mirror of https://github.com/zeldaret/tmc.git
104 lines
2.6 KiB
C
104 lines
2.6 KiB
C
#include "global.h"
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#include "functions.h"
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#include "main.h"
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#include "menu.h"
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#include "screen.h"
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#include "structures.h"
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#include "textbox.h"
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typedef struct {
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u16 unk0;
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u16 unk2;
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u16 unk4;
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} VStruct;
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extern VStruct gInput;
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extern u8 gBG3Buffer[];
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extern void (*const gUnk_08109A30[])();
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void HandleDebugTextScreen() {
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gUnk_08109A30[gUnk_03001000.funcIndex]();
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}
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void sub_0805FA04(void) {
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sub_0801DA90(1);
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_DmaZero((void*)&gBG0Buffer, sizeof(BGBuffer));
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_DmaZero((void*)&gBG3Buffer, 0x1000);
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gScreen.lcd.displayControl = 0x940;
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gScreen.bg.bg1Control = 0;
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gScreen.bg.bg2Control = 0;
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gScreen.affine.bg3xOffset = 0;
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gScreen.affine.bg3yOffset = 0;
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gScreen.affine.bg3Control = 0x1e0f;
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gScreen.affine.unk4 = 1;
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sub_08056418();
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_DmaZero((void*)&gUnk_02032EC0, sizeof(UI));
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_DmaZero((void*)&gMenu, sizeof(Menu));
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gMenu.unk16 = gUnk_02000000->gameLanguage;
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sub_08053320();
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sub_0801D79C(0, 0x1144);
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gUnk_03001000.funcIndex = 1;
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sub_080A3210();
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sub_08050008();
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}
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void sub_0805FA98(void) {
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int iVar1;
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switch (gInput.unk2) {
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case 0x40:
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gMenu.focusCoords[1] -= 1;
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break;
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case 0x80:
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gMenu.focusCoords[1] += 1;
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break;
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case 0x200:
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gMenu.focusCoords[0] ^= 1;
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if (gMenu.focusCoords[0] == 0) {
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gScreen.bg.bg0Control = 0x1f0c;
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gScreen.affine.bg3Control = 0x1e0f;
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} else {
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gScreen.bg.bg0Control = 0x1f0f;
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gScreen.affine.bg3Control = 0x1e0c;
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}
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break;
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case 0x100:
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gUnk_02000000->gameLanguage = gMenu.unk16;
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TextboxNoOverlapFollow(gMenu.unk14 * 0x100 + gMenu.unk15);
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break;
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case 0x2:
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sub_08056418();
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break;
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default:
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switch (gInput.unk4) {
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case 0x20:
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iVar1 = -1;
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break;
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case 0x10:
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iVar1 = 1;
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break;
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default:
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iVar1 = 0;
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break;
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}
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switch (gMenu.focusCoords[1]) {
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case 0:
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gMenu.unk14 = (gMenu.unk14 + iVar1 + 0x50) % 0x50;
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break;
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case 1:
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gMenu.unk15 += iVar1;
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break;
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case 2:
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gMenu.unk16 = (gMenu.unk16 + iVar1 + 7) % 7;
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break;
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}
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}
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gMenu.focusCoords[1] = (gMenu.focusCoords[1] + 3) % 3;
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gScreen.affine.unk4 = 1;
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}
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void sub_0805FBC4() {
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InitScreen(0);
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}
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