tmc/asm/projectile/projectileD.s

279 lines
4.6 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ProjectileD
ProjectileD: @ 0x080A9300
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A9318 @ =gUnk_081299D0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A9318: .4byte gUnk_081299D0
thumb_func_start sub_080A931C
sub_080A931C: @ 0x080A931C
push {lr}
ldr r2, _080A9330 @ =gUnk_081299E4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A9330: .4byte gUnk_081299E4
thumb_func_start sub_080A9334
sub_080A9334: @ 0x080A9334
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A936C
movs r0, #0x3f
ands r0, r1
cmp r0, #0
beq _080A9368
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
adds r0, r4, #0
bl sub_080A9488
adds r0, r4, #0
adds r0, #0x42
movs r1, #0
strb r1, [r0]
subs r0, #5
strb r1, [r0]
b _080A936C
_080A9368:
bl DeleteThisEntity
_080A936C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A9370
sub_080A9370: @ 0x080A9370
push {r4, lr}
movs r4, #0
movs r3, #1
movs r1, #1
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x18]
subs r1, #5
ands r1, r2
orrs r1, r3
strb r1, [r0, #0x18]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
movs r1, #0x6a
strb r1, [r0, #0xe]
strb r4, [r0, #0xf]
movs r1, #0xa0
lsls r1, r1, #4
str r1, [r0, #0x20]
ldrb r1, [r0, #0xa]
bl sub_080A94C0
pop {r4, pc}
thumb_func_start sub_080A93A0
sub_080A93A0: @ 0x080A93A0
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
cmp r5, #0
beq _080A93B0
ldr r0, [r5, #4]
cmp r0, #0
bne _080A93B4
_080A93B0:
bl DeleteThisEntity
_080A93B4:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080A93BE
bl DeleteThisEntity
_080A93BE:
ldrb r0, [r5, #0xf]
cmp r0, #0
beq _080A93DA
movs r2, #0
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
str r2, [r5, #0x54]
movs r0, #0xfc
bl SoundReq
_080A93DA:
pop {r4, r5, pc}
thumb_func_start sub_080A93DC
sub_080A93DC: @ 0x080A93DC
push {r4, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080A9414
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #0x20
strb r0, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
adds r1, #2
adds r0, r4, #0
bl InitializeAnimation
movs r0, #0xc5
lsls r0, r0, #1
bl EnqueueSFX
adds r0, r4, #0
bl sub_0806F69C
b _080A9424
_080A9414:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9424
bl DeleteThisEntity
_080A9424:
adds r0, r4, #0
bl sub_080AF090
pop {r4, pc}
thumb_func_start sub_080A942C
sub_080A942C: @ 0x080A942C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9440
bl DeleteThisEntity
_080A9440:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
thumb_func_start sub_080A9448
sub_080A9448: @ 0x080A9448
push {r4, lr}
adds r4, r0, #0
movs r1, #0xa0
lsls r1, r1, #6
bl sub_08003FC4
cmp r0, #0
bne _080A9464
adds r0, r4, #0
bl CreateDust
bl DeleteThisEntity
b _080A9486
_080A9464:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9486
movs r0, #2
strb r0, [r4, #0xe]
ldrb r0, [r4, #0x14]
adds r0, #1
movs r1, #3
ands r0, r1
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl sub_080A94C0
_080A9486:
pop {r4, pc}
thumb_func_start sub_080A9488
sub_080A9488: @ 0x080A9488
push {r4, lr}
adds r4, r0, #0
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #2
strb r0, [r4, #0xe]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
adds r0, r4, #0
adds r0, #0x3e
ldrb r1, [r0]
movs r0, #0x18
ands r0, r1
lsrs r0, r0, #3
strb r0, [r4, #0x14]
movs r0, #0x74
bl EnqueueSFX
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl sub_080A94C0
pop {r4, pc}
thumb_func_start sub_080A94C0
sub_080A94C0: @ 0x080A94C0
push {r4, lr}
lsls r1, r1, #3
ldr r2, _080A94FC @ =gUnk_081299F8
adds r1, r1, r2
ldrb r3, [r1]
movs r2, #1
ands r3, r2
lsls r3, r3, #6
ldrb r4, [r0, #0x18]
movs r2, #0x41
rsbs r2, r2, #0
ands r2, r4
orrs r2, r3
strb r2, [r0, #0x18]
ldrb r3, [r1, #1]
lsls r3, r3, #7
movs r4, #0x7f
ands r2, r4
orrs r2, r3
strb r2, [r0, #0x18]
ldrb r2, [r1, #2]
adds r3, r0, #0
adds r3, #0x58
strb r2, [r3]
ldr r1, [r1, #4]
str r1, [r0, #0x48]
ldrb r1, [r3]
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
_080A94FC: .4byte gUnk_081299F8