tmc/src/object/bigVortex.c

113 lines
2.6 KiB
C

#include "global.h"
#include "entity.h"
#include "flags.h"
#include "object.h"
#include "functions.h"
extern void sub_08098E3C(Entity*);
extern void sub_08098E88(Entity*);
extern void (*const gUnk_0812367C[])(Entity*);
extern u16 gUnk_08123690[];
void BigVortex(Entity* this) {
if (this->type == 0) {
gUnk_0812367C[this->action](this);
} else {
sub_08098E3C(this);
}
}
void sub_08098D1C(Entity* this) {
u32 temp;
this->action = 1;
this->height.HALF.HI = -0x10;
temp = this->field_0x86.HWORD;
if ((temp != 0) && !CheckFlags(temp)) {
this->action = 1;
} else {
this->action = 3;
this->spriteSettings.b.draw = TRUE;
sub_08098E88(this);
}
sub_0805E3A0(this, 6);
InitAnimationForceUpdate(this, 0);
}
void sub_08098D6C(Entity* this) {
Entity* ent;
if (CheckFlags(this->field_0x86.HWORD)) {
this->action = 2;
this->actionDelay = 0x2d;
ent = CreateFx(this, 0x43, 0);
if (ent != NULL) {
ent->y.HALF.HI += 8;
}
}
}
void sub_08098D9C(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 3;
this->spriteSettings.b.draw = TRUE;
sub_08098E88(this);
}
}
void sub_08098DC4(Entity* this) {
if (sub_0800419C(this, &gPlayerEntity, 8, 8) != 0) {
CopyPosition(this, &gPlayerEntity);
sub_08004542(this);
sub_08004542(&gPlayerEntity);
gPlayerEntity.collisionLayer = 1;
ResolveEntityOnTop(this, &gPlayerEntity);
gPlayerState.playerAction = 0x1f;
gPlayerState.field_0x34[4] = 1;
gPlayerState.field_0x34[5] = this->type2;
this->action = 4;
if (this->type2 == 1) {
SetGlobalFlag(0x23);
}
sub_08077B20();
}
UpdateAnimationSingleFrame(this);
}
void sub_08098E34(Entity* this) {
UpdateAnimationSingleFrame(this);
}
void sub_08098E3C(Entity* this) {
u16* temp;
if (this->action == 0) {
this->action = 1;
this->spriteSettings.b.draw = TRUE;
InitAnimationForceUpdate(this, this->type);
}
temp = &gUnk_08123690[this->type & 2];
sub_0805EC9C(this, temp[0], temp[1], 0);
UpdateAnimationSingleFrame(this);
}
void sub_08098E88(Entity* this) {
Entity* ent1;
Entity* ent2;
ent1 = CreateObject(BIG_VORTEX, 1, 0);
if (ent1 != NULL) {
PositionRelative(this, ent1, 0, -0x10000);
ent1->spriteOffsetY = 8;
}
ent2 = CreateObject(BIG_VORTEX, 2, 0);
if (ent2 != NULL) {
PositionRelative(this, ent2, 0, -0x20000);
ent2->spriteOffsetY = 0x10;
}
}