tmc/src/manager/manager3.c

107 lines
2.9 KiB
C

#include "global.h"
#include "manager.h"
#include "flags.h"
#include "area.h"
#include "room.h"
#include "player.h"
#include "random.h"
#include "audio.h"
#include "object.h"
#include "functions.h"
// Facilitates the usage of minish portals.
typedef struct {
Manager manager;
u32 unk_20;
u32 unk_24;
u8 unk_28[0xC];
u8 unk_34;
u8 unk_35;
u16 unk_36;
u16 unk_38;
u16 unk_3a;
u16 unk_3c;
u16 unk_3e;
} Manager3;
extern s8 gUnk_08107C6C[];
extern u32 sub_08057810(void);
extern u32 sub_080002C0(u16, u16, u8);
extern void CreateMagicSparkles(u32, u32, u32);
void Manager3_Main(Manager3* this) {
s8 tmp;
if (this->manager.action == 0) {
this->manager.action = 1;
this->unk_20 = this->unk_38 + gRoomControls.roomOriginX - 0x20;
this->unk_24 = this->unk_3a + gRoomControls.roomOriginY - 0x20;
return;
}
if (CheckPlayerProximity(this->unk_20, this->unk_24, 0x40, 0x40)) {
gArea.curPortalX = this->unk_20 + 0x20;
gArea.curPortalY = this->unk_24 + 0x20 + gUnk_08107C6C[this->manager.unk_0a];
gArea.curPortalExitDirection = this->unk_34;
gArea.curPortalType = this->manager.unk_0a;
if (!CheckGlobalFlag(EZERO_1ST)) {
gArea.field_0x18 = 1;
gArea.curPortalType = 5;
} else {
if ((gPlayerState.flags & 0x20) && gPlayerState.jumpStatus == 0) {
gArea.field_0x18 = 2;
} else {
if (sub_08057810()) {
gArea.field_0x18 = 3;
}
}
if (sub_080002C0(this->unk_38, this->unk_3a, this->manager.unk_0e) == 0x3d) {
CreateMagicSparkles(this->unk_38 + gRoomControls.roomOriginX, this->unk_3a + gRoomControls.roomOriginY,
this->manager.unk_0e);
if (!this->manager.unk_0f) {
this->manager.unk_0f = 1;
SoundReq(SFX_NEAR_PORTAL);
}
}
}
} else {
this->manager.unk_0f = 0;
}
}
void CreateMagicSparkles(u32 baseX, u32 baseY, u32 layer) {
u32 r;
int offsetX, offsetY;
Entity* spark;
r = Random();
if (r & 0x7)
return;
spark = CreateObject(SPECIAL_FX, 0x26, 0);
if (spark == NULL)
return;
offsetX = (r >> 0x8) & 0xF;
offsetY = ((r >> 0x10) & 0xF);
if (offsetY > 0x4) {
offsetY = -offsetY;
}
if ((r >> 0x18) & 0x1) {
offsetX = -offsetX;
}
spark->x.HALF.HI = baseX + offsetX;
spark->y.HALF.HI = baseY + offsetY;
spark->collisionLayer = layer;
UpdateSpriteForCollisionLayer(spark);
}
u32 sub_08057810(void) {
if ((gPlayerState.flags & 0x80) && !gPlayerState.field_0xaa && (gArea.curPortalType != 0x6) &&
(gPlayerState.heldObject == 0)) {
switch (gPlayerState.field_0xa8) {
case 0:
case 1:
return 1;
}
}
return 0;
}