mirror of https://github.com/zeldaret/tmc.git
176 lines
4.8 KiB
C
176 lines
4.8 KiB
C
/**
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* @file lightableSwitch.c
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* @ingroup Objects
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*
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* @brief Lightable Switch object
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*/
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#include "asm.h"
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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#include "hitbox.h"
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#include "object.h"
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#include "room.h"
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#include "sound.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused1[12];
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/*0x74*/ u16 unk_74;
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/*0x76*/ u8 unused2[14];
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/*0x84*/ u16 unk_84;
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/*0x86*/ u16 unk_86;
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} LightableSwitchEntity;
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static void sub_0809EB30(LightableSwitchEntity* this);
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static void sub_0809EAD8(LightableSwitchEntity* this);
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static void sub_0809EABC(LightableSwitchEntity* this);
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static void LightableSwitch_Type0(LightableSwitchEntity* this);
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static void LightableSwitch_Type1(LightableSwitchEntity* this);
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static void LightableSwitch_Type0_Init(LightableSwitchEntity* this);
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static void LightableSwitch_Type0_Action1(LightableSwitchEntity* this);
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static void LightableSwitch_Type1_Action3(LightableSwitchEntity* this);
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static void LightableSwitch_Type1_Action2(LightableSwitchEntity* this);
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static void LightableSwitch_Type1_Action1(LightableSwitchEntity* this);
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static void LightableSwitch_Type1_Init(LightableSwitchEntity* this);
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void LightableSwitch(LightableSwitchEntity* this) {
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static void (*const LightableSwitch_Types[])(LightableSwitchEntity*) = {
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LightableSwitch_Type0,
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LightableSwitch_Type1,
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};
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LightableSwitch_Types[super->type](this);
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sub_0809EB30(this);
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}
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void LightableSwitch_Type0(LightableSwitchEntity* this) {
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static void (*const LightableSwitch_Type0_Actions[])(LightableSwitchEntity*) = {
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LightableSwitch_Type0_Init,
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LightableSwitch_Type0_Action1,
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};
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LightableSwitch_Type0_Actions[super->action](this);
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}
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void LightableSwitch_Type0_Init(LightableSwitchEntity* this) {
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super->action = 1;
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COLLISION_ON(super);
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super->frameIndex = 0;
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super->collisionFlags = 7;
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super->hurtType = 0x48;
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super->hitType = 0x28;
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super->collisionMask = 10;
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super->hitbox = (Hitbox*)&gHitbox_0;
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sub_0809EAD8(this);
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UpdateSpriteForCollisionLayer(super);
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sub_0809EABC(this);
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}
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void LightableSwitch_Type0_Action1(LightableSwitchEntity* this) {
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if ((super->contactFlags & CONTACT_NOW) != 0) {
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if (CheckFlags(this->unk_86) != 0) {
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ClearFlag(this->unk_86);
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} else {
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SetFlag(this->unk_86);
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}
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EnqueueSFX(SFX_110);
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}
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sub_0809EABC(this);
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}
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static void sub_0809EABC(LightableSwitchEntity* this) {
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bool32 anySet = 0;
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if (CheckFlags(this->unk_86)) {
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anySet = 1;
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}
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if (super->frameIndex != anySet) {
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super->frameIndex = anySet;
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}
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}
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static void sub_0809EAD8(LightableSwitchEntity* this) {
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u8 bVar1;
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Entity* pEVar2;
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if (super->type2 != 0) {
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super->child = GetCurrentRoomProperty(super->type2);
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UpdateRailMovement(super, (u16**)&super->child, &this->unk_74);
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} else {
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SetBottomTile(0x4050, COORD_TO_TILE(super), super->collisionLayer);
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}
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}
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static void sub_0809EB30(LightableSwitchEntity* this) {
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u16 uVar1;
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u16* puVar2;
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if (super->type2 != 0) {
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if ((super->direction & 0x80) == 0) {
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LinearMoveUpdate(super);
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}
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puVar2 = &this->unk_74;
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if (!--*puVar2) {
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UpdateRailMovement(super, (u16**)&super->child, puVar2);
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}
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}
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}
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void LightableSwitch_Type1(LightableSwitchEntity* this) {
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static void (*const LightableSwitch_Type1_Actions[])(LightableSwitchEntity*) = {
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LightableSwitch_Type1_Init,
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LightableSwitch_Type1_Action1,
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LightableSwitch_Type1_Action2,
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LightableSwitch_Type1_Action3,
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};
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LightableSwitch_Type1_Actions[super->action](this);
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}
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void LightableSwitch_Type1_Init(LightableSwitchEntity* this) {
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super->action = 1;
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COLLISION_ON(super);
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super->frameIndex = 3;
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super->collisionFlags = 7;
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super->hurtType = 0x48;
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super->hitType = 0x28;
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super->collisionMask = 10;
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super->hitbox = (Hitbox*)&gHitbox_0;
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sub_0809EAD8(this);
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UpdateSpriteForCollisionLayer(super);
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if (CheckFlags(this->unk_84)) {
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super->action = 3;
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super->frameIndex = 2;
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}
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}
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void LightableSwitch_Type1_Action1(LightableSwitchEntity* this) {
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if ((super->contactFlags & CONTACT_NOW) != 0) {
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super->action = 2;
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super->timer = 16;
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super->frameIndex = 2;
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SetFlag(this->unk_86);
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EnqueueSFX(SFX_110);
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}
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}
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void LightableSwitch_Type1_Action2(LightableSwitchEntity* this) {
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if (CheckFlags(this->unk_84)) {
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super->action = 3;
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} else {
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if (--super->timer == 0) {
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super->action = 1;
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super->frameIndex = 3;
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ClearFlag(this->unk_86);
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EnqueueSFX(SFX_110);
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}
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}
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}
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void LightableSwitch_Type1_Action3(LightableSwitchEntity* this) {
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}
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