tmc/asm/melari.s

387 lines
6.2 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_080686D4
sub_080686D4: @ 0x080686D4
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
bne _08068700
ldr r0, _080686FC @ =gUnk_08111530
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
b _08068706
.align 2, 0
_080686FC: .4byte gUnk_08111530
_08068700:
adds r0, r4, #0
bl sub_08068780
_08068706:
pop {r4, pc}
thumb_func_start sub_08068708
sub_08068708: @ 0x08068708
push {r4, lr}
adds r4, r0, #0
ldr r1, _0806872C @ =gUnk_08111520
bl LoadExtraSpriteData
cmp r0, #0
beq _08068728
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08078778
_08068728:
pop {r4, pc}
.align 2, 0
_0806872C: .4byte gUnk_08111520
thumb_func_start sub_08068730
sub_08068730: @ 0x08068730
push {r4, lr}
adds r4, r0, #0
movs r1, #0x20
movs r2, #0x20
bl sub_0806ED9C
adds r1, r0, #0
cmp r1, #0
blt _08068762
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _0806875E
movs r0, #0x10
strb r0, [r4, #0xf]
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, r1
beq _08068762
adds r0, r4, #0
bl InitializeAnimation
b _08068762
_0806875E:
subs r0, #1
strb r0, [r4, #0xf]
_08068762:
adds r1, r4, #0
adds r1, #0x39
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
beq _0806877E
movs r0, #0
strb r0, [r1]
ldrb r0, [r4, #0xe]
movs r1, #0x90
lsls r1, r1, #5
adds r0, r0, r1
bl TextboxNoOverlapFollow
_0806877E:
pop {r4, pc}
thumb_func_start sub_08068780
sub_08068780: @ 0x08068780
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
cmp r0, #1
beq _080687D0
cmp r0, #1
bgt _08068794
cmp r0, #0
beq _0806879A
b _0806880E
_08068794:
cmp r0, #2
beq _08068800
b _0806880E
_0806879A:
ldr r1, _080687CC @ =gUnk_08111520
adds r0, r5, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _0806887A
movs r2, #1
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldrb r0, [r5, #0xa]
strb r0, [r5, #0x14]
adds r0, r5, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r5, #0
bl sub_0807DD50
b _0806880E
.align 2, 0
_080687CC: .4byte gUnk_08111520
_080687D0:
adds r2, r5, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _080687EA
movs r0, #0
strb r1, [r5, #0xc]
strb r0, [r2]
adds r0, r5, #0
bl sub_0806F118
b _0806880E
_080687EA:
adds r0, r5, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r5, #0
bl sub_0807DDE4
adds r0, r5, #0
bl sub_08004274
b _0806880E
_08068800:
adds r0, r5, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _0806880E
movs r0, #1
strb r0, [r5, #0xc]
_0806880E:
adds r2, r5, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _0806887A
movs r0, #0xbf
ands r0, r1
strb r0, [r2]
adds r0, r5, #0
bl sub_080040A8
cmp r0, #0
bne _08068848
ldr r4, _08068844 @ =gUnk_0811153E
bl Random
movs r1, #3
bl __modsi3
lsls r0, r0, #1
adds r0, r0, r4
ldrh r0, [r0]
bl PlaySFX
b _0806885E
.align 2, 0
_08068844: .4byte gUnk_0811153E
_08068848:
ldr r4, _0806887C @ =gUnk_08111538
bl Random
movs r1, #3
bl __modsi3
lsls r0, r0, #1
adds r0, r0, r4
ldrh r0, [r0]
bl sub_08004488
_0806885E:
adds r0, r5, #0
movs r1, #0x3d
movs r2, #0x20
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0806887A
movs r2, #0xc0
lsls r2, r2, #0xd
ldr r3, _08068880 @ =0xFFF60000
adds r0, r5, #0
bl PositionRelative
_0806887A:
pop {r4, r5, pc}
.align 2, 0
_0806887C: .4byte gUnk_08111538
_08068880: .4byte 0xFFF60000
thumb_func_start sub_08068884
sub_08068884: @ 0x08068884
push {r4, lr}
adds r4, r0, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
ldrb r1, [r1]
adds r0, r4, #0
bl sub_08078784
pop {r4, pc}
thumb_func_start sub_0806889C
sub_0806889C: @ 0x0806889C
push {r4, r5, lr}
adds r5, r0, #0
adds r0, #0x5a
ldrb r4, [r0]
movs r0, #0xc1
rsbs r0, r0, #0
ands r4, r0
ldrb r2, [r5, #0x1e]
adds r0, r5, #0
movs r1, #1
bl sub_0806FF60
movs r0, #0x20
ands r0, r4
cmp r0, #0
beq _080688E2
movs r0, #0xe1
rsbs r0, r0, #0
ands r4, r0
adds r0, r5, #0
movs r1, #0
adds r2, r4, #0
bl sub_0806FF60
adds r0, r5, #0
movs r1, #2
movs r2, #0xff
bl sub_0806FF60
adds r0, r5, #0
movs r1, #1
movs r2, #0
bl sub_0806FF88
b _08068906
_080688E2:
adds r0, r5, #0
movs r1, #0
movs r2, #0xff
bl sub_0806FF60
movs r0, #0xe1
rsbs r0, r0, #0
ands r4, r0
adds r0, r5, #0
movs r1, #2
adds r2, r4, #0
bl sub_0806FF60
adds r0, r5, #0
movs r1, #1
movs r2, #2
bl sub_0806FFD8
_08068906:
adds r0, r5, #0
bl sub_0807000C
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08068910
sub_08068910: @ 0x08068910
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08068920
subs r0, #1
strb r0, [r4, #0xe]
b _08068960
_08068920:
movs r0, #0x10
strb r0, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _08068960
adds r0, r4, #0
movs r1, #0x30
movs r2, #0x30
bl sub_0806EDD8
adds r2, r0, #0
cmp r2, #0
bge _08068944
movs r2, #0x10
_08068944:
adds r0, r2, #0
bl sub_0806F5A4
adds r2, r0, #0
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
movs r0, #4
rsbs r0, r0, #0
ands r1, r0
adds r1, r1, r2
adds r0, r4, #0
bl InitializeAnimation
_08068960:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08068964
sub_08068964: @ 0x08068964
push {lr}
movs r0, #0x35
movs r1, #0
movs r2, #3
bl sub_080A7C18
movs r0, #0x35
movs r1, #2
bl sub_0807CAA0
pop {pc}
.align 2, 0
thumb_func_start sub_0806897C
sub_0806897C: @ 0x0806897C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080689B4
ldr r1, _080689B0 @ =gUnk_08111520
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _080689BA
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #6
bl InitializeAnimation
b _080689BA
.align 2, 0
_080689B0: .4byte gUnk_08111520
_080689B4:
adds r0, r4, #0
bl sub_08004274
_080689BA:
pop {r4, pc}
thumb_func_start nullsub_502
nullsub_502: @ 0x080689BC
bx lr
.align 2, 0