tmc/include/asm.h

34 lines
1.3 KiB
C

#ifndef ASM_H
#define ASM_H
#include "global.h"
extern u32 Random(void);
extern void sub_08000152(u32, u32, u32);
extern u32 GetTileTypeByEntity(struct Entity_*);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
extern u32 GetTileType(u32 pos, u32 layer);
extern void SetTile(u32 index, u32 position, u32 layer);
extern void sub_08000108(void);
extern u32 sub_080002D0(struct Entity_*);
extern void LoadResourceAsync(const void*, u32, u32);
extern void sub_08001242(struct Entity_*);
extern void sub_08001290(struct Entity_*, u32);
extern void sub_08001324(struct Entity_*);
extern u32 sub_08002632(struct Entity_*);
extern u32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY);
extern u32 GravityUpdate(struct Entity_*, u32);
extern u32 CheckOnScreen(struct Entity_*);
extern u32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32);
extern void UpdateAnimationVariableFrames(struct Entity_*, u32);
extern u32 sub_080043E8(struct Entity_*);
extern void sub_08004484(struct Entity_*, struct Entity_*);
extern void ResetCollisionLayer(struct Entity_*);
extern void sub_08004596(struct Entity_*, u32);
extern u32 sub_080045B4(struct Entity_*, u32, u32);
extern u32 sub_080045D4(u32, u32, u32, u32);
extern u32 sub_080045DA(s32, s32);
extern u32 sub_080086B4(u32, u32, u8*);
#endif // ASM_H