mirror of https://github.com/zeldaret/tmc.git
104 lines
2.4 KiB
C
104 lines
2.4 KiB
C
#include "entity.h"
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#include "player.h"
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#include "structures.h"
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#include "room.h"
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#include "common.h"
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bool32 sub_0805EC04(Entity* this) {
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u32 i = 1;
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OAMControls* temp = &gOAMControls;
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u32 j = 1;
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for (; i < 0x20; i++) {
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if (temp->unk[i].unk6 == 0) {
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temp->unk[i].unk6 = j;
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this->spriteOrientation.b1 = i;
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this->spriteRendering.b0 |= j;
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return TRUE;
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}
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}
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return FALSE;
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}
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void sub_0805EC60(Entity* this) {
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u8 temp;
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OAMControls* temp2;
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if (this->spriteRendering.b0 != 0) {
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this->spriteRendering.b0 = 0;
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temp = this->spriteOrientation.b1;
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this->spriteOrientation.b1 = 0;
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temp2 = &gOAMControls;
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temp2->unk[temp].unk6 = 0;
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}
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}
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bool32 SetAffineInfo(Entity* ent, u32 param_2, u32 param_3, u32 param_4) {
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u16* temp;
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if (ent->spriteOrientation.b1 == 0 && !sub_0805EC04(ent)) {
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return 0;
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} else {
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gOAMControls.unk[0].unk7 = 1;
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temp = (u16*)&gOAMControls.unk[ent->spriteOrientation.b1].unk0;
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temp[0] = param_2;
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temp[1] = param_3;
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temp[2] = param_4;
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return 1;
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}
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}
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void sub_0805ECEC(int param_1, u32 param_2, u32 param_3, u32 param_4) {
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u16* temp;
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gOAMControls.unk[0].unk7 = 1;
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temp = (u16*)&gOAMControls.unk[param_1].unk0;
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temp[0] = param_2;
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temp[1] = param_3;
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temp[2] = param_4;
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}
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void InitPlayerMacro(u32 param_1) {
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gPlayerState.field_0x9c = param_1;
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gPlayerState.field_0x98 = 0;
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gPlayerState.field_0x9a = 0;
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}
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ASM_FUNC("asm/non_matching/code_0805EC04/UpdatePlayerInput.inc", void UpdatePlayerInput())
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u32 ConvInputToState(u32 keys) {
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u32 result = (s32) - (keys & 0x200) >> 0x1f & 0x1000;
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if (keys & R_BUTTON) {
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result |= 0x20;
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result |= 0x8000;
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result |= 0x80;
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}
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if (keys & A_BUTTON) {
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result |= 0x8;
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result |= 0x41;
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}
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if (keys & B_BUTTON) {
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result |= 0x10;
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result |= 0x2;
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}
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if (keys & DPAD_RIGHT) {
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result |= 0x100;
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}
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if (keys & DPAD_LEFT) {
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result |= 0x200;
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}
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if (keys & DPAD_UP) {
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result |= 0x400;
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}
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if (keys & DPAD_DOWN) {
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result |= 0x800;
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}
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return result;
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}
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void sub_0805EE88(void) {
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if ((gRoomTransition.field_0x2c[2] != 0) && ((gRoomTransition.frameCount & 3) == 0)) {
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LoadPaletteGroup((((u32)gRoomTransition.frameCount & 0xc) >> 2) + 0x2f);
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}
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}
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