tmc/asm/dog.s

887 lines
15 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08069B1C
sub_08069B1C: @ 0x08069B1C
push {r4, lr}
adds r4, r0, #0
ldr r1, _08069B40 @ =gUnk_08111D88
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
adds r0, r4, #0
bl sub_08069FE8
pop {r4, pc}
.align 2, 0
_08069B40: .4byte gUnk_08111D88
thumb_func_start sub_08069B44
sub_08069B44: @ 0x08069B44
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08069EF0
cmp r0, #0
beq _08069C30
adds r0, r5, #0
bl sub_0805ACC0
cmp r0, #0
bne _08069B64
movs r0, #0x2e
ldrsh r1, [r5, r0]
movs r2, #0x32
ldrsh r4, [r5, r2]
b _08069B68
_08069B64:
lsrs r1, r0, #0x10
adds r4, r0, #0
_08069B68:
ldrb r0, [r5, #0xe]
movs r3, #0x20
cmp r0, #0
beq _08069B72
adds r3, r0, #0
_08069B72:
subs r0, r1, r3
adds r2, r5, #0
adds r2, #0x6e
strh r0, [r2]
adds r1, r1, r3
adds r0, r5, #0
adds r0, #0x6c
strh r1, [r0]
adds r1, r4, #0
subs r1, #8
adds r0, #4
strh r1, [r0]
adds r0, r4, #0
adds r0, #8
adds r2, #4
strh r0, [r2]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r5, #0x24]
movs r0, #0x1e
strb r0, [r5, #0xe]
movs r4, #2
strb r4, [r5, #0x14]
adds r1, r5, #0
adds r1, #0x6a
movs r0, #0xff
strb r0, [r1]
adds r0, r5, #0
bl sub_0801E99C
adds r1, r5, #0
adds r1, #0x74
strb r0, [r1]
adds r0, r5, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r5, #0
movs r1, #0xa
bl InitAnimationForceUpdate
ldrb r0, [r5, #0x10]
ands r4, r0
cmp r4, #0
beq _08069BD2
adds r0, r5, #0
bl sub_0807DD50
_08069BD2:
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _08069BF2
ldr r0, _08069C34 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _08069BF2
movs r0, #0x36
bl GetInventoryValue
cmp r0, #2
beq _08069BF2
movs r0, #4
strb r0, [r5, #0xc]
_08069BF2:
ldrb r0, [r5, #0xa]
cmp r0, #2
bne _08069C30
movs r0, #0xcf
bl CheckLocalFlag
cmp r0, #0
bne _08069C30
ldr r0, _08069C38 @ =0x00004072
movs r6, #0x2e
ldrsh r1, [r5, r6]
ldr r3, _08069C3C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
adds r3, #8
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_08069C30:
pop {r4, r5, r6, pc}
.align 2, 0
_08069C34: .4byte gLinkState
_08069C38: .4byte 0x00004072
_08069C3C: .4byte gRoomControls
thumb_func_start sub_08069C40
sub_08069C40: @ 0x08069C40
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_08069F90
cmp r0, #0
beq _08069C80
ldr r0, _08069C68 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08069C6C
adds r0, r4, #0
bl sub_08069CB8
b _08069C7A
.align 2, 0
_08069C68: .4byte gLinkState
_08069C6C:
adds r0, r4, #0
bl sub_0806EDC4
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_08069D00
_08069C7A:
movs r0, #0x1e
strb r0, [r4, #0xe]
b _08069CB2
_08069C80:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08069CB2
movs r0, #2
strb r0, [r4, #0xc]
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x1e
strb r0, [r4, #0xe]
bl Random
ldr r2, _08069CB4 @ =gUnk_08111DA8
movs r1, #7
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08069F6C
_08069CB2:
pop {r4, pc}
.align 2, 0
_08069CB4: .4byte gUnk_08111DA8
thumb_func_start sub_08069CB8
sub_08069CB8: @ 0x08069CB8
push {r4, r5, lr}
adds r4, r0, #0
ldr r1, _08069CF8 @ =gLinkEntity
bl sub_080045C4
ldr r2, _08069CFC @ =gUnk_08111DB0
ldrb r1, [r4, #0x14]
lsls r1, r1, #5
adds r0, r0, r1
adds r0, r0, r2
ldrb r1, [r0]
lsrs r0, r1, #6
strb r0, [r4, #0x14]
movs r0, #0x3f
ands r1, r0
adds r5, r4, #0
adds r5, #0x6b
strb r1, [r5]
adds r0, r4, #0
bl sub_0806A028
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
ldrb r1, [r5]
cmp r0, r1
beq _08069CF6
ldrb r1, [r5]
adds r0, r4, #0
bl InitAnimationForceUpdate
_08069CF6:
pop {r4, r5, pc}
.align 2, 0
_08069CF8: .4byte gLinkEntity
_08069CFC: .4byte gUnk_08111DB0
thumb_func_start sub_08069D00
sub_08069D00: @ 0x08069D00
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x6b
movs r7, #8
strb r7, [r5]
bl sub_0806A028
adds r6, r4, #0
adds r6, #0x58
ldrb r0, [r6]
cmp r0, #0x1f
bls _08069D2A
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08069D4E
strb r7, [r5]
_08069D2A:
bl Random
ldr r1, _08069D50 @ =0x000001FF
ands r1, r0
cmp r1, #2
bhi _08069D3C
adds r0, r4, #0
bl sub_08069FBC
_08069D3C:
ldrb r2, [r6]
ldrb r1, [r5]
ldrb r0, [r4, #0x14]
adds r1, r1, r0
cmp r2, r1
beq _08069D4E
adds r0, r4, #0
bl InitAnimationForceUpdate
_08069D4E:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08069D50: .4byte 0x000001FF
thumb_func_start sub_08069D54
sub_08069D54: @ 0x08069D54
push {r4, lr}
adds r4, r0, #0
bl sub_08069F90
cmp r0, #0
bne _08069DD8
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
beq _08069DD8
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_080AEF88
ldrh r1, [r4, #0x2a]
movs r0, #0x2e
ldrsh r2, [r4, r0]
adds r0, r4, #0
adds r0, #0x6e
ldrh r0, [r0]
cmp r2, r0
bge _08069D92
adds r0, #1
strh r0, [r4, #0x2e]
movs r1, #0xe0
lsls r1, r1, #4
b _08069DA4
_08069D92:
adds r0, r4, #0
adds r0, #0x6c
ldrh r0, [r0]
cmp r2, r0
ble _08069DA4
subs r0, #1
strh r0, [r4, #0x2e]
movs r1, #0xe0
lsls r1, r1, #8
_08069DA4:
movs r0, #0x32
ldrsh r2, [r4, r0]
adds r0, r4, #0
adds r0, #0x70
ldrh r0, [r0]
cmp r2, r0
bge _08069DBA
adds r0, #1
strh r0, [r4, #0x32]
movs r1, #0xe
b _08069DCA
_08069DBA:
adds r0, r4, #0
adds r0, #0x72
ldrh r0, [r0]
cmp r2, r0
ble _08069DCA
subs r0, #1
strh r0, [r4, #0x32]
movs r1, #0xe0
_08069DCA:
adds r0, r4, #0
bl sub_0800417E
adds r0, r4, #0
bl sub_08069F6C
b _08069DF6
_08069DD8:
adds r0, r4, #0
bl sub_08069F90
cmp r0, #0
beq _08069DE6
movs r0, #1
b _08069DE8
_08069DE6:
movs r0, #3
_08069DE8:
strb r0, [r4, #0xc]
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x1e
strb r0, [r4, #0xe]
_08069DF6:
pop {r4, pc}
thumb_func_start sub_08069DF8
sub_08069DF8: @ 0x08069DF8
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_08069F90
cmp r0, #0
beq _08069E0E
movs r0, #1
b _08069E34
_08069E0E:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
beq _08069E22
adds r0, r4, #0
bl sub_08069D00
b _08069E42
_08069E22:
bl Random
movs r1, #0xff
ands r1, r0
cmp r1, #0x2f
bhi _08069E32
movs r0, #2
b _08069E34
_08069E32:
movs r0, #3
_08069E34:
strb r0, [r4, #0xc]
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x1e
strb r0, [r4, #0xe]
_08069E42:
pop {r4, pc}
thumb_func_start sub_08069E44
sub_08069E44: @ 0x08069E44
push {lr}
movs r1, #0
bl sub_0807DD94
pop {pc}
.align 2, 0
thumb_func_start sub_08069E50
sub_08069E50: @ 0x08069E50
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
bl sub_0806EDC4
strb r0, [r4, #0x14]
adds r5, r4, #0
adds r5, #0x6b
movs r7, #8
strb r7, [r5]
adds r0, r4, #0
bl sub_0806A028
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r6, r4, #0
adds r6, #0x58
ldrb r0, [r6]
cmp r0, #0x1f
bls _08069E88
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08069EC8
strb r7, [r5]
_08069E88:
adds r0, r4, #0
bl sub_08069FBC
ldrb r2, [r6]
ldrb r1, [r5]
ldrb r0, [r4, #0x14]
adds r1, r1, r0
cmp r2, r1
beq _08069EA0
adds r0, r4, #0
bl InitAnimationForceUpdate
_08069EA0:
movs r0, #0x36
bl GetInventoryValue
cmp r0, #2
bne _08069EC8
movs r0, #7
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x29
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_080788E0
movs r0, #0xd1
bl sub_08004488
movs r0, #0xcd
bl sub_08004488
_08069EC8:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08069ECC
sub_08069ECC: @ 0x08069ECC
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08069EDC
movs r0, #1
strb r0, [r4, #0xc]
_08069EDC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08069EE0
sub_08069EE0: @ 0x08069EE0
push {lr}
bl UpdateAnimationSingleFrame
pop {pc}
thumb_func_start sub_08069EE8
sub_08069EE8: @ 0x08069EE8
movs r1, #5
strb r1, [r0, #0xc]
bx lr
.align 2, 0
thumb_func_start sub_08069EF0
sub_08069EF0: @ 0x08069EF0
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
lsls r1, r0, #1
adds r1, r1, r0
lsls r1, r1, #2
ldr r0, _08069F20 @ =gUnk_08111D58
adds r1, r1, r0
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _08069F28
movs r0, #1
strb r0, [r4, #0xc]
ldr r1, _08069F24 @ =gUnk_08111E30
ldrb r0, [r4, #0xa]
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x68
strh r1, [r0]
movs r0, #1
b _08069F2A
.align 2, 0
_08069F20: .4byte gUnk_08111D58
_08069F24: .4byte gUnk_08111E30
_08069F28:
movs r0, #0
_08069F2A:
pop {r4, pc}
thumb_func_start sub_08069F2C
sub_08069F2C: @ 0x08069F2C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r2, [r0]
movs r0, #0x81
rsbs r0, r0, #0
ands r2, r0
cmp r2, #0
beq _08069F46
adds r0, r4, #0
adds r0, #0x68
ldrh r0, [r0]
adds r2, r2, r0
_08069F46:
subs r2, #1
adds r0, r4, #0
movs r1, #0
bl sub_0806FF60
ldrb r2, [r4, #0x1e]
adds r0, r4, #0
movs r1, #1
bl sub_0806FF60
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl sub_0806FF88
adds r0, r4, #0
bl sub_0807000C
pop {r4, pc}
thumb_func_start sub_08069F6C
sub_08069F6C: @ 0x08069F6C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0x15]
bl sub_0806F5A4
strb r0, [r4, #0x14]
ldrb r0, [r4, #0x14]
adds r1, r0, #4
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r1, r0
beq _08069F8C
adds r0, r4, #0
bl InitAnimationForceUpdate
_08069F8C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08069F90
sub_08069F90: @ 0x08069F90
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #2
bne _08069FA8
movs r0, #0xcf
bl CheckLocalFlag
cmp r0, #0
bne _08069FA8
movs r0, #1
b _08069FB4
_08069FA8:
ldr r1, _08069FB8 @ =gLinkEntity
adds r0, r4, #0
movs r2, #0x14
movs r3, #0x14
bl sub_080041A0
_08069FB4:
pop {r4, pc}
.align 2, 0
_08069FB8: .4byte gLinkEntity
thumb_func_start sub_08069FBC
sub_08069FBC: @ 0x08069FBC
push {lr}
adds r2, r0, #0
ldr r0, _08069FE4 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
movs r1, #0x20
cmp r0, #0
beq _08069FD0
movs r1, #0x24
_08069FD0:
ldrb r0, [r2, #0x14]
cmp r0, #1
beq _08069FDA
cmp r0, #3
bne _08069FE0
_08069FDA:
adds r0, r2, #0
adds r0, #0x6b
strb r1, [r0]
_08069FE0:
pop {pc}
.align 2, 0
_08069FE4: .4byte gLinkState
thumb_func_start sub_08069FE8
sub_08069FE8: @ 0x08069FE8
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _0806A010 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
rsbs r0, r0, #0
lsrs r5, r0, #0x1f
adds r0, r4, #0
adds r0, #0x6a
ldrb r0, [r0]
cmp r5, r0
beq _0806A020
cmp r5, #0
bne _0806A014
adds r0, r4, #0
bl sub_08078778
b _0806A020
.align 2, 0
_0806A010: .4byte gLinkState
_0806A014:
adds r0, r4, #0
adds r0, #0x74
ldrb r1, [r0]
adds r0, r4, #0
bl sub_080787A8
_0806A020:
adds r0, r4, #0
adds r0, #0x6a
strb r5, [r0]
pop {r4, r5, pc}
thumb_func_start sub_0806A028
sub_0806A028: @ 0x0806A028
push {r4, lr}
adds r4, r0, #0
adds r0, #0x39
movs r2, #0
ldrsb r2, [r0, r2]
cmp r2, #0
beq _0806A07E
ldr r0, _0806A054 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0806A060
cmp r2, #2
bne _0806A058
movs r0, #6
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806F118
b _0806A076
.align 2, 0
_0806A054: .4byte gLinkState
_0806A058:
adds r0, r4, #0
bl sub_0806A080
b _0806A076
_0806A060:
adds r0, r4, #0
bl sub_08069FBC
adds r0, r4, #0
bl sub_0806A080
movs r0, #0xd1
bl PlaySFX
bl sub_080791D0
_0806A076:
adds r1, r4, #0
adds r1, #0x39
movs r0, #0
strb r0, [r1]
_0806A07E:
pop {r4, pc}
thumb_func_start sub_0806A080
sub_0806A080: @ 0x0806A080
push {lr}
ldrb r2, [r0, #0xb]
lsls r1, r2, #2
adds r1, r1, r2
lsls r1, r1, #4
ldr r2, _0806A09C @ =gUnk_02002A40
ldrb r2, [r2, #8]
lsls r2, r2, #3
ldr r3, _0806A0A0 @ =gUnk_08111E34
adds r2, r2, r3
adds r1, r1, r2
bl ShowNPCDialogue
pop {pc}
.align 2, 0
_0806A09C: .4byte gUnk_02002A40
_0806A0A0: .4byte gUnk_08111E34
thumb_func_start sub_0806A0A4
sub_0806A0A4: @ 0x0806A0A4
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r0, _0806A0F8 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0806A100
movs r5, #4
movs r0, #0xcf
bl CheckLocalFlag
cmp r0, #0
bne _0806A120
movs r5, #3
movs r0, #0xcf
bl SetLocalFlag
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _0806A0FC @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r6, #0x32
ldrsh r1, [r4, r6]
ldrh r2, [r2, #8]
adds r2, #8
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
b _0806A120
.align 2, 0
_0806A0F8: .4byte gLinkState
_0806A0FC: .4byte gRoomControls
_0806A100:
movs r5, #2
movs r0, #0xcf
bl CheckLocalFlag
cmp r0, #0
bne _0806A120
movs r5, #1
movs r0, #0xdb
bl CheckLocalFlag
cmp r0, #0
bne _0806A120
movs r5, #0
movs r0, #0xdb
bl SetLocalFlag
_0806A120:
ldr r2, _0806A13C @ =gUnk_08111F74
ldr r0, _0806A140 @ =gUnk_02002A40
ldrb r1, [r0, #8]
lsls r0, r1, #2
adds r0, r0, r1
adds r0, r0, r5
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
adds r1, r4, #0
bl TextboxNoOverlap
pop {r4, r5, r6, pc}
.align 2, 0
_0806A13C: .4byte gUnk_08111F74
_0806A140: .4byte gUnk_02002A40
thumb_func_start sub_0806A144
sub_0806A144: @ 0x0806A144
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #4
ldr r0, _0806A18C @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0806A17A
movs r4, #3
movs r0, #0x46
bl GetInventoryValue
cmp r0, #0
bne _0806A17A
movs r0, #0x29
bl CheckGlobalFlag
cmp r0, #0
beq _0806A17A
movs r0, #0x85
bl CheckLocalFlag
movs r4, #2
cmp r0, #0
bne _0806A17A
movs r4, #1
_0806A17A:
ldr r0, _0806A190 @ =gUnk_08111FD8
lsls r1, r4, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r5, #0
bl TextboxNoOverlap
pop {r4, r5, pc}
.align 2, 0
_0806A18C: .4byte gLinkState
_0806A190: .4byte gUnk_08111FD8
thumb_func_start sub_0806A194
sub_0806A194: @ 0x0806A194
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806A1CE
adds r0, r4, #0
bl sub_08069EF0
cmp r0, #0
beq _0806A1D4
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
movs r1, #0x23
bl InitializeAnimation
b _0806A1D4
_0806A1CE:
adds r0, r4, #0
bl sub_08004274
_0806A1D4:
pop {r4, pc}
.align 2, 0