tmc/src/miniFireballGuy.c

61 lines
1.4 KiB
C

#include "global.h"
#include "entity.h"
extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
extern void sub_0804AA30(Entity*, void (*const func[][])(Entity*));
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
extern void sub_08045678(Entity*);
extern void sub_080AEFE0(void);
extern u32 sub_08003FC4(Entity*, u32);
extern void sub_08045678(Entity*);
extern void (*const gUnk_080D1868[])(Entity*);
extern void (*const gUnk_080D1880[])(Entity*);
void MiniFireballGuy(Entity *this)
{
EnemyFunctionHandler(this, gUnk_080D1868);
}
void sub_080455BC(Entity *this)
{
gUnk_080D1880[this->action](this);
}
void sub_080455D4(Entity *this)
{
sub_0804AA30(this, &gUnk_080D1868);
}
void sub_080455E4(Entity *this)
{
if ((this != this->parent) && (this->parent != NULL)) {
this->field_0x6c = this->field_0x6c & 0x7f;
this->parent->attachedEntity = this->attachedEntity;
this->attachedEntity->parent = this->parent;
}
sub_0804A7D4(this);
}
void nullsub_23(Entity* this) {}
void sub_08045618(Entity *this)
{
this->action = 1;
this->spriteSettings.b.draw = 1;
this->nonPlanarMovement = 0x80;
this->field_0x3c = this->field_0x3c | 0x10;
sub_0804A720(this);
InitializeAnimation(this, 1);
sub_08045678(this);
}
void sub_08045654(Entity *this)
{
sub_080AEFE0();
GetNextFrame(this);
if (sub_08003FC4(this, 0x1800) == 0) {
sub_08045678(this);
}
}