mirror of https://github.com/zeldaret/tmc.git
24 lines
624 B
C
24 lines
624 B
C
#include "enemy.h"
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/** Unsets bitfield 0x80 before calling GetNextFunction, so that the enemyFunction 1 is not called. */
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void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*const fntable[])()) {
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u32 idx;
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entity->contactFlags &= ~0x80;
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idx = GetNextFunction(entity);
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entity->contactFlags |= 0x80;
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fntable[idx](entity);
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}
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Entity* CreateEnemy(u32 subtype, u32 form) {
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Entity* enemy;
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enemy = GetEmptyEntity();
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if (enemy != NULL) {
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enemy->kind = ENEMY;
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enemy->id = subtype;
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enemy->type = form;
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AppendEntityToList(enemy, 4);
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}
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return enemy;
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}
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