mirror of https://github.com/zeldaret/tmc.git
14 lines
355 B
C
14 lines
355 B
C
#include "entity.h"
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// TODO Use new player entity struct everywhere once it is fully discovered.
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0xc];
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/*0x74*/ Entity* unk_74;
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/*0x78*/ u8 unk_78[0x4];
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/*0x7c*/ u32 unk_7c;
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/*0x80*/ u8 unk_80[8];
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} PlayerEntity;
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#define gNewPlayerEntity (*(PlayerEntity*)&gPlayerEntity) |