tmc/asm/rem.s

1080 lines
17 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0806A3D8
sub_0806A3D8: @ 0x0806A3D8
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0xb4
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0806A8C8
ldr r1, _0806A40C @ =gUnk_08012F0C
adds r0, r4, #0
bl sub_0807DAD0
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
pop {r4, pc}
.align 2, 0
_0806A40C: .4byte gUnk_08012F0C
thumb_func_start sub_0806A410
sub_0806A410: @ 0x0806A410
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xd]
cmp r0, #0
beq _0806A420
cmp r0, #1
beq _0806A43C
b _0806A456
_0806A420:
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0806A456
ldrb r0, [r2, #0xd]
adds r0, #1
strb r0, [r2, #0xd]
adds r0, r2, #0
movs r1, #8
bl InitializeAnimation
b _0806A456
_0806A43C:
adds r0, r2, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806A456
adds r0, r2, #0
adds r0, #0x84
ldr r1, [r0]
adds r0, r2, #0
bl sub_0806A9B0
_0806A456:
pop {pc}
thumb_func_start sub_0806A458
sub_0806A458: @ 0x0806A458
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xd]
cmp r0, #1
beq _0806A486
cmp r0, #1
bgt _0806A46C
cmp r0, #0
beq _0806A472
b _0806A4CA
_0806A46C:
cmp r0, #2
beq _0806A4A8
b _0806A4CA
_0806A472:
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0806A4CA
ldrb r0, [r2, #0xd]
adds r0, #1
strb r0, [r2, #0xd]
b _0806A4CA
_0806A486:
adds r0, r2, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806A4CA
movs r0, #2
strb r0, [r2, #0xd]
adds r0, r2, #0
movs r1, #0xa
bl InitializeAnimation
movs r0, #0x62
bl ClearLocalFlag
b _0806A4CA
_0806A4A8:
adds r0, r2, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806A4CA
movs r0, #0
movs r1, #1
strb r1, [r2, #0xc]
strb r0, [r2, #0xd]
movs r0, #0x3c
strb r0, [r2, #0xe]
adds r0, r2, #0
movs r1, #2
bl InitializeAnimation
_0806A4CA:
pop {pc}
thumb_func_start sub_0806A4CC
sub_0806A4CC: @ 0x0806A4CC
push {r4, lr}
adds r4, r0, #0
ldrb r2, [r4, #0xd]
cmp r2, #0
beq _0806A4E0
cmp r2, #1
beq _0806A52C
movs r0, #0xb4
strb r0, [r4, #0xe]
b _0806A54C
_0806A4E0:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806A54C
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
subs r0, #8
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _0806A512
movs r0, #1
strb r0, [r4, #0xd]
adds r1, r4, #0
adds r1, #0x6a
strh r0, [r1]
adds r0, r4, #0
movs r1, #0xa
bl InitializeAnimation
b _0806A54C
_0806A512:
movs r0, #2
strb r0, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x6a
strh r2, [r0]
adds r0, r4, #0
bl sub_0806EDC4
adds r1, r0, #0
adds r0, r4, #0
bl InitializeAnimation
b _0806A54C
_0806A52C:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806A54C
movs r0, #2
strb r0, [r4, #0xd]
adds r0, r4, #0
bl sub_0806EDC4
adds r1, r0, #0
adds r0, r4, #0
bl InitializeAnimation
_0806A54C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806A550
sub_0806A550: @ 0x0806A550
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _0806A568
movs r0, #1
strb r0, [r4, #0xd]
adds r0, r4, #0
movs r1, #0xc
bl InitializeAnimation
b _0806A5B0
_0806A568:
adds r5, r4, #0
adds r5, #0x5a
ldrb r0, [r5]
cmp r0, #1
bne _0806A590
movs r0, #0
strb r0, [r5]
movs r0, #8
movs r1, #2
bl sub_08080964
ldr r2, _0806A5B4 @ =gUnk_02033280
ldr r0, [r2]
movs r1, #0x80
lsls r1, r1, #1
orrs r0, r1
str r0, [r2]
ldr r0, _0806A5B8 @ =0x0000011B
bl PlaySFX
_0806A590:
ldrb r1, [r5]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806A5B0
movs r1, #0
movs r0, #5
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
adds r0, r4, #0
movs r1, #0xd
bl InitializeAnimation
adds r0, r4, #0
bl sub_0806A914
_0806A5B0:
pop {r4, r5, pc}
.align 2, 0
_0806A5B4: .4byte gUnk_02033280
_0806A5B8: .4byte 0x0000011B
thumb_func_start nullsub_503
nullsub_503: @ 0x0806A5BC
bx lr
.align 2, 0
thumb_func_start sub_0806A5C0
sub_0806A5C0: @ 0x0806A5C0
push {r4, lr}
adds r4, r0, #0
bl sub_08004274
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806A5E6
bl Random
movs r1, #3
ands r1, r0
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
_0806A5E6:
pop {r4, pc}
thumb_func_start sub_0806A5E8
sub_0806A5E8: @ 0x0806A5E8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806A60A
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x10
bl InitializeAnimation
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x3c
strb r0, [r4, #0xe]
_0806A60A:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0806A628
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x78
strb r0, [r4, #0xe]
movs r0, #0xcc
bl PlaySFX
_0806A628:
adds r0, r4, #0
bl sub_08004274
pop {r4, pc}
thumb_func_start sub_0806A630
sub_0806A630: @ 0x0806A630
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806A646
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x12
bl InitializeAnimation
_0806A646:
ldr r0, _0806A670 @ =gUnk_02033280
ldr r0, [r0]
movs r1, #0x80
lsls r1, r1, #1
ands r0, r1
cmp r0, #0
beq _0806A65A
adds r0, r4, #0
bl sub_08004274
_0806A65A:
adds r1, r4, #0
adds r1, #0x5a
ldrb r0, [r1]
cmp r0, #1
bne _0806A66E
movs r0, #0
strb r0, [r1]
movs r0, #0x72
bl PlaySFX
_0806A66E:
pop {r4, pc}
.align 2, 0
_0806A670: .4byte gUnk_02033280
thumb_func_start sub_0806A674
sub_0806A674: @ 0x0806A674
push {r4, lr}
sub sp, #8
adds r4, r0, #0
ldr r1, _0806A694 @ =gUnk_08112294
mov r0, sp
movs r2, #8
bl memcpy
ldrb r3, [r4, #0xc]
cmp r3, #1
beq _0806A6BE
cmp r3, #1
bgt _0806A698
cmp r3, #0
beq _0806A6A0
b _0806A82A
.align 2, 0
_0806A694: .4byte gUnk_08112294
_0806A698:
cmp r3, #2
bne _0806A69E
b _0806A824
_0806A69E:
b _0806A82A
_0806A6A0:
movs r0, #1
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #9
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #0x13
bl InitializeAnimation
b _0806A82A
_0806A6BE:
ldr r0, _0806A6E0 @ =gUnk_02033280
ldr r0, [r0]
movs r1, #0x80
lsls r1, r1, #1
ands r0, r1
cmp r0, #0
beq _0806A6E4
movs r0, #0
movs r1, #2
strb r1, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x63
strb r0, [r1]
subs r1, #1
strb r0, [r1]
b _0806A82A
.align 2, 0
_0806A6E0: .4byte gUnk_02033280
_0806A6E4:
ldr r0, [r4, #0x50]
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #9
bne _0806A7C8
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #8
rsbs r1, r1, #0
ands r1, r0
movs r0, #3
orrs r1, r0
strb r1, [r2]
ldrb r2, [r4, #0xe]
cmp r2, #0
bne _0806A724
bl Random
adds r2, r0, #0
movs r1, #7
ands r0, r1
strb r0, [r4, #0xe]
lsrs r0, r2, #8
movs r1, #7
ands r0, r1
add r0, sp
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x68
strb r1, [r0]
b _0806A75A
_0806A724:
ldr r0, _0806A780 @ =gUnk_030010A0
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _0806A75A
subs r0, r2, #1
strb r0, [r4, #0xe]
adds r2, r4, #0
adds r2, #0x62
movs r0, #0
ldrsb r0, [r2, r0]
adds r1, r4, #0
adds r1, #0x68
cmp r0, #0
bgt _0806A746
strb r3, [r1]
_0806A746:
movs r0, #0
ldrsb r0, [r2, r0]
cmp r0, #0xf
ble _0806A752
movs r0, #0xff
strb r0, [r1]
_0806A752:
ldrb r0, [r1]
ldrb r1, [r2]
adds r0, r0, r1
strb r0, [r2]
_0806A75A:
ldrb r2, [r4, #0xf]
cmp r2, #0
bne _0806A784
bl Random
adds r2, r0, #0
movs r1, #7
ands r0, r1
strb r0, [r4, #0xf]
lsrs r0, r2, #8
movs r1, #7
ands r0, r1
add r0, sp
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x69
strb r1, [r0]
b _0806A82A
.align 2, 0
_0806A780: .4byte gUnk_030010A0
_0806A784:
ldr r0, _0806A7C4 @ =gUnk_030010A0
ldr r0, [r0]
lsrs r0, r0, #4
movs r1, #3
ands r0, r1
cmp r0, #0
bne _0806A82A
subs r0, r2, #1
strb r0, [r4, #0xf]
adds r3, r4, #0
adds r3, #0x63
movs r0, #0
ldrsb r0, [r3, r0]
adds r2, r4, #0
adds r2, #0x69
cmp r0, #0
blt _0806A7AA
movs r0, #0xff
strb r0, [r2]
_0806A7AA:
movs r1, #0
ldrsb r1, [r3, r1]
movs r0, #8
rsbs r0, r0, #0
cmp r1, r0
bgt _0806A7BA
movs r0, #1
strb r0, [r2]
_0806A7BA:
ldrb r0, [r2]
ldrb r1, [r3]
adds r0, r0, r1
strb r0, [r3]
b _0806A82A
.align 2, 0
_0806A7C4: .4byte gUnk_030010A0
_0806A7C8:
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #8
rsbs r1, r1, #0
ands r1, r0
movs r0, #6
orrs r1, r0
strb r1, [r2]
adds r1, r4, #0
adds r1, #0x62
ldrb r0, [r1]
movs r2, #0
ldrsb r2, [r1, r2]
cmp r2, #0
beq _0806A7FE
cmp r2, #0
ble _0806A7F0
subs r0, #1
strb r0, [r1]
_0806A7F0:
ldrb r2, [r1]
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
bge _0806A7FE
adds r0, r2, #1
strb r0, [r1]
_0806A7FE:
adds r1, r4, #0
adds r1, #0x63
ldrb r0, [r1]
movs r2, #0
ldrsb r2, [r1, r2]
cmp r2, #0
beq _0806A82A
cmp r2, #0
ble _0806A814
subs r0, #1
strb r0, [r1]
_0806A814:
ldrb r2, [r1]
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
bge _0806A82A
adds r0, r2, #1
strb r0, [r1]
b _0806A82A
_0806A824:
adds r0, r4, #0
bl sub_08004274
_0806A82A:
add sp, #8
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806A830
sub_0806A830: @ 0x0806A830
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806A84E
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x14
bl InitializeAnimation
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
_0806A84E:
ldr r0, _0806A88C @ =gUnk_02033280
ldr r0, [r0]
movs r1, #0x80
lsls r1, r1, #2
ands r0, r1
cmp r0, #0
beq _0806A860
bl DeleteThisEntity
_0806A860:
adds r0, r4, #0
bl sub_08004274
adds r1, r4, #0
adds r1, #0x5a
ldrb r0, [r1]
cmp r0, #1
bne _0806A88A
movs r0, #0
strb r0, [r1]
movs r0, #0x37
movs r1, #5
movs r2, #0
bl CreateNPC
adds r1, r0, #0
cmp r1, #0
beq _0806A88A
adds r0, r4, #0
bl sub_0806FA30
_0806A88A:
pop {r4, pc}
.align 2, 0
_0806A88C: .4byte gUnk_02033280
thumb_func_start sub_0806A890
sub_0806A890: @ 0x0806A890
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806A8AE
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x15
bl InitializeAnimation
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
_0806A8AE:
adds r0, r4, #0
bl sub_08004274
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806A8C6
bl DeleteThisEntity
_0806A8C6:
pop {r4, pc}
thumb_func_start sub_0806A8C8
sub_0806A8C8: @ 0x0806A8C8
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x60
bl CheckLocalFlag
cmp r0, #0
bne _0806A8F0
movs r0, #0x37
movs r1, #2
movs r2, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
beq _0806A8F0
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
str r5, [r4, #0x50]
_0806A8F0:
movs r0, #0x37
movs r1, #3
movs r2, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
beq _0806A910
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrh r0, [r4, #0x32]
adds r0, #2
strh r0, [r4, #0x32]
str r5, [r4, #0x50]
_0806A910:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0806A914
sub_0806A914: @ 0x0806A914
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x37
movs r1, #1
movs r2, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
beq _0806A938
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
adds r0, r5, #0
adds r1, r4, #0
bl sub_0806FAB0
_0806A938:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0806A93C
sub_0806A93C: @ 0x0806A93C
push {r4, lr}
adds r4, r0, #0
bl sub_08078778
ldr r3, _0806A954 @ =gUnk_0811229C
adds r0, r4, #0
movs r1, #0
movs r2, #0
bl sub_08078850
pop {r4, pc}
.align 2, 0
_0806A954: .4byte gUnk_0811229C
thumb_func_start sub_0806A958
sub_0806A958: @ 0x0806A958
push {lr}
ldrb r0, [r0, #0xc]
cmp r0, #5
beq _0806A966
ldr r1, _0806A968 @ =gUnk_02033280
movs r0, #0
strb r0, [r1, #6]
_0806A966:
pop {pc}
.align 2, 0
_0806A968: .4byte gUnk_02033280
thumb_func_start sub_0806A96C
sub_0806A96C: @ 0x0806A96C
push {r4, lr}
adds r2, r0, #0
movs r3, #0
str r3, [r1, #0x14]
movs r0, #0x39
adds r0, r0, r2
mov ip, r0
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _0806A9A8
ldrb r0, [r2, #0xc]
cmp r0, #3
beq _0806A992
movs r0, #3
strb r0, [r2, #0xc]
strb r3, [r2, #0xd]
b _0806A9A8
_0806A992:
ldrb r0, [r2, #0xd]
cmp r0, #1
bls _0806A9A8
mov r4, ip
strb r3, [r4]
movs r0, #1
str r0, [r1, #0x14]
ldr r2, _0806A9AC @ =gUnk_02033280
ldrb r1, [r2, #7]
orrs r0, r1
strb r0, [r2, #7]
_0806A9A8:
pop {r4, pc}
.align 2, 0
_0806A9AC: .4byte gUnk_02033280
thumb_func_start sub_0806A9B0
sub_0806A9B0: @ 0x0806A9B0
push {r4, lr}
adds r4, r0, #0
movs r1, #0
movs r0, #2
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
bl Random
ldr r2, _0806A9E4 @ =gUnk_081122A0
movs r1, #7
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x80
movs r0, #9
strh r0, [r1]
adds r0, r4, #0
movs r1, #9
bl InitializeAnimation
movs r0, #0x62
bl SetLocalFlag
pop {r4, pc}
.align 2, 0
_0806A9E4: .4byte gUnk_081122A0
thumb_func_start sub_0806A9E8
sub_0806A9E8: @ 0x0806A9E8
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x37
movs r1, #4
movs r2, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
beq _0806AA0C
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
adds r0, r5, #0
adds r1, r4, #0
bl sub_0806FAD8
_0806AA0C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0806AA10
sub_0806AA10: @ 0x0806AA10
push {lr}
bl sub_0806A914
pop {pc}
thumb_func_start sub_0806AA18
sub_0806AA18: @ 0x0806AA18
push {lr}
adds r2, r0, #0
adds r0, #0x6a
ldrh r0, [r0]
cmp r0, #0
beq _0806AA2C
ldr r1, _0806AA28 @ =0x00004408
b _0806AA3C
.align 2, 0
_0806AA28: .4byte 0x00004408
_0806AA2C:
ldr r0, _0806AA48 @ =gUnk_030010A0
ldr r0, [r0]
movs r1, #1
ands r0, r1
ldr r1, _0806AA4C @ =0x0000440D
cmp r0, #0
bne _0806AA3C
subs r1, #6
_0806AA3C:
adds r0, r1, #0
adds r1, r2, #0
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_0806AA48: .4byte gUnk_030010A0
_0806AA4C: .4byte 0x0000440D
thumb_func_start sub_0806AA50
sub_0806AA50: @ 0x0806AA50
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
adds r5, r1, #0
ldrb r0, [r5, #0x18]
cmp r0, #1
beq _0806AB38
cmp r0, #1
bgt _0806AA6A
cmp r0, #0
beq _0806AA70
b _0806AB64
_0806AA6A:
cmp r0, #2
beq _0806AB5C
b _0806AB64
_0806AA70:
str r0, [r5, #0x14]
movs r0, #0x8f
bl CheckLocalFlag
cmp r0, #0
bne _0806AA84
ldr r2, _0806AA80 @ =gUnk_081122A8
b _0806AA9A
.align 2, 0
_0806AA80: .4byte gUnk_081122A8
_0806AA84:
movs r0, #0x15
bl GetInventoryValue
cmp r0, #0
bne _0806AA98
ldr r2, _0806AA94 @ =gUnk_081122B0
b _0806AA9A
.align 2, 0
_0806AA94: .4byte gUnk_081122B0
_0806AA98:
ldr r2, _0806AAD0 @ =gUnk_081122B8
_0806AA9A:
ldr r1, _0806AAD4 @ =gRoomVars
ldr r0, [r1, #0x68]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r7, [r0]
mov r8, r1
mov r4, r8
ldr r0, [r4, #0x68]
adds r0, #1
str r0, [r4, #0x68]
cmp r0, #2
bls _0806AAB6
movs r0, #0
str r0, [r4, #0x68]
_0806AAB6:
adds r0, r7, #0
adds r1, r6, #0
bl TextboxNoOverlap
ldr r0, [r5, #4]
cmp r0, #1
beq _0806AAEE
cmp r0, #1
blo _0806AAD8
cmp r0, #2
beq _0806AB02
b _0806AB1C
.align 2, 0
_0806AAD0: .4byte gUnk_081122B8
_0806AAD4: .4byte gRoomVars
_0806AAD8:
adds r0, r4, #0
adds r0, #0xac
str r6, [r0]
adds r0, r6, #0
movs r1, #7
bl sub_0805EA78
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r6, #0x20]
b _0806AB1C
_0806AAEE:
adds r0, r4, #0
adds r0, #0xac
ldr r0, [r0]
movs r1, #7
bl sub_0805EB64
adds r1, r0, #0
adds r0, r4, #0
adds r0, #0xb0
b _0806AB14
_0806AB02:
mov r0, r8
adds r0, #0xb0
ldr r0, [r0]
movs r1, #7
bl sub_0805EB64
adds r1, r0, #0
mov r0, r8
adds r0, #0xb4
_0806AB14:
str r1, [r0]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r1, #0x20]
_0806AB1C:
ldr r0, _0806AB34 @ =0x0000441E
cmp r7, r0
bne _0806AB2C
movs r0, #0x8f
bl SetLocalFlag
movs r0, #1
str r0, [r5, #0x14]
_0806AB2C:
movs r0, #1
strb r0, [r5, #0x18]
b _0806AB64
.align 2, 0
_0806AB34: .4byte 0x0000441E
_0806AB38:
ldr r0, _0806AB58 @ =gRoomVars
ldr r1, [r5, #4]
lsls r1, r1, #2
adds r0, #0xac
adds r1, r1, r0
ldr r1, [r1]
movs r2, #0x36
ldrsh r0, [r1, r2]
cmp r0, #0
blt _0806AB64
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r1, #0x20]
movs r0, #2
strb r0, [r5, #0x18]
b _0806AB64
.align 2, 0
_0806AB58: .4byte gRoomVars
_0806AB5C:
movs r1, #0x36
ldrsh r0, [r6, r1]
cmp r0, #0
bge _0806AB6A
_0806AB64:
ldr r1, _0806AB70 @ =gUnk_02033280
movs r0, #0
strb r0, [r1, #6]
_0806AB6A:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0806AB70: .4byte gUnk_02033280
thumb_func_start sub_0806AB74
sub_0806AB74: @ 0x0806AB74
push {lr}
adds r2, r0, #0
ldr r1, _0806AB94 @ =gRoomVars
movs r0, #1
strb r0, [r1, #3]
movs r1, #0x32
ldrsh r0, [r2, r1]
ldr r1, _0806AB98 @ =gRoomControls
ldrh r1, [r1, #8]
subs r0, r0, r1
cmp r0, #0xa7
bgt _0806AB92
adds r0, r1, #0
adds r0, #0xa8
strh r0, [r2, #0x32]
_0806AB92:
pop {pc}
.align 2, 0
_0806AB94: .4byte gRoomVars
_0806AB98: .4byte gRoomControls
thumb_func_start sub_0806AB9C
sub_0806AB9C: @ 0x0806AB9C
push {r4, r5, lr}
sub sp, #4
adds r4, r0, #0
adds r5, r1, #0
movs r0, #0
str r0, [sp]
movs r0, #7
movs r1, #0x37
movs r2, #7
movs r3, #1
bl sub_0805EB2C
cmp r0, #0
beq _0806ABBC
bl DeleteEntity
_0806ABBC:
adds r0, r4, #0
adds r1, r5, #0
bl sub_0807F950
add sp, #4
pop {r4, r5, pc}