tmc/src/object/object98.c

69 lines
1.7 KiB
C

#define NENT_DEPRECATED
#include "entity.h"
#include "projectile.h"
#include "room.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0xC];
u16 unk74;
u16 unk76;
u8 filler2[0x6];
u8 unk7e;
} Object98Entity;
void sub_0809E360(Object98Entity*);
void sub_0809E3E4(Object98Entity*);
void Object98(Entity* this) {
static void (*const actionFuncs[])(Object98Entity*) = {
sub_0809E360,
sub_0809E3E4,
};
actionFuncs[this->action]((Object98Entity*)this);
}
void sub_0809E360(Object98Entity* this) {
u32 bVar1;
Entity* projEnt;
u32 index;
if (8 < super->actionDelay) {
super->actionDelay = 8;
}
if (0x48 - super->actionDelay > gEntCount) {
for (index = 0; index < super->actionDelay; index++) {
projEnt = CreateProjectile(GURUGURU_BAR_PROJECTILE);
projEnt->actionDelay = 14 + 12 * index;
projEnt->parent = super;
}
super->action = 1;
bVar1 = this->unk7e;
this->unk76 = bVar1 << 8;
super->animationState = bVar1 << 6;
SetDefaultPriority(super, 0);
if (super->type != 0) {
super->child = (Entity*)GetCurrentRoomProperty(super->type);
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
}
}
}
void sub_0809E3E4(Object98Entity* this) {
this->unk76 += super->type2;
super->animationState = this->unk76 >> 2;
if (super->type != 0) {
if ((super->direction & 0x80) == 0) {
LinearMoveUpdate(super);
}
if (--this->unk74 == 0) {
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
}
}
}