tmc/src/object.c

216 lines
6.4 KiB
C

#include "global.h"
#include "entity.h"
#include "manager.h"
#include "object.h"
void (*const gObjectFunctions[])(Entity*) = {
[GROUND_ITEM] = ItemOnGround,
[DEATH_FX] = DeathFx,
[SHOP_ITEM] = ItemForSale,
[BUTTON] = Button,
[OBJECT_4] = Object4,
[POT] = Pot,
[OBJECT_6] = Object6,
[PUSHED_BLOCK] = BlockPushed,
[LOCKED_DOOR] = LockedDoor,
[OBJECT_9] = Object9,
[OBJECT_A] = ObjectA,
[OBJECT_B] = ObjectB,
[CHEST_SPAWNER] = ChestSpawner,
[OBJECT_D] = ObjectD,
[OBJECT_E] = ObjectE,
[SPECIAL_FX] = SpecialFx,
[OBJECT_10] = Object10,
[OBJECT_11] = Object11,
[OBJECT_12] = Object12,
[RAILTRACK] = Railtrack,
[LILYPAD_LARGE] = LilypadLarge,
[OBJECT_15] = Object15,
[FLOATING_PLATFORM] = FloatingPlatform,
[OBJECT_17] = Object17,
[EVIL_SPIRIT] = EvilSpirit,
[HOUSE_DOOR_EXT] = HouseDoorExterior,
[OBJECT_1A] = Object1A,
[GREAT_FAIRY] = GreatFairy,
[OBJECT_1C] = Object1C,
[OBJECT_1D] = Object1D,
[OBJECT_1E] = Object1E,
[OBJECT_1F] = Object1F,
[OBJECT_20] = Object20,
[OBJECT_21] = Object21,
[FIGURINE_DEVICE] = FigurineDevice,
[EYE_SWITCH] = EyeSwitch,
[OBJECT_24] = Object24,
[BIG_BARREL] = BigBarrel,
[OBJECT_26] = Object26,
[PUSHABLE_STATUE] = PushableStatue,
[OBJECT_28] = Object28,
[OBJECT_29] = Object29,
[OBJECT_2A] = Object2A,
[OBJECT_2B] = Object2B,
[BEANSTALK] = Beanstalk,
[SMOKE] = Smoke,
[PUSHABLE_ROCK] = PushableRock,
[HITTABLE_LEVER] = HittableLever,
[OBJECT_30] = Object30,
[FROZEN_FLOWER] = FrozenFlower,
[PULLABLE_MUSHROOM] = PullableMushroom,
[BOLLARD] = Bollard,
[WARP_POINT] = WarpPoint,
[OBJECT_35] = Object35,
[OBJECT_36] = Object36,
[OBJECT_37] = Object37,
[JAR_PORTAL] = JarPortal,
[BOSS_DOOR] = BossDoor,
[OBJECT_3A] = Object3A,
[PORTAL_MUSHROOM_STALKS] = MacroMushromStalks,
[PORTAL_FALLING_PLAYER] = MacroPlayer,
[OBJECT_3D] = Object3D,
[OBJECT_3E] = Object3E,
[GIANT_LEAF] = GiantLeaf,
[FAIRY] = Fairy,
[LADDER_UP] = LadderUp,
[OBJECT_42] = Object42,
[OBJECT_43] = Object43,
[OBJECT_44] = Object44,
[OBJECT_45] = Object45,
[GIANT_BOOK_LADDER] = GiantBookLadder,
[HEART_CONTAINER] = HeartContainer,
[FILE_SCREEN_OBJECTS] = FileScreenObjects,
[OBJECT_49] = Object49,
[BACKGROUND_CLOUD] = BackgroundCloud,
[OBJECT_4B] = Object4B,
[PUSHABLE_FURNITURE] = PushableFurniture,
[FURNITURE] = Furniture,
[MINISH_SIZED_ENTRANCE] = MinishSizedEntrance,
[ARCHWAY] = Archway,
[GIANT_ROCK] = GiantRock,
[OBJECT_51] = Object51,
[OBJECT_52] = Object52,
[OBJECT_53] = Object53,
[PULLABLE_LEVER] = PullableLever,
[MINECART] = Minecart,
[THOUGHT_BUBBLE] = ThoughtBubble,
[HIDDEN_LADDER_DOWN] = HiddenLadderDown,
[GENTARI_CURTAIN] = GentariCurtain,
[LAVA_PLATFORM] = LavaPlatform,
[OBJECT_5A] = Object5A,
[OBJECT_5B] = Object5B,
[MASK] = Mask,
[HOUSE_DOOR_INT] = HouseDoorInterior,
[WHIRLWIND] = Whirlwind,
[OBJECT_BLOCKING_STAIRS] = ObjectBlockingStairs,
[SWORDSMAN_NEWSLETTER] = SwordsmanNewsletter,
[OBJECT_61] = Object61,
[GIANT_TWIG] = GiantTwig,
[OBJECT_63] = Object63,
[OBJECT_64] = Object64,
[LADDER_HOLE] = LadderHoleInBookshelf,
[OBJECT_66] = Object66,
[OBJECT_67] = Object67,
[OBJECT_68] = Object68,
[OBJECT_69] = Object69,
[OBJECT_6A] = Object6A,
[CRENAL_BEAN_SPROUT] = CrenalBeanSprout,
[MINECART_DOOR] = MinecartDoor,
[OBJECT_ON_PILLAR] = ObjectOnPillar,
[MINERAL_WATER_SOURCE] = MineralWaterSource,
[MINISH_SIZED_ARCHWAY] = MinishSizedArchway,
[OBJECT_70] = Object70,
[PUSHABLE_GRAVE] = PushableGrave,
[OBJECT_72] = Object72,
[LILYPAD_SMALL] = LilypadSmall,
[OBJECT_74] = Object74,
[OBJECT_75] = Object75,
[OBJECT_76] = Object76,
[BELL] = Bell,
[HUGE_DECORATION] = MacroDecoration,
[OBJECT_79] = Object79,
[STEAM] = Steam,
[PUSHABLE_LEVER] = PushableLever,
[HUGE_SHOES] = MacroShoes,
[OBJECT_ON_BEETLE] = ObjectOnSpinyBeetle,
[OBJECT_7E] = Object7E,
[PICO_BLOOM] = PicoBloom,
[OBJECT_80] = Object80,
[OBJECT_81] = Object81,
[BIG_VORTEX] = BigVortex,
[BIG_PUSHABLE_LEVER] = BigPushableLever,
[SMALL_ICE_BLOCK] = SmallIceBlock,
[BIG_ICE_BLOCK] = BigIceBlock,
[OBJECT_86] = Object86,
[OBJECT_87] = Object87,
[HUGE_BOOK] = MacroBook,
[OBJECT_89] = Object89,
[OBJECT_8A] = Object8A,
[OBJECT_8B] = Object8B,
[BOOK] = Book,
[FIREPLACE] = Fireplace,
[OBJECT_8E] = Object8E,
[FROZEN_WATER_ELEMENT] = FrozenWaterElement,
[OBJECT_90] = Object90,
[OBJECT_91] = Object91,
[BAKER_OVEN] = BakerOven,
[OBJECT_93] = Object93,
[WIND_TRIBE_FLAG] = WindTribeFlag,
[BIRD] = Bird,
[OBJECT_96] = Object96,
[OBJECT_97] = Object97,
[OBJECT_98] = Object98,
[OBJECT_99] = Object99,
[HUGE_ACORN] = MacroAcorn,
[OBJECT_9B] = Object9B,
[TREE_HIDING_PORTAL] = TreeHidingPortal,
[LIGHTABLE_SWITCH] = LightableSwitch,
[OBJECT_9E] = Object9E,
[FAN] = Fan,
[OBJECT_A0] = ObjectA0,
[PALACE_ARCHWAY] = PalaceArchway,
[OBJECT_A2] = ObjectA2,
[CLOUD] = Cloud,
[MINISH_LIGHT] = MinishLight,
[OBJECT_A5] = ObjectA5,
[OBJECT_A6] = ObjectA6,
[OBJECT_A7] = ObjectA7,
[OBJECT_A8] = ObjectA8,
[OBJECT_A9] = ObjectA9,
[WATERFALL_OPENING] = WaterfallOpening,
[OBJECT_AB] = ObjectAB,
[FOUR_ELEMENTS] = FourElements,
[OBJECT_AD] = ObjectAD,
[FLOATING_BLOCK] = FloatingBlock,
[OBJECT_AF] = ObjectAF,
[METAL_DOOR] = MetalDoor,
[JAIL_BARS] = JailBars,
[OBJECT_B2] = ObjectB2,
[OBJECT_B3] = ObjectB3,
[OBJECT_B4] = ObjectB4,
[OBJECT_B5] = ObjectB5,
[OBJECT_B6] = ObjectB6,
[WELL] = Well,
[WIND_TRIBE_TELEPORTER] = WindTribeTeleporter,
[OBJECT_B9] = ObjectB9,
[OBJECT_BA] = ObjectBA,
[WINDCREST] = Windcrest,
[LIT_AREA] = LitArea,
[OBJECT_BD] = ObjectBD,
[PINWHEEL] = Pinwheel,
[OBJECT_BF] = ObjectBF,
[ENEMY_ITEM] = EnemyItem,
[OBJECT_C1] = ObjectC1,
};
void InitObject(Entity*);
void ObjectUpdate(Entity* this) {
if ((this->flags & ENT_DID_INIT) == 0 && this->action == 0)
InitObject(this);
if (this->iframes != 0)
this->iframes++;
if (!CheckDontUpdate(this)) {
gObjectFunctions[this->id](this);
this->bitfield &= ~0x80;
}
DrawEntity(this);
}