mirror of https://github.com/zeldaret/tmc.git
				
				
				
			
		
			
				
	
	
		
			178 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
| #ifndef STRUCTURES_H
 | |
| #define STRUCTURES_H
 | |
| 
 | |
| #include "global.h"
 | |
| #include "entity.h"
 | |
| #include "player.h"
 | |
| 
 | |
| typedef struct {
 | |
|     char header[4];
 | |
|     u8 saveFileId;
 | |
|     u8 messageSpeed;
 | |
|     u8 brightnessPref;
 | |
|     u8 gameLanguage;
 | |
| } struct_02000000;
 | |
| 
 | |
| typedef struct {
 | |
|     u16 field_0x0;
 | |
|     u16 field_0x2;
 | |
|     u16 field_0x4;
 | |
|     u16 field_0x6;
 | |
|     u16 field_0x8;
 | |
|     u16 field_0xa;
 | |
| } struct_0807D1C4;
 | |
| 
 | |
| #define gUnk_02000000 ((struct_02000000*)(0x2000000))
 | |
| // extern struct_02000000 gUnk_02000000;
 | |
| 
 | |
| typedef struct {
 | |
|     u8 filler0[0x4];
 | |
|     u8 field_0x4;
 | |
|     u8 listenForKeyPresses;
 | |
| } struct_02000010;
 | |
| 
 | |
| extern struct_02000010 gUnk_02000010;
 | |
| 
 | |
| typedef struct {
 | |
|     /*0x000*/ u8 filler0[0x2];
 | |
|     /*0x002*/ u8 messageSpeed;
 | |
|     /*0x003*/ u8 brightnessPref;
 | |
|     /*0x004*/ u8 filler4[0x2];
 | |
|     /*0x006*/ u8 unk6;
 | |
|     /*0x007*/ u8 unk7;
 | |
|     /*0x008*/ u8 unk8;
 | |
|     /*0x009*/ u8 field_0x9[0x34];
 | |
|     /*0x040*/ u32 windcrests;
 | |
|     /*0x044*/ u8 filler44[0xC];
 | |
|     /*0x050*/ u32 unk50;
 | |
|     /*0x054*/ u8 filler54[0x2C];
 | |
|     /*0x080*/ u8 playerName[6];
 | |
|     /*0x086*/ u8 filler86[0x22];
 | |
|     /*0x0A8*/ Stats stats;
 | |
|     /*0x0D0*/ u8 fillerD0[0x3c0];
 | |
|     /*0x490*/ u32 unk490;
 | |
|     /*0x494*/ u8 filler494[0x20];
 | |
| } SaveFile;
 | |
| 
 | |
| extern SaveFile gUnk_02002A40;
 | |
| 
 | |
| typedef struct {
 | |
|     u32 frameCount; // regular frame count? does anything reset it?
 | |
|     u8 field_0x4[0x4];
 | |
|     bool8 transitioningOut;
 | |
|     u8 transitionType; // transition when changing areas
 | |
|     u8 field_0xa;      // seems to be a tile type
 | |
|     u8 field_0xb;
 | |
|     u8 areaID;
 | |
|     u8 roomID;
 | |
|     u8 playerState;
 | |
|     u8 field_0xf;
 | |
|     Coords playerStartPos;
 | |
|     u8 playerLayer;
 | |
|     u8 field_0x13;
 | |
|     u8 field_0x14[0xa];
 | |
|     u16 field_0x20;
 | |
|     u16 field_0x22;
 | |
|     u8 field_0x24[0x14];
 | |
|     u8 field_0x38;
 | |
|     u8 field_0x39;
 | |
|     u16 field_0x3a;
 | |
|     u8 field_0x3c;
 | |
|     u8 filler[6];
 | |
|     u16 field_0x44;
 | |
|     u16 field_0x46;
 | |
|     u16 field_0x48;
 | |
|     u16 field_0x4a;
 | |
|     u8 field_0x4c[0x60];
 | |
|     u16 field_0xac;
 | |
|     u16 field_0xae;
 | |
| } ScreenTransition;
 | |
| 
 | |
| extern ScreenTransition gScreenTransition;
 | |
| 
 | |
| typedef struct {
 | |
|     u16 transitionType;
 | |
|     u8 field_0x2[4];
 | |
|     s16 playerXPos;
 | |
|     s16 playerYPos;
 | |
|     u8 field_0xa;
 | |
|     u8 areaID;
 | |
|     u8 roomID;
 | |
|     u8 playerLayer;
 | |
|     u8 field_0xe;
 | |
|     u8 playerState;
 | |
|     u16 transitionSFX;
 | |
| } ScreenTransitionData;
 | |
| 
 | |
| typedef struct {
 | |
|     /*0x00*/ u8 unk0;
 | |
|     /*0x01*/ u8 unk1;
 | |
|     /*0x02*/ u8 unk2;
 | |
|     /*0x03*/ u8 unk3;
 | |
|     /*0x04*/ u8 filler4[0x2];
 | |
|     /*0x06*/ u8 unk6;
 | |
|     /*0x07*/ u8 unk7;
 | |
|     /*0x08*/ s8 unk8[0xE20];
 | |
| } struct_02019EE0;
 | |
| 
 | |
| extern struct_02019EE0 gUnk_02019EE0;
 | |
| 
 | |
| typedef struct {
 | |
|     u8 active;
 | |
|     u8 field_0x1;
 | |
|     u8 field_0x2;
 | |
|     u8 field_0x3;
 | |
|     u32 field_0x4;
 | |
|     u16 fadeType;  // fade in or out, are there others?
 | |
|     u16 fadeSpeed; // subtracted from duration
 | |
|     u16 fadeDuration;
 | |
|     u16 field_0xe;
 | |
|     s16 field_0x10;
 | |
|     s16 field_0x12;
 | |
|     s16 field_0x14;
 | |
|     u16 field_0x16;
 | |
|     u16 field_0x18;
 | |
| } struct_03000FD0;
 | |
| 
 | |
| extern struct_03000FD0 gFadeControl;
 | |
| 
 | |
| typedef struct {
 | |
|     u8 filler0[0x1A];
 | |
|     u16 unk1A;
 | |
|     u8 filler1C[0x4];
 | |
|     u16 unk20;
 | |
|     u8 filler22[0x2];
 | |
|     u8 ezloNagFuncIndex;
 | |
|     u8 filler25[0x30F];
 | |
| } struct_0200AF00;
 | |
| 
 | |
| extern struct_0200AF00 gUnk_0200AF00;
 | |
| 
 | |
| typedef struct {
 | |
|     u8 unk0;
 | |
| } struct_02024490;
 | |
| 
 | |
| extern struct_02024490 gUnk_02024490;
 | |
| 
 | |
| typedef struct {
 | |
|     u16 unk_00;
 | |
|     u8 unk_02[0xE];
 | |
| } struct_02034480;
 | |
| extern struct_02034480 gUnk_02034480;
 | |
| 
 | |
| typedef struct {
 | |
|     u32 flag : 12;
 | |
|     u32 flagType : 4;
 | |
|     u32 type : 4;
 | |
|     u32 unk : 1;
 | |
|     union {
 | |
|         struct {
 | |
|             u16 a;
 | |
|             u16 b;
 | |
|         } indices;
 | |
|         void (*func)(Entity*);
 | |
|     } data;
 | |
| } Dialog;
 | |
| 
 | |
| #endif
 |