mirror of https://github.com/zeldaret/tmc.git
210 lines
5.5 KiB
C
210 lines
5.5 KiB
C
#include "entity.h"
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#include "player.h"
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#include "structures.h"
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#include "functions.h"
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#include "message.h"
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#include "npc.h"
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bool32 sub_0806650C(Entity*);
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void sub_08066490(Entity*, Entity*);
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void sub_08066570(Entity* this);
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void sub_080662F8(Entity* this);
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void sub_08066358(Entity* this);
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void nullsub_110(Entity* this);
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void sub_080663D4(Entity* this);
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void sub_0806643C(Entity* this);
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void sub_08066474(Entity* this);
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void NPC23(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_080662F8, sub_08066358, nullsub_110, sub_080663D4, sub_0806643C, sub_08066474,
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};
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actionFuncs[this->action](this);
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sub_0806ED78(this);
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}
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void sub_080662F8(Entity* this) {
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this->action = 1;
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this->subAction = 0;
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this->spriteSettings.draw = 1;
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this->animationState = this->type << 1;
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InitializeAnimation(this, this->type);
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this->field_0x7c.HALF.HI = this->x.HALF.HI;
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this->field_0x80.HWORD = this->y.HALF.HI;
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this->field_0x86.HWORD = 0;
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this->field_0x82.HWORD = this->timer;
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this->parent = &gPlayerEntity;
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this->cutsceneBeh.HWORD = 0;
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sub_08066490(this, this->parent);
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sub_08078778(this);
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}
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void sub_08066358(Entity* this) {
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if (this->interactType != 0) {
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this->interactType = 0;
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MessageFromTarget(0);
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if ((this->type2 & 0x10) != 0) {
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this->action = 3;
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this->subAction = 0;
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if ((this->field_0x7c.HALF_U.HI - this->x.HALF.HI) > 8) {
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this->direction = 8;
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} else {
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this->direction = 0x18;
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}
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this->speed = 0x80;
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this->cutsceneBeh.HWORD = 1;
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gPauseMenuOptions.disabled = 1;
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sub_080788E0(this);
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}
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} else {
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sub_08066490(this, this->parent);
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}
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GetNextFrame(this);
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sub_08066570(this);
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}
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void nullsub_110(Entity* this) {
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}
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void sub_080663D4(Entity* this) {
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if (this->x.HALF.HI == this->field_0x7c.HALF_U.HI - 8) {
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if (gPlayerEntity.action != PLAYER_ROOM_EXIT) {
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this->action = 4;
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this->direction = 0;
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this->speed = 0;
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this->cutsceneBeh.HWORD = 0;
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InitializeAnimation(this, 2);
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}
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} else {
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if (this->subAction == 0) {
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InitializeAnimation(this, (this->direction >> 3) + 4);
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this->subAction = this->subAction + 1;
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}
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ProcessMovement0(this);
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}
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sub_08078B48();
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GetNextFrame(this);
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}
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void sub_0806643C(Entity* this) {
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bool32 tmp = sub_0806650C(this);
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if (tmp == FALSE) {
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this->action = 5;
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gRoomControls.camera_target = NULL;
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sub_08078AC0(0x40, 0, 0);
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gPlayerEntity.animationState = 0;
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gPlayerEntity.direction = 0;
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}
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GetNextFrame(this);
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}
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void sub_08066474(Entity* this) {
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if (gPlayerEntity.action != PLAYER_ROOM_EXIT) {
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gPauseMenuOptions.disabled = 0;
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}
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}
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NONMATCH("asm/non_matching/npc23/sub_08066490.inc", void sub_08066490(Entity* this, Entity* entity)) {
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u32 uVar1;
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u32 uVar2;
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u32 uVar3;
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u32 uVar4;
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if ((this->type2 & 0x10) != 0) {
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this->field_0x86.HWORD = this->x.HALF.HI;
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uVar2 = this->field_0x7c.HALF_U.HI;
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uVar3 = uVar2 + this->field_0x82.HWORD;
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uVar4 = uVar2 - this->field_0x82.HWORD;
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if (((entity->x.HALF.HI < (int)uVar3) && (entity->x.HALF.HI > (int)uVar4))) {
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uVar2 = entity->x.HALF.HI;
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} else {
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if (entity->x.HALF.HI >= (int)uVar3) {
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uVar2 = uVar3;
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} else {
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uVar2 = uVar4;
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}
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}
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if (this->field_0x86.HWORD == uVar2) {
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if (this->cutsceneBeh.HWORD == 1) {
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this->cutsceneBeh.HWORD = 0;
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InitializeAnimation(this, 2);
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}
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} else {
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this->x.HALF.HI = (short)uVar2;
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if (this->cutsceneBeh.HWORD == 0) {
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this->cutsceneBeh.HWORD = 1;
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InitializeAnimation(this, 6);
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}
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}
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}
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}
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END_NONMATCH
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bool32 sub_0806650C(Entity* this) {
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u32 dir = 0;
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s32 px = gPlayerEntity.x.HALF_U.HI;
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s32 px2 = px;
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s32 py = gPlayerEntity.y.HALF_U.HI;
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if (py < this->field_0x80.HWORD + 16) {
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dir = 4;
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} else {
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if (px < this->field_0x7c.HALF_U.HI + 2) {
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dir = 2;
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}
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if (px2 > this->field_0x7c.HALF_U.HI + 6) {
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dir = 6;
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}
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if (dir == 0) {
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gPlayerEntity.speed = 0;
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}
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}
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if (gPlayerEntity.action != PLAYER_ROOM_EXIT) {
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if (dir == 0) {
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return 0;
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}
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sub_08078AC0(8, 0, 0);
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gPlayerEntity.animationState = dir;
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gPlayerEntity.direction = Direction8FromAnimationState(dir);
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}
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return 1;
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}
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NONMATCH("asm/non_matching/npc23/sub_08066570.inc", void sub_08066570(Entity* this)) {
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u32 direction;
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u32 dir1, dir2;
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bool32 cond;
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if ((this->frame & ANIM_DONE) == 0) {
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return;
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}
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if (this->action == 3 || !sub_0806FC80(this, &gPlayerEntity, 0x50)) {
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return;
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}
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direction = GetFacingDirection(this, &gPlayerEntity);
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cond = TRUE;
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dir2 = (direction & 0x18);
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dir1 = (this->direction & 0x18);
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if (dir1 == dir2) {
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dir1 = (direction + 5) & 7;
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dir2 = (this->direction + 5) & 7;
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if (dir2 < 3 && dir1 < 3) {
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cond = FALSE;
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}
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}
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if (cond) {
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this->direction = direction;
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direction += 4;
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direction &= 0x18;
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direction >>= 3;
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InitializeAnimation(this, direction);
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}
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}
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END_NONMATCH
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