tmc/src/enemy/vaatiRebornEnemy.c

920 lines
28 KiB
C

/**
* @file vaatiRebornEnemy.c
* @ingroup Enemies
*
* @brief Vaati Reborn enemy
*/
#include "area.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[12];
/*0x74*/ u8 unk_74;
/*0x75*/ u8 unk_75;
/*0x76*/ u8 unk_76;
/*0x77*/ u8 unk_77;
/*0x78*/ union SplitWord unk_78;
/*0x7c*/ union SplitWord unk_7c;
/*0x80*/ u8 unk_80;
/*0x81*/ u8 unk_81;
/*0x82*/ u8 unk_82;
/*0x83*/ u8 unk_83;
/*0x84*/ u8 unk_84;
/*0x85*/ u8 unk_85;
/*0x86*/ u8 unk_86;
/*0x87*/ u8 unk_87;
} VaatiRebornEnemyEntity;
void VaatiRebornEnemyType0PreAction(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType1PreAction(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType0Action0(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType0Action1(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType0Action2(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType0Action3(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType0Action4(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType0Action5(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType0Action6(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType0Action7(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType1Action0(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType1Action1(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType2Action0(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType2Action1(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType3Action0(VaatiRebornEnemyEntity*);
void VaatiRebornEnemyType3Action1(VaatiRebornEnemyEntity*);
void sub_0803DD78(VaatiRebornEnemyEntity*);
u32 sub_0803DEE0(VaatiRebornEnemyEntity*);
u32 sub_0803E028(VaatiRebornEnemyEntity*);
void sub_0803DC0C(VaatiRebornEnemyEntity*);
typedef struct xy {
s8 x;
s8 y;
} PACKED xy;
void (*const vaatiRebornEnemyType0Actions[])(VaatiRebornEnemyEntity*) = {
VaatiRebornEnemyType0Action0, VaatiRebornEnemyType0Action1, VaatiRebornEnemyType0Action2,
VaatiRebornEnemyType0Action3, VaatiRebornEnemyType0Action4, VaatiRebornEnemyType0Action5,
VaatiRebornEnemyType0Action6, VaatiRebornEnemyType0Action7,
};
void (*const vaatiRebornEnemyType1Actions[])(VaatiRebornEnemyEntity*) = {
VaatiRebornEnemyType1Action0,
VaatiRebornEnemyType1Action1,
};
void (*const vaatiRebornEnemyType2Actions[])(VaatiRebornEnemyEntity*) = {
VaatiRebornEnemyType2Action0,
VaatiRebornEnemyType2Action1,
};
void (*const vaatiRebornEnemyType3Actions[])(VaatiRebornEnemyEntity*) = {
VaatiRebornEnemyType3Action0,
VaatiRebornEnemyType3Action1,
};
const xy gUnk_080D04A8[] = { { 16, -43 }, { -16, -43 } };
const Coords gUnk_080D04AC[] = { { .HALF = { 0x58, 0x60 } },
{ .HALF = { 0x58, 0x90 } },
{ .HALF = { 0x98, 0x78 } },
{ .HALF = { 0xd8, 0x60 } },
{ .HALF = { 0xd8, 0x90 } } };
const u8 gUnk_080D04C0[] = { 2, 0, 0, 2, 2, 2, 4, 4 };
const xy gUnk_080D04C8[] = { { 10, -29 }, { -10, -29 }, { 15, -21 }, { -15, -21 } };
#ifdef EU
const u8 gUnk_080D04D0[] = { -12, -20, -32 };
#else
const u8 gUnk_080D04D0[] = { -24, -40, -48 };
#endif
const u8 gUnk_080D04D3[] = { 0, 1, 0, -1 };
void VaatiRebornEnemy(VaatiRebornEnemyEntity* this) {
switch (super->type) {
case 0:
VaatiRebornEnemyType0PreAction(this);
vaatiRebornEnemyType0Actions[super->action](this);
break;
case 1:
VaatiRebornEnemyType1PreAction(this);
vaatiRebornEnemyType1Actions[super->action](this);
break;
case 2:
vaatiRebornEnemyType2Actions[super->action](this);
break;
case 3:
vaatiRebornEnemyType3Actions[super->action](this);
break;
}
}
void VaatiRebornEnemyType0Action0(VaatiRebornEnemyEntity* this) {
s32 i;
Entity* entity;
const xy* ptr;
if (CheckLocalFlag(0x7b) != 0) {
DeleteThisEntity();
}
sub_0804A720(super);
if (CheckRoomFlag(0) && (gEntCount < 0x42)) {
ClearRoomFlag(0);
super->action = 3;
this->unk_74 = -1;
super->timer = 0;
this->unk_76 = 0;
super->spriteSettings.draw = 1;
super->direction = DIR_NONE;
super->spritePriority.b0 = 4;
super->z.WORD = 0;
this->unk_80 = 2;
this->unk_86 = 0;
this->unk_85 = 0x30;
this->unk_84 = -1;
this->unk_87 = 0;
this->unk_82 = 0;
this->unk_83 = 0;
this->unk_78 = super->x;
this->unk_7c = super->y;
entity = CreateEnemy(VAATI_REBORN_ENEMY, 1);
entity->parent = super;
super->child = entity;
for (i = 0; i < 6; i++) {
entity = CreateEnemy(VAATI_BALL, 0);
entity->parent = super;
((VaatiRebornEnemyEntity*)entity)->unk_78.BYTES.byte1 = i;
}
for (i = 0; i < 4; i++) {
entity = CreateEnemy(VAATI_REBORN_ENEMY, 3);
entity->parent = super;
entity->timer = i;
}
for (i = 0; i < 2; i++) {
entity = CreateEnemy(VAATI_BALL, 1);
entity->parent = super;
entity->spriteSettings.flipX = i;
ptr = &gUnk_080D04A8[i];
PositionRelative(super, entity, Q_16_16(ptr->x), Q_16_16(ptr->y));
}
InitAnimationForceUpdate(super, 0);
}
}
void VaatiRebornEnemyType0Action1(VaatiRebornEnemyEntity* this) {
if (super->timer != 0) {
if (--super->timer == 0) {
if ((this->unk_74 & 0x70) == 0) {
if (super->child->timer == 0) {
sub_0803DD78(this);
if (this->unk_75 != 0) {
super->action = 2;
this->unk_74 = 0;
super->timer = 16;
super->direction = DIR_NONE;
} else {
if ((this->unk_86 != 0) || (this->unk_80 != 0)) {
super->direction = ((Random() & 0x80) >> 3) | DirectionEast;
} else {
super->direction = DIR_NONE;
}
}
} else {
super->timer = 2;
}
} else {
super->action = 3;
this->unk_75 = this->unk_74 & 0x80;
this->unk_74 = 0;
super->timer = 192;
super->direction = DIR_NONE;
super->spriteSettings.draw = 1;
InitAnimationForceUpdate(super, 0);
}
}
} else {
if (--this->unk_77 == 0) {
switch (sub_0803DEE0(this)) {
case 0:
super->action = 4;
super->timer = 160;
super->direction = DIR_NONE;
this->unk_84 = 0xff;
InitAnimationForceUpdate(super, 1);
break;
case 1:
super->action = 6;
this->unk_74 = 0;
super->timer = 0;
super->direction = DIR_NONE;
break;
case 3:
super->action = 5;
this->unk_74 = 0;
super->subtimer = 32;
super->direction = DIR_NONE;
break;
case 2:
this->unk_74 = 0;
super->timer = 32;
if ((this->unk_86 != 0) || (this->unk_80 != 0)) {
super->direction = ((Random() & 0x80) >> 3) | DirectionEast;
} else {
super->direction = DIR_NONE;
}
break;
}
}
if (super->child->timer == 0) {
this->unk_85++;
if ((this->unk_85 & 3) == 0) {
switch (this->unk_85 & 0x30) {
case 0:
case 0x30:
super->y.HALF.HI++;
break;
case 0x10:
case 0x20:
super->y.HALF.HI--;
}
}
ProcessMovement1(super);
}
}
UpdateAnimationSingleFrame(super);
}
void VaatiRebornEnemyType0Action2(VaatiRebornEnemyEntity* this) {
const Coords* ptr;
switch (this->unk_74) {
case 0:
if (--super->timer == 0) {
this->unk_74++;
super->timer = 32;
InitAnimationForceUpdate(super, 3);
SoundReq(SFX_19B);
}
break;
case 1:
if ((super->frame & ANIM_DONE) != 0) {
this->unk_74 = 2;
super->spriteSettings.draw = 0;
super->timer = 16;
}
break;
case 2:
if (--super->timer == 0) {
this->unk_74++;
if (sub_0803E028(this) == 0) {
s32 tmp;
this->unk_81 += 1 + (Random() & 3);
tmp = this->unk_81;
this->unk_81 = tmp % 5;
ptr = &gUnk_080D04AC[this->unk_81];
super->x.HALF.HI = gRoomControls.origin_x + ptr->HALF.x + 0x10;
super->y.HALF.HI = gRoomControls.origin_y + ptr->HALF.y + 0x10;
}
super->spriteSettings.draw = 1;
super->timer = 32;
InitAnimationForceUpdate(super, 4);
SoundReq(SFX_F5);
}
break;
case 3:
if ((super->frame & ANIM_DONE) != 0) {
super->spriteSettings.draw = 1;
if (4 < this->unk_81) {
super->x.HALF.HI = gPlayerEntity.base.x.HALF.HI;
super->y.HALF.HI = gPlayerEntity.base.y.HALF.HI - 0x18;
}
if (--this->unk_77 == 0) {
super->action = 1;
super->timer = 1;
} else {
this->unk_74 = 0;
super->timer = 16;
}
InitAnimationForceUpdate(super, 0);
}
break;
}
UpdateAnimationSingleFrame(super);
}
void VaatiRebornEnemyType0Action3(VaatiRebornEnemyEntity* this) {
u8 temp;
switch (this->unk_74) {
case 0xfe:
this->unk_74 = 0;
super->timer = 1;
break;
case 0xff:
if (super->z.HALF.HI != -4) {
super->z.WORD -= Q_16_16(0.125);
}
if (super->timer == 2) {
this->unk_74 = 0xfe;
}
break;
case 0:
if (--super->timer == 0) {
this->unk_74++;
if ((this->unk_75 & 0x80) != 0) {
temp = 0x14;
} else {
temp = 0x20;
}
super->timer = temp;
this->unk_80 = ((this->unk_86 + 1) >> 1) * 2 + 2;
}
break;
case 1:
if (--super->timer == 0) {
this->unk_74++;
if ((this->unk_75 & 0x80) == 0) {
SoundReq(SFX_1B0);
}
InitAnimationForceUpdate(super, 1);
}
break;
case 2:
if ((super->frame & ANIM_DONE) != 0) {
this->unk_74 = 3;
InitAnimationForceUpdate(super, 0);
}
break;
case 3:
super->action = 1;
this->unk_74 = 0;
super->timer = 1;
break;
}
UpdateAnimationSingleFrame(super);
}
void VaatiRebornEnemyType0Action4(VaatiRebornEnemyEntity* this) {
u32 index;
Entity* entity;
if (--super->timer == 0) {
super->action = 1;
this->unk_84 = 0xff;
super->timer = 1;
super->direction = (super->direction + 0x10) & (0x3 | DirectionNorthWest);
InitAnimationForceUpdate(super, 0);
} else {
if ((super->frame & 0x10) != 0) {
super->frame &= 0xef;
if (this->unk_84 == 0xff) {
index = Direction8RoundUp(GetFacingDirection(super, &gPlayerEntity.base));
this->unk_84 = gUnk_080D04C0[index >> 2];
super->subtimer = 0;
}
if ((super->subtimer < 0x10) &&
(entity = EnemyCreateProjectile(super, V1_FIRE_PROJECTILE, this->unk_84), entity != NULL)) {
entity->subtimer = super->subtimer;
entity->parent = super;
entity->z.HALF.HI = super->z.HALF.HI;
super->subtimer = super->subtimer + 1;
}
}
}
UpdateAnimationSingleFrame(super);
}
void VaatiRebornEnemyType0Action5(VaatiRebornEnemyEntity* this) {
u32 uVar3;
if (this->unk_80 == 0) {
super->action = 1;
super->timer = 1;
super->direction = DIR_NONE;
InitAnimationForceUpdate(super, 0);
return;
}
switch (this->unk_74) {
case 0:
if (--super->subtimer == 0) {
this->unk_74++;
InitAnimationForceUpdate(super, 1);
}
break;
case 1:
if ((super->frame & 0x10) != 0) {
this->unk_74 = 2;
super->subtimer = (Random() & 0x3f) + 64;
SoundReq(SFX_SUMMON);
}
break;
case 2:
if (--super->subtimer == 0) {
if (!((this->unk_86 < 2) || (3 < this->unk_87)) && (Random() & 0x10) != 0) {
this->unk_87++;
super->subtimer = (Random() & 0x3f) + 64;
uVar3 = GetFacingDirection(super, &gPlayerEntity.base);
super->direction = (uVar3 & 0x10) | DirectionEast;
} else {
this->unk_74++;
this->unk_87 = 0;
super->subtimer = 48;
InitAnimationForceUpdate(super, 0);
}
}
break;
case 3:
if (--super->subtimer == 0) {
super->action = 1;
this->unk_74 = 0;
super->timer = 1;
super->direction = DIR_NONE;
}
break;
}
if (this->unk_87 != 0) {
ProcessMovement1(super);
}
UpdateAnimationSingleFrame(super);
}
void VaatiRebornEnemyType0Action6(VaatiRebornEnemyEntity* this) {
Entity* target;
if (this->unk_80 == 0) {
super->action = 1;
super->timer = 1;
return;
}
switch (this->unk_74) {
case 0:
if (super->timer != 0) {
this->unk_74 = 1;
super->timer = 112;
}
break;
case 1:
if (--super->timer == 0) {
this->unk_74++;
SoundReq(SFX_150);
target = EnemyCreateProjectile(super, V1_DARK_MAGIC_PROJECTILE, 0);
if (target != NULL) {
PositionRelative(super, target, 0, Q_16_16(-16.0));
target->parent = super;
}
} else if (super->timer == 0x40) {
SoundReq(SFX_196);
}
break;
case 2:
if (super->subtimer != 0) {
super->subtimer = 0;
}
break;
case 3:
if (super->subtimer == 0) {
super->subtimer = 1;
SoundReq(SFX_14F);
}
if (super->timer) {
super->action = 1;
this->unk_74 = 0;
super->timer = 1;
}
break;
}
UpdateAnimationSingleFrame(super);
}
void VaatiRebornEnemyType0Action7(VaatiRebornEnemyEntity* this) {
Entity* fx;
u32 tmp;
if (super->timer != 0) {
if (--super->timer == 0) {
SetRoomFlag(1);
} else {
if ((super->timer & 7) == 0) {
fx = CreateFx(super, FX_DEATH, 0);
if (fx != NULL) {
tmp = Random() & 0x3f3f;
fx->x.HALF.HI = ((tmp & 0xff) - 0x20) + fx->x.HALF.HI;
fx->y.HALF.HI = ((tmp >> 8) & 0xff) - 0x20 + fx->y.HALF.HI;
#ifndef EU
fx->spritePriority.b0 = 2;
#endif
}
}
}
}
}
void VaatiRebornEnemyType1Action0(VaatiRebornEnemyEntity* this) {
Entity* enemy;
super->action = 1;
this->unk_74 = 0;
this->unk_75 = 1;
super->timer = 0;
super->spriteOffsetY = -1;
PositionRelative(super->parent, super, 0, Q_16_16(1.0));
enemy = CreateEnemy(VAATI_REBORN_ENEMY, 2);
enemy->parent = super;
enemy->child = super->parent;
InitAnimationForceUpdate(super, this->unk_74);
}
void VaatiRebornEnemyType1Action1(VaatiRebornEnemyEntity* this) {
Entity* parent;
parent = super->parent;
if (this->unk_74 == 0) {
if (((VaatiRebornEnemyEntity*)parent)->unk_80 == 0) {
this->unk_74 = 1;
super->hitType = 0x30;
InitAnimationForceUpdate(super, this->unk_74);
}
} else {
if (((VaatiRebornEnemyEntity*)parent)->unk_80 != 0) {
this->unk_74 = 0;
super->hitType = 0x2f;
InitAnimationForceUpdate(super, this->unk_74);
} else {
if (((super->contactFlags & CONTACT_NOW) != 0) && (0 < super->iframes)) {
parent->iframes = super->iframes;
parent->contactFlags = super->contactFlags;
}
if ((super->frame & 0x40) != 0) {
InitAnimationForceUpdate(super, 2);
}
}
}
if (this->unk_75 == 0) {
if (parent->action != 2) {
this->unk_75 = 1;
COLLISION_ON(super);
}
} else {
if (parent->action == 2) {
this->unk_75 = 0;
COLLISION_OFF(super);
}
}
super->spriteSettings.draw = parent->spriteSettings.draw;
super->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(super->parent, super, 0, Q_16_16(1.0));
UpdateAnimationSingleFrame(super);
}
void VaatiRebornEnemyType2Action0(VaatiRebornEnemyEntity* this) {
Entity* source;
source = super->parent->parent;
super->action = 1;
this->unk_74 = 1;
this->unk_75 = 0;
super->spriteOffsetY = -2;
super->direction = DIR_NONE;
PositionRelative(source, super, 0, Q_16_16(2.0));
InitAnimationForceUpdate(super, 2);
}
void VaatiRebornEnemyType2Action1(VaatiRebornEnemyEntity* this) {
u8 parentDirection;
Entity* parent;
parent = super->parent;
if (((VaatiRebornEnemyEntity*)parent)->unk_74 == 0) {
if (this->unk_74 != 0) {
this->unk_74 = 0;
}
parentDirection = parent->parent->direction;
if (parentDirection != 0xff) {
if (this->unk_75 == 0) {
this->unk_75 = 1;
}
if (parentDirection != super->direction) {
super->direction = parentDirection;
InitAnimationForceUpdate(super, parentDirection >> 3);
}
} else {
if (this->unk_75 != 0) {
this->unk_75 = 0;
InitAnimationForceUpdate(super, 0);
}
}
} else {
if (this->unk_74 == 0) {
this->unk_74 = 1;
InitAnimationForceUpdate(super, 2);
}
}
super->spriteSettings.draw = parent->spriteSettings.draw;
super->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(parent->parent, super, 0, Q_16_16(2.0));
UpdateAnimationSingleFrame(super);
}
void VaatiRebornEnemyType3Action0(VaatiRebornEnemyEntity* this) {
super->action = 1;
this->unk_74 = 0;
super->direction = DIR_NONE;
super->spriteOffsetY = -1;
InitAnimationForceUpdate(super, this->unk_74);
sub_0803DC0C(this);
}
void VaatiRebornEnemyType3Action1(VaatiRebornEnemyEntity* this) {
Entity* parent = super->parent;
if (super->parent->direction != 0xff) {
if (this->unk_74 == 0) {
this->unk_74 = 1;
}
if (parent->direction != super->direction) {
super->direction = parent->direction;
InitAnimationForceUpdate(super, super->direction >> 3);
}
} else {
if (this->unk_74 != 0) {
this->unk_74 = 0;
super->direction = DIR_NONE;
InitAnimationForceUpdate(super, 2);
}
}
sub_0803DC0C(this);
}
void sub_0803DC0C(VaatiRebornEnemyEntity* this) {
Entity* parent;
const xy* tmp;
parent = super->parent;
tmp = &gUnk_080D04C8[super->timer];
super->spriteSettings.draw = parent->spriteSettings.draw;
super->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(parent, super, Q_16_16(tmp->x), Q_16_16(tmp->y + 1));
UpdateAnimationSingleFrame(super);
}
void VaatiRebornEnemyType1PreAction(VaatiRebornEnemyEntity* this) {
Entity* parent;
if (super->hitType != 0x30) {
return;
}
parent = super->parent;
this->unk_77 = 0;
if ((super->contactFlags & CONTACT_NOW) != 0) {
if (gUnk_080D04D0[((VaatiRebornEnemyEntity*)parent)->unk_86] > super->health) {
if (2 < ++((VaatiRebornEnemyEntity*)parent)->unk_86) {
COLLISION_OFF(super);
parent->action = 7;
parent->flags &= ~ENT_COLLIDE;
parent->timer = 128;
parent->spriteOffsetX = 0;
parent->direction = -1;
super->timer = 0;
SoundReq(SONG_STOP_BGM);
gArea.bgm = gArea.queued_bgm;
return;
}
super->timer = 1;
this->unk_77 = 0xff;
}
if (0 < super->iframes) {
SoundReq(SFX_BOSS_HIT);
InitScreenShake(12, 1);
if (super->timer == 0)
super->timer = 72;
}
}
if (super->timer != 0) {
if (--super->timer == 0) {
super->hitType = 0x2f;
this->unk_74 = 1;
if (this->unk_77 == 0) {
((VaatiRebornEnemyEntity*)parent)->unk_74 = 0xf0;
} else {
((VaatiRebornEnemyEntity*)parent)->unk_74 = 0x70;
super->health = 0xff;
}
parent->action = 1;
parent->timer = 1;
InitAnimationForceUpdate(super, 0);
}
}
}
void sub_0803DD78(VaatiRebornEnemyEntity* this) {
u32 random_number;
random_number = ((u32)Random() & 0x7c) >> 2;
switch (this->unk_86) {
case 0:
if (this->unk_80 == 0) {
this->unk_75 = 0;
this->unk_77 = 0x50;
break;
}
switch (this->unk_83) {
case 0:
case 2:
case 4:
this->unk_75 = 0;
this->unk_77 = 0x50;
break;
case 1:
case 3:
case 5:
this->unk_75 = 0;
this->unk_77 = 1;
break;
default:
break;
}
break;
case 1:
switch (this->unk_83) {
case 1:
case 3:
case 5:
this->unk_75 = 0;
this->unk_77 = 1;
break;
case 2:
if ((random_number & 8) != 0) {
this->unk_75 = 0;
this->unk_77 = 1;
} else {
this->unk_75 = 0;
this->unk_77 = 0x50;
}
break;
case 4:
if ((random_number & 8) != 0) {
this->unk_75 = 0;
this->unk_77 = 0x50;
break;
}
case 0:
this->unk_75 = 1;
this->unk_77 = 1;
break;
default:
break;
}
break;
case 2:
switch (this->unk_83) {
case 2:
if ((random_number & 0xf) < 3) {
this->unk_75 = 0;
this->unk_77 = 1;
} else {
this->unk_75 = 1;
this->unk_77 = 1;
}
break;
case 0:
this->unk_75 = 1;
this->unk_77 = 1;
break;
case 4:
if (9 < random_number) {
this->unk_75 = 2;
this->unk_77 = (Random() & 1) + 2;
break;
}
case 1:
case 3:
case 5:
this->unk_75 = 0;
this->unk_77 = 1;
break;
default:
break;
}
}
this->unk_83 = (this->unk_83 + 1) % 6;
}
u32 sub_0803DEE0(VaatiRebornEnemyEntity* this) {
u32 randomValue;
u32 ret;
ret = 2;
randomValue = (Random() & 0xf8) >> 3;
if (this->unk_80) {
switch (this->unk_86) {
case 0:
ret = this->unk_82 & 1;
this->unk_82 = (this->unk_82 + 1) & 3;
break;
case 1:
switch (this->unk_82) {
case 0:
case 2:
ret = 3;
break;
case 1:
case 3:
ret = 1;
break;
case 4:
if (randomValue & 8) {
ret = 3;
} else {
ret = 0;
}
break;
}
this->unk_82 = (this->unk_82 + 1) % 5;
break;
case 2:
switch (this->unk_82) {
case 0:
case 3:
ret = 3;
break;
case 1:
ret = 0;
if (randomValue > 5) {
ret = 3;
}
break;
case 2:
ret = 0;
if (randomValue < 10) {
ret = 3;
}
break;
case 4:
ret = 0;
break;
default:
ret = 2;
}
this->unk_82 = (this->unk_82 + 1) % 5;
break;
}
}
return ret;
}
void VaatiRebornEnemyType0PreAction(VaatiRebornEnemyEntity* this) {
u32 bVar1;
if (super->action != 0) {
this->unk_78 = super->x;
this->unk_7c = super->y;
}
if (this->unk_76 == 0) {
if ((super->direction == DIR_NONE) || sub_08049FA0(super)) {
if (this->unk_80 == 0) {
super->animationState = (super->animationState + 1) & 3;
super->spriteOffsetX = gUnk_080D04D3[super->animationState];
}
return;
}
bVar1 = sub_08049EE4(super);
super->direction = (bVar1 & 0x10) | DirectionEast;
this->unk_76 = 0x10;
} else {
this->unk_76--;
}
if (this->unk_80 == 0) {
super->animationState = (super->animationState + 1) & 3;
super->spriteOffsetX = gUnk_080D04D3[super->animationState];
}
}
u32 sub_0803E028(VaatiRebornEnemyEntity* this) {
u32 ret;
s32 tmp;
ret = 0;
if ((this->unk_75 != 2) && ((Random() & 1) != 0)) {
return 0;
}
if (this->unk_77 != 1) {
return ret;
}
tmp = gRoomControls.origin_x + 0x58;
if (tmp > gPlayerEntity.base.x.HALF.HI) {
return ret;
}
tmp = gRoomControls.origin_y + 0x58;
if (tmp > gPlayerEntity.base.x.HALF.HI) {
return ret;
}
tmp = gRoomControls.origin_y + 0xf8;
if (tmp >= gPlayerEntity.base.x.HALF.HI) {
this->unk_81 += 5;
ret = 1;
}
return ret;
}