnk_08A05751[];
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// sprite_table
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extern void gUnk_089FD1B4;
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extern void gUnk_089FD2F4;
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extern u8 gUnk_08A068BF[129];
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void DemoTask(void) {
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static void (*const demoFunctions[])(void) = {
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sub_080A2E40,
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sub_080A2FD0,
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sub_080A2F8C,
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};
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FlushSprites();
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demoFunctions[gMain.state]();
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sub_080A30AC();
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CopyOAM();
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}
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void sub_080A2E40(void) {
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DispReset(1);
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InitSoundPlayingInfo();
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MemClear((void*)VRAM, 0x80);
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MessageInitialize();
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EraseAllEntities();
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ResetPalettes();
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ResetPaletteTable(0);
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MemClear(&gUI, sizeof gUI);
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MemClear(&gChooseFileState, sizeof gChooseFileState);
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MemClear(&gBG0Buffer, sizeof gBG0Buffer);
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LoadGfxGroups();
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LoadPaletteGroup(0xb5);
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LoadGfxGroup(0x56);
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MemCopy(&gUnk_089FD1B4, gPaletteBuffer + 96, 0x100);
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MemCopy(&gUnk_089FD1B4, gPaletteBuffer + 352, 0x100);
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MemCopy(&gUnk_089FD2F4, (void*)0x6000000, 0x8000);
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MemCopy(&gUnk_089FD2F4, (void*)0x6010000, 0x8000);
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MemCopy(&gUnk_08A05751, &gBG1Buffer, 0x800);
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MemCopy(&gUnk_08A05751[0x800], &gBG2Buffer, 0x800);
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gScreen.lcd.displayControl = 0x1f00;
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gScreen.bg1.control = 0x1c81;
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gScreen.bg2.control = 0x1d82;
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gScreen.bg3.control = 0x1e0b;
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gScreen.bg1.updated = 1;
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gScreen.bg2.updated = 1;
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gScreen.bg3.updated = 1;
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gScreen.controls.layerFXControl = 0x1044;
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gScreen.controls.alphaBlend = 0xb04;
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{
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// TODO write to 0x2000004
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u32 addr = (0x80 << 0x12);
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*(u8*)(addr + 4) = 0;
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}
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sub_080A3198(0, 0);
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gMain.state = GAMETASK_INIT;
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SoundReq(BGM_FILE_SELECT);
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SetFade(FADE_INSTANT, 8);
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}
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void sub_080A2F8C(void) {
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if (gFadeControl.active == 0) {
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switch (gMain.substate) {
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case GAMEMAIN_INITROOM:
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gMain.substate = GAMEMAIN_CHANGEROOM;
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{
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// TODO write to 0x2000005
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u32 addr = (0x80 << 0x12);
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*(u8*)(addr + 5) = 1;
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*(u8*)(addr + 6) = 1;
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}
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gMain.state = GAMETASK_MAIN;
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SetFade(FADE_IN_OUT | FADE_INSTANT, 8);
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break;
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case GAMEMAIN_CHANGEROOM:
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SetTask(TASK_GAME);
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break;
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}
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}
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}
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void sub_080A2FD0(void) {
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u32 val;
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s32 tmp3;
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if (gFadeControl.active == 0) {
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val = 0;
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switch (gInput.heldKeys) {
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case DPAD_LEFT:
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if (gChooseFileState.unk_0x0 == 0) {
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val = -1;
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gChooseFileState.unk_0x20 = -4;
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SoundReq(SFX_TEXTBOX_CHOICE);
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}
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break;
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case DPAD_RIGHT:
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if (gChooseFileState.unk_0x0 == 0) {
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val = 1;
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gChooseFileState.unk_0x20 = 4;
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SoundReq(SFX_TEXTBOX_CHOICE);
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}
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break;
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case START_BUTTON:
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case A_BUTTON:
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if (gChooseFileState.unk_0x0 == 0) {
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gMain.state = 2;
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gMain.substate = gChooseFileState.unk_0x0;
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SoundReq(SFX_TEXTBOX_SELECT);
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}
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break;
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case DPAD_UP:
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case DPAD_DOWN:
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break;
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}
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gSaveHeader->saveFileId = (int)(gSaveHeader->saveFileId + 3 + val) % 3;
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tmp3 = gChooseFileState.unk_0x10;
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if (gSaveHeader->saveFileId * 0x68 != tmp3) {
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gChooseFileState.unk_0x10 = (tmp3 + gChooseFileState.unk_0x20 + 0x138) % 0x138;
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gChooseFileState.unk_0x0 = 1;
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} else {
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gChooseFileState.unk_0x0 = 0;
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}
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sub_080A3198(gSaveHeader->saveFileId, 0);
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}
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}
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void sub_080A30AC(void) {
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s32 unk_0x10;
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u8* ptr;
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u8* currentPtr;
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u32 offset;
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gOamCmd._4 = 0x2000;
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gOamCmd._6 = 0;
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gOamCmd._8 = 0xc00;
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gOamCmd.y = 0x40;
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unk_0x10 = (s16)gGenericMenu.unk10.h[0];
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gOamCmd.x = -0x128 - unk_0x10;
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offset = *(u32*)gUnk_08A068BF;
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ptr = gUnk_08A068BF - 0xc;
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sub_080ADA04(&gOamCmd, ptr + offset);
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gOamCmd.x = -0xc0 - unk_0x10;
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sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 4));
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gOamCmd.x = -0x58 - unk_0x10;
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sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 8));
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gOamCmd.x = 0x10 - unk_0x10;
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sub_080ADA04(&gOamCmd, ptr + *(u32*)(gUnk_08A068BF));
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gOamCmd.x = 0x78 - unk_0x10;
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sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 4));
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gOamCmd.x = 0xe0 - unk_0x10;
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sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 8));
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gOamCmd.x = 0x148 - unk_0x10;
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sub_080ADA04(&gOamCmd, ptr + *(u32*)(gUnk_08A068BF));
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gOamCmd.x = 0x1b0 - unk_0x10;
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sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 4));
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gOamCmd.x = 0x218 - unk_0x10;
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sub_080ADA04(&gOamCmd, ptr + *(u32*)(ptr + 8));
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}
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void sub_080A3198(u32 param_1, u32 param_2) {
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static const Font gUnk_08127C98[] = {
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{ &gBG0Buffer[0x1ef], BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x1080, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
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{ &gBG0Buffer[0x22f], BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x80, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
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};
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static const u16 gUnk_08127CC8[4] = {
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TEXT_INDEX(TEXT_WINDCRESTS, 0x1c),
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TEXT_INDEX(TEXT_WINDCRESTS, 0x20),
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TEXT_INDEX(TEXT_WINDCRESTS, 0x21),
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0x0,
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};
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u16 textIndex = gUnk_08127CC8[param_1];
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if (gChooseFileState.unk_0x12 != textIndex) {
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gChooseFileState.unk_0x12 = textIndex;
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MemClear(gUnk_08127C98[0].dest - 0xf, 0x180);
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if (textIndex != 0) {
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ShowTextBox(textIndex, gUnk_08127C98);
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}
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gScreen.bg0.updated = 1;
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}
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}
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