tmc/include/new_player.h

14 lines
355 B
C

#include "entity.h"
// TODO Use new player entity struct everywhere once it is fully discovered.
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0xc];
/*0x74*/ Entity* unk_74;
/*0x78*/ u8 unk_78[0x4];
/*0x7c*/ u32 unk_7c;
/*0x80*/ u8 unk_80[8];
} PlayerEntity;
#define gNewPlayerEntity (*(PlayerEntity*)&gPlayerEntity)