mirror of https://github.com/zeldaret/tmc.git
178 lines
3.2 KiB
C
178 lines
3.2 KiB
C
#ifndef STRUCTURES_H
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#define STRUCTURES_H
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#include "global.h"
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#include "entity.h"
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#include "player.h"
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typedef struct {
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int signature;
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u8 saveFileId;
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u8 messageSpeed;
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u8 brightnessPref;
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u8 gameLanguage;
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u8 name[6];
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u8 _e;
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u8 _f;
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} struct_02000000;
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#define gSaveHeader ((struct_02000000*)(0x2000000))
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// extern struct_02000000 gSaveHeader;
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typedef struct {
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u8 unk_00;
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u8 unk_01;
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u8 unk_02[0xE];
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} struct_02000040;
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extern struct_02000040 gUnk_02000040;
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typedef struct {
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s32 signature;
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u8 field_0x4;
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u8 listenForKeyPresses;
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u8 field_0x6;
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u8 field_0x7;
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u8 pad[24];
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} struct_02000010;
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static_assert(sizeof(struct_02000010) == 0x20);
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extern struct_02000010 gUnk_02000010;
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typedef struct {
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u16 transitionType;
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u8 field_0x2[4];
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s16 playerXPos;
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s16 playerYPos;
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u8 field_0xa;
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u8 areaID;
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u8 roomID;
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u8 playerLayer;
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u8 field_0xe;
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u8 playerState;
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u16 transitionSFX;
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} ScreenTransitionData;
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typedef struct {
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u8 active;
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u8 field_0x1;
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u8 field_0x2;
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u8 field_0x3;
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u32 mask;
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u16 fadeType; // fade in or out, are there others?
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u16 fadeSpeed; // subtracted from duration
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u16 fadeDuration;
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u16 field_0xe;
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s16 field_0x10;
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s16 field_0x12;
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s16 field_0x14;
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u16 field_0x16;
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u16 field_0x18;
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} FadeControl;
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extern FadeControl gFadeControl;
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typedef struct {
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u8 unk0;
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u8 unk1;
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u16 unk2;
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} struct_020354C0;
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extern struct_020354C0 gUnk_020354C0[0x20];
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typedef struct {
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u8 filler0[0x1A];
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u16 rButtonX;
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u8 filler1C[0x4];
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u16 rButtonY;
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u8 filler22[0x2];
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u8 ezloNagFuncIndex;
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u8 filler25[0x30F];
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} struct_0200AF00;
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extern struct_0200AF00 gUnk_0200AF00;
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typedef struct {
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u8 unk0;
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} struct_02024490;
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extern struct_02024490 gGFXSlots;
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typedef struct {
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u16 unk_00;
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u8 unk_02[0xE];
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} struct_02034480;
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extern struct_02034480 gUnk_02034480;
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typedef struct {
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u32 flag : 12;
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u32 flagType : 4;
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u32 type : 4;
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u32 unk : 1;
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union {
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struct {
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u16 a;
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u16 b;
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} indices;
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void (*func)(Entity* e);
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} data;
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} Dialog;
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extern u16 gBG0Buffer[0x400];
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extern u16 gBG1Buffer[0x400];
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extern u16 gBG2Buffer[0x400];
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extern u16 gBG3Buffer[0x800];
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struct {
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u8 filler[0x70];
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} extern gUnk_03000B80;
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// TODO extern ItemBehavior gUnk_03000B80[4];
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static_assert(sizeof(gUnk_03000B80) == 0x70);
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typedef struct {
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u8 sys_priority; // system requested priority
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u8 ent_priority; // entity requested priority
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u8 queued_priority;
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u8 queued_priority_reset;
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Entity* requester;
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u16 priority_timer;
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} PriorityHandler;
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extern PriorityHandler gPriorityHandler;
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extern u8 gUnk_02022740[];
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extern u8 gUnk_02034490[];
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typedef struct {
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u8 unk0;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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u16 unk4;
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u16 unk6;
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void* unk8;
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} WStruct;
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typedef struct {
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u16 unk0;
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u16 unk2;
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u16 unk4;
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u8 unk6;
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u8 unk7;
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} OAMObj;
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typedef struct {
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u8 field_0x0;
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u8 field_0x1;
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u8 spritesOffset;
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u8 updated;
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u16 _4;
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u16 _6;
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u8 _0[0x18];
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struct OamData oam[0x80];
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OAMObj unk[0x100];
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u8 fill[10];
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u8 _426;
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u8 _427;
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u8 _428[6];
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u8 _42e;
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} OAMSettings;
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extern OAMSettings gUnk_03000000;
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#endif
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