tmc/src/enemy/cuccoChickAggr.c

171 lines
3.7 KiB
C

/**
* @file cuccoChickAggr.c
* @ingroup Enemies
*
* @brief Cucco Chick Aggr enemy
*/
#include "enemy.h"
#include "functions.h"
void sub_08022A88(Entity*);
void sub_08022AA4(Entity*);
void sub_08022B0C(Entity*);
u32 sub_08022B20(Entity*);
void sub_08022B44(Entity*);
extern void (*const CuccoChickAggr_Functions[])(Entity*);
extern void (*const gUnk_080CBB7C[])(Entity*);
void CuccoChickAggr(Entity* this) {
CuccoChickAggr_Functions[GetNextFunction(this)](this);
}
void CuccoChickAggr_OnTick(Entity* this) {
gUnk_080CBB7C[this->action](this);
}
void CuccoChickAggr_OnCollision(Entity* this) {
EnemyFunctionHandlerAfterCollision(this, CuccoChickAggr_Functions);
}
void CuccoChickAggr_OnGrabbed(Entity* this) {
}
void sub_08022960(Entity* this) {
sub_0804A720(this);
sub_08022A88(this);
}
void sub_08022970(Entity* this) {
if (--this->timer == 0) {
sub_08022AA4(this);
}
}
void sub_08022988(Entity* this) {
if (this->z.HALF.HI == 0 && sub_08022B20(this)) {
sub_08022B0C(this);
} else {
if (this->subtimer) {
if (--this->subtimer)
return;
this->frameIndex = 1;
this->zVelocity = Q_16_16(1.0);
EnqueueSFX(SFX_VO_CHEEP);
}
ProcessMovement0(this);
if (GravityUpdate(this, Q_8_8(32.0)) == 0) {
if (--this->timer == 0) {
sub_08022A88(this);
} else {
this->subtimer = 4;
this->frameIndex = 0;
}
}
}
}
void sub_080229F8(Entity* this) {
if (GravityUpdate(this, Q_8_8(40.0)) == 0) {
if (--this->timer == 0) {
this->action = 4;
this->timer = 6;
this->subtimer = 8;
this->frameIndex = 0;
this->speed = 0xc0;
sub_08022B44(this);
} else {
this->zVelocity = Q_16_16(1.0);
EnqueueSFX(SFX_VO_CHEEP);
}
}
}
void sub_08022A40(Entity* this) {
if (this->subtimer) {
if (--this->subtimer)
return;
this->frameIndex = 1;
}
ProcessMovement0(this);
if (GravityUpdate(this, Q_8_8(32.0)) == 0) {
if (--this->timer == 0) {
sub_08022A88(this);
} else {
sub_08022B44(this);
}
}
}
void sub_08022A88(Entity* this) {
this->action = 1;
this->timer = (Random() & 0xf) + 8;
this->frameIndex = 0;
}
void sub_08022AA4(Entity* this) {
u32 rand = Random();
this->action = 2;
this->timer = (rand & 3) + 1;
this->subtimer = 1;
this->speed = 0x80;
if (!sub_08049FA0(this) && (rand >> 8) & 3) {
this->direction = sub_08049EE4(this);
} else {
this->direction = (rand >> 0x10) & 0x1f;
}
if (this->direction & 0xf)
this->spriteSettings.flipX = (this->direction >> 4) ^ 1;
}
void sub_08022B0C(Entity* this) {
this->action = 3;
this->timer = 3;
this->subtimer = 8;
sub_08022B44(this);
}
u32 sub_08022B20(Entity* this) {
if (!sub_08049DF4(2))
return 0;
return EntityInRectRadius(this, &gPlayerEntity, 36, 36);
}
void sub_08022B44(Entity* this) {
this->zVelocity = Q_16_16(0.75);
this->direction = GetFacingDirection(this, &gPlayerEntity);
if (this->direction & 0xf)
this->spriteSettings.flipX = (this->direction >> 4) ^ 1;
EnqueueSFX(SFX_VO_CHEEP);
}
// clang-format off
void (*const CuccoChickAggr_Functions[])(Entity*) = {
CuccoChickAggr_OnTick,
CuccoChickAggr_OnCollision,
GenericKnockback,
GenericDeath,
GenericConfused,
CuccoChickAggr_OnGrabbed,
};
void (*const gUnk_080CBB7C[])(Entity*) = {
sub_08022960,
sub_08022970,
sub_08022988,
sub_080229F8,
sub_08022A40,
};
// clang-format on