tmc/src/player.c

2228 lines
58 KiB
C

#include "global.h"
#include "audio.h"
#include "entity.h"
#include "player.h"
#include "textbox.h"
#include "utils.h"
#include "area.h"
#include "save.h"
#include "game.h"
#include "object.h"
#include "functions.h"
#include "object.h"
#include "effects.h"
#include "random.h"
#include "hitbox.h"
typedef void(EntityAction)(Entity*);
static EntityAction* const sPlayerActions[];
static EntityAction PlayerInit;
static EntityAction PlayerNormal;
static EntityAction PlayerInit;
static EntityAction PlayerFall;
static EntityAction PlayerJump;
static EntityAction PlayerPush;
static EntityAction PlayerBounce;
static EntityAction sub_08070E9C;
static EntityAction PlayerItemGet;
EntityAction PlayerMinish;
static EntityAction PlayerMinishDie;
static EntityAction sub_08071DB8;
static EntityAction PlayerEmptyBottle;
static EntityAction PlayerFrozen;
static EntityAction sub_0807204C;
static EntityAction sub_080720DC;
static EntityAction PlayerPull;
static EntityAction PlayerLava;
EntityAction PlayerWarp;
static EntityAction sub_08072454;
static EntityAction PlayerDrown;
static EntityAction PlayerUsePortal;
static EntityAction PlayerTalkEzlo;
static EntityAction PlayerRoomTransition;
static EntityAction PlayerRoll;
static EntityAction sub_080728AC;
static EntityAction PlayerInHole;
static EntityAction sub_08072C9C;
EntityAction sub_08074C44;
static EntityAction sub_08072F34;
static EntityAction PlayerUseEntrance;
EntityAction PlayerParachute;
// PLAYER_FALL
static EntityAction sub_08070C3C;
static EntityAction sub_08070CB4;
// PLAYER_BOUNCE
static EntityAction sub_08070D38;
static EntityAction sub_08070DC4;
static EntityAction sub_08070E7C;
// PLAYER_08070E9C
static EntityAction sub_08070EDC;
static EntityAction sub_08070f24;
// PLAYER_ITEMGET
static EntityAction sub_08070FA4;
static EntityAction sub_08071020;
static EntityAction sub_08071038;
// PLAYER_JUMP
static EntityAction sub_080710A8;
static EntityAction sub_08071130;
static EntityAction sub_08071208;
// PLAYER_DROWN
static EntityAction sub_0807127C;
static EntityAction sub_080712F0;
// PLAYER_USEPORTAL
static EntityAction PortalJumpOnUpdate;
static EntityAction PortalStandUpdate;
static EntityAction PortalActivateInit;
static EntityAction PortalActivateUpdate;
static EntityAction PortalShrinkInit;
static EntityAction PortalShrinkUpdate;
static EntityAction PortalEnterUpdate;
static EntityAction PortalUnknownUpdate;
// PLAYER_TALKEZLO
static EntityAction sub_080718A0;
static EntityAction sub_0807193C;
static EntityAction sub_08071990;
static EntityAction sub_08071A4C;
// PLAYER_PUSH
static EntityAction sub_08071AB0;
static EntityAction sub_08071AF0;
static EntityAction sub_08071B60;
// PLAYER_MINISHDIE
static EntityAction sub_08071BDC;
static EntityAction sub_08071CAC;
static EntityAction sub_08071D04;
static EntityAction sub_08071D80;
// PLAYER_08071DB8
static EntityAction sub_08071DD0;
static EntityAction sub_08071E04;
static EntityAction sub_08071E74;
// PLAYER_EMPTYBOTTLE
static EntityAction sub_08071EB0;
static EntityAction sub_08071F14;
// PLAYER_FROZEN
static EntityAction sub_08071F50;
static EntityAction sub_08071F80;
// PLAYER_0807204C
static EntityAction sub_08072064;
static EntityAction sub_08072098;
// PLAYER_080720DC
static EntityAction sub_08072100;
static EntityAction sub_08072168;
// PLAYER_PULL
static EntityAction sub_08072214;
static EntityAction sub_08072260;
// PLAYER_LAVA
static EntityAction sub_080722DC;
static EntityAction sub_08072354;
static EntityAction sub_080723D0;
static EntityAction sub_0807240C;
// PLAYER_08072454
static EntityAction sub_0807246C;
static EntityAction sub_08072490;
// PLAYER_ROOMTRANSITION
static EntityAction sub_080724DC;
static EntityAction sub_0807258C;
// PLAYER_ROLL
static EntityAction sub_08072650;
static EntityAction sub_080726F4;
// PLAYER_INHOLE
static EntityAction sub_08072970;
static EntityAction sub_08072A60;
static EntityAction sub_08072ACC;
static EntityAction sub_08072B5C;
static EntityAction sub_08072C48;
// PLAYER_08072C9C
static EntityAction sub_08072CC0;
static EntityAction sub_08072CFC;
static EntityAction sub_08072D54;
static EntityAction sub_08072F14;
// PLAYER_08072F34
static EntityAction sub_08072F94;
static EntityAction sub_08073094;
// PLAYER_USEENTRANCE
EntityAction sub_080731D8;
EntityAction sub_080732D0;
EntityAction sub_0807332C;
EntityAction sub_080733BC;
static void sub_080717F8(Entity*);
static void ResetPlayerPriority();
static void sub_080728AC(Entity*);
static void BreakOut();
extern void RespawnPlayer();
extern void sub_080797EC();
extern void sub_08079E08();
extern void sub_08078F60();
extern void sub_0806F948();
extern void sub_08077698();
extern void DisplayEzloMessage();
extern void sub_08079258();
extern void sub_0807A298();
extern u32 sub_08079B24();
extern void sub_08079708();
extern void sub_080792D8();
extern Entity* CreatePlayerBomb();
extern void sub_080791BC();
extern u32 sub_0806F854();
extern u32 sub_08019840();
extern void sub_08079744();
extern void sub_0807AE20();
extern u32 sub_0807A894();
extern u32 sub_080797C4();
extern u32 sub_0807AC54();
extern void sub_0800892E();
extern void sub_08078F24();
extern void sub_0807B068();
extern u32 sub_080001DA();
extern u32 sub_0807A2F8();
extern u32 CheckIsOverworld();
extern u32 sub_0806F730();
extern u32 sub_08007DD6();
extern u32 GetSurfaceCalcType();
extern void sub_08074808();
extern ScreenTransitionData gUnk_0813AB58;
void DoPlayerAction(Entity* this) {
static void (*const sPlayerActions[])(Entity*) = {
[PLAYER_INIT] = PlayerInit,
[PLAYER_NORMAL] = PlayerNormal,
[PLAYER_DUMMY] = PlayerInit,
[PLAYER_FALL] = PlayerFall,
[PLAYER_JUMP] = PlayerJump,
[PLAYER_PUSH] = PlayerPush,
[PLAYER_BOUNCE] = PlayerBounce,
[PLAYER_08070E9C] = sub_08070E9C,
[PLAYER_ITEMGET] = PlayerItemGet,
[PLAYER_MINISH] = PlayerMinish,
[PLAYER_MINISHDIE] = PlayerMinishDie,
[PLAYER_08071DB8] = sub_08071DB8,
[PLAYER_EMPTYBOTTLE] = PlayerEmptyBottle,
[PLAYER_FROZEN] = PlayerFrozen,
[PLAYER_0807204C] = sub_0807204C,
[PLAYER_080720DC] = sub_080720DC,
[PLAYER_PULL] = PlayerPull,
[PLAYER_LAVA] = PlayerLava,
[PLAYER_WARP] = PlayerWarp,
[PLAYER_08072454] = sub_08072454,
[PLAYER_DROWN] = PlayerDrown,
[PLAYER_USEPORTAL] = PlayerUsePortal,
[PLAYER_TALKEZLO] = PlayerTalkEzlo,
[PLAYER_ROOMTRANSITION] = PlayerRoomTransition,
[PLAYER_ROLL] = PlayerRoll,
[PLAYER_080728AC] = sub_080728AC,
[PLAYER_INHOLE] = PlayerInHole,
[PLAYER_08072C9C] = sub_08072C9C,
[PLAYER_08074C44] = sub_08074C44,
[PLAYER_08072F34] = sub_08072F34,
[PLAYER_USEENTRANCE] = PlayerUseEntrance,
[PLAYER_PARACHUTE] = PlayerParachute,
};
sPlayerActions[this->action](this);
}
static void PlayerInit(Entity* this) {
gPlayerState.field_0x0[0] = 0xff;
gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
COLLISION_ON(this);
this->spritePriority.b0 = 0xc;
this->spritePriority.b1 = 1;
this->spriteSettings.shadow = 1;
this->field_0x16 = 0x20;
this->flags2 = 8;
this->hitType = 0x79;
this->hitbox = (Hitbox*)&gPlayerHitbox;
this->spriteIndex = 1;
#ifndef EU
gPlayerState.animation = 0x100;
#endif
sub_0806FDA0(this);
LoadSwapGFX(this, 1, 2);
InitAnimationForceUpdate(this, 2);
if (this->collisionLayer == 0) {
sub_08016A30(this);
}
if (IsItemEquipped(0x10) != 2) {
sub_08077728();
}
sub_0807A108();
sub_0807AEE4();
if (sub_08078EFC() == 0) {
sub_0807921C();
sub_0807A1B8();
if (gPlayerState.swimState != 0) {
Entity* ent;
gPlayerState.swimState = 1;
sub_08079938();
gPlayerState.field_0xa8 = 7;
sub_0807ACCC(this);
ent = FindEntity(0x6, 0xf, 0x6, 0xb, 0x0);
if (ent != NULL) {
DeleteEntity(ent);
}
}
}
}
// PlayerState.flags need to be 100% before this one can reasonably be done
static ASM_FUNC("asm/non_matching/player/PlayerNormal.inc", void PlayerNormal(Entity* this));
static void sub_08070BEC(Entity* this, u32 r0) {
if (r0 & 1)
sub_080797EC();
else
sub_08079938();
if (r0 & 2)
sub_08079E08();
}
static void PlayerFall(Entity* this) {
static EntityAction* const sPlayerFallStates[] = {
sub_08070C3C,
sub_08070CB4,
};
gPlayerState.field_0xd = 0xFF;
gPlayerState.pushedObject = 0x80;
gPlayerState.field_0xa8 = 10;
sPlayerFallStates[this->subAction](this);
}
static void sub_08070C3C(Entity* this) {
sub_08004168(this);
gPlayerState.flags |= PL_BUSY | PL_DROWNING;
gPlayerState.flags &= ~PL_BURNING;
gPlayerState.jumpStatus = 0;
if ((gPlayerState.flags & PL_MINISH) != 0)
gPlayerState.animation = 0x1ba;
else if ((gPlayerState.flags & 8) != 0)
gPlayerState.animation = 0x458;
else
gPlayerState.animation = 0x1b8;
this->subAction++;
COLLISION_OFF(this);
this->spritePriority.b1 = 0;
ResetPlayer();
sub_0807A108();
SoundReq(SFX_PLY_VO7);
SoundReq(SFX_FALL_HOLE);
}
static void sub_08070CB4(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frame & 0x80) != 0) {
if ((gSave.stats.health != 0) && ((gPlayerState.flags & 0x8000) != 0)) {
gPlayerState.flags &= ~(PL_BUSY | PL_DROWNING);
this->spriteSettings.draw = 0;
} else {
gPlayerState.flags &= ~(PL_DROWNING | 0x8000);
RespawnPlayer();
gPlayerState.field_0xa = 0;
this->iframes = 32;
ModHealth(-2);
}
}
}
static void PlayerBounce(Entity* this) {
static EntityAction* const sPlayerBounceStates[] = {
sub_08070D38,
sub_08070DC4,
sub_08070E7C,
};
sPlayerBounceStates[this->subAction](this);
}
static void sub_08070D38(Entity* this) {
COLLISION_OFF(this);
this->direction = DirectionTurnAround(Direction8FromAnimationState(AnimationStateWalk(this->animationState)));
this->speed = 0x100;
this->knockbackDuration = 0;
this->subAction++;
this->actionDelay = gPlayerState.field_0x38;
this->spriteIndex = 1;
if ((gPlayerState.flags & PL_MINISH) == 0) {
this->zVelocity = 0x20000;
gPlayerState.animation = 0x114;
sub_08080964(16, 0);
} else {
gPlayerState.animation = 0xc18;
this->zVelocity = 0x18000;
}
gPlayerState.jumpStatus = 0x80;
SoundReq(SFX_14C);
ResetPlayer();
sub_08078F60();
}
// minor regalloc
static NONMATCH("asm/non_matching/player/sub_08070DC4.inc", void sub_08070DC4(Entity* this)) {
UpdateAnimationSingleFrame(this);
sub_080085B0(this);
sub_08079E08();
sub_0807A1B8();
if (sub_08078EFC() || sub_08003FC4(this, 0x2000))
return;
gPlayerState.jumpStatus = 0;
if (sub_08078EFC() || sub_08079D48())
return;
if (gPlayerState.swimState != 0) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
return;
}
if (--this->actionDelay != 0xFF) {
this->zVelocity = 0x10000;
return;
}
COLLISION_ON(this);
if ((gPlayerState.field_0x14 == 0) && sub_08008B22()) {
gPlayerState.field_0x10[1] = 7;
sub_08079938();
sub_080791BC();
return;
}
this->spriteIndex = 1;
this->actionDelay = 8;
this->subAction++;
if ((gPlayerState.flags & PL_MINISH) == 0)
gPlayerState.animation = 0x100;
}
END_NONMATCH
static void sub_08070E7C(Entity* this) {
if (--this->actionDelay == 0) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
}
}
static void sub_08070E9C(Entity* this) {
static EntityAction* const gUnk_0811BA74[] = {
sub_08070EDC,
sub_08070f24,
};
if (sub_08078EFC() != 0) {
MessageClose();
} else {
gPlayerState.field_0x27[0] = 4;
gPlayerState.field_0xa8 = 0x13;
sub_0807A1B8();
gUnk_0811BA74[this->subAction](this);
}
}
static void sub_08070EDC(Entity* this) {
this->updatePriority = PRIO_MESSAGE;
if ((gMessage.doTextBox & 0x7f) != 0)
this->subAction = 1;
if ((gPlayerState.flags & PL_MINISH) == 0)
sub_08079938();
else
gPlayerState.animation = 0xc18;
}
static void sub_08070f24(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((gMessage.doTextBox & 0x7f) == 0) {
this->updatePriority = this->updatePriorityPrev;
sub_080791D0();
}
}
static void PlayerItemGet(Entity* this) {
static EntityAction* const sPlayerItemGetStates[] = {
sub_08070FA4,
sub_08071020,
sub_08071038,
};
Entity* child;
u8* temp;
gPlayerState.field_0xa8 = 0x15;
COLLISION_OFF(this);
sPlayerItemGetStates[this->subAction](this);
child = this->child;
if (child != NULL) {
PositionEntityOnTop(this, child);
temp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
child->spriteOffsetX = temp[0];
child->spriteOffsetY = temp[1];
}
}
static void sub_08070FA4(Entity* this) {
this->spriteSettings.flipX = FALSE;
this->animationState = IdleSouth;
gPlayerState.flags |= PL_BUSY;
gPlayerState.jumpStatus = 0;
if ((gPlayerState.flags & PL_MINISH) == 0) {
u32 anim;
if (gPlayerState.flags & PL_NO_CAP) {
if (sub_080542AC(gPlayerState.field_0x38)) {
anim = 0x45e;
} else {
anim = 0x45b;
}
} else {
if (sub_080542AC(gPlayerState.field_0x38)) {
anim = 0x2e0;
} else {
anim = 0x1b9;
}
}
gPlayerState.animation = anim;
}
this->subAction = 1;
ResetPlayer();
sub_08078F60();
}
static void sub_08071020(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frame != 0)
this->subAction = 2;
}
static void sub_08071038(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_08078EFC() || (gMessage.doTextBox & 0x7f))
return;
if (this->frame & 0x80) {
this->child = NULL;
this->knockbackDuration = 0;
this->iframes = 248;
gPlayerState.jumpStatus = 0;
sub_080791D0();
}
}
static void PlayerJump(Entity* this) {
static EntityAction* const sPlayerJumpStates[] = {
sub_080710A8,
sub_08071130,
sub_08071208,
};
gPlayerState.field_0xa8 = 0xb;
sPlayerJumpStates[this->subAction](this);
}
static void sub_080710A8(Entity* this) {
u32 temp;
this->subAction++;
gPlayerState.flags |= PL_BUSY;
gPlayerState.flags &= ~(PL_BURNING | 0x800);
gPlayerState.playerAction = 0;
if ((gPlayerState.heldObject | gPlayerState.field_0x1a[1]) == 0) {
if ((gPlayerState.flags & PL_MINISH) == 0) {
ResetPlayer();
if (gPlayerState.flags & PL_NO_CAP) {
gPlayerState.animation = 0x420;
} else {
gPlayerState.animation = 0x810;
}
}
}
gPlayerState.field_0x1d[1] = 0;
this->direction = Direction8FromAnimationState(AnimationStateWalk(this->animationState));
temp = sub_08079FC4(1);
asm("lsl r0, r0, #0x4");
this->zVelocity = (temp - 4) * 64 * 64;
this->speed = 256;
sub_0807A108();
SoundReq(SFX_PLY_JUMP);
SoundReq(SFX_PLY_VO4);
}
static void sub_08071130(Entity* this) {
if (sub_08078EFC(this))
return;
if (gPlayerState.field_0x1a[1] == 0) {
UpdateAnimationSingleFrame(this);
if (this->frame & 1)
return;
}
sub_0806F69C(this);
if (sub_08003FC4(this, 0x2000))
return;
gPlayerState.jumpStatus = 0;
sub_0800455E(this);
if (*(Entity**)&this->field_0x74 != NULL)
sub_0800455E(*(Entity**)&this->field_0x74);
sub_08008790(this, 7);
if (gPlayerState.field_0x14)
return;
sub_0807A1B8();
if (sub_08078EFC())
return;
if ((sub_08079D48() == 0) || (gPlayerState.swimState != 0)) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
return;
}
this->actionDelay = 6;
if (((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) && ((gPlayerState.flags & PL_MINISH) == 0)) {
if (gPlayerState.flags & PL_NO_CAP) {
gPlayerState.animation = 0x424;
} else {
gPlayerState.animation = 0x820;
}
this->animIndex = 0xff;
}
this->subAction++;
sub_08078F60();
this->knockbackDuration = 0;
SoundReq(SFX_PLY_LAND);
}
static void sub_08071208(Entity* this) {
if ((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) {
if ((gPlayerState.flags & PL_MINISH) == 0) {
UpdateAnimationSingleFrame(this);
}
}
if (--this->actionDelay == 0xff) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
}
}
static void PlayerDrown(Entity* this) {
static EntityAction* const sPlayerDrownStates[] = {
sub_0807127C,
sub_080712F0,
};
gPlayerState.field_0xa8 = 0x16;
gPlayerState.flags |= PL_DROWNING;
COLLISION_OFF(this);
sPlayerDrownStates[this->subAction](this);
}
static void sub_0807127C(Entity* this) {
this->subAction = 1;
this->spritePriority.b1 = 0;
if (gPlayerState.flags & PL_MINISH) {
this->actionDelay = 0x3c;
gPlayerState.animation = 0xc19;
SoundReq(SFX_WATER_SPLASH);
} else {
if ((gPlayerState.flags & 0x10000) == 0)
sub_08004168(this);
CreateFx(this, FX_WATER_SPLASH, 0);
if ((gPlayerState.flags & PL_NO_CAP) == 0)
gPlayerState.animation = 0x72c;
else
gPlayerState.animation = 0x44c;
}
ResetPlayer();
}
static void sub_080712F0(Entity* this) {
u32 temp;
UpdateAnimationSingleFrame(this);
temp = FALSE;
if ((gPlayerState.flags & PL_MINISH) != 0) {
if (--this->actionDelay == 0)
temp = TRUE;
} else if ((this->frame & 0x80) != 0) {
if (this->animIndex != 0xce)
gPlayerState.animation = 0x2ce;
else
temp = TRUE;
}
if (temp == FALSE)
return;
this->knockbackDuration = 0;
this->iframes = 32;
this->spritePriority.b1 = 1;
this->spriteSettings.draw = FALSE;
gPlayerState.flags &= ~0x4;
RespawnPlayer();
}
static void PlayerUsePortal(Entity* this) {
static EntityAction* const sPlayerUsePortalStates[] = {
PortalJumpOnUpdate, PortalStandUpdate, PortalActivateInit, PortalActivateUpdate,
PortalShrinkInit, PortalShrinkUpdate, PortalEnterUpdate, PortalUnknownUpdate,
};
gPlayerState.field_0xa8 = 0xe;
sPlayerUsePortalStates[this->subAction](this);
// probably a switch
if ((this->subAction == 7) || (this->subAction < 3))
return;
if ((gPlayerState.flags & PL_USE_PORTAL) == 0)
return;
if ((gInput.newKeys & (B_BUTTON | R_BUTTON)) == 0)
return;
if (CheckIsDungeon() || gArea.curPortalType == 3) {
this->subAction = 7;
this->actionDelay = 30;
DoFade(7, 16);
SoundReq(SFX_F8);
} else {
sub_0804ACF8();
}
}
static void PortalJumpOnUpdate(Entity* this) {
u16 x;
u16 y;
COLLISION_OFF(this);
this->knockbackDuration = 0;
x = gArea.curPortalX;
y = gArea.curPortalY;
if ((this->x.HALF.HI != x) || (this->y.HALF.HI != y)) {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gArea.curPortalX, gArea.curPortalY);
this->speed = 256;
sub_08079E08();
}
sub_08073904(this);
UpdateAnimationSingleFrame(this);
if (gPlayerState.jumpStatus == 0) {
gPlayerState.flags |= PL_USE_PORTAL;
this->subAction = 1;
this->animationState = IdleSouth;
this->spriteSettings.flipX = FALSE;
if (gArea.curPortalType == 4) {
gPlayerState.animation = 0x52c;
}
}
this->actionDelay = 8;
if (gArea.curPortalType != 3) {
this->spritePriority.b0 = 3;
}
}
static void PortalStandUpdate(Entity* this) {
switch (gArea.curPortalType) {
case 4:
case 5:
sub_0806F948(&gPlayerEntity);
break;
}
if ((gPlayerState.field_0xd & 0x84) == 0) {
if (this->direction != gPlayerState.field_0xd) {
this->actionDelay = 8;
}
if (--this->actionDelay == 0xff) {
this->direction = gPlayerState.field_0xd;
this->animationState = Direction8ToAnimationState(this->direction);
this->zVelocity = 0x20000;
this->speed = 256;
this->action = 9;
this->subAction = 7;
this->field_0xf = 0;
gPlayerState.animation = (gPlayerState.flags & PL_NO_CAP) ? 0x41C : 0x80C;
gPlayerState.flags &= ~PL_USE_PORTAL;
return;
}
this->direction = gPlayerState.field_0xd;
} else {
this->actionDelay = 8;
}
if (gArea.curPortalType == 4) {
if (this->frame == 0) {
UpdateAnimationSingleFrame(this);
return;
}
} else {
sub_08077698(this);
}
sub_08079938();
}
static void PortalActivateInit(Entity* this) {
gRoomControls.cameraTarget = NULL;
gUnk_02034490[0] = 1;
this->subAction = 3;
this->field_0xf = 0x1e;
gPlayerState.animation = 0x738;
CreateObjectWithParent(this, EZLO_CAP, 1, 0);
sub_08077B20();
SetPlayerEventPriority();
}
static void PortalActivateUpdate(Entity* this) {
if (this->field_0xf)
return;
UpdateAnimationSingleFrame(this);
if (gPlayerState.flags & PL_MINISH)
this->subAction = 4;
}
static void PortalShrinkInit(Entity* this) {
this->subAction = 5;
this->spritePriority.b1 = 0;
this->field_0xf = 0;
this->spriteRendering.b0 = 3;
*(u32*)&this->field_0x80.HWORD = 0x100;
*(u32*)&this->cutsceneBeh = 0x100;
sub_0805EC9C(this, 0x100, 0x100, 0);
gPlayerState.animation = 0x2c3;
gPlayerState.flags |= 0x80;
SoundReq(SFX_PLY_SHRINKING);
}
static const u8 gUnk_0811BABC[] = {
1, 1, 1, 1, 2, 4, 8, 16,
};
// horrible
static ASM_FUNC("asm/non_matching/player/PortalShrinkUpdate.inc", void PortalShrinkUpdate(Entity* this));
static void PortalEnterUpdate(Entity* this) {
if (this->actionDelay == 0) {
if (sub_08003FC4(this, 0x2000))
return;
this->spriteSettings.draw = FALSE;
if (gArea.curPortalType == 3) {
if (--this->field_0xf == 0)
sub_080717F8(this);
return;
}
if (gArea.curPortalType == 6)
DoExitTransition(&gUnk_0813AB58);
else
gArea.playShrinkSeq = 1;
return;
}
this->actionDelay--;
}
static void PortalUnknownUpdate(Entity* this) {
if (gFadeControl.active)
return;
if (this->actionDelay != 0) {
this->actionDelay--;
return;
}
sub_080717F8(this);
sub_080500F4(0x10);
}
static void sub_080717F8(Entity* this) {
static const s16 sOffsets[] = {
0, -22, 22, 0, 0, 22, -22, 0,
};
u32 x;
u32 y;
this->animationState = gArea.curPortalExitDirection << 1;
this->x.HALF.HI = gArea.curPortalX + sOffsets[gArea.curPortalExitDirection * 2];
this->y.HALF.HI = gArea.curPortalY + sOffsets[gArea.curPortalExitDirection * 2 + 1];
gArea.unk1A = 0xb4;
gUnk_02034490[0] = 0;
this->action = 9;
this->subAction = 0;
gPlayerState.flags = (gPlayerState.flags & ~PL_USE_PORTAL) | 0x80;
sub_0805EC60(this);
ResetPlayerEventPriority();
}
static void PlayerTalkEzlo(Entity* this) {
static EntityAction* const sPlayerTalkEzloStates[] = {
sub_080718A0,
sub_0807193C,
sub_08071990,
sub_08071A4C,
};
if (sub_08078EFC()) {
MessageClose();
ResetPlayerPriority();
} else {
gPlayerState.field_0xa8 = 0x13;
COLLISION_OFF(this);
sPlayerTalkEzloStates[this->subAction](this);
}
}
static void sub_080718A0(Entity* this) {
ResetPlayer();
gUnk_03000B80.filler[0x63] = 0;
this->iframes = 0;
gPriorityHandler.sys_priority = PRIO_PLAYER_EVENT;
this->updatePriority = PRIO_PLAYER_EVENT;
if (gPlayerState.flags & PL_MINISH) {
this->subAction = 2;
this->spritePriority.b1 = 0;
DisplayEzloMessage();
return;
}
if (gPlayerState.jumpStatus == 0) {
this->subAction++;
if (this->animationState == IdleEast)
gPlayerState.animation = 0x3ca;
else
gPlayerState.animation = 0x3c6;
this->spriteSettings.flipX = 0;
return;
}
if (!sub_08003FC4(this, 0x2000))
gPlayerState.jumpStatus = 0;
}
static void sub_0807193C(Entity* this) {
Entity* child;
UpdateAnimationSingleFrame(this);
if (this->frame & 0x80) {
this->subAction++;
child = CreateObjectWithParent(this, EZLO_CAP, 0, 0);
this->child = child;
if (child != NULL) {
if (this->animationState == IdleEast)
gPlayerState.animation = 0x3cc;
else
gPlayerState.animation = 0x3c7;
DisplayEzloMessage();
}
}
}
static void sub_08071990(Entity* this) {
u32 temp;
if ((gMessage.doTextBox & 0x7f) == 0) {
this->subAction++;
if ((gPlayerState.flags & PL_MINISH) == 0) {
if (this->animationState == IdleEast)
gPlayerState.animation = 0x3cd;
else
gPlayerState.animation = 0x3c9;
} else {
ResetPlayerPriority();
sub_08079258();
}
return;
}
if (gPlayerState.flags & PL_MINISH)
return;
if (this->animationState == IdleEast)
temp = 4;
else
temp = 0;
if (this->child->actionDelay != 0) {
if ((u8)(temp + 200) != this->animIndex) {
gPlayerState.animation = temp + 0x3c8;
return;
}
} else {
if ((u8)(temp + 199) != this->animIndex) {
gPlayerState.animation = temp + 0x3c7;
return;
}
}
UpdateAnimationSingleFrame(this);
}
static void sub_08071A4C(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frame & 0x80) {
ResetPlayerPriority();
sub_0807921C();
}
}
static void ResetPlayerPriority(void) {
gPriorityHandler.sys_priority = 0;
gPlayerEntity.updatePriority = gPlayerEntity.updatePriorityPrev;
}
static void PlayerPush(Entity* this) {
static EntityAction* const sPlayerPushStates[] = {
sub_08071AB0,
sub_08071AF0,
sub_08071B60,
};
gPlayerState.field_0xa8 = 0x19;
sPlayerPushStates[this->subAction](this);
}
static void sub_08071AB0(Entity* this) {
u32 speed;
this->subAction++;
gPlayerState.flags |= PL_BUSY;
if (this->type == 1) {
this->speed = 0;
this->actionDelay = 0;
this->field_0xf = 1;
} else {
this->speed = (gPlayerState.flags & PL_MINISH) ? 64 : 128;
}
sub_08071AF0(this);
}
static void sub_08071AF0(Entity* this) {
typedef struct {
u8 frame;
u16 speed;
} PushFrame;
static const PushFrame sPushFrames[] = { { 5, 0x0 }, { 1, 0x100 }, { 5, 0x0 }, { 1, 0x100 }, { 2, 0x0 },
{ 1, 0x100 }, { 2, 0x0 }, { 1, 0x100 }, { 3, 0x0 }, { 1, 0x100 },
{ 8, 0x60 }, { 8, 0x60 }, { 8, 0x60 }, { 8, 0x40 }, { 0xFF, 0x0 } };
gPlayerState.field_0x80 = 0;
UpdateAnimationSingleFrame(this);
if (this->type == 1) {
if (--this->field_0xf == 0) {
if (sPushFrames[this->actionDelay].frame != 0xff) {
this->field_0xf = sPushFrames[this->actionDelay].frame;
this->speed = sPushFrames[this->actionDelay].speed;
this->actionDelay++;
} else {
this->subAction++;
return;
}
}
} else {
gPlayerState.pushedObject--;
if ((gPlayerState.pushedObject & 0x7f) == 0) {
this->subAction++;
}
}
sub_08079E08();
}
static void sub_08071B60(Entity* this) {
gPlayerState.pushedObject = 2;
gPlayerState.flags &= ~0x1;
this->type = 0;
this->knockbackDuration = 0;
sub_080728AC(this);
this->field_0xf = 6;
if ((gPlayerState.flags & PL_MINISH) == 0) {
gPlayerState.animation = 0x104;
this->spriteIndex = 3;
InitAnimationForceUpdate(this, (this->animationState >> 1) + 0x3c);
}
}
static void PlayerMinishDie(Entity* this) {
static EntityAction* const sPlayerMinishDieStates[] = {
sub_08071BDC,
sub_08071CAC,
sub_08071D04,
sub_08071D80,
};
COLLISION_OFF(this);
sPlayerMinishDieStates[this->subAction](this);
gPlayerState.field_0xa8 = 0x12;
}
static void sub_08071BDC(Entity* this) {
u32 temp;
if (gPlayerState.flags & (0x10 | 0x100))
return;
if (sub_08003FC4(this, 0x2000)) {
if (gPlayerState.flags & PL_NO_CAP)
gPlayerState.animation = 0x420;
else
gPlayerState.animation = 0x810;
return;
}
gPlayerState.playerAction = 0;
if (gPlayerState.flags & PL_MINISH) {
if ((u8)(gPlayerState.field_0x10[2] - 8) < 3) {
sub_0807A298(this);
RespawnPlayer();
this->action = 10;
}
temp = 0xc1a;
} else {
temp = (gPlayerState.flags & 8) ? 0x459 : 0x1bc;
}
gPlayerState.animation = temp;
gPlayerState.flags &= ~(0x1000000 | 0x200000 | 0x40000 | 0x800 | 0x400 | 0x100 | PL_BUSY);
this->subAction = 1;
this->animationState = IdleSouth;
this->spritePriority.b1 = 1;
this->spriteSettings.draw = 3;
gPlayerState.jumpStatus = 0;
gPlayerState.pushedObject = 0;
sub_0800451C(this);
ResetPlayer();
SoundReq(SFX_PLY_DIE);
}
static void sub_08071CAC(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frame & 0x80) {
u32 temp;
if ((gPlayerState.flags & PL_MINISH) == 0)
temp = (gPlayerState.flags & 8) ? 0x45a : 0x2bd;
else
temp = 0xc1b;
gPlayerState.animation = temp;
this->subAction = 2;
this->actionDelay = 0xf0;
SoundReq(SFX_PLY_VO7);
}
}
static void sub_08071D04(Entity* this) {
int idx;
int deltaHealth;
UpdateAnimationSingleFrame(this);
if (this->frame == 0)
return;
deltaHealth = 0;
idx = GetBottleContaining(0x28);
if (idx != 0) {
gSave.stats.bottles[idx - 1] = 0x20;
CreateObject(FAIRY, 0x60, 2);
deltaHealth = 32;
}
if (deltaHealth != 0) {
ModHealth(deltaHealth);
this->subAction = 3;
gPlayerState.field_0x3c[0] = 0;
this->direction = 0xff;
this->speed = 0;
this->zVelocity = 0x18000;
gPlayerState.jumpStatus = 1;
gPlayerState.swimState = 0;
return;
}
gScreenTransition.field_0x4[1] = 1;
}
static void sub_08071D80(Entity* this) {
UpdateAnimationSingleFrame(this);
gPlayerState.field_0x14 = 1;
sub_08073904(this);
if ((gPlayerState.jumpStatus & 7) == 3) {
gPlayerState.jumpStatus = 0;
this->iframes = 226;
ResetPlayerEventPriority();
sub_080791D0();
}
}
static void sub_08071DB8(Entity* this) {
static EntityAction* const gUnk_0811BB3C[] = {
sub_08071DD0,
sub_08071E04,
sub_08071E74,
};
gUnk_0811BB3C[this->subAction](this);
}
static void sub_08071DD0(Entity* this) {
this->actionDelay = gPlayerState.field_0x38;
if (gPlayerState.field_0x39 != 0) {
gPlayerState.field_0x39 = 0;
this->subAction = 2;
gPlayerState.animation = 0x100;
} else {
this->subAction = 1;
gPlayerState.animation = 0x114;
}
}
static void sub_08071E04(Entity* this) {
if ((this->z.WORD != 0) && (gPlayerState.field_0x14 == '\0')) {
sub_0807A1B8();
if (gPlayerState.field_0x10[2] == 1) {
gPlayerState.field_0x10[1] = 7;
gPlayerState.flags |= 0x200;
sub_080791BC();
return;
}
}
UpdateAnimationSingleFrame(this);
if (sub_08079B24() == 0) {
sub_08079708(this);
return;
}
sub_080792D8();
if (sub_0807953C())
this->actionDelay -= 2;
else
this->actionDelay -= 1;
if ((s8)this->actionDelay < 1)
sub_080791BC();
}
static void sub_08071E74(Entity* this) {
u32 temp;
sub_08003FC4(this, 0x2000);
sub_08079E08();
temp = this->actionDelay--;
if (temp == 0)
sub_080791BC();
}
static void PlayerEmptyBottle(Entity* this) {
static EntityAction* const sPlayerEmptyBottleStates[] = {
sub_08071EB0,
sub_08071F14,
};
sPlayerEmptyBottleStates[this->subAction](this);
}
static void sub_08071EB0(Entity* this) {
Entity* ent;
ResetPlayer();
ent = CreatePlayerBomb(this, 0xe);
if (ent != NULL) {
ent->field_0x68.HALF.LO = gPlayerState.field_0x38;
this->subAction++;
switch (gPlayerState.field_0x38) {
case 0x20:
gPlayerState.animation = 0x614;
break;
case 0x21 ... 0x25:
gPlayerState.animation = 0x2df;
break;
default:
gPlayerState.animation = 0x610;
sub_0807CAA0(gPlayerState.field_0x38, 2);
break;
}
}
}
static void sub_08071F14(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frame & 0x80) {
gPlayerState.field_0x2c = NULL;
sub_0807921C();
}
}
static void PlayerFrozen(Entity* this) {
static EntityAction* const sPlayerFrozenStates[] = {
sub_08071F50,
sub_08071F80,
};
sPlayerFrozenStates[this->subAction](this);
}
static void sub_08071F50(Entity* this) {
COLLISION_OFF(this);
this->actionDelay = 120;
this->subAction++;
gPlayerState.animation = 0x294;
sub_08077B20();
SoundReq(SFX_195);
}
static void sub_08071F80(Entity* this) {
if (sub_08003FC4(this, 0x2000) == 0) {
UpdateSpriteForCollisionLayer(this);
gPlayerState.jumpStatus = 0;
if (gPlayerState.field_0x14 == 0) {
if (sub_08079D48() == 0) {
BreakOut(this);
return;
}
}
}
if (sub_08079B24() == 0) {
sub_08079708(this);
} else {
if (gPlayerState.flags & 0x800) {
if (sub_0807953C() != 0) {
this->actionDelay -= 3;
this->spriteOffsetX = 2;
} else {
this->spriteOffsetX = 0;
}
if ((s8)this->actionDelay > 0) {
return;
}
}
}
BreakOut(this);
}
static void BreakOut(Entity* this) {
this->iframes = 160;
this->knockbackDuration = 0;
COLLISION_ON(this);
this->spriteOffsetX = 0;
gPlayerState.flags &= ~(0x800 | PL_BUSY);
CreateFx(this, FX_ICE, 0);
sub_080791BC();
}
static void sub_0807204C(Entity* this) {
static EntityAction* const gUnk_0811BB58[] = {
sub_08072064,
sub_08072098,
};
gUnk_0811BB58[this->subAction](this);
}
static void sub_08072064(Entity* this) {
this->subAction = 1;
COLLISION_OFF(this);
this->actionDelay = gPlayerState.field_0x3a;
gPlayerState.animation = gPlayerState.field_0x38 | (gPlayerState.field_0x39 << 8);
ResetPlayer();
}
static void sub_08072098(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->actionDelay != 0)
if (--this->actionDelay != 0xFF)
return;
else
;
else if ((this->frame & 0x80) == 0)
return;
if (this->health != 0)
COLLISION_ON(this);
sub_080791BC();
}
static void sub_080720DC(Entity* this) {
static EntityAction* const gUnk_0811BB60[] = {
sub_08072100,
sub_08072168,
};
if (sub_08078EFC() == 0)
gUnk_0811BB60[this->subAction](this);
}
static void sub_08072100(Entity* this) {
this->spriteSettings.draw = 3;
this->speed = 0x140;
this->hitbox = (Hitbox*)&gPlayerHitbox;
this->actionDelay = gPlayerState.field_0x38;
this->subAction = 1;
COLLISION_OFF(this);
if (gPlayerState.field_0x39)
this->direction = 0xff;
if (gPlayerState.flags & PL_NO_CAP) {
gPlayerState.animation = 0x404;
} else {
gPlayerState.animation = 0x104;
}
ResetPlayer();
sub_08072168(this);
}
static void sub_08072168(Entity* this) {
u32 i;
UpdateAnimationSingleFrame(this);
i = (u16)sub_0806F854(this, 0, -12) ? 0x4000 : 0x2000;
sub_08003FC4(this, i);
if (gPlayerState.field_0x3a) {
sub_0806F69C(this);
} else {
sub_08079E08();
}
gPlayerState.field_0xd = this->direction;
sub_08019840();
if (--this->actionDelay == 0xff) {
this->knockbackDuration = 0;
COLLISION_ON(this);
UpdateSpriteForCollisionLayer(this);
sub_080791BC();
}
}
static void PlayerPull(Entity* this) {
static EntityAction* const sPlayerPullStates[] = {
sub_08072214,
sub_08072260,
};
gPlayerState.field_0xa8 = 0x1a;
sPlayerPullStates[this->subAction](this);
gUnk_0200AF00.filler25[9] = 8;
}
static void sub_08072214(Entity* this) {
this->subAction = 1;
this->speed = 128;
this->actionDelay = gPlayerState.field_0x38;
this->direction = Direction8FromAnimationState(AnimationStateTurnAround(this->animationState));
if ((gPlayerState.flags & PL_NO_CAP) == 0) {
gPlayerState.animation = 0x34c;
} else {
gPlayerState.animation = 0x944;
}
gPlayerState.flags |= PL_BUSY;
sub_08072260(this);
}
static void sub_08072260(Entity* this) {
gPlayerState.field_0x80 = 0;
sub_08079E08();
UpdateAnimationSingleFrame(this);
if (--this->actionDelay == 0) {
gPlayerState.flags &= ~PL_BUSY;
if ((gPlayerState.flags & PL_NO_CAP) == 0) {
gPlayerState.animation = 0x34c;
} else {
gPlayerState.animation = 0x944;
}
this->knockbackDuration = 0;
sub_080791BC();
}
}
static void PlayerLava(Entity* this) {
static EntityAction* const sPlayerLavaStates[] = {
sub_080722DC,
sub_08072354,
sub_080723D0,
sub_0807240C,
};
gPlayerState.field_0xa8 = 10;
sPlayerLavaStates[this->subAction](this);
}
static void sub_080722DC(Entity* this) {
Entity* ent;
COLLISION_OFF(this);
if ((gPlayerState.flags & PL_MINISH) == 0) {
this->subAction = 1;
this->zVelocity = 0x28000;
ent = CreateObject(OBJECT_42, 0x80, 0);
if (ent != NULL) {
ent->child = this;
}
gPlayerState.animation = 0x114;
} else {
this->spriteSettings.draw = 0;
this->subAction = 3;
this->knockbackDuration = 10;
}
gPlayerState.flags |= (PL_BURNING | PL_BUSY);
ResetPlayer();
SoundReq(SFX_124);
SoundReq(SFX_PLY_VO6);
}
static void sub_08072354(Entity* this) {
sub_0806F854(this, 0, -12);
UpdateAnimationSingleFrame(this);
sub_08079744(this);
if (sub_08003FC4(this, 0x2000))
return;
this->spritePriority.b1 = 0;
this->knockbackDuration = 0;
this->subAction = 2;
this->actionDelay = 0x3c;
gPlayerState.animation = 0x2c1;
gPlayerState.flags &= ~PL_BURNING;
UpdateSpriteForCollisionLayer(this);
CreateFx(this, FX_LAVA_SPLASH, 0);
SoundReq(SFX_1A6);
}
static void sub_080723D0(Entity* this) {
UpdateAnimationSingleFrame(this);
if (--this->actionDelay == 0xff) {
this->spritePriority.b1 = 1;
this->iframes = 20;
ModHealth(-2);
RespawnPlayer();
}
}
static void sub_0807240C(Entity* this) {
if (--this->knockbackDuration == 0xff) {
this->spriteSettings.draw = 3;
this->iframes = 20;
gPlayerState.flags &= ~PL_BURNING;
ModHealth(-2);
RespawnPlayer();
}
}
static void sub_08072454(Entity* this) {
static EntityAction* const gUnk_0811BB80[] = {
sub_0807246C,
sub_08072490,
};
gUnk_0811BB80[this->subAction](this);
}
static void sub_0807246C(Entity* this) {
this->subAction = 1;
this->actionDelay = gPlayerState.field_0x38;
gPlayerState.animation = 0x3c0;
SoundReq(0x7b);
}
static void sub_08072490(Entity* this) {
if (--this->actionDelay != 0xff) {
UpdateAnimationSingleFrame(this);
sub_08079E08();
} else {
this->iframes = 60;
ModHealth(-8);
sub_080791D0();
}
}
static void PlayerRoomTransition(Entity* this) {
static EntityAction* const sPlayerRoomTransitionStates[] = {
sub_080724DC,
sub_0807258C,
};
sPlayerRoomTransitionStates[this->subAction](this);
}
static void sub_080724DC(Entity* this) {
this->knockbackDuration = 0;
sub_0807A108();
if (sub_080002B8(this) != 0x29) {
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swimState != 0)) {
sub_0807AE20(this);
}
if (gRoomControls.unk2 == 0) {
this->updatePriority = this->updatePriorityPrev;
sub_080728AC(this);
} else if (gPlayerState.field_0x1c == 0) {
UpdateAnimationSingleFrame(this);
}
} else {
this->spriteSettings.draw = 3;
this->subAction = 1;
if (gRoomVars.field_0x0 == 0) {
if (gPlayerState.flags & PL_MINISH) {
gPlayerState.animation = 0xc18;
} else {
gPlayerState.animation = 0x104;
}
this->direction = Direction8FromAnimationState(this->animationState);
}
}
}
static void sub_0807258C(Entity* this) {
if (gRoomControls.unk2 == 0) {
if (sub_0807A894(this) == 0x29) {
sub_08079E08();
if (sub_080797C4() != 0) {
gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
this->updatePriority = this->updatePriorityPrev;
sub_080728AC(this);
} else {
UpdateAnimationSingleFrame(this);
}
} else {
gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
this->updatePriority = this->updatePriorityPrev;
sub_080728AC(this);
}
}
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swimState != 0)) {
sub_0807AE20(this);
}
}
static void PlayerRoll(Entity* this) {
static EntityAction* const sPlayerRollStates[] = {
sub_08072650,
sub_080726F4,
};
gPlayerState.field_0xa8 = 9;
sPlayerRollStates[this->subAction](this);
}
static void sub_08072650(Entity* this) {
u32 temp;
if ((gPlayerState.flags & 0x200000) == 0) {
sub_0806F948(&gPlayerEntity);
this->direction = Direction8FromAnimationState(this->animationState);
}
this->subAction = 1;
this->actionDelay = 0;
ResetPlayer();
temp = gPlayerState.flags;
if (gPlayerState.flags & PL_MINISH) {
this->spritePriority.b1 = 0;
gPlayerState.animation = 0xc08;
} else {
this->hurtType = 0x1e;
if (temp & 8) {
gPlayerState.animation = 0x438;
} else {
gPlayerState.animation = 0x2ac;
}
}
gPlayerState.flags |= PL_ROLLING;
if (Random() & 1) {
SoundReq(SFX_PLY_VO5);
} else {
SoundReq(SFX_PLY_VO4);
}
SoundReq(SFX_7E);
}
static void sub_080726F4(Entity* this) {
if (((gPlayerState.flags & (PL_ROLLING | 0x80000)) != PL_ROLLING) ||
(!(gPlayerState.flags & 0x200000) && (this->iframes != 0) && (this->bitfield & 0x80))) {
gPlayerState.flags &= ~PL_ROLLING;
if (!sub_08078EFC())
sub_080728AC(this);
return;
}
this->direction = Direction8FromAnimationState(AnimationStateIdle(this->animationState));
if (((gPlayerState.flags & PL_MINISH) == 0) && (--this->actionDelay == 0xff)) {
CreateFx(&gPlayerEntity, FX_DASH, 0x40);
this->actionDelay = 4;
}
if ((gPlayerState.flags & 2) == 0) {
sub_0807A1B8();
}
if (sub_08078EFC()) {
gPlayerState.flags &= ~PL_ROLLING;
return;
}
if ((gPlayerState.flags & 0x80000) != 0) {
gPlayerState.flags &= ~PL_ROLLING;
return;
}
if (sub_0807AC54(this)) {
return;
}
if (gPlayerState.flags & (0x200 | 0x40 | 0x10)) {
gPlayerState.flags &= ~PL_ROLLING;
sub_080728AC(this);
return;
}
if (gPlayerState.field_0x10[2] == 0x17) {
sub_0800892E(this);
} else {
switch (this->frame & 0xf) {
case 0:
if ((this->frame & 0xf) == 0) {
this->speed = 0x200;
}
break;
case 1:
this->speed += 0x20;
break;
case 2:
this->speed = 0x300;
break;
case 3:
this->speed = 0;
break;
}
sub_08078F24();
sub_08079E08();
}
if (((this->frame & 0x10) == 0) && ((gPlayerState.flags & PL_MINISH) == 0)) {
*(u8*)&this->hurtType = 0;
}
if ((this->frame & 0x40) != 0) {
sub_08077698(this);
}
if (((this->frame & 0x80) != 0) || (gPlayerState.field_0x3[1] != 0)) {
sub_080791D0();
}
if ((this->frame & 0x80) != 0) {
gPlayerState.flags &= ~(0x200000 | PL_ROLLING);
}
UpdateAnimationSingleFrame(this);
}
static void sub_080728AC(Entity* this) {
sub_08079938();
if (gPlayerState.flags & PL_MINISH)
sub_0807B068(this);
else
sub_08078F60();
if (gPlayerState.swimState != 0)
this->speed = 0;
if (!(gPlayerState.flags & 0x40))
gPlayerEntity.spriteSettings.draw = 3;
if (!(gPlayerState.flags & PL_MINISH))
gPlayerEntity.spritePriority.b1 = 1;
if (!(gRoomControls.unk6 & 4)) {
if ((gPlayerState.flags & 0x40))
COLLISION_ON(this);
sub_080791D0();
}
if (!(gPlayerState.flags & 2)) {
sub_0807A1B8();
}
}
static void PlayerInHole(Entity* this) {
static EntityAction* const sPlayerInHoleStates[] = {
sub_08072970, sub_08072A60, sub_08072ACC, sub_08072B5C, sub_08072C48,
};
gPlayerState.field_0xa8 = 0x17;
sPlayerInHoleStates[this->subAction](this);
}
static void sub_08072970(Entity* this) {
if (this->health != 0) {
this->subAction = 1;
this->x.HALF.HI = (this->x.HALF.HI & ~0xF) | 8;
this->y.HALF.HI = (this->y.HALF.HI & ~0XF) | 10;
COLLISION_OFF(this);
this->spritePriority.b0 = 7;
this->spritePriority.b1 = 0;
this->actionDelay = 0;
gPlayerState.flags |= PL_IN_HOLE;
if (gPlayerState.flags & PL_NO_CAP) {
gPlayerState.animation = 0x950;
} else {
gPlayerState.animation = 0x61c;
if (sub_080001DA(COORD_TO_TILE(this), this->collisionLayer) == 0x4020) {
this->actionDelay = 1;
}
}
SetTile(0x4070, COORD_TO_TILE(this), this->collisionLayer);
ResetPlayer();
sub_08072A60(this);
SoundReq(0x81);
}
}
static void sub_08072A60(Entity* this) {
if (this->frame & 0x80) {
if (this->actionDelay == 1) {
this->subAction = 3;
this->actionDelay = 0x28;
this->spritePriority.b1 = 1;
gPlayerState.animation = 0x624;
return;
}
this->subAction = 2;
if (gPlayerState.flags & PL_NO_CAP) {
gPlayerState.animation = 0x954;
} else {
gPlayerState.animation = 0x620;
}
} else {
UpdateAnimationSingleFrame(this);
}
}
static void sub_08072ACC(Entity* this) {
if (gPlayerState.field_0xd == 0xff) {
this->field_0xf = 0;
} else if (this->field_0xf > 7) {
COLLISION_ON(this);
this->direction = gPlayerState.field_0xd;
this->zVelocity = 0x1a000;
this->speed = 120;
this->spritePriority.b0 = 4;
this->spritePriority.b1 = 1;
gPlayerState.jumpStatus = 0x41;
sub_0807921C();
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
} else {
this->animationState = Direction8ToAnimationState(gPlayerState.field_0xd);
this->field_0xf++;
}
}
static void sub_08072B5C(Entity* this) {
u32 temp;
sub_080042BA(this, ((0x28 - this->actionDelay) >> 4) + 1);
sub_0806F948(this);
if (this->actionDelay != 0) {
this->actionDelay--;
return;
}
SetTile(0x4021, COORD_TO_TILE(this), this->collisionLayer);
this->direction = Direction8FromAnimationState(this->animationState);
temp = sub_0807A2F8(1);
if (!temp) {
COLLISION_ON(this);
this->spritePriority.b0 = 4;
this->speed = 0x40;
this->zVelocity = 0x39000;
this->z.WORD--;
gPlayerState.jumpStatus = 0x41;
sub_0806F854(this, 0, -12);
sub_0807921C();
return;
}
if (!CheckIsOverworld()) {
sub_08004542(this);
}
this->subAction++;
temp <<= 4;
temp -= 4;
temp <<= 12;
this->zVelocity = temp;
this->speed = 0x100;
gPlayerState.animation = 0x810;
SoundReq(0x7c);
}
static void sub_08072C48(Entity* this) {
UpdateAnimationSingleFrame(this);
sub_0806F69C(this);
if (sub_08003FC4(this, 0x2000))
return;
sub_08008790(this, 7);
if (gPlayerState.field_0x14) {
if (sub_08008B22()) {
gPlayerState.field_0x10[1] = 7;
if (!(gPlayerState.flags & PL_MINISH)) {
sub_080791BC();
}
}
} else {
sub_0807921C();
}
}
static void sub_08072C9C(Entity* this) {
static EntityAction* const gUnk_0811BBAC[] = {
sub_08072CC0,
sub_08072CFC,
sub_08072D54,
sub_08072F14,
};
gPlayerState.field_0xa8 = 0x11;
gUnk_0811BBAC[this->subAction](this);
}
static void sub_08072CC0(Entity* this) {
this->subAction = 1;
COLLISION_OFF(this);
this->field_0xf = (gPlayerState.field_0x3a >> 2) + 1;
this->direction = gPlayerState.field_0x39;
this->speed = 0x400;
gPlayerState.animation = 0x524;
gPlayerState.heldObject = 0;
}
static void sub_08072CFC(Entity* this) {
sub_080042BA(this, 2);
if (--this->field_0xf != 0xff) {
sub_0806F69C(this);
return;
}
this->subAction = 2;
if (gPlayerState.field_0x38 < 8) {
gPlayerState.field_0x38 = 8;
}
this->zVelocity = gPlayerState.field_0x38 << 0xc;
this->speed = 0x200;
gPlayerState.animation = 0x810;
this->actionDelay = 5;
this->field_0xf = 0;
ResetPlayer();
}
static const u16 sTiles[] = {
0x1AD, 1, 0, 0x1AE, 1, 0, 0x1AC, 1, 0, 0x1AF, 1, 0,
};
static const u16* const sTileTable[] = {
sTiles,
sTiles + 3,
sTiles + 6,
sTiles + 9,
};
static NONMATCH("asm/non_matching/player/sub_08072D54.inc", void sub_08072D54(Entity* this)) {
u32 bVar1;
u32 uVar2;
u32 iVar3;
UpdateAnimationSingleFrame(this);
sub_0806F854(this, 0, -12);
if (this->actionDelay != 0) {
sub_0806F69C(this);
} else {
uVar2 = sub_0806F730(this);
uVar2 = GetTileType(uVar2, this->collisionLayer);
switch (this->field_0xf) {
case 0:
if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1])) {
this->actionDelay = 1;
this->field_0xf = 1;
}
break;
case 1:
if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1])) {
this->actionDelay = 1;
this->field_0xf = 1;
}
break;
case 3:
if (this->actionDelay == 0) {
sub_08079E08();
} else {
sub_0806F69C(this);
}
break;
case 2:
this->animationState ^= 4;
if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1]) != 0) {
this->actionDelay = 1;
this->field_0xf = 3;
}
break;
default:
this->animationState ^= 4;
if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1])) {
this->field_0xf = 4;
} else {
this->actionDelay = 1;
}
break;
}
if (this->actionDelay != 0) {
sub_0806F69C(this);
} else {
sub_08079E08();
}
this->actionDelay = 0;
}
this->actionDelay = bVar1;
if (!sub_08003FC4(this, 0x2000)) {
COLLISION_ON(this);
if (this->collisionLayer == 1) {
sub_0800455E(this);
} else {
sub_08004542(this);
}
sub_08008790(this, 7);
if (gPlayerState.field_0x14 != 0) {
if (sub_08008B22() == 0) {
gPlayerState.field_0x10[1] = 7;
if (!(gPlayerState.flags & PL_MINISH)) {
sub_080791BC();
}
}
} else {
if ((gPlayerState.flags & 8)) {
gPlayerState.animation = 0x424;
} else {
gPlayerState.animation = 0x820;
}
this->actionDelay = 6;
this->subAction = 3;
this->knockbackDuration = 0;
SoundReq(0x7d);
}
}
}
END_NONMATCH
static void sub_08072F14(Entity* this) {
if (--this->actionDelay != 0xff) {
sub_0807921C();
} else {
UpdateAnimationSingleFrame(this);
}
}
static void sub_08072F34(Entity* this) {
static EntityAction* const gUnk_0811BBE4[] = {
sub_08072F94,
sub_08073094,
};
if (!sub_08078EFC()) {
gPlayerState.field_0xa8 = 0x18;
gPlayerState.field_0x10[2] = GetSurfaceCalcType(this, 0, 0);
gUnk_0811BBE4[this->subAction](this);
if (this->knockbackDuration != 0) {
sub_080792D8();
if (this->knockbackDuration == 0) {
this->action = 0x1d;
this->subAction = 0;
this->y.HALF.LO = 0;
gPlayerState.animation = 0x2cf;
}
}
}
}
static void sub_08072F94(Entity* this) {
u32 bVar1;
switch (gPlayerState.field_0x10[2]) {
default:
sub_0807921C();
break;
case 0x1E:
case 0x2A ... 0x2C:
this->spritePriority.b1 = 0;
bVar1 = gPlayerState.field_0xd;
if ((gPlayerState.field_0xd & 0x80) == 0) {
this->direction = gPlayerState.field_0xd;
if ((gPlayerState.field_0xd == 8) || (gPlayerState.field_0xd == 0x18)) {
if (gPlayerState.field_0x10[2] == 0x1e) {
return;
}
if ((this->frame & 0x10)) {
gPlayerState.animation = 0x2d4;
} else {
gPlayerState.animation = 0x2d5;
}
sub_08073094(this);
} else {
if ((gPlayerState.field_0x10[2] == 0x1e) && ((bVar1 & 7) != 0)) {
this->direction = (bVar1 + 8) & 0x10;
}
if (this->direction & 0x10) {
if (this->frame & 0x10) {
gPlayerState.animation = 0x2d1;
} else {
gPlayerState.animation = 0x2d2;
}
} else {
if (this->frame & 0x10) {
gPlayerState.animation = 0x2cf;
} else {
gPlayerState.animation = 0x2d0;
}
}
}
this->subAction++;
} else {
if (this->frame & 0x10) {
gPlayerState.animation = 0x2d4;
} else {
gPlayerState.animation = 0x2d5;
}
}
break;
}
}
static void sub_08073094(Entity* this) {
static const u16 sSpeeds[] = {
0x0, 0x40, 0x60, 0x80, 0x100, 0xC0,
};
this->spritePriority.b1 = 0;
this->speed = sSpeeds[this->frame & 0xf];
sub_08079E08();
if (!sub_08019840()) {
gPlayerState.pushedObject ^= 0x80;
if ((gPlayerState.field_0x10[2] != 0x2a) && (gPlayerState.field_0x10[2] != 0x2c)) {
sub_0807A1B8();
}
if (sub_08078EFC() == 0) {
switch (gPlayerState.field_0x10[2]) {
case 0x2a:
case 0x2c:
this->knockbackDuration = 0;
gPlayerState.flags |= 0x20000000;
UpdateAnimationSingleFrame(this);
if ((this->frame & 0x40) != 0) {
sub_0807A1B8();
if (!sub_08078EFC()) {
this->subAction--;
}
}
break;
case 0x19:
sub_08074808(this);
sub_080791D0();
break;
default:
sub_0807921C();
break;
case 0x1e:
case 0x2b:
UpdateAnimationSingleFrame(this);
if ((this->frame & 0x40) != 0) {
sub_0807A1B8();
if (!sub_08078EFC()) {
this->subAction--;
}
}
break;
}
}
}
}
static void PlayerUseEntrance(Entity* this) {
static EntityAction* const sPlayerUseEntranceStates[] = {
sub_080731D8,
sub_080732D0,
sub_0807332C,
sub_080733BC,
};
gPlayerState.field_0xa8 = 0x1c;
RequestPriorityDuration(NULL, 8);
sPlayerUseEntranceStates[this->subAction](this);
}