tmc/asm/non_matching/common/DrawDungeonMap.inc

222 lines
3.6 KiB
PHP

.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
sub sp, #4
adds r4, r0, #0
adds r5, r1, #0
adds r1, r2, #0
adds r0, r5, #0
bl MemClear
movs r0, #1
strb r0, [r5]
ldr r2, _0801DBE4 @ =gRoomTransition
ldrh r0, [r2, #0x1c]
lsrs r0, r0, #4
movs r1, #0x7f
ands r0, r1
strb r0, [r5, #1]
ldrh r0, [r2, #0x1e]
lsrs r0, r0, #4
ands r0, r1
strb r0, [r5, #2]
adds r5, #3
ldr r1, _0801DBE8 @ =gUnk_080C9C50
ldr r0, _0801DBEC @ =gArea
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
lsls r4, r4, #2
adds r4, r4, r0
ldr r6, [r4]
b _0801DD3A
.align 2, 0
_0801DBE4: .4byte gRoomTransition
_0801DBE8: .4byte gUnk_080C9C50
_0801DBEC: .4byte gArea
_0801DBF0:
ldrb r0, [r6]
ldrb r1, [r6, #1]
movs r2, #3
bl GetRoomProperty
adds r4, r0, #0
cmp r4, #0
bne _0801DC04
adds r6, #8
b _0801DD3A
_0801DC04:
adds r0, r6, #0
bl sub_0801DF10
mov r8, r0
bl HasDungeonBigKey
movs r1, #8
adds r1, r1, r6
mov sb, r1
cmp r0, #0
beq _0801DCAE
ldrb r0, [r4]
cmp r0, #0
beq _0801DCAE
movs r3, #0xfc
lsls r3, r3, #2
ldr r7, _0801DC84 @ =0x000007FF
_0801DC26:
ldrb r0, [r4]
cmp r0, #3
bgt _0801DCA6
cmp r0, #2
blt _0801DCA6
ldrb r1, [r4, #1]
mov r0, r8
str r3, [sp]
bl CheckLocalFlagByBank
ldr r3, [sp]
cmp r0, #0
bne _0801DCA6
ldr r0, _0801DC88 @ =gAreaRoomHeaders
ldrb r2, [r6]
lsls r2, r2, #2
adds r2, r2, r0
ldrb r1, [r6, #1]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
ldr r1, [r2]
adds r2, r1, r0
movs r0, #2
strb r0, [r5]
ldrb r0, [r4]
cmp r0, #2
bne _0801DC8C
ldrh r0, [r4, #4]
lsls r0, r0, #4
ands r0, r3
movs r1, #8
orrs r0, r1
ldrh r1, [r2]
ands r1, r7
adds r0, r0, r1
asrs r0, r0, #4
strb r0, [r5, #1]
ldrh r0, [r4, #4]
lsrs r0, r0, #2
ands r0, r3
movs r1, #8
orrs r0, r1
ldrh r1, [r2, #2]
ands r1, r7
b _0801DC9E
.align 2, 0
_0801DC84: .4byte 0x000007FF
_0801DC88: .4byte gAreaRoomHeaders
_0801DC8C:
ldrh r0, [r2]
ands r0, r7
ldrh r1, [r4, #4]
adds r0, r0, r1
asrs r0, r0, #4
strb r0, [r5, #1]
ldrh r0, [r2, #2]
ands r0, r7
ldrh r1, [r4, #6]
_0801DC9E:
adds r0, r0, r1
asrs r0, r0, #4
strb r0, [r5, #2]
adds r5, #3
_0801DCA6:
adds r4, #8
ldrb r0, [r4]
cmp r0, #0
bne _0801DC26
_0801DCAE:
bl HasDungeonBigKey
cmp r0, #0
beq _0801DD16
ldrb r1, [r6, #2]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0801DD16
ldr r0, _0801DD4C @ =gArea
ldrb r0, [r0, #3]
adds r0, #1
bl CheckGlobalFlag
cmp r0, #0
bne _0801DD16
ldr r0, _0801DD50 @ =gAreaRoomHeaders
ldrb r2, [r6]
lsls r2, r2, #2
adds r2, r2, r0
ldrb r1, [r6, #1]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
ldr r1, [r2]
adds r2, r1, r0
movs r0, #4
strb r0, [r5]
ldrh r0, [r2, #4]
lsrs r0, r0, #1
ldrh r1, [r2]
adds r0, r0, r1
asrs r1, r0, #4
adds r0, r1, #0
cmp r1, #0
bge _0801DCF8
adds r0, #0x7f
_0801DCF8:
asrs r0, r0, #7
lsls r0, r0, #7
subs r0, r1, r0
strb r0, [r5, #1]
ldrh r0, [r2, #6]
lsrs r0, r0, #1
ldrh r2, [r2, #2]
adds r0, r0, r2
asrs r1, r0, #4
adds r0, r1, #0
asrs r0, r0, #7
lsls r0, r0, #7
subs r0, r1, r0
strb r0, [r5, #2]
adds r5, #3
_0801DD16:
ldr r2, _0801DD54 @ =gRoomTransition
ldrh r0, [r6]
ldrh r1, [r2, #0x16]
cmp r0, r1
bne _0801DD38
movs r0, #3
strb r0, [r5]
ldrh r0, [r2, #0x18]
lsrs r0, r0, #4
movs r1, #0x7f
ands r0, r1
strb r0, [r5, #1]
ldrh r0, [r2, #0x1a]
lsrs r0, r0, #4
ands r0, r1
strb r0, [r5, #2]
adds r5, #3
_0801DD38:
mov r6, sb
_0801DD3A:
ldrb r0, [r6]
cmp r0, #0
beq _0801DD42
b _0801DBF0
_0801DD42:
add sp, #4
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801DD4C: .4byte gArea
_0801DD50: .4byte gAreaRoomHeaders
_0801DD54: .4byte gRoomTransition
.syntax divided