mirror of https://github.com/zeldaret/tmc.git
920 lines
28 KiB
C
920 lines
28 KiB
C
/**
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* @file vaatiRebornEnemy.c
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* @ingroup Enemies
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*
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* @brief Vaati Reborn enemy
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*/
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#include "area.h"
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#include "enemy.h"
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#include "functions.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused1[12];
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/*0x74*/ u8 unk_74;
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/*0x75*/ u8 unk_75;
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/*0x76*/ u8 unk_76;
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/*0x77*/ u8 unk_77;
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/*0x78*/ union SplitWord unk_78;
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/*0x7c*/ union SplitWord unk_7c;
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/*0x80*/ u8 unk_80;
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/*0x81*/ u8 unk_81;
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/*0x82*/ u8 unk_82;
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/*0x83*/ u8 unk_83;
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/*0x84*/ u8 unk_84;
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/*0x85*/ u8 unk_85;
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/*0x86*/ u8 unk_86;
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/*0x87*/ u8 unk_87;
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} VaatiRebornEnemyEntity;
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void VaatiRebornEnemyType0PreAction(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType1PreAction(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType0Action0(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType0Action1(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType0Action2(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType0Action3(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType0Action4(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType0Action5(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType0Action6(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType0Action7(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType1Action0(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType1Action1(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType2Action0(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType2Action1(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType3Action0(VaatiRebornEnemyEntity*);
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void VaatiRebornEnemyType3Action1(VaatiRebornEnemyEntity*);
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void sub_0803DD78(VaatiRebornEnemyEntity*);
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u32 sub_0803DEE0(VaatiRebornEnemyEntity*);
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u32 sub_0803E028(VaatiRebornEnemyEntity*);
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void sub_0803DC0C(VaatiRebornEnemyEntity*);
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typedef struct xy {
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s8 x;
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s8 y;
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} PACKED xy;
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void (*const vaatiRebornEnemyType0Actions[])(VaatiRebornEnemyEntity*) = {
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VaatiRebornEnemyType0Action0, VaatiRebornEnemyType0Action1, VaatiRebornEnemyType0Action2,
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VaatiRebornEnemyType0Action3, VaatiRebornEnemyType0Action4, VaatiRebornEnemyType0Action5,
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VaatiRebornEnemyType0Action6, VaatiRebornEnemyType0Action7,
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};
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void (*const vaatiRebornEnemyType1Actions[])(VaatiRebornEnemyEntity*) = {
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VaatiRebornEnemyType1Action0,
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VaatiRebornEnemyType1Action1,
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};
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void (*const vaatiRebornEnemyType2Actions[])(VaatiRebornEnemyEntity*) = {
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VaatiRebornEnemyType2Action0,
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VaatiRebornEnemyType2Action1,
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};
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void (*const vaatiRebornEnemyType3Actions[])(VaatiRebornEnemyEntity*) = {
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VaatiRebornEnemyType3Action0,
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VaatiRebornEnemyType3Action1,
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};
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const xy gUnk_080D04A8[] = { { 16, -43 }, { -16, -43 } };
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const Coords gUnk_080D04AC[] = { { .HALF = { 0x58, 0x60 } },
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{ .HALF = { 0x58, 0x90 } },
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{ .HALF = { 0x98, 0x78 } },
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{ .HALF = { 0xd8, 0x60 } },
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{ .HALF = { 0xd8, 0x90 } } };
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const u8 gUnk_080D04C0[] = { 2, 0, 0, 2, 2, 2, 4, 4 };
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const xy gUnk_080D04C8[] = { { 10, -29 }, { -10, -29 }, { 15, -21 }, { -15, -21 } };
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#ifdef EU
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const u8 gUnk_080D04D0[] = { -12, -20, -32 };
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#else
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const u8 gUnk_080D04D0[] = { -24, -40, -48 };
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#endif
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const u8 gUnk_080D04D3[] = { 0, 1, 0, -1 };
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void VaatiRebornEnemy(VaatiRebornEnemyEntity* this) {
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switch (super->type) {
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case 0:
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VaatiRebornEnemyType0PreAction(this);
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vaatiRebornEnemyType0Actions[super->action](this);
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break;
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case 1:
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VaatiRebornEnemyType1PreAction(this);
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vaatiRebornEnemyType1Actions[super->action](this);
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break;
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case 2:
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vaatiRebornEnemyType2Actions[super->action](this);
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break;
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case 3:
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vaatiRebornEnemyType3Actions[super->action](this);
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break;
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}
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}
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void VaatiRebornEnemyType0Action0(VaatiRebornEnemyEntity* this) {
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s32 i;
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Entity* entity;
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const xy* ptr;
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if (CheckLocalFlag(0x7b) != 0) {
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DeleteThisEntity();
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}
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sub_0804A720(super);
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if (CheckRoomFlag(0) && (gEntCount < 0x42)) {
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ClearRoomFlag(0);
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super->action = 3;
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this->unk_74 = -1;
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super->timer = 0;
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this->unk_76 = 0;
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super->spriteSettings.draw = 1;
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super->direction = DIR_NONE;
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super->spritePriority.b0 = 4;
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super->z.WORD = 0;
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this->unk_80 = 2;
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this->unk_86 = 0;
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this->unk_85 = 0x30;
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this->unk_84 = -1;
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this->unk_87 = 0;
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this->unk_82 = 0;
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this->unk_83 = 0;
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this->unk_78 = super->x;
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this->unk_7c = super->y;
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entity = CreateEnemy(VAATI_REBORN_ENEMY, 1);
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entity->parent = super;
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super->child = entity;
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for (i = 0; i < 6; i++) {
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entity = CreateEnemy(VAATI_BALL, 0);
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entity->parent = super;
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((VaatiRebornEnemyEntity*)entity)->unk_78.BYTES.byte1 = i;
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}
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for (i = 0; i < 4; i++) {
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entity = CreateEnemy(VAATI_REBORN_ENEMY, 3);
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entity->parent = super;
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entity->timer = i;
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}
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for (i = 0; i < 2; i++) {
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entity = CreateEnemy(VAATI_BALL, 1);
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entity->parent = super;
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entity->spriteSettings.flipX = i;
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ptr = &gUnk_080D04A8[i];
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PositionRelative(super, entity, Q_16_16(ptr->x), Q_16_16(ptr->y));
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}
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InitAnimationForceUpdate(super, 0);
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}
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}
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void VaatiRebornEnemyType0Action1(VaatiRebornEnemyEntity* this) {
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if (super->timer != 0) {
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if (--super->timer == 0) {
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if ((this->unk_74 & 0x70) == 0) {
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if (super->child->timer == 0) {
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sub_0803DD78(this);
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if (this->unk_75 != 0) {
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super->action = 2;
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this->unk_74 = 0;
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super->timer = 16;
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super->direction = DIR_NONE;
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} else {
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if ((this->unk_86 != 0) || (this->unk_80 != 0)) {
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super->direction = ((Random() & 0x80) >> 3) | DirectionEast;
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} else {
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super->direction = DIR_NONE;
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}
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}
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} else {
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super->timer = 2;
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}
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} else {
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super->action = 3;
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this->unk_75 = this->unk_74 & 0x80;
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this->unk_74 = 0;
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super->timer = 192;
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super->direction = DIR_NONE;
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super->spriteSettings.draw = 1;
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InitAnimationForceUpdate(super, 0);
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}
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}
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} else {
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if (--this->unk_77 == 0) {
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switch (sub_0803DEE0(this)) {
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case 0:
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super->action = 4;
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super->timer = 160;
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super->direction = DIR_NONE;
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this->unk_84 = 0xff;
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InitAnimationForceUpdate(super, 1);
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break;
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case 1:
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super->action = 6;
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this->unk_74 = 0;
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super->timer = 0;
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super->direction = DIR_NONE;
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break;
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case 3:
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super->action = 5;
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this->unk_74 = 0;
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super->subtimer = 32;
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super->direction = DIR_NONE;
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break;
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case 2:
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this->unk_74 = 0;
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super->timer = 32;
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if ((this->unk_86 != 0) || (this->unk_80 != 0)) {
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super->direction = ((Random() & 0x80) >> 3) | DirectionEast;
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} else {
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super->direction = DIR_NONE;
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}
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break;
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}
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}
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if (super->child->timer == 0) {
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this->unk_85++;
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if ((this->unk_85 & 3) == 0) {
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switch (this->unk_85 & 0x30) {
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case 0:
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case 0x30:
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super->y.HALF.HI++;
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break;
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case 0x10:
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case 0x20:
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super->y.HALF.HI--;
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}
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}
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ProcessMovement1(super);
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}
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}
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UpdateAnimationSingleFrame(super);
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}
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void VaatiRebornEnemyType0Action2(VaatiRebornEnemyEntity* this) {
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const Coords* ptr;
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switch (this->unk_74) {
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case 0:
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if (--super->timer == 0) {
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this->unk_74++;
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super->timer = 32;
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InitAnimationForceUpdate(super, 3);
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SoundReq(SFX_19B);
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}
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break;
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case 1:
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if ((super->frame & ANIM_DONE) != 0) {
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this->unk_74 = 2;
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super->spriteSettings.draw = 0;
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super->timer = 16;
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}
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break;
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case 2:
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if (--super->timer == 0) {
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this->unk_74++;
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if (sub_0803E028(this) == 0) {
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s32 tmp;
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this->unk_81 += 1 + (Random() & 3);
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tmp = this->unk_81;
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this->unk_81 = tmp % 5;
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ptr = &gUnk_080D04AC[this->unk_81];
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super->x.HALF.HI = gRoomControls.origin_x + ptr->HALF.x + 0x10;
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super->y.HALF.HI = gRoomControls.origin_y + ptr->HALF.y + 0x10;
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}
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super->spriteSettings.draw = 1;
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super->timer = 32;
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InitAnimationForceUpdate(super, 4);
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SoundReq(SFX_F5);
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}
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break;
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case 3:
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if ((super->frame & ANIM_DONE) != 0) {
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super->spriteSettings.draw = 1;
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if (4 < this->unk_81) {
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super->x.HALF.HI = gPlayerEntity.base.x.HALF.HI;
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super->y.HALF.HI = gPlayerEntity.base.y.HALF.HI - 0x18;
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}
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if (--this->unk_77 == 0) {
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super->action = 1;
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super->timer = 1;
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} else {
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this->unk_74 = 0;
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super->timer = 16;
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}
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InitAnimationForceUpdate(super, 0);
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}
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break;
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}
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UpdateAnimationSingleFrame(super);
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}
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void VaatiRebornEnemyType0Action3(VaatiRebornEnemyEntity* this) {
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u8 temp;
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switch (this->unk_74) {
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case 0xfe:
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this->unk_74 = 0;
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super->timer = 1;
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break;
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case 0xff:
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if (super->z.HALF.HI != -4) {
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super->z.WORD -= Q_16_16(0.125);
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}
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if (super->timer == 2) {
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this->unk_74 = 0xfe;
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}
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break;
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case 0:
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if (--super->timer == 0) {
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this->unk_74++;
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if ((this->unk_75 & 0x80) != 0) {
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temp = 0x14;
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} else {
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temp = 0x20;
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}
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super->timer = temp;
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this->unk_80 = ((this->unk_86 + 1) >> 1) * 2 + 2;
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}
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break;
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case 1:
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if (--super->timer == 0) {
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this->unk_74++;
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if ((this->unk_75 & 0x80) == 0) {
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SoundReq(SFX_1B0);
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}
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InitAnimationForceUpdate(super, 1);
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}
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break;
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case 2:
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if ((super->frame & ANIM_DONE) != 0) {
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this->unk_74 = 3;
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InitAnimationForceUpdate(super, 0);
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}
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break;
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case 3:
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super->action = 1;
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this->unk_74 = 0;
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super->timer = 1;
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break;
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}
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UpdateAnimationSingleFrame(super);
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}
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void VaatiRebornEnemyType0Action4(VaatiRebornEnemyEntity* this) {
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u32 index;
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Entity* entity;
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if (--super->timer == 0) {
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super->action = 1;
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this->unk_84 = 0xff;
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super->timer = 1;
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super->direction = (super->direction + 0x10) & (0x3 | DirectionNorthWest);
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InitAnimationForceUpdate(super, 0);
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} else {
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if ((super->frame & 0x10) != 0) {
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super->frame &= 0xef;
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if (this->unk_84 == 0xff) {
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index = Direction8RoundUp(GetFacingDirection(super, &gPlayerEntity.base));
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this->unk_84 = gUnk_080D04C0[index >> 2];
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super->subtimer = 0;
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}
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if ((super->subtimer < 0x10) &&
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(entity = EnemyCreateProjectile(super, V1_FIRE_PROJECTILE, this->unk_84), entity != NULL)) {
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entity->subtimer = super->subtimer;
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entity->parent = super;
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entity->z.HALF.HI = super->z.HALF.HI;
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super->subtimer = super->subtimer + 1;
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}
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}
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}
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UpdateAnimationSingleFrame(super);
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}
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void VaatiRebornEnemyType0Action5(VaatiRebornEnemyEntity* this) {
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u32 uVar3;
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if (this->unk_80 == 0) {
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super->action = 1;
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super->timer = 1;
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super->direction = DIR_NONE;
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InitAnimationForceUpdate(super, 0);
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return;
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}
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switch (this->unk_74) {
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case 0:
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if (--super->subtimer == 0) {
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this->unk_74++;
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InitAnimationForceUpdate(super, 1);
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}
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break;
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case 1:
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if ((super->frame & 0x10) != 0) {
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this->unk_74 = 2;
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super->subtimer = (Random() & 0x3f) + 64;
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SoundReq(SFX_SUMMON);
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}
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break;
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case 2:
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if (--super->subtimer == 0) {
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if (!((this->unk_86 < 2) || (3 < this->unk_87)) && (Random() & 0x10) != 0) {
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this->unk_87++;
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super->subtimer = (Random() & 0x3f) + 64;
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uVar3 = GetFacingDirection(super, &gPlayerEntity.base);
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super->direction = (uVar3 & 0x10) | DirectionEast;
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} else {
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this->unk_74++;
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this->unk_87 = 0;
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super->subtimer = 48;
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InitAnimationForceUpdate(super, 0);
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}
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}
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break;
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case 3:
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if (--super->subtimer == 0) {
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super->action = 1;
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this->unk_74 = 0;
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super->timer = 1;
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super->direction = DIR_NONE;
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}
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break;
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}
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if (this->unk_87 != 0) {
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ProcessMovement1(super);
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}
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UpdateAnimationSingleFrame(super);
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}
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void VaatiRebornEnemyType0Action6(VaatiRebornEnemyEntity* this) {
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Entity* target;
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if (this->unk_80 == 0) {
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super->action = 1;
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super->timer = 1;
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return;
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}
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switch (this->unk_74) {
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case 0:
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if (super->timer != 0) {
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this->unk_74 = 1;
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super->timer = 112;
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}
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break;
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case 1:
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if (--super->timer == 0) {
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this->unk_74++;
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SoundReq(SFX_150);
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target = EnemyCreateProjectile(super, V1_DARK_MAGIC_PROJECTILE, 0);
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if (target != NULL) {
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PositionRelative(super, target, 0, Q_16_16(-16.0));
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target->parent = super;
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}
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} else if (super->timer == 0x40) {
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SoundReq(SFX_196);
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}
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break;
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case 2:
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if (super->subtimer != 0) {
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super->subtimer = 0;
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}
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break;
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case 3:
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if (super->subtimer == 0) {
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super->subtimer = 1;
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SoundReq(SFX_14F);
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}
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if (super->timer) {
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super->action = 1;
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this->unk_74 = 0;
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super->timer = 1;
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}
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break;
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}
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UpdateAnimationSingleFrame(super);
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}
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void VaatiRebornEnemyType0Action7(VaatiRebornEnemyEntity* this) {
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Entity* fx;
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u32 tmp;
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if (super->timer != 0) {
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if (--super->timer == 0) {
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SetRoomFlag(1);
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} else {
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if ((super->timer & 7) == 0) {
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fx = CreateFx(super, FX_DEATH, 0);
|
|
if (fx != NULL) {
|
|
tmp = Random() & 0x3f3f;
|
|
fx->x.HALF.HI = ((tmp & 0xff) - 0x20) + fx->x.HALF.HI;
|
|
fx->y.HALF.HI = ((tmp >> 8) & 0xff) - 0x20 + fx->y.HALF.HI;
|
|
#ifndef EU
|
|
fx->spritePriority.b0 = 2;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void VaatiRebornEnemyType1Action0(VaatiRebornEnemyEntity* this) {
|
|
Entity* enemy;
|
|
|
|
super->action = 1;
|
|
this->unk_74 = 0;
|
|
this->unk_75 = 1;
|
|
super->timer = 0;
|
|
super->spriteOffsetY = -1;
|
|
PositionRelative(super->parent, super, 0, Q_16_16(1.0));
|
|
enemy = CreateEnemy(VAATI_REBORN_ENEMY, 2);
|
|
enemy->parent = super;
|
|
enemy->child = super->parent;
|
|
InitAnimationForceUpdate(super, this->unk_74);
|
|
}
|
|
|
|
void VaatiRebornEnemyType1Action1(VaatiRebornEnemyEntity* this) {
|
|
Entity* parent;
|
|
|
|
parent = super->parent;
|
|
if (this->unk_74 == 0) {
|
|
if (((VaatiRebornEnemyEntity*)parent)->unk_80 == 0) {
|
|
this->unk_74 = 1;
|
|
super->hitType = 0x30;
|
|
InitAnimationForceUpdate(super, this->unk_74);
|
|
}
|
|
} else {
|
|
if (((VaatiRebornEnemyEntity*)parent)->unk_80 != 0) {
|
|
this->unk_74 = 0;
|
|
super->hitType = 0x2f;
|
|
InitAnimationForceUpdate(super, this->unk_74);
|
|
} else {
|
|
if (((super->contactFlags & CONTACT_NOW) != 0) && (0 < super->iframes)) {
|
|
parent->iframes = super->iframes;
|
|
parent->contactFlags = super->contactFlags;
|
|
}
|
|
if ((super->frame & 0x40) != 0) {
|
|
InitAnimationForceUpdate(super, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this->unk_75 == 0) {
|
|
if (parent->action != 2) {
|
|
this->unk_75 = 1;
|
|
COLLISION_ON(super);
|
|
}
|
|
} else {
|
|
if (parent->action == 2) {
|
|
this->unk_75 = 0;
|
|
COLLISION_OFF(super);
|
|
}
|
|
}
|
|
super->spriteSettings.draw = parent->spriteSettings.draw;
|
|
super->spriteOffsetX = parent->spriteOffsetX;
|
|
PositionRelative(super->parent, super, 0, Q_16_16(1.0));
|
|
UpdateAnimationSingleFrame(super);
|
|
}
|
|
|
|
void VaatiRebornEnemyType2Action0(VaatiRebornEnemyEntity* this) {
|
|
Entity* source;
|
|
|
|
source = super->parent->parent;
|
|
super->action = 1;
|
|
this->unk_74 = 1;
|
|
this->unk_75 = 0;
|
|
super->spriteOffsetY = -2;
|
|
super->direction = DIR_NONE;
|
|
PositionRelative(source, super, 0, Q_16_16(2.0));
|
|
InitAnimationForceUpdate(super, 2);
|
|
}
|
|
|
|
void VaatiRebornEnemyType2Action1(VaatiRebornEnemyEntity* this) {
|
|
u8 parentDirection;
|
|
Entity* parent;
|
|
|
|
parent = super->parent;
|
|
if (((VaatiRebornEnemyEntity*)parent)->unk_74 == 0) {
|
|
if (this->unk_74 != 0) {
|
|
this->unk_74 = 0;
|
|
}
|
|
parentDirection = parent->parent->direction;
|
|
if (parentDirection != 0xff) {
|
|
if (this->unk_75 == 0) {
|
|
this->unk_75 = 1;
|
|
}
|
|
if (parentDirection != super->direction) {
|
|
super->direction = parentDirection;
|
|
InitAnimationForceUpdate(super, parentDirection >> 3);
|
|
}
|
|
} else {
|
|
if (this->unk_75 != 0) {
|
|
this->unk_75 = 0;
|
|
InitAnimationForceUpdate(super, 0);
|
|
}
|
|
}
|
|
} else {
|
|
if (this->unk_74 == 0) {
|
|
this->unk_74 = 1;
|
|
InitAnimationForceUpdate(super, 2);
|
|
}
|
|
}
|
|
super->spriteSettings.draw = parent->spriteSettings.draw;
|
|
super->spriteOffsetX = parent->spriteOffsetX;
|
|
PositionRelative(parent->parent, super, 0, Q_16_16(2.0));
|
|
UpdateAnimationSingleFrame(super);
|
|
}
|
|
|
|
void VaatiRebornEnemyType3Action0(VaatiRebornEnemyEntity* this) {
|
|
super->action = 1;
|
|
this->unk_74 = 0;
|
|
super->direction = DIR_NONE;
|
|
super->spriteOffsetY = -1;
|
|
InitAnimationForceUpdate(super, this->unk_74);
|
|
sub_0803DC0C(this);
|
|
}
|
|
|
|
void VaatiRebornEnemyType3Action1(VaatiRebornEnemyEntity* this) {
|
|
Entity* parent = super->parent;
|
|
|
|
if (super->parent->direction != 0xff) {
|
|
if (this->unk_74 == 0) {
|
|
this->unk_74 = 1;
|
|
}
|
|
if (parent->direction != super->direction) {
|
|
super->direction = parent->direction;
|
|
InitAnimationForceUpdate(super, super->direction >> 3);
|
|
}
|
|
} else {
|
|
if (this->unk_74 != 0) {
|
|
this->unk_74 = 0;
|
|
super->direction = DIR_NONE;
|
|
InitAnimationForceUpdate(super, 2);
|
|
}
|
|
}
|
|
sub_0803DC0C(this);
|
|
}
|
|
|
|
void sub_0803DC0C(VaatiRebornEnemyEntity* this) {
|
|
Entity* parent;
|
|
const xy* tmp;
|
|
|
|
parent = super->parent;
|
|
tmp = &gUnk_080D04C8[super->timer];
|
|
super->spriteSettings.draw = parent->spriteSettings.draw;
|
|
super->spriteOffsetX = parent->spriteOffsetX;
|
|
PositionRelative(parent, super, Q_16_16(tmp->x), Q_16_16(tmp->y + 1));
|
|
UpdateAnimationSingleFrame(super);
|
|
}
|
|
|
|
void VaatiRebornEnemyType1PreAction(VaatiRebornEnemyEntity* this) {
|
|
Entity* parent;
|
|
|
|
if (super->hitType != 0x30) {
|
|
return;
|
|
}
|
|
parent = super->parent;
|
|
this->unk_77 = 0;
|
|
if ((super->contactFlags & CONTACT_NOW) != 0) {
|
|
if (gUnk_080D04D0[((VaatiRebornEnemyEntity*)parent)->unk_86] > super->health) {
|
|
if (2 < ++((VaatiRebornEnemyEntity*)parent)->unk_86) {
|
|
COLLISION_OFF(super);
|
|
parent->action = 7;
|
|
parent->flags &= ~ENT_COLLIDE;
|
|
parent->timer = 128;
|
|
parent->spriteOffsetX = 0;
|
|
parent->direction = -1;
|
|
super->timer = 0;
|
|
SoundReq(SONG_STOP_BGM);
|
|
gArea.bgm = gArea.queued_bgm;
|
|
return;
|
|
}
|
|
super->timer = 1;
|
|
this->unk_77 = 0xff;
|
|
}
|
|
if (0 < super->iframes) {
|
|
SoundReq(SFX_BOSS_HIT);
|
|
InitScreenShake(12, 1);
|
|
if (super->timer == 0)
|
|
super->timer = 72;
|
|
}
|
|
}
|
|
if (super->timer != 0) {
|
|
if (--super->timer == 0) {
|
|
super->hitType = 0x2f;
|
|
this->unk_74 = 1;
|
|
if (this->unk_77 == 0) {
|
|
((VaatiRebornEnemyEntity*)parent)->unk_74 = 0xf0;
|
|
} else {
|
|
((VaatiRebornEnemyEntity*)parent)->unk_74 = 0x70;
|
|
super->health = 0xff;
|
|
}
|
|
parent->action = 1;
|
|
parent->timer = 1;
|
|
InitAnimationForceUpdate(super, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0803DD78(VaatiRebornEnemyEntity* this) {
|
|
u32 random_number;
|
|
|
|
random_number = ((u32)Random() & 0x7c) >> 2;
|
|
|
|
switch (this->unk_86) {
|
|
case 0:
|
|
if (this->unk_80 == 0) {
|
|
this->unk_75 = 0;
|
|
this->unk_77 = 0x50;
|
|
break;
|
|
}
|
|
switch (this->unk_83) {
|
|
case 0:
|
|
case 2:
|
|
case 4:
|
|
this->unk_75 = 0;
|
|
this->unk_77 = 0x50;
|
|
break;
|
|
case 1:
|
|
case 3:
|
|
case 5:
|
|
this->unk_75 = 0;
|
|
this->unk_77 = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
switch (this->unk_83) {
|
|
case 1:
|
|
case 3:
|
|
case 5:
|
|
this->unk_75 = 0;
|
|
this->unk_77 = 1;
|
|
break;
|
|
case 2:
|
|
if ((random_number & 8) != 0) {
|
|
this->unk_75 = 0;
|
|
this->unk_77 = 1;
|
|
} else {
|
|
this->unk_75 = 0;
|
|
this->unk_77 = 0x50;
|
|
}
|
|
break;
|
|
case 4:
|
|
if ((random_number & 8) != 0) {
|
|
this->unk_75 = 0;
|
|
this->unk_77 = 0x50;
|
|
break;
|
|
}
|
|
case 0:
|
|
this->unk_75 = 1;
|
|
this->unk_77 = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
switch (this->unk_83) {
|
|
case 2:
|
|
if ((random_number & 0xf) < 3) {
|
|
this->unk_75 = 0;
|
|
this->unk_77 = 1;
|
|
} else {
|
|
this->unk_75 = 1;
|
|
this->unk_77 = 1;
|
|
}
|
|
break;
|
|
case 0:
|
|
this->unk_75 = 1;
|
|
this->unk_77 = 1;
|
|
break;
|
|
case 4:
|
|
if (9 < random_number) {
|
|
this->unk_75 = 2;
|
|
this->unk_77 = (Random() & 1) + 2;
|
|
break;
|
|
}
|
|
case 1:
|
|
case 3:
|
|
case 5:
|
|
this->unk_75 = 0;
|
|
this->unk_77 = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->unk_83 = (this->unk_83 + 1) % 6;
|
|
}
|
|
|
|
u32 sub_0803DEE0(VaatiRebornEnemyEntity* this) {
|
|
u32 randomValue;
|
|
u32 ret;
|
|
|
|
ret = 2;
|
|
randomValue = (Random() & 0xf8) >> 3;
|
|
if (this->unk_80) {
|
|
switch (this->unk_86) {
|
|
case 0:
|
|
ret = this->unk_82 & 1;
|
|
this->unk_82 = (this->unk_82 + 1) & 3;
|
|
break;
|
|
case 1:
|
|
switch (this->unk_82) {
|
|
case 0:
|
|
case 2:
|
|
ret = 3;
|
|
break;
|
|
case 1:
|
|
case 3:
|
|
ret = 1;
|
|
break;
|
|
case 4:
|
|
if (randomValue & 8) {
|
|
ret = 3;
|
|
} else {
|
|
ret = 0;
|
|
}
|
|
break;
|
|
}
|
|
this->unk_82 = (this->unk_82 + 1) % 5;
|
|
break;
|
|
case 2:
|
|
switch (this->unk_82) {
|
|
case 0:
|
|
case 3:
|
|
ret = 3;
|
|
break;
|
|
case 1:
|
|
ret = 0;
|
|
if (randomValue > 5) {
|
|
ret = 3;
|
|
}
|
|
break;
|
|
case 2:
|
|
ret = 0;
|
|
if (randomValue < 10) {
|
|
ret = 3;
|
|
}
|
|
break;
|
|
case 4:
|
|
ret = 0;
|
|
break;
|
|
default:
|
|
ret = 2;
|
|
}
|
|
this->unk_82 = (this->unk_82 + 1) % 5;
|
|
break;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void VaatiRebornEnemyType0PreAction(VaatiRebornEnemyEntity* this) {
|
|
u32 bVar1;
|
|
|
|
if (super->action != 0) {
|
|
this->unk_78 = super->x;
|
|
this->unk_7c = super->y;
|
|
}
|
|
if (this->unk_76 == 0) {
|
|
if ((super->direction == DIR_NONE) || sub_08049FA0(super)) {
|
|
if (this->unk_80 == 0) {
|
|
super->animationState = (super->animationState + 1) & 3;
|
|
super->spriteOffsetX = gUnk_080D04D3[super->animationState];
|
|
}
|
|
return;
|
|
}
|
|
bVar1 = sub_08049EE4(super);
|
|
super->direction = (bVar1 & 0x10) | DirectionEast;
|
|
this->unk_76 = 0x10;
|
|
} else {
|
|
this->unk_76--;
|
|
}
|
|
if (this->unk_80 == 0) {
|
|
super->animationState = (super->animationState + 1) & 3;
|
|
super->spriteOffsetX = gUnk_080D04D3[super->animationState];
|
|
}
|
|
}
|
|
|
|
u32 sub_0803E028(VaatiRebornEnemyEntity* this) {
|
|
u32 ret;
|
|
s32 tmp;
|
|
|
|
ret = 0;
|
|
if ((this->unk_75 != 2) && ((Random() & 1) != 0)) {
|
|
return 0;
|
|
}
|
|
if (this->unk_77 != 1) {
|
|
return ret;
|
|
}
|
|
tmp = gRoomControls.origin_x + 0x58;
|
|
if (tmp > gPlayerEntity.base.x.HALF.HI) {
|
|
return ret;
|
|
}
|
|
tmp = gRoomControls.origin_y + 0x58;
|
|
if (tmp > gPlayerEntity.base.x.HALF.HI) {
|
|
return ret;
|
|
}
|
|
tmp = gRoomControls.origin_y + 0xf8;
|
|
if (tmp >= gPlayerEntity.base.x.HALF.HI) {
|
|
this->unk_81 += 5;
|
|
ret = 1;
|
|
}
|
|
return ret;
|
|
}
|