tmc/include/main.h

110 lines
2.1 KiB
C

#ifndef MAIN_H
#define MAIN_H
typedef struct { // 0x03001000
u8 field_0x0;
u8 field_0x1;
u8 field_0x2;
u8 field_0x3;
u8 field_0x4;
u16 field_0x6;
u8 field_0x8;
u8 field_0x9;
u8 field_0xa;
u8 field_0xb;
u32 spritePriority;
} MainStruct;
#define SIGNATURE 'MCZ3'
#define MAX_MSG_SPEED 3
#define NUM_SAVE_SLOTS 3
#define MAX_BRIGHTNESS 3
typedef enum {
LANGUAGE_JP,
LANGUAGE_EN,
LANGUAGE_FR,
LANGUAGE_DE,
LANGUAGE_ES,
LANGUAGE_IT,
NUM_LANGUAGES,
} Language;
#ifdef ENGLISH
#define GAME_LANGUAGE LANGUAGE_EN
#else
#define GAME_LANGUAGE LANGUAGE_JP
#endif
enum {
SCREEN_INTRO,
SCREEN_CHOOSE_FILE,
SCREEN_GAMEPLAY,
SCREEN_GAME_OVER,
SCREEN_CREDITS,
SCREEN_DEBUG_TEXT,
};
typedef struct {
vu8 interruptFlag;
u8 field_0x1;
u8 screen;
u8 funcIndex;
u8 transition;
u8 field_0x5;
u8 muteAudio;
u8 field_0x7;
u8 countdown;
u8 field_0x9;
u8 field_0xa;
u16 ticks;
} Main;
typedef struct {
/*0x00*/ u16 nextToLoad;
/*0x02*/ u8 lastState;
/*0x03*/ u8 field_0x3;
/*0x04*/ u8 state;
/*0x05*/ u8 field_0x5;
/*0x06*/ u8 field_0x6;
/*0x07*/ u8 pauseFadeIn;
/*0x08*/ u16 isLoading;
/*0x0A*/ u16 fadeInTime;
/*0x0C*/ u8 fillerC[0x3A8];
} UI;
static_assert(sizeof(UI) == 0x3b4);
extern Main gMain;
extern UI gUnk_02032EC0;
void InitScreen();
extern void InitSound(void);
extern void sub_080560B8(void);
extern void sub_08056208(void);
extern void sub_0804FFE4(void);
extern void MessageInitialize(void);
extern void sub_080ADD30(void);
extern void InitScreen(u32);
extern void PrepNextFrame(void);
extern void ReadKeyInput(void);
extern void DoSoftReset(void);
extern void sub_08056260(void);
extern void VBlankIntrWait();
extern void MessageUpdate(void);
extern void sub_08050154(void);
extern void sub_080A3480(void);
extern u8 gUnk_03003DE4;
extern void sub_0804FF84(u32);
extern u16 gPaletteBuffer[];
extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);
extern void sub_08016B34(void);
static void sub_08055F70(void);
static bool32 SoftResetKeysPressed(void);
#endif