tmc/src/npc/npc23.c

210 lines
5.5 KiB
C

#include "entity.h"
#include "player.h"
#include "structures.h"
#include "functions.h"
#include "message.h"
#include "npc.h"
bool32 sub_0806650C(Entity*);
void sub_08066490(Entity*, Entity*);
void sub_08066570(Entity* this);
void sub_080662F8(Entity* this);
void sub_08066358(Entity* this);
void nullsub_110(Entity* this);
void sub_080663D4(Entity* this);
void sub_0806643C(Entity* this);
void sub_08066474(Entity* this);
void NPC23(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_080662F8, sub_08066358, nullsub_110, sub_080663D4, sub_0806643C, sub_08066474,
};
actionFuncs[this->action](this);
sub_0806ED78(this);
}
void sub_080662F8(Entity* this) {
this->action = 1;
this->subAction = 0;
this->spriteSettings.draw = 1;
this->animationState = this->type << 1;
InitializeAnimation(this, this->type);
this->field_0x7c.HALF.HI = this->x.HALF.HI;
this->field_0x80.HWORD = this->y.HALF.HI;
this->field_0x86.HWORD = 0;
this->field_0x82.HWORD = this->timer;
this->parent = &gPlayerEntity;
this->cutsceneBeh.HWORD = 0;
sub_08066490(this, this->parent);
sub_08078778(this);
}
void sub_08066358(Entity* this) {
if (this->interactType != 0) {
this->interactType = 0;
MessageFromTarget(0);
if ((this->type2 & 0x10) != 0) {
this->action = 3;
this->subAction = 0;
if ((this->field_0x7c.HALF_U.HI - this->x.HALF.HI) > 8) {
this->direction = 8;
} else {
this->direction = 0x18;
}
this->speed = 0x80;
this->cutsceneBeh.HWORD = 1;
gPauseMenuOptions.disabled = 1;
sub_080788E0(this);
}
} else {
sub_08066490(this, this->parent);
}
GetNextFrame(this);
sub_08066570(this);
}
void nullsub_110(Entity* this) {
}
void sub_080663D4(Entity* this) {
if (this->x.HALF.HI == this->field_0x7c.HALF_U.HI - 8) {
if (gPlayerEntity.action != PLAYER_ROOM_EXIT) {
this->action = 4;
this->direction = 0;
this->speed = 0;
this->cutsceneBeh.HWORD = 0;
InitializeAnimation(this, 2);
}
} else {
if (this->subAction == 0) {
InitializeAnimation(this, (this->direction >> 3) + 4);
this->subAction = this->subAction + 1;
}
ProcessMovement0(this);
}
sub_08078B48();
GetNextFrame(this);
}
void sub_0806643C(Entity* this) {
bool32 tmp = sub_0806650C(this);
if (tmp == FALSE) {
this->action = 5;
gRoomControls.camera_target = NULL;
sub_08078AC0(0x40, 0, 0);
gPlayerEntity.animationState = 0;
gPlayerEntity.direction = 0;
}
GetNextFrame(this);
}
void sub_08066474(Entity* this) {
if (gPlayerEntity.action != PLAYER_ROOM_EXIT) {
gPauseMenuOptions.disabled = 0;
}
}
NONMATCH("asm/non_matching/npc23/sub_08066490.inc", void sub_08066490(Entity* this, Entity* entity)) {
u32 uVar1;
u32 uVar2;
u32 uVar3;
u32 uVar4;
if ((this->type2 & 0x10) != 0) {
this->field_0x86.HWORD = this->x.HALF.HI;
uVar2 = this->field_0x7c.HALF_U.HI;
uVar3 = uVar2 + this->field_0x82.HWORD;
uVar4 = uVar2 - this->field_0x82.HWORD;
if (((entity->x.HALF.HI < (int)uVar3) && (entity->x.HALF.HI > (int)uVar4))) {
uVar2 = entity->x.HALF.HI;
} else {
if (entity->x.HALF.HI >= (int)uVar3) {
uVar2 = uVar3;
} else {
uVar2 = uVar4;
}
}
if (this->field_0x86.HWORD == uVar2) {
if (this->cutsceneBeh.HWORD == 1) {
this->cutsceneBeh.HWORD = 0;
InitializeAnimation(this, 2);
}
} else {
this->x.HALF.HI = (short)uVar2;
if (this->cutsceneBeh.HWORD == 0) {
this->cutsceneBeh.HWORD = 1;
InitializeAnimation(this, 6);
}
}
}
}
END_NONMATCH
bool32 sub_0806650C(Entity* this) {
u32 dir = 0;
s32 px = gPlayerEntity.x.HALF_U.HI;
s32 px2 = px;
s32 py = gPlayerEntity.y.HALF_U.HI;
if (py < this->field_0x80.HWORD + 16) {
dir = 4;
} else {
if (px < this->field_0x7c.HALF_U.HI + 2) {
dir = 2;
}
if (px2 > this->field_0x7c.HALF_U.HI + 6) {
dir = 6;
}
if (dir == 0) {
gPlayerEntity.speed = 0;
}
}
if (gPlayerEntity.action != PLAYER_ROOM_EXIT) {
if (dir == 0) {
return 0;
}
sub_08078AC0(8, 0, 0);
gPlayerEntity.animationState = dir;
gPlayerEntity.direction = Direction8FromAnimationState(dir);
}
return 1;
}
NONMATCH("asm/non_matching/npc23/sub_08066570.inc", void sub_08066570(Entity* this)) {
u32 direction;
u32 dir1, dir2;
bool32 cond;
if ((this->frame & ANIM_DONE) == 0) {
return;
}
if (this->action == 3 || !sub_0806FC80(this, &gPlayerEntity, 0x50)) {
return;
}
direction = GetFacingDirection(this, &gPlayerEntity);
cond = TRUE;
dir2 = (direction & 0x18);
dir1 = (this->direction & 0x18);
if (dir1 == dir2) {
dir1 = (direction + 5) & 7;
dir2 = (this->direction + 5) & 7;
if (dir2 < 3 && dir1 < 3) {
cond = FALSE;
}
}
if (cond) {
this->direction = direction;
direction += 4;
direction &= 0x18;
direction >>= 3;
InitializeAnimation(this, direction);
}
}
END_NONMATCH