tmc/src/enemy/miniFireballGuy.c

83 lines
2.1 KiB
C

/**
* @file miniFireballGuy.c
* @ingroup Enemies
*
* @brief Mini Fireball Guy enemy
*/
#include "enemy.h"
#include "functions.h"
extern void sub_08045678(Entity*);
void MiniFireballGuy_OnTick(Entity*);
void MiniFireballGuy_OnCollision(Entity*);
void MiniFireballGuy_OnDeath(Entity*);
void MiniFireballGuy_OnGrabbed(Entity*);
void sub_08045618(Entity*);
void sub_08045654(Entity*);
static void (*const MiniFireballGuy_Functions[])(Entity*) = {
MiniFireballGuy_OnTick, MiniFireballGuy_OnCollision, GenericKnockback, MiniFireballGuy_OnDeath,
GenericConfused, MiniFireballGuy_OnGrabbed,
};
void MiniFireballGuy(Entity* this) {
EnemyFunctionHandler(this, MiniFireballGuy_Functions);
}
void MiniFireballGuy_OnTick(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_08045618,
sub_08045654,
};
actionFuncs[this->action](this);
}
void MiniFireballGuy_OnCollision(Entity* this) {
EnemyFunctionHandlerAfterCollision(this, MiniFireballGuy_Functions);
}
void MiniFireballGuy_OnDeath(Entity* this) {
if ((this != this->parent) && (this->parent != NULL)) {
this->field_0x6c.HALF.LO &= 0x7f;
this->parent->child = this->child;
this->child->parent = this->parent;
}
GenericDeath(this);
}
void MiniFireballGuy_OnGrabbed(Entity* this) {
}
void sub_08045618(Entity* this) {
this->action = 1;
this->spriteSettings.draw = 1;
this->speed = 0x80;
this->collisionFlags = this->collisionFlags | 0x10;
sub_0804A720(this);
InitializeAnimation(this, 1);
sub_08045678(this);
}
void sub_08045654(Entity* this) {
ProcessMovement2(this);
GetNextFrame(this);
if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
sub_08045678(this);
}
}
void sub_08045678(Entity* this) {
this->zVelocity = Q_16_16(1.75);
if (this->timer != 0) {
this->timer--;
} else {
this->timer = Random() & 3;
if ((sub_08049FA0(this) == 0) && (Random() & 3)) {
this->direction = DirectionRound(sub_08049EE4(this) - 4 + (Random() & 8));
} else {
this->direction = DirectionRound(Random());
}
}
}