tmc/src/enemy/spark.c

142 lines
4.1 KiB
C

#include "enemy.h"
#include "entity.h"
#include "object.h"
#include "functions.h"
extern void (*const gUnk_080CD234[])(Entity*);
extern void (*const gUnk_080CD24C[])(Entity*);
void Spark(Entity* this) {
gUnk_080CD234[GetNextFunction(this)](this);
}
void sub_0802B2C8(Entity* this) {
gUnk_080CD24C[this->action](this);
}
void sub_0802B2E0(Entity* this) {
Entity* ent;
if (this->bitfield & 0x80) {
if ((this->bitfield & 0x7f) == 0x14) {
this->flags &= ~0x80;
this->iframes = 0;
this->spriteSettings.b.draw = 0;
this->action = 2;
ent = CreateFx(this, 2, 0);
if (ent) {
this->attachedEntity = ent;
this->actionDelay = 14;
CopyPosition(this, ent);
}
}
}
}
void nullsub_15(Entity* this) {
/* ... */
}
void sub_0802B33C(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->direction = this->type2;
this->field_0xf = 0x78;
InitializeAnimation(this, 0);
}
void sub_0802B35C(Entity* this) {
bool32 is_head;
GetNextFrame(this);
ProcessMovement(this);
is_head = this->type == 0;
if (this->collisions == 0) {
if (--this->field_0xf == 0) {
this->field_0xf = 0x78;
this->direction += is_head ? 0x08 : 0x18;
this->direction = DirectionRound(this->direction);
}
} else {
this->field_0xf = 0x78;
switch (DirectionRound(this->direction)) {
case DirectionNorth:
if (this->collisions & 0xe) {
this->direction = is_head ? DirectionWest : DirectionEast;
} else {
if ((this->collisions & 0xe000) == 0x4000 && is_head) {
this->direction = DirectionEast;
}
if ((this->collisions & 0xe00) == 0x400 && !is_head) {
this->direction = DirectionWest;
}
}
break;
case DirectionSouth:
if (this->collisions & 0xe0) {
this->direction = is_head ? DirectionEast : DirectionWest;
} else {
if ((this->collisions & 0xe000) == 0x2000 && !is_head) {
this->direction = DirectionEast;
}
if ((this->collisions & 0xe00) == 0x200 && is_head) {
this->direction = DirectionWest;
}
}
break;
case DirectionWest:
if (this->collisions & 0xe00) {
this->direction = is_head ? DirectionSouth : DirectionNorth;
} else {
if ((this->collisions & 0xe) == 4 && is_head) {
this->direction = DirectionNorth;
}
if ((this->collisions & 0xe0) == 0x40 && !is_head) {
this->direction = DirectionSouth;
}
}
break;
case DirectionEast:
if (this->collisions & 0xe000) {
this->direction = is_head ? DirectionNorth : DirectionSouth;
} else {
if ((this->collisions & 0xe) == 2 && !is_head) {
this->direction = DirectionNorth;
}
if ((this->collisions & 0xe0) == 0x20 && is_head) {
this->direction = DirectionSouth;
}
}
break;
}
}
}
void sub_0802B4A8(Entity* this) {
if (--this->actionDelay == 0) {
Entity* ent = CreateObjectWithParent(this, GROUND_ITEM, 0x60, 0);
if (ent) {
ent->y.HALF.HI -= 4;
}
DeleteEntity(this);
}
}
// clang-format off
void (*const gUnk_080CD234[])(Entity*) = {
sub_0802B2C8,
sub_0802B2E0,
sub_08001324,
sub_0804A7D4,
sub_08001242,
nullsub_15,
};
void (*const gUnk_080CD24C[])(Entity*) = {
sub_0802B33C,
sub_0802B35C,
sub_0802B4A8,
};
// clang-format on