tmc/src/enemy/gleerok.c

1254 lines
36 KiB
C

#define NENT_DEPRECATED
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "screen.h"
#include "functions.h"
#include "object.h"
typedef struct {
/*0x00*/ u8 filler[0x30];
/*0x30*/ u8 unk_30[6];
/*0x36*/ u8 filler_36[0x2];
/*0x38*/ Entity* ent;
/*0x3c*/ Entity* entities[5];
/*0x50*/ Entity* ent2;
} Gleerok_HeapStruct;
typedef struct {
Entity base;
u8 filler[0xc];
u8 unk_74;
u8 unk_75;
u8 unk_76;
u8 unk_77;
u8 unk_78;
u8 unk_79;
u8 unk_7a;
u8 unk_7b;
union SplitWord unk_7c;
u8 unk_80;
u8 unk_81;
u8 unk_82;
u8 unk_83;
Gleerok_HeapStruct* unk_84;
} GleerokEntity;
extern void (*const Gleerok_Functions[])(Entity*);
extern void (*const gUnk_080CD75C[])(GleerokEntity*);
extern void (*const gUnk_080CD7B8[])(GleerokEntity*);
extern void (*const gUnk_080CD7E4[])(GleerokEntity*);
extern void (*const gUnk_080CD810[])(GleerokEntity*);
extern void (*const gUnk_080CD828[])(GleerokEntity*);
extern void (*const gUnk_080CD848[])(GleerokEntity*);
extern u8 gUnk_080CD774[];
extern u8 gUnk_080CD7C4[];
extern u8 gUnk_080CD884[];
extern u8 gUnk_080CD7F8[];
extern u8 gUnk_080CD840[];
extern u8 gUnk_080CD844[];
extern u32 sub_0806FC80(Entity*, Entity*, s32);
extern void sub_0802E518(GleerokEntity* this);
extern void sub_0802E7E4(Gleerok_HeapStruct* this);
extern void sub_0802E1D0(GleerokEntity* this);
extern u32 sub_0802EB9C(GleerokEntity* this);
extern void sub_0802D86C(GleerokEntity* this);
extern void sub_0802E430(GleerokEntity* this);
extern void sub_0802EBC4(GleerokEntity* this);
extern void sub_0802E9B0(GleerokEntity* this);
extern bool32 sub_0802EB08(Gleerok_HeapStruct* param_1, u32 param_2, u32 param_3);
extern bool32 sub_0802EA18(u16 param_1, u16 param_2, u32 param_3);
extern bool32 sub_0802EA48(Gleerok_HeapStruct* param_1, u32 param_2, u32 param_3, u32 param_4);
extern bool32 sub_0802EA68(Gleerok_HeapStruct* param_1, u32 param_2, u32 param_3, u32 param_4);
extern bool32 sub_0802E7CC(Gleerok_HeapStruct* param_1, u32 param_2, u32 param_3, u32 param_4);
extern bool32 sub_0802EA88(Gleerok_HeapStruct* param_1);
extern bool32 sub_0802E768(Gleerok_HeapStruct* param_1);
void Gleerok(Entity* this) {
Gleerok_Functions[GetNextFunction(this)](this);
}
void Gleerok_OnDeath(GleerokEntity* this) {
sub_08078B48();
switch (super->type) {
case 2:
if (super->type2 == 0) {
super->type2 = 1;
super->timer = 0;
super->subtimer = 0x3c;
this->unk_74 = 0x10;
this->unk_75 = 0;
gScreen.controls.alphaBlend = this->unk_74;
gScreen.controls.layerFXControl = 0x1442;
SoundReq(SFX_EVAPORATE);
} else {
++super->timer;
if ((super->timer & 0xf) == 0) {
this->unk_75++;
this->unk_74--;
gScreen.controls.alphaBlend = this->unk_74 | (this->unk_75 << 8);
if (gScreen.controls.alphaBlend == 0x1000) {
sub_0807AABC(&gPlayerEntity);
DeleteThisEntity();
}
}
if (super->subtimer) {
if (--super->subtimer == 0) {
SoundReq(SFX_APPARATE);
}
}
}
break;
case 1:
SoundReq(SFX_BOSS_DIE);
GenericDeath(super);
break;
case 0:
gPlayerState.field_0x14 = 1;
if (sub_0806FC80(super, &gPlayerEntity, super->frame & 0x3f)) {
gPlayerState.field_0x3f = 0xfa;
}
gUnk_080CD75C[super->action](this);
sub_0802E518(this);
sub_0802E7E4(this->unk_84);
break;
}
}
void sub_0802D158(GleerokEntity* this) {
super->action = 1;
gPauseMenuOptions.disabled = 1;
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 8);
}
void sub_0802D170(GleerokEntity* this) {
if (gFadeControl.active)
return;
if (super->action == 1) {
this->unk_84->filler[1] = 0x10;
this->unk_84->filler[0x19] = 0x10;
if (sub_0802EB08(this->unk_84, 0x40, 2) == 0 && sub_0802EA88(this->unk_84) == 0) {
super->action = 2;
gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0x98;
gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0xd8;
gPlayerEntity.animationState = 0;
RestorePrevTileEntity(COORD_TO_TILE(&gPlayerEntity), 2);
gRoomControls.camera_target = super;
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8);
}
} else {
super->action = 3;
this->unk_80 = 0;
((Entity*)this->unk_84)->parent->timer = 0x18;
this->unk_84->filler[0x19] = 0;
}
}
void sub_0802D218(GleerokEntity* this) {
if (sub_0802EB08(this->unk_84, 0x40, 2))
return;
super->action = 4;
super->timer = 0;
super->subtimer = 0;
this->unk_7c.HALF_U.LO = 0xb4;
((Entity*)(this->unk_84))->parent->timer = 0xc;
CreateObjectWithParent(super, 0x67, 0x2, this->unk_7c.HALF_U.LO);
}
void sub_0802D258(GleerokEntity* this) {
if (this->unk_7c.HALF_U.LO == 0) {
sub_0802E1D0(this);
if (super->type2 == 5) {
super->action = 5;
return;
}
} else {
if (--this->unk_7c.HALF_U.LO == 0) {
InitializeAnimation(super, 0x4e);
}
}
if (super->timer == 0) {
super->timer = gUnk_080CD774[super->subtimer];
super->direction = gUnk_080CD774[super->subtimer + 1];
super->subtimer = (super->subtimer & 0x3f) + 2;
} else {
super->timer--;
}
if (super->direction <= 1) {
sub_0802EA48(this->unk_84, 5, 0x40, super->direction);
} else {
Gleerok_HeapStruct** tmp = &this->unk_84;
if (super->direction != 0xff) {
sub_0802EA68(*tmp, 5, 0x40, super->direction);
}
}
if ((gRoomTransition.frameCount & 0x1f) == 0) {
SoundReq(SFX_BOSS_DIE);
}
if ((gRoomTransition.frameCount & 0xf) == 0) {
Entity* fx;
u32 rand = Random() & 5;
u8* ptr = (u8*)this->unk_84;
rand *= 4;
ptr += 0x3c;
fx = CreateFx(*(Entity**)(ptr + rand), FX_GIANT_EXPLOSION3, 0);
if (fx) {
fx->spritePriority.b0 = 0;
}
}
sub_0802E768(this->unk_84);
}
NONMATCH("asm/non_matching/gleerok/sub_0802D33C.inc", void sub_0802D33C(GleerokEntity* this)) {
u8* unk_84 = (u8*)this->unk_84;
u8* ptr = unk_84;
u8* ptr2;
u32 i = 0;
ptr += 0x3c;
ptr2 = ptr;
do {
DeleteEntity(*(Entity**)ptr);
ptr += 4;
} while (i < 4);
ptr2 += (i << 2);
*(u32*)((*(u8**)ptr2) + 0x45) = 0;
*((*(u8**)ptr2) + 0x6d) |= 1;
((Entity*)(*(u8**)(unk_84 + 0x50)))->health = 0;
((Entity*)(*(u8**)(unk_84 + 0x50)))->type2 = 0;
((Entity*)(*(u8**)(unk_84 + 0x50)))->spriteSettings.draw &= ~1;
DeleteThisEntity();
}
END_NONMATCH
void Gleerok_OnTick(GleerokEntity* this) {
gUnk_080CD7B8[super->action](this);
super->spriteRendering.b3 = 3;
}
NONMATCH("asm/non_matching/gleerok/sub_0802D3B8.inc", void sub_0802D3B8(GleerokEntity* this)) {
u32 uvar1;
Entity* ent;
Gleerok_HeapStruct* heap;
u32 val;
u8* ptr;
u8* ptr2;
if (CheckGlobalFlag(3)) {
gScreen.lcd.displayControl &= 0xFDFF;
sub_0807AABC(&gPlayerEntity);
DeleteThisEntity();
}
super->action = 1;
switch (super->type) {
case 0:
super->action = 2;
COLLISION_OFF(super);
super->spritePriority.b0 = 7;
this->unk_75 = 0;
this->unk_80 = 0;
this->unk_79 = 0;
this->unk_7c.WORD = 0x96;
sub_0802EB9C(this);
this->unk_84 = zMalloc(0x54);
heap = this->unk_84;
if (heap == NULL) {
GenericDeath(super);
DeleteThisEntity();
}
super->myHeap = this->unk_84;
uvar1 = 0;
do {
ent = CreateEnemy(GLEEROK, 1);
super->child = ent;
if (ent != NULL) {
ent->type2 = uvar1 + 1;
super->child->collisionLayer = super->collisionLayer;
super->child->x.HALF.HI = super->x.HALF.HI;
super->child->y.HALF.HI = super->y.HALF.HI + ((uvar1 + 1) * 12);
super->child->parent = super;
((GleerokEntity*)super->child)->unk_84 = this->unk_84;
this->unk_84->entities[uvar1] = super->child;
ptr = this->unk_84->filler;
ptr2 = ptr + uvar1 * 4;
ptr2[1] = 0x10;
ptr2[0x19] = 0;
ptr[0x35] = 0;
}
} while (++uvar1 < 5);
ent = CreateEnemy(GLEEROK, 2);
super->child = ent;
if (ent != NULL) {
super->child->collisionLayer = super->collisionLayer;
super->child->x.HALF.HI = super->x.HALF.HI;
super->child->y.HALF.HI = super->y.HALF.HI + ((uvar1 + 1) * 12);
super->child->parent = super;
((GleerokEntity*)super->child)->unk_84 = this->unk_84;
heap->ent2 = super->child;
heap->filler[0x15] = 0x10;
heap->filler[0x2d] = 0;
heap->filler[0x35] = 0;
}
#ifndef EU
gPlayerState.controlMode = CONTROL_DISABLED;
#endif
InitializeAnimation(super, 0x4c);
break;
case 1:
if (super->type2 == 1) {
COLLISION_ON(super);
super->flags2 |= 0x80;
}
ptr = gUnk_080CD7C4;
ptr += super->type2 * 4;
super->spritePriority.b0 = *(ptr + 1);
super->subtimer = 0;
InitializeAnimation(super, 0x24);
break;
case 2:
super->spritePriority.b0 = 0;
super->subtimer = 0;
InitAnimationForceUpdate(super, 0);
break;
case 3:
this->unk_74 = gUnk_080CD884[0];
this->unk_75 = 0;
super->spritePriority.b0 = 6;
super->flags2 |= 0x80;
CopyPosition(super->parent, super);
InitializeAnimation(super, 0x4f);
break;
case 4:
InitAnimationForceUpdate(super, 0x2c);
break;
case 5:
super->spritePriority.b0 = 6;
CopyPosition(super->parent, super);
InitAnimationForceUpdate(super, 0x2d);
break;
case 6:
super->spritePriority.b0 = 6;
CopyPosition(super->parent, super);
InitializeAnimation(super, 0x50);
break;
}
if (super->type) {
sub_0802D86C(this);
}
}
END_NONMATCH
void sub_0802D650(GleerokEntity* this) {
#ifdef EU
sub_08078B48();
#endif
gUnk_080CD7E4[super->subAction](this);
sub_0802E7E4(this->unk_84);
}
void sub_0802D674(GleerokEntity* this) {
u32 val;
gPauseMenuOptions.disabled = 1;
if (gPlayerEntity.z.WORD != 0)
return;
if (this->unk_7c.WORD == 0x96) {
SoundReq(SFX_BOSS_HIT);
}
val = --this->unk_7c.WORD;
if (val == -1) {
super->subAction = 1;
this->unk_7c.WORD = 0x5a;
gRoomControls.camera_target = super;
SoundReq(SFX_BOSS_HIT);
} else if (val <= 0x3c) {
if (val == 0x3c) {
CreateSpeechBubbleExclamationMark(&gPlayerEntity, 0xc, -0x18);
}
gPlayerEntity.animationState = 0;
} else if (val <= 0x59) {
gPlayerEntity.animationState = 2;
} else if (val <= 0x77) {
gPlayerEntity.animationState = 6;
}
}
void sub_0802D6F0(GleerokEntity* this) {
if (--this->unk_7c.WORD == -1) {
super->subAction = 2;
this->unk_7c.WORD = 0x5a;
InitScreenShake(0x96, 0);
}
}
void sub_0802D714(GleerokEntity* this) {
Entity* enemy;
u32 index;
u32 val1, val2;
u8* ptr;
Gleerok_HeapStruct* heap;
if (--this->unk_7c.WORD != -1)
return;
for (heap = this->unk_84, index = 0, val1 = 0, val2 = 0x10, ptr = this->unk_84->filler; index < 6;
ptr += 4, ++index) {
*(u16*)(ptr + 0x18) = val1;
*(ptr + 1) = val2;
}
super->subAction = 3;
super->type2 = 0;
super->spriteSettings.draw = 1;
InitializeAnimation(super, 0x4d);
enemy = CreateEnemy(GLEEROK, 5);
super->child = enemy;
if (enemy) {
enemy->parent = super;
heap->ent = super->child;
((GleerokEntity*)(super->child))->unk_84 = heap;
}
heap->ent2->timer = 0x18;
}
void sub_0802D77C(GleerokEntity* this) {
if (gRoomTransition.frameCount & 1)
return;
sub_0802E430(this);
if (super->type2 != 2)
return;
super->subtimer = 0;
super->timer = 0;
super->subAction = 4;
this->unk_84->ent2->timer = 0xc;
}
void sub_0802D7B4(GleerokEntity* this) {
if (super->timer == 0) {
if (gUnk_080CD7F8[super->subtimer] == 0xff) {
super->subtimer = 0;
super->timer = 0;
super->action = 1;
super->subAction = 0;
this->unk_84->ent2->timer = 0x18;
gRoomControls.camera_target = &gPlayerEntity;
#ifndef EU
gPlayerState.controlMode = CONTROL_1;
#endif
gPauseMenuOptions.disabled = 0;
SoundReq(BGM_BOSS_THEME);
return;
} else {
super->timer = gUnk_080CD7F8[super->subtimer];
super->direction = gUnk_080CD7F8[super->subtimer + 1];
super->subtimer += 2;
SoundReq(SFX_BOSS_HIT);
}
} else {
super->timer--;
}
if (super->direction <= 1) {
sub_0802EA48(this->unk_84, 5, 0x40, super->direction);
} else if (super->direction != 0xff) {
sub_0802EA68(this->unk_84, 5, 0x40, super->direction);
}
sub_0802E768(this->unk_84);
sub_0802E518(this);
}
NONMATCH("asm/non_matching/gleerok/sub_0802D86C.inc", void sub_0802D86C(GleerokEntity* this)) {
Entity* enemy;
Entity* enemy2;
switch (super->type) {
case 1:
if (super->type2 == 1) {
if (((GleerokEntity*)(super->parent))->unk_80 != 0 || super->spriteSettings.draw != 1) {
COLLISION_OFF(super);
} else {
COLLISION_ON(super);
}
}
case 2:
if ((super->spriteSettings.draw & 1) == 0)
return;
super->iframes = super->parent->iframes;
if (super->iframes == 0) {
if (super->subtimer == 0) {
UnloadOBJPalette(super);
LoadObjPalette(super, 0xc9);
} else {
super->subtimer--;
UnloadOBJPalette(super);
LoadObjPalette(super, 0xca);
}
}
if (((GleerokEntity*)(super->parent))->unk_80 == 0)
return;
if (!EntityInRectRadius(super, &gPlayerEntity, 8, 8))
return;
gPlayerState.field_0x14 = 1;
gPlayerState.field_0x3f = 0xfc;
break;
case 4:
if (super->frame == 0) {
UpdateAnimationSingleFrame(super);
return;
}
if (GravityUpdate(super, Q_8_8(24.0)))
return;
((GleerokEntity*)(super->parent))->unk_7b = 1;
super->timer = 0;
do {
CreateObjectWithParent(super, OBJECT_67, 0, super->timer);
} while (++super->timer < 8);
SoundReq(SFX_150);
DeleteThisEntity();
break;
case 5:
if ((gRoomTransition.frameCount & 1) && super->parent->action == 2)
return;
UpdateAnimationSingleFrame(super);
if ((super->frame & ANIM_DONE) == 0)
return;
enemy = CreateEnemy(GLEEROK, 6);
super->child = enemy;
if (enemy) {
enemy->parent = super->parent;
this->unk_84->ent = super->child;
((GleerokEntity*)super->child)->unk_84 = this->unk_84;
}
DeleteThisEntity();
break;
case 6:
if ((gRoomTransition.frameCount & 1) && super->parent->action == 2)
return;
GetNextFrame(super);
if ((super->frame & ANIM_DONE) == 0)
return;
enemy = CreateEnemy(GLEEROK, 3);
super->child = enemy;
if (enemy) {
enemy->parent = super->parent;
super->timer = this->unk_84->filler[1];
this->unk_84->ent = super->child;
((GleerokEntity*)super->child)->unk_84 = this->unk_84;
}
DeleteThisEntity();
break;
case 3:
if (this->unk_74) {
if (--this->unk_74 == 0) {
u32 unk_74;
this->unk_75 += 2;
unk_74 = gUnk_080CD884[this->unk_75];
this->unk_74 = unk_74;
if (unk_74) {
UnloadOBJPalette(super);
LoadObjPalette(super, gUnk_080CD884[this->unk_75 + 1]);
}
}
}
if ((super->contactFlags & 0x80) && this->unk_74 == 0) {
if ((super->contactFlags & 0x7f) == 0x1d) {
super->zVelocity = Q_16_16(3.0);
super->parent->subAction = 4;
super->parent->type2 = 0;
((GleerokEntity*)super->parent)->unk_7b = 0;
SoundReq(SFX_BUTTON_PRESS);
}
} else {
if (super->timer != this->unk_84->filler[1]) {
if (((super->timer - this->unk_84->filler[1]) & 0x1f) > 0x10) {
if (++super->frameIndex >= 0x31) {
super->frameIndex = 0x28;
}
} else {
if (--super->frameIndex <= 0x27) {
super->frameIndex = 0x30;
}
}
super->timer = this->unk_84->filler[1];
}
}
if (super->zVelocity <= 0)
return;
GravityUpdate(super, Q_8_8(24.0));
if (super->zVelocity > 0)
return;
enemy = CreateEnemy(GLEEROK, 4);
super->child = enemy;
if (enemy) {
enemy->parent = super->parent;
this->unk_84->ent = super->child;
((GleerokEntity*)super->child)->unk_84 = this->unk_84;
// Making super in super->child volatile solves this but ugly
CopyPosition(super, super->child);
DeleteThisEntity();
}
break;
case 0:
gUnk_080CD810[super->subAction](this);
sub_0802E7E4(this->unk_84);
break;
}
}
END_NONMATCH
void sub_0802DB84(GleerokEntity* this) {
u32 timer;
super->direction = GetFacingDirection(super, &gPlayerEntity);
if (this->unk_84->filler[0x1] == super->direction) {
super->subAction = 1;
this->unk_78 = 0;
return;
}
if (((this->unk_84->filler[0x1] - super->direction) & 0x1f) > 0x10) {
timer = 0;
super->timer &= 0xfe;
} else {
timer = 1;
super->timer = timer;
}
switch (this->unk_79) {
case 0:
super->speed = 0x30;
break;
case 1:
super->speed = 0x40;
break;
case 2:
super->speed = 0x50;
break;
}
sub_0802EA48(this->unk_84, 5, super->speed, timer);
sub_0802E768(this->unk_84);
sub_0802E518(this);
sub_0802EBC4(this);
}
void sub_0802DC1C(GleerokEntity* this) {
u32 diff = GetFacingDirection(super, &gPlayerEntity);
diff = (this->unk_84->filler[1] - diff) & 0x1f;
if (diff > 0x10) {
if (diff <= 0x1d) {
super->subAction = 0;
this->unk_84->ent2->timer = 0;
return;
}
} else if (diff >= 3) {
super->subAction = 0;
this->unk_84->ent2->timer = 0;
return;
}
if (this->unk_78) {
this->unk_78--;
} else {
u8 timer = super->timer;
diff = 0;
if (timer == 1) {
diff = 1;
}
sub_0802EA48(this->unk_84, 5, 0x20, diff);
if (sub_0802EA18(*(u16*)&this->unk_84->filler[0], *(u16*)&this->unk_84->filler[0x14], 4)) {
if (super->timer == 1) {
*(u16*)&this->unk_84->filler[0x14] = (((this->unk_84->filler[0x1] - 4) & 0x1f) << 8) | 0xff;
} else {
*(u16*)&this->unk_84->filler[0x14] = (((this->unk_84->filler[0x1] + 4) & 0x1f) << 8);
}
super->timer ^= 1;
this->unk_78 = 0xc;
}
}
sub_0802E9B0(this);
sub_0802E768(this->unk_84);
sub_0802E518(this);
sub_0802EBC4(this);
}
void sub_0802DCE0(GleerokEntity* this) {
if (this->unk_84->ent2->timer != 0xc) {
super->direction = GetFacingDirection(super, &gPlayerEntity);
if (this->unk_84->filler[0x15] == super->direction) {
this->unk_84->ent2->timer = 0xc;
this->unk_82 = 4;
super->subtimer = 0;
} else {
s32 svar1, diff;
diff = ((this->unk_84->filler[0x15] - super->direction) & 0x1f);
svar1 = 1;
if (diff > 0x10) {
svar1 = 0;
}
sub_0802EA48(this->unk_84, 5, 0x20, svar1);
sub_0802E768(this->unk_84);
}
} else {
if (super->subtimer < 6) {
if (this->unk_82 == 0) {
this->unk_82 = 4;
this->unk_84->entities[super->subtimer]->subtimer = 4;
super->subtimer++;
} else {
this->unk_82--;
}
} else {
if (this->unk_84->ent2->subtimer == 0) {
super->child = CreateProjectileWithParent(super, GLEEROK_PROJECTILE, 0);
if (super->child != NULL) {
super->child->direction = this->unk_84->filler[0x15];
super->child->type2 = this->unk_84->ent2->frame & 0xf;
super->child->parent = this->unk_84->ent2;
super->child->child = this->unk_84->entities[0];
}
this->unk_84->ent2->timer = 0;
if (this->unk_74 == 0) {
this->unk_74 = 1;
} else {
super->subAction = 0;
sub_0802EB9C(this);
}
}
}
}
sub_0802E518(this);
}
void sub_0802DDD8(GleerokEntity* this) {
u32 r2, r8, r4;
u32 rv;
u32 unk_76 = this->unk_76;
u32 uvar1 = 4;
if (unk_76) {
uvar1 = 6;
if (this->unk_79 == 2) {
if ((Random() & 1) == 0) {
uvar1 = 0xc;
}
}
}
switch (super->type2) {
case 0:
rv = sub_0802EA88(this->unk_84);
if (rv != 0)
break;
super->type2 = 1;
super->subtimer = 0;
if ((Random() & 1) == 0) {
super->direction = 0;
this->unk_7a = (this->unk_84->filler[1] + uvar1) & 0x1f;
} else {
super->direction = 1;
this->unk_7a = (this->unk_84->filler[1] - uvar1) & 0x1f;
}
break;
case 1:
case 2:
if (super->type2 != 1) {
if (this->unk_76 == 0) {
r2 = 1;
r8 = 2;
r4 = 1;
} else {
r2 = 2;
r8 = 6;
r4 = 0;
}
if (this->unk_84->ent2->subtimer == 1) {
super->child = CreateProjectileWithParent(super, GLEEROK_PROJECTILE, r2);
if (super->child != NULL) {
super->child->direction = this->unk_84->filler[0x15];
super->child->type2 = this->unk_84->ent2->frame & 0xf;
super->child->parent = this->unk_84->ent2;
super->child->child = this->unk_84->entities[0];
}
}
if (this->unk_74 == 0) {
this->unk_74 = r4;
this->unk_84->entities[super->subtimer]->subtimer = r8;
if (++super->subtimer > 5) {
super->subtimer = 0;
}
} else {
this->unk_74--;
}
}
if (super->type2 == 1) {
sub_0802EA48(this->unk_84, 5, 0x40, super->direction);
} else {
if (this->unk_76 == 0) {
sub_0802EA48(this->unk_84, 5, 0x20, super->direction);
} else {
sub_0802EA48(this->unk_84, 5, 0x10, super->direction);
}
}
sub_0802E768(this->unk_84);
if (this->unk_7a == this->unk_84->filler[0x15]) {
if (super->type2 == 1) {
super->type2 = 2;
super->direction ^= 1;
if (super->direction == 1) {
this->unk_7a = (this->unk_7a - (uvar1 * 2)) & 0x1f;
super->timer = 1;
} else {
this->unk_7a = (this->unk_7a + (uvar1 * 2)) & 0x1f;
super->timer &= 0xfe;
}
this->unk_84->ent2->timer = 0xc;
} else {
super->subAction = 0;
this->unk_84->ent2->timer = 0;
sub_0802EB9C(this);
}
}
break;
}
sub_0802E518(this);
}
void sub_0802DFA8(GleerokEntity* this) {
gUnk_080CD828[super->type2](this);
}
void sub_0802DFC0(GleerokEntity* this) {
u32 val = this->unk_84->filler[1] & 7;
if (val) {
if (val > 4) {
super->direction = 0;
} else {
super->direction = 1;
}
sub_0802EA48(this->unk_84, 0, 0x20, super->direction);
sub_0802EA88(this->unk_84);
} else {
if (sub_0802EA88(this->unk_84) == 0) {
if (this->unk_7b) {
COLLISION_ON(super);
super->type2 = 1;
this->unk_84->ent2->timer = 0x18;
SoundReq(SFX_BOSS_HIT);
}
}
}
sub_0802E518(this);
}
void sub_0802E034(GleerokEntity* this) {
Gleerok_HeapStruct* heap = this->unk_84;
u32 val;
if (super->type2 == 1) {
super->direction = 2;
val = 0;
} else {
super->direction = 3;
val = gUnk_080CD840[heap->filler[1] >> 3];
}
if (val != heap->filler[0x19]) {
sub_0802EA68(heap, 0, 0x40, super->direction);
sub_0802EB08(heap, 0x40, 2);
} else {
if (sub_0802EB08(heap, 0x80, 2) == 0) {
if (super->type2 == 2) {
this->unk_7c.HALF.LO = 0x168;
this->unk_80 = 1;
heap->ent2->timer = 0;
}
super->type2++;
heap->filler[0x19] = 1;
}
}
sub_0802E518(this);
}
void sub_0802E0B8(GleerokEntity* this) {
u32 val;
super->y.HALF.HI -= 4;
sub_0800445C(super);
super->y.HALF.HI += 4;
val = super->frame & 0x3f;
if (val) {
if (sub_0806FC80(super, &gPlayerEntity, val)) {
gPlayerState.field_0x14 = 1;
gPlayerState.field_0x3f = 0xfa;
}
}
if (gUnk_080CD844[this->unk_79 & 0x7f] >= super->health) {
if (this->unk_79 > 1) {
super->health = 0;
super->action = 0;
sub_08078B48();
SoundReq(SFX_BOSS_DIE);
return;
} else {
COLLISION_OFF(super);
this->unk_79++;
this->unk_79 |= 0x80;
super->health = 0xff;
if (this->unk_7c.HALF_U.LO > 0x78) {
this->unk_7c.HALF.LO = 0x78;
}
}
}
if ((--this->unk_7c.HALF.LO << 16) == 0xffff0000) {
COLLISION_OFF(super);
super->spriteOffsetX = 0;
super->type2 = 4;
InitializeAnimation(super, 0x4e);
} else {
if (super->contactFlags & 0x80) {
if (super->iframes > 0) {
SoundReq(SFX_BOSS_HIT);
}
}
if (this->unk_7c.HALF_U.LO < 0x78) {
super->spriteOffsetX ^= 1;
}
}
sub_0802E518(this);
}
void sub_0802E1D0(GleerokEntity* this) {
Gleerok_HeapStruct* heap = this->unk_84;
if (!(super->frame & ANIM_DONE)) {
GetNextFrame(super);
}
if (super->frame & 0x3f) {
if (sub_0806FC80(super, &gPlayerEntity, super->frame & 0x3f)) {
gPlayerState.field_0x14 = 1;
gPlayerState.field_0x3f = 0xfa;
}
}
if (super->frame & 0x40) {
u32 i;
for (i = 0; i < 6; i++) {
if (heap->unk_30[i]) {
heap->unk_30[i]--;
if (heap->unk_30[i] == 0) {
CreateFx(heap->entities[0], FX_LAVA_SPLASH, 0);
SoundReq(SFX_124);
if (i == 5) {
if (!(this->unk_79 & 0x80)) {
this->unk_7c.HALF_U.LO = 0xF0;
InitScreenShake(0xF0, 0);
} else {
for (this->unk_7c.HALF_U.LO = 0; this->unk_7c.HALF_U.LO < 4; this->unk_7c.HALF_U.LO++) {
CreateObjectWithParent(super, OBJECT_67, 1, this->unk_7c.HALF_U.LO);
}
this->unk_74 = 0;
this->unk_75 = 0x10;
this->unk_7c.HALF_U.LO = 0xB;
gScreen.controls.alphaBlend = this->unk_74 | (this->unk_75 << 8);
gScreen.controls.layerFXControl = 0x240;
InitScreenShake(0x1e, 0);
}
super->type2 = 5;
}
}
break;
}
}
}
sub_0802E518(this);
}
void sub_0802E300(GleerokEntity* this) {
u32 dir, tmp;
u32 index;
u8* ptr;
u8* ptr2;
Entity* ent;
Gleerok_HeapStruct* heap;
if ((this->unk_79 & 0x80) == 0) {
this->unk_7c.HALF.LO--;
} else {
if (this->unk_74 != 0x10) {
if (this->unk_7c.HALF_U.LO) {
--this->unk_7c.HALF_U.LO;
if (this->unk_7c.HALF_U.LO == 0) {
this->unk_7c.HALF_U.LO = 0xb;
this->unk_75--;
this->unk_74++;
gScreen.controls.alphaBlend = this->unk_74 | (this->unk_75 << 8);
}
}
}
}
if (this->unk_7c.HALF_U.LO == 0) {
if (this->unk_79 & 0x80) {
if (this->unk_75 != 0x10) {
this->unk_7c.HALF_U.LO = 0xb;
this->unk_75++;
this->unk_74--;
gScreen.controls.alphaBlend = this->unk_74 | (this->unk_75 << 8);
return;
}
}
this->unk_79 &= 0x7f;
heap = this->unk_84;
dir = sub_0806F5A4(GetFacingDirection(super, &gPlayerEntity)) << 3;
index = 0;
ptr2 = &this->unk_80;
tmp = 0;
ptr = heap->filler;
do {
((u16*)ptr)[0xc] = tmp;
ptr[1] = dir;
ptr += 4;
index++;
} while (index <= 5);
super->subAction = 5;
super->type2 = 0;
*ptr2 = 0;
InitializeAnimation(super, 0x4d);
ent = CreateEnemy(GLEEROK, 5);
super->child = ent;
if (super->child != NULL) {
super->child->parent = super;
heap->ent = super->child;
((GleerokEntity*)super->child)->unk_84 = heap;
}
heap->ent2->timer = 0x18;
} else {
if ((gRoomTransition.frameCount & 0xf) == 0) {
CreateProjectileWithParent(super, GLEEROK_PROJECTILE, 0x3);
}
}
sub_0802E518(this);
}
void sub_0802E430(GleerokEntity* this) {
gUnk_080CD848[super->type2](this);
}
void sub_0802E448(GleerokEntity* this) {
Gleerok_HeapStruct* heap = this->unk_84;
s32 index;
for (index = 5; index >= 0; index--) {
u8* ptr = &heap->filler[0x30];
if (ptr[index] == 0) {
CreateFx(heap->entities[0], FX_LAVA_SPLASH, 0);
SoundReq(SFX_PLY_LAND);
}
if (ptr[index] != 10) {
if (++ptr[index] == 10 && index == 0) {
super->type2 = 1;
}
break;
}
}
if (heap->filler[0x2d] <= 9) {
sub_0802EA68(heap, 5, 0x40, 3);
}
GetNextFrame(super);
sub_0802E768(this->unk_84);
sub_0802E518(this);
}
void sub_0802E4C0(GleerokEntity* this) {
GetNextFrame(super);
if (super->frame & ANIM_DONE) {
if (super->action != 2) {
this->unk_74 = 0;
this->unk_75 = 8;
if (this->unk_79) {
this->unk_76 = 0;
this->unk_77 = 3;
}
sub_0802EBC4(this);
} else {
super->type2++;
}
}
sub_0802E518(this);
}
NONMATCH("asm/non_matching/gleerok/sub_0802E518.inc", void sub_0802E518(GleerokEntity* this)) {
u32 index;
u32 r6;
u32 sp4;
u32 sp8;
s32 r7;
Gleerok_HeapStruct* heap = this->unk_84;
CopyPosition(heap->entities[0]->parent, heap->entities[0]);
heap->entities[0]->direction = heap->filler[1];
r6 = heap->filler[1];
if (r6 > 0x10) {
r6 ^= 0xf;
r6 = (r6 + 1) & 0xf;
}
if (r6 == 0x10) {
r6 = 0xf;
}
heap->entities[0]->speed = ((r6 ^ 0xf) + 0x12) << 8;
LinearMoveUpdate(heap->entities[0]);
sp4 = *(u32*)&heap->filler[0x30];
sp8 = this->unk_80;
for (index = 0; index <= 4; index++) {
s32 result;
CopyPosition(heap->entities[index], heap->entities[index + 1]);
result = FixedMul(gSineTable[heap->filler[0x19 + (index + 1) * 4]], ((u8*)sp4)[r6]);
result = FixedDiv(result, 0x100);
result = FixedMul(gSineTable[heap->filler[0x1 + (index + 1) * 4]], result);
result = FixedDiv(result, 0x100);
heap->entities[index]->x.WORD += result << 8;
result = FixedMul(gSineTable[heap->filler[0x19 + (index + 1) * 4]], ((u8*)sp4)[r6]);
result = FixedDiv(result, 0x100);
heap->entities[index]->y.WORD -= result << 8;
}
if (heap->ent2->timer == 0x18) {
r7 = (heap->filler[0x15] >> 3) << 2;
if (heap->filler[0x2d] > 0xc) {
r7 += 3;
} else {
r7 += heap->filler[0x2d] >> 2;
}
if (heap->ent2->animIndex != r7 + 0x18) {
InitAnimationForceUpdate(heap->ent2, r7 + 0x18);
}
} else {
if (this->unk_80 == 0) {
sub_0802E7CC(heap, 5, 0, 0);
r7 = (heap->ent2->animationState / 2 + heap->ent2->animationState) / 4;
r7 += heap->ent2->timer;
} else {
if (super->iframes == 0) {
if ((super->animIndex != (heap->filler[0x15] >> 3) + 0x2f) || (super->frame & ANIM_DONE) != 0) {
r7 = (heap->filler[0x15] >> 3) + 0x28;
}
} else {
r7 = (heap->filler[0x15] >> 3) + 0x2f;
}
}
if (heap->ent2->animIndex != r7) {
InitAnimationForceUpdate(heap->ent2, r7);
} else {
UpdateAnimationSingleFrame(heap->ent2);
}
}
for (index = 0; index <= 4; index++) {
if (this->unk_80 == 0) {
u32 val;
sub_0802E7CC(heap, (u8)index, 0, 0);
r7 = heap->entities[index]->animationState * 12;
r7 += (((s32)heap->filler[0x19 + (index + 1) * 4]) / 3) * 12;
} else {
r7 = heap->filler[0x1 + index * 4] >> 3;
r7 += 0x48;
}
if (heap->entities[index]->animIndex != r7) {
InitializeAnimation(heap->entities[index], r7);
}
}
}
END_NONMATCH