mirror of https://github.com/zeldaret/tmc.git
322 lines
6.2 KiB
C
322 lines
6.2 KiB
C
#ifndef STRUCTURES_H
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#define STRUCTURES_H
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#include "global.h"
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#include "entity.h"
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#include "player.h"
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typedef struct {
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int signature;
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u8 saveFileId;
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u8 msg_speed;
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u8 brightness;
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u8 language;
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u8 name[6];
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u8 invalid;
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u8 _f;
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} SaveHeader;
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#define gSaveHeader ((SaveHeader*)(0x2000000))
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// extern SaveHeader gSaveHeader;
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typedef struct {
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u8 unk_00;
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u8 unk_01;
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u8 unk_02[0xE];
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} struct_02000040;
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extern struct_02000040 gUnk_02000040;
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typedef struct {
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s32 signature;
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u8 field_0x4;
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u8 listenForKeyPresses;
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u8 field_0x6;
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u8 field_0x7;
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u8 pad[24];
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} struct_02000010;
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static_assert(sizeof(struct_02000010) == 0x20);
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extern struct_02000010 gUnk_02000010;
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typedef struct {
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u8 unk0;
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u8 unk1;
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u16 unk2;
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} struct_020354C0;
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extern struct_020354C0 gUnk_020354C0[0x20];
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#define MAX_UI_ELEMENTS 24
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typedef enum {
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UI_ELEMENT_BUTTON_A,
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UI_ELEMENT_BUTTON_B,
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UI_ELEMENT_BUTTON_R,
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UI_ELEMENT_ITEM_A,
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UI_ELEMENT_ITEM_B,
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UI_ELEMENT_TEXT_R,
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UI_ELEMENT_HEART,
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UI_ELEMENT_EZLONAGSTART,
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UI_ELEMENT_EZLONAGACTIVE,
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UI_ELEMENT_TEXT_A,
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UI_ELEMENT_TEXT_B
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} UIElementType;
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/**
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* @brief Floating UI element
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*/
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typedef struct {
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u8 used : 1;
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u8 unk_0_1 : 1;
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u8 unk_0_2 : 2; // Load data into VRAM? 0: do not load, 1: ready to load 2: loaded
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u8 unk_0_4 : 4;
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u8 type; /**< @see UIElementType */
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u8 type2; // Subtype
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u8 buttonElementId; /**< Id of the button UI element this text is attached to */
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u8 action;
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u8 unk_5;
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u8 unk_6;
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u8 unk_7;
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u8 unk_8;
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u8 unk_9[3];
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u16 x;
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u16 y;
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u8 frameIndex;
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u8 duration;
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u8 spriteSettings;
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u8 frameSettings;
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Frame* framePtr;
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u8 unk_18;
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u8 numTiles;
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u16 unk_1a; // TODO oam id? VRAM target (element->unk_1a * 0x20 + 0x6010000)
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u32* firstTile;
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} UIElement;
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typedef struct {
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u8 unk_0;
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u8 unk_1;
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u8 unk_2;
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u8 health;
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u8 maxHealth;
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u8 unk_5;
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u8 unk_6;
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u8 unk_7;
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u8 unk_8;
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u8 unk_9;
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u8 unk_a;
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u8 unk_b;
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u8 unk_c;
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u8 unk_d;
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u16 rupees;
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u8 unk_10;
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u8 unk_11;
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u8 unk_12;
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s8 unk_13;
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s8 unk_14;
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u8 unk_15;
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u16 buttonX[3]; /**< X coordinates for the button UI elements */
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u16 buttonY[3]; /**< Y coordinates for the button UI elements */
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u8 filler22[0x2];
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u8 ezloNagFuncIndex;
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u8 filler25[7];
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u8 unk_2c;
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u8 unk_2d;
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u8 unk_2e;
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u8 unk_2f;
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u8 unk_30[2];
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u8 unk_32;
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u8 unk_33;
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UIElement elements[MAX_UI_ELEMENTS];
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} struct_0200AF00;
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extern struct_0200AF00 gUnk_0200AF00;
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#define MAX_GFX_SLOTS 44
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typedef enum {
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GFX_SLOT_FREE,
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GFX_SLOT_UNLOADED, // some sort of free? no longer in use?
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GFX_SLOT_STATUS2, // some sort of free?
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GFX_SLOT_FOLLOWER, // Set by SetGFXSlotStatus for the following slots
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GFX_SLOT_RESERVED, // maybe ready to be loaded?
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GFX_SLOT_GFX,
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GFX_SLOT_PALETTE
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} GfxSlotStatus;
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typedef enum {
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GFX_VRAM_0,
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GFX_VRAM_1, // uploaded to vram?
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GFX_VRAM_2,
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GFX_VRAM_3, // not yet uploaded to vram?
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} GfxSlotVramStatus;
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typedef struct {
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u8 status : 4;
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u8 vramStatus : 4; // Whether the gfx was uploaded to the vram?
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u8 slotCount;
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u8 referenceCount; /**< How many entities use this gfx slot */
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u8 unk_3;
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u16 gfxIndex;
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u16 paletteIndex;
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const void* palettePointer;
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} GfxSlot;
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typedef struct {
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u8 unk0;
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u8 unk_1;
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u8 unk_2;
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u8 unk_3;
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GfxSlot slots[MAX_GFX_SLOTS];
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} GfxSlotList;
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extern GfxSlotList gGFXSlots;
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static_assert(sizeof(GfxSlotList) == 0x214);
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typedef struct {
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u16 unk_00;
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u8 unk_02[0xE];
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} struct_02034480;
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extern struct_02034480 gUnk_02034480;
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typedef struct {
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u32 flag : 12;
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u32 flagType : 4;
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u32 type : 4;
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u32 unk : 1;
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union {
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struct {
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u16 a;
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u16 b;
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} indices;
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void (*func)(Entity* e);
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} data;
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} Dialog;
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extern u16 gBG0Buffer[0x400];
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extern u16 gBG1Buffer[0x400];
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extern u16 gBG2Buffer[0x400];
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extern u16 gBG3Buffer[0x800];
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extern ItemBehavior gUnk_03000B80[4];
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static_assert(sizeof(gUnk_03000B80) == 0x70);
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typedef struct {
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u8 sys_priority; // system requested priority
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u8 ent_priority; // entity requested priority
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u8 queued_priority;
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u8 queued_priority_reset;
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Entity* requester;
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u16 priority_timer;
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} PriorityHandler;
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extern PriorityHandler gPriorityHandler;
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extern struct {
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u8 unk0;
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u8 unk1;
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u8 unk2[0xf];
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u8 unk11;
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u8 unk12;
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u8 unk13;
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s8 unk14;
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u8 unk15;
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s8 unk16;
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u8 unk17;
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} gUnk_02034490;
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static_assert(sizeof(gUnk_02034490) == 0x18);
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typedef struct {
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u8 unk00 : 1;
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u8 unk01 : 3;
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u8 unk04 : 4;
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u8 unk1;
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u8 charColor;
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u8 bgColor;
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u16 unk4;
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u16 unk6;
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void* unk8;
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} WStruct;
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static_assert(sizeof(WStruct) == 12);
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typedef struct {
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u8 unk0;
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u8 unk1;
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u16 unk2;
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u8 unk4;
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u8 unk5;
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u8 unk6;
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u8 unk7;
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} OAMObj;
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typedef struct {
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u8 field_0x0;
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u8 field_0x1;
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u8 spritesOffset;
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u8 updated;
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u16 _4;
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u16 _6;
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u8 _0[0x18];
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struct OamData oam[0x80];
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OAMObj unk[0xA0]; /* todo: affine */
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} OAMControls;
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extern OAMControls gOAMControls;
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typedef struct {
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union SplitWord _0;
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union SplitWord _4;
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} struct_020227E8;
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typedef struct {
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/*0x00*/ u8 unk_0;
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/*0x01*/ u8 unk_1;
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/*0x02*/ u8 unk_2;
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/*0x03*/ u8 unk_3;
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/*0x04*/ u8* unk_4;
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/*0x08*/ Entity* entity;
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} struct_03003DF8;
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typedef struct {
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/*0x00*/ u8 unk_0;
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/*0x01*/ u8 unk_1;
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/*0x02*/ u8 unk_2;
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/*0x03*/ u8 unk_3;
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/*0x04*/ u8* unk_4;
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/*0x08*/ struct_03003DF8 array[0x20];
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} struct_03003DF0;
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static_assert(sizeof(struct_03003DF0) == 0x188);
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extern struct_03003DF0 gUnk_03003DF0;
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typedef struct {
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u8 numTiles;
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u8 unk_1;
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u16 firstTileIndex;
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} SpriteFrame;
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typedef struct {
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void* animations;
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SpriteFrame* frames;
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void* ptr;
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u32 pad;
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} SpritePtr;
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extern SpritePtr gSpritePtrs[];
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typedef struct {
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u16* dest;
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void* gfx_dest;
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void* buffer_loc;
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u32 _c;
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u16 gfx_src;
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u8 width;
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u8 right_align : 1;
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u8 sm_border : 1;
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u8 unused : 1;
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u8 draw_border : 1;
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u8 border_type : 4;
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u8 fill_type;
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u8 _15;
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u8 _16;
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u8 stylized;
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} Font;
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#endif
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