mirror of https://github.com/zeldaret/tmc.git
34 lines
1.3 KiB
C
34 lines
1.3 KiB
C
#ifndef ASM_H
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#define ASM_H
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#include "global.h"
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extern u32 Random(void);
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extern void sub_08000152(u32, u32, u32);
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extern u32 GetTileTypeByEntity(struct Entity_*);
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extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
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extern u32 GetTileType(u32 pos, u32 layer);
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extern void SetTile(u32 index, u32 position, u32 layer);
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extern void sub_08000108(void);
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extern u32 sub_080002D0(struct Entity_*);
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extern void LoadResourceAsync(const void*, u32, u32);
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extern void sub_08001242(struct Entity_*);
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extern void sub_08001290(struct Entity_*, u32);
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extern void sub_08001324(struct Entity_*);
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extern u32 sub_08002632(struct Entity_*);
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extern u32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY);
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extern u32 GravityUpdate(struct Entity_*, u32);
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extern u32 CheckOnScreen(struct Entity_*);
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extern u32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32);
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extern void UpdateAnimationVariableFrames(struct Entity_*, u32);
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extern u32 sub_080043E8(struct Entity_*);
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extern void sub_08004484(struct Entity_*, struct Entity_*);
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extern void ResetCollisionLayer(struct Entity_*);
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extern void sub_08004596(struct Entity_*, u32);
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extern u32 sub_080045B4(struct Entity_*, u32, u32);
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extern u32 sub_080045D4(u32, u32, u32, u32);
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extern u32 sub_080045DA(s32, s32);
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extern u32 sub_080086B4(u32, u32, u8*);
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#endif // ASM_H
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