tmc/src/sub_08050024.c

104 lines
2.3 KiB
C

#include "global.h"
#include "functions.h"
#include "screen.h"
typedef struct {
u8 field_0x0;
u8 field_0x1;
u8 field_0x2;
u8 field_0x3;
u32 field_0x4;
u16 fadeType; // fade in or out, are there others?
u16 fadeSpeed; // subtracted from duration
u16 fadeDuration;
u16 field_0xe;
s16 field_0x10;
s16 field_0x12;
s16 field_0x14;
u16 field_0x16;
u16 field_0x18;
} struct_03000FD0;
extern struct_03000FD0 gUnk_03000FD0;
typedef struct {
u8 field_0x0;
u8 field_0x1;
u8 spritesOffset;
} struct_03000000;
extern struct_03000000 gUnk_03000000;
extern u32 gUnk_0200B644;
extern void sub_0801E104();
extern void DoFade(u32, u32);
void sub_08050024() {
sub_0801E104();
DoFade(5, 0x80 << 1);
return;
}
void sub_08050038(u32 arg0)
{
if ((gUnk_03000FD0.fadeType & 1) != 0) {
gUnk_03000FD0.field_0xe = arg0;
}
else {
gUnk_03000FD0.fadeDuration = arg0;
}
}
void DoFade(u32 fadeType, u32 fadeSpeed)
{
gUnk_03000FD0.fadeSpeed = fadeSpeed;
gUnk_03000FD0.fadeType = fadeType;
gUnk_03000FD0.field_0x0 = 1;
gUnk_03000FD0.fadeDuration = 0x100;
gUnk_03000FD0.field_0xe = 0;
if ((gUnk_03000FD0.fadeType & 2) != 0) {
gUnk_03000FD0.field_0x2 = 0xf8;
}
else {
gUnk_03000FD0.field_0x2 = 0;
}
if ((fadeType & 8) != 0) {
gUnk_03000000.spritesOffset = 1;
gScreen.bg1.unk |= 0x40;
gScreen.bg2.unk |= 0x40;
gScreen.affine.unk2 |= 0x40;
}
if ((fadeType & 0x10) != 0) {
sub_0801E1B8(gUnk_03000FD0.field_0x16, gUnk_03000FD0.field_0x18);
sub_0801E1EC(gUnk_03000FD0.field_0x12, gUnk_03000FD0.field_0x14, gUnk_03000FD0.field_0x10);
if ((fadeType & 1) == 0) {
gUnk_03000FD0.fadeType &= 0xfffb;
sub_08050008();
gUnk_0200B644 = 0xffffffff;
}
}
}
void sub_080500F4(u32 arg0)
{
gUnk_03000FD0.fadeSpeed = arg0;
gUnk_03000FD0.fadeType ^= 1;
gUnk_03000FD0.field_0x0 = 1;
gUnk_03000FD0.fadeDuration = 0x100;
}
void sub_08050110(u32 param_1, u32 param_2, u32 fadeType, u32 fadeSpeed)
{
if ((fadeType & 1) != 0) {
gUnk_03000FD0.field_0x10 = 0x96;
}
else {
gUnk_03000FD0.field_0x10 = 0;
}
gUnk_03000FD0.field_0x12 = param_1;
gUnk_03000FD0.field_0x14 = param_2;
gUnk_03000FD0.field_0x16 = 0x3f3f;
gUnk_03000FD0.field_0x18 = 0;
DoFade(fadeType, fadeSpeed);
}