mirror of https://github.com/zeldaret/tmc.git
120 lines
2.8 KiB
C
120 lines
2.8 KiB
C
#include "global.h"
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#include "entity.h"
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#include "player.h"
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#include "functions.h"
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typedef struct {
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u8 b0 : 4;
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u8 b1 : 4;
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} PACKED Unk_bitfield;
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typedef struct {
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u8 unk[16];
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} Unk_struct;
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void sub_08077DF4(Entity* ent, u32 arg1) {
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*(u16*)&ent->flags = arg1;
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if ((arg1 & 0xff) > 0xb8) {
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arg1 += (ent->entityType).form >> 1;
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}
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gPlayerEntity.spriteIndex = (short)(arg1 >> 8);
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InitAnimationForceUpdate(&gPlayerEntity, (u8)arg1);
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sub_08077E54(ent);
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}
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void UpdateItemAnim(Entity* ent) {
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UpdateAnimationSingleFrame(&gPlayerEntity);
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sub_08077E54(ent);
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}
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void sub_08077E3C(Entity* ent, u32 idx) {
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sub_080042BA(&gPlayerEntity, idx);
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sub_08077E54(ent);
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}
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void sub_08077E54(Entity* ent) {
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ent->action = gPlayerEntity.animIndex;
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*(u8*)&ent->spriteIndex = gPlayerEntity.frameIndex;
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ent->previousActionFlag = gPlayerEntity.frameDuration;
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ent->actionDelay = gPlayerEntity.frames.all;
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}
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void sub_08077E78(void* arg0, u32 bits) {
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u8* pbVar1;
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u32 not ;
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if (bits == 0) {
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if (gPlayerState.field_0x2c != NULL) {
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((Unk_bitfield*)gPlayerState.field_0x2c)[0x11].b0 = 6;
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gPlayerState.field_0x2c = (u8*)bits;
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} else {
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gPlayerState.field_0x2c = (u8*)bits;
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}
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}
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not = (8 >> bits);
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gPlayerState.field_0x3[1] &= ~((u8)((8 >> bits) << 4) | not );
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not = ~not ;
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gPlayerState.field_0xa &= not ;
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gPlayerState.keepFacing &= not ;
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_DmaZero(arg0, 0x1c);
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}
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u32 sub_08077EC8(Unk_struct* arg0) {
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if ((gPlayerState.field_0x1a[1] & 8) != 0) {
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sub_08077DF4((Entity*)arg0, 0x170);
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arg0->unk[7] = 0x28;
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arg0->unk[4] = 7;
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arg0->unk[15] = 6;
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return 1;
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} else {
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return 0;
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}
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}
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void sub_08077EFC(ItemBehavior* arg0) {
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sub_08077F24(arg0, (u16)gPlayerState.field_0x90.HALF.LO);
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}
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void sub_08077F10(ItemBehavior* arg0) {
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sub_08077F24(arg0, (u16)gPlayerState.field_0x90.HALF.HI);
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}
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NAKED
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void sub_08077F24(ItemBehavior* beh, u32 arg1) {
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asm(".include \"asm/non_matching/sub_08077F24.inc\"");
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}
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void sub_08077F50(ItemBehavior* beh, u32 arg1) {
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sub_08079184();
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sub_08077E78(beh, arg1);
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}
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u32 sub_08077F64(ItemBehavior* arg0, u32 unk) {
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u32 temp;
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if (gPlayerState.heldObject == 0) {
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sub_08077F50(arg0, unk);
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temp = 0;
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} else {
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temp = 1;
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}
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return temp;
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}
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void sub_08077F84(void) {
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Entity* obj;
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if (((gPlayerEntity.collisionLayer & 2) == 0) &&
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GetTileTypeByPos(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI - 0xc, 2) - 0x343U < 4) {
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sub_0807AA80(&gPlayerEntity);
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gPlayerState.jumpStatus |= 8;
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obj = CreateObject(0x44, 0, 0);
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if (obj != NULL) {
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obj->x = gPlayerEntity.x;
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obj->y.HALF.HI = gPlayerEntity.y.HALF.HI - 0xc;
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gPlayerEntity.y.HALF.HI -= 0xc;
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}
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}
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}
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