mirror of https://github.com/zeldaret/tmc.git
228 lines
5.4 KiB
C
228 lines
5.4 KiB
C
#include "global.h"
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#include "entity.h"
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#include "message.h"
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#include "room.h"
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#include "script.h"
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#include "npc.h"
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#include "game.h"
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#include "functions.h"
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typedef struct {
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s8 unk_00;
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u8 unk_01;
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u8 unk_02;
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u8 unk_03;
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s8 unk_04;
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s8 unk_05;
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s8 unk_06;
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s8 unk_07;
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} gUnk_0810C89C_struct;
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void sub_080632E0(Entity* this);
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void sub_08063314(Entity* this);
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void sub_0806336C(Entity* this);
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void sub_08063390(Entity* this);
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static const u8 gUnk_0810C88C[] = {
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0, 0x2d, 0x2c, 0x29, 0x2a, 0x2b, 0x2e, 0,
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};
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static const Hitbox gUnk_0810C894 = { 0, 0, { 0, 0, 0, 0 }, 16, 6 };
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static const gUnk_0810C89C_struct gUnk_0810C89C[] = {
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{ 0, 0, 6, 6, 0, 0, 0, 0 }, { -24, 0, 6, 6, 0, 0, 0, 0 }, { -24, 16, 6, 6, 0, 0, 0, 0 },
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{ -24, 32, 6, 6, 0, 0, 0, 0 }, { 24, 0, 6, 6, 0, 0, 0, 0 }, { 24, 16, 6, 6, 0, 0, 0, 0 },
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{ 24, 32, 6, 6, 0, 0, 0, 0 },
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};
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static const SpriteLoadData gUnk_0810C8D4[] = {
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{ 0x3e, 0x31, 0x4 },
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{ 0x203e, 0x31, 0x4 },
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{ 0, 0, 0 },
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};
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void sub_080632C8(Entity* this);
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void sub_08063410(Entity* this);
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s32 sub_080633C8(Entity* this);
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void sub_0806346C(Entity* this);
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void Beedle(Entity* this) {
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if (this->flags & ENT_SCRIPTED) {
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sub_08063410(this);
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} else {
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sub_080632C8(this);
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}
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}
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void sub_080632C8(Entity* this) {
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static void (*const gUnk_0810C8E0[])(Entity*) = {
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sub_080632E0,
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sub_08063314,
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sub_0806336C,
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sub_08063390,
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};
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gUnk_0810C8E0[this->action](this);
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}
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void sub_080632E0(Entity* this) {
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if (LoadExtraSpriteData(this, gUnk_0810C8D4) != 0) {
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InitializeAnimation(this, 0);
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sub_08078778(this);
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this->spriteSettings.draw = 1;
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this->action = 1;
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}
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}
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void sub_08063314(Entity* this) {
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u32 offset;
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if (((++this->subtimer & 0xF) == 0) && (offset = sub_080633C8(this), this->animIndex != offset)) {
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InitializeAnimation(this, offset);
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}
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if (this->interactType != 0) {
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MessageFromTarget(this->timer + TEXT_INDEX(TEXT_EMPTY, 0x01));
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this->action++;
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}
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sub_0806ED78(this);
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}
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void sub_0806336C(Entity* this) {
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if ((gMessage.doTextBox & 0x7F) == 0) {
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this->action++;
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InitializeAnimation(this, 8);
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}
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}
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void sub_08063390(Entity* this) {
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GetNextFrame(this);
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if (this->frame & ANIM_DONE) {
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this->action = 1;
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InitializeAnimation(this, GetAnimationState(this));
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sub_08078778(this);
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}
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sub_0806ED78(this);
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}
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s32 sub_080633C8(Entity* this) {
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s32 uVar1;
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uVar1 = GetAnimationStateInRectRadius(this, 0x20, 0x20);
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if (uVar1 < 0) {
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uVar1 = this->animIndex;
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}
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return uVar1;
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}
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void Beedle_Head(Entity* this) {
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SetExtraSpriteFrame(this, 0, this->frame & 0x3F);
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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}
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void sub_08063410(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, gUnk_0810C8D4) == 0) {
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return;
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}
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this->action++;
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if (this->type != 0) {
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this->hitbox = (Hitbox*)&gUnk_0810C894;
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this->type2 = 0;
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}
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sub_0807DD64(this);
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sub_08078778(this);
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}
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if (this->type != 0) {
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sub_0806346C(this);
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}
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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GetNextFrame(this);
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}
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void sub_0806346C(Entity* this) {
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static const u8 gUnk_0810C8F0[][6][4] = {
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{
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{ 1, 1, 1, 1 },
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{ 1, 1, 1, 1 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 4, 4, 4, 4 },
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{ 4, 4, 4, 4 },
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},
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{
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{ 1, 1, 1, 1 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 4, 4, 4, 4 },
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},
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{
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{ 2, 2, 2, 2 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 2 },
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{ 0, 5, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 5, 5, 5, 5 },
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},
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{
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{ 3, 3, 3, 3 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 3 },
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{ 0, 6, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 6, 6, 6, 6 },
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},
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{
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{ 3, 3, 3, 3 },
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{ 3, 3, 3, 3 },
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{ 3, 3, 3, 3 },
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{ 6, 6, 6, 6 },
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{ 6, 6, 6, 6 },
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{ 6, 6, 6, 6 },
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},
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};
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u8 bVar1;
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s32 iVar2;
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s32 iVar3;
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iVar3 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI);
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iVar2 = (gPlayerEntity.y.HALF.HI - this->y.HALF.HI);
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iVar3 += 0x30;
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iVar2 += 0x18;
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if (iVar3 < 0) {
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iVar3 = 0;
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}
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if (iVar3 > 0x50) {
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iVar3 = 0x50;
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}
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if (iVar2 < 0) {
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iVar2 = 0;
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}
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if (iVar2 > 0x40) {
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iVar2 = 0x40;
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}
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iVar3 >>= 4;
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iVar2 >>= 4;
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bVar1 = gUnk_0810C8F0[iVar2][iVar3][gPlayerEntity.animationState >> 1];
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if (bVar1 != this->type2) {
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const gUnk_0810C89C_struct* temp = &gUnk_0810C89C[bVar1];
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sub_08078850(this, 1, temp->unk_04, temp);
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this->type2 = bVar1;
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}
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}
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void sub_080634E4(Entity* this, ScriptExecutionContext* context) {
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context->intVariable = this->type2;
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}
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void sub_080634EC(Entity* this) {
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gRoomVars.shopItemType = gUnk_0810C88C[this->type2];
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}
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void sub_08063504(Entity* this, ScriptExecutionContext* context) {
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context->condition = !!GetBottleContaining(gUnk_0810C88C[this->type2]);
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}
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