mirror of https://github.com/zeldaret/tmc.git
142 lines
4.1 KiB
C
142 lines
4.1 KiB
C
#include "enemy.h"
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#include "entity.h"
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#include "object.h"
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#include "functions.h"
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extern void (*const gUnk_080CD234[])(Entity*);
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extern void (*const gUnk_080CD24C[])(Entity*);
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void Spark(Entity* this) {
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gUnk_080CD234[GetNextFunction(this)](this);
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}
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void sub_0802B2C8(Entity* this) {
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gUnk_080CD24C[this->action](this);
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}
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void sub_0802B2E0(Entity* this) {
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Entity* ent;
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if (this->bitfield & 0x80) {
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if ((this->bitfield & 0x7f) == 0x14) {
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this->flags &= ~0x80;
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this->iframes = 0;
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this->spriteSettings.b.draw = 0;
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this->action = 2;
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ent = CreateFx(this, 2, 0);
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if (ent) {
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this->attachedEntity = ent;
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this->actionDelay = 14;
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CopyPosition(this, ent);
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}
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}
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}
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}
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void nullsub_15(Entity* this) {
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/* ... */
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}
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void sub_0802B33C(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->direction = this->type2;
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this->field_0xf = 0x78;
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InitializeAnimation(this, 0);
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}
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void sub_0802B35C(Entity* this) {
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bool32 is_head;
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GetNextFrame(this);
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ProcessMovement(this);
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is_head = this->type == 0;
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if (this->collisions == 0) {
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if (--this->field_0xf == 0) {
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this->field_0xf = 0x78;
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this->direction += is_head ? 0x08 : 0x18;
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this->direction = DirectionRound(this->direction);
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}
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} else {
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this->field_0xf = 0x78;
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switch (DirectionRound(this->direction)) {
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case DirectionNorth:
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if (this->collisions & 0xe) {
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this->direction = is_head ? DirectionWest : DirectionEast;
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} else {
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if ((this->collisions & 0xe000) == 0x4000 && is_head) {
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this->direction = DirectionEast;
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}
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if ((this->collisions & 0xe00) == 0x400 && !is_head) {
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this->direction = DirectionWest;
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}
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}
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break;
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case DirectionSouth:
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if (this->collisions & 0xe0) {
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this->direction = is_head ? DirectionEast : DirectionWest;
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} else {
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if ((this->collisions & 0xe000) == 0x2000 && !is_head) {
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this->direction = DirectionEast;
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}
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if ((this->collisions & 0xe00) == 0x200 && is_head) {
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this->direction = DirectionWest;
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}
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}
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break;
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case DirectionWest:
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if (this->collisions & 0xe00) {
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this->direction = is_head ? DirectionSouth : DirectionNorth;
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} else {
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if ((this->collisions & 0xe) == 4 && is_head) {
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this->direction = DirectionNorth;
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}
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if ((this->collisions & 0xe0) == 0x40 && !is_head) {
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this->direction = DirectionSouth;
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}
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}
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break;
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case DirectionEast:
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if (this->collisions & 0xe000) {
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this->direction = is_head ? DirectionNorth : DirectionSouth;
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} else {
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if ((this->collisions & 0xe) == 2 && !is_head) {
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this->direction = DirectionNorth;
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}
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if ((this->collisions & 0xe0) == 0x20 && is_head) {
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this->direction = DirectionSouth;
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}
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}
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break;
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}
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}
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}
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void sub_0802B4A8(Entity* this) {
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if (--this->actionDelay == 0) {
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Entity* ent = CreateObjectWithParent(this, GROUND_ITEM, 0x60, 0);
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if (ent) {
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ent->y.HALF.HI -= 4;
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}
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DeleteEntity(this);
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}
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}
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// clang-format off
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void (*const gUnk_080CD234[])(Entity*) = {
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sub_0802B2C8,
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sub_0802B2E0,
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sub_08001324,
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sub_0804A7D4,
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sub_08001242,
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nullsub_15,
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};
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void (*const gUnk_080CD24C[])(Entity*) = {
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sub_0802B33C,
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sub_0802B35C,
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sub_0802B4A8,
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};
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// clang-format on
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