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@ Player after turning Zelda when stones fall
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SCRIPT_START script_PlayerStonesFall
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EndBlock
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SetAnimationState 0x0004
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DoPostScriptAction 0x0000
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CallWithArg SetPlayerAnimation2, 0x000003c5
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Call WaitForPlayerFrameHiBit
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SetSyncFlag 0x00000004
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Call SetPlayerActionNormal
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SCRIPT_END
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