tmc/src/movement.c

2297 lines
74 KiB
C

#include "global.h"
#include "entity.h"
#include "room.h"
#include "area.h"
#include "game.h"
#include "asm.h"
#include "item.h"
#include "coord.h"
#include "functions.h"
/** Collisions. */
typedef enum {
COL_NONE = 0x0,
COL_NORTH_WEST = 0x2,
COL_NORTH_EAST = 0x4,
COL_NORTH_FULL = 0x6,
COL_NORTH_ANY = 0xe,
COL_SOUTH_WEST = 0x20,
COL_SOUTH_EAST = 0x40,
COL_SOUTH_FULL = 0x60,
COL_SOUTH_ANY = 0xe0,
COL_WEST_SOUTH = 0x200,
COL_WEST_NORTH = 0x400,
COL_WEST_FULL = 0x600,
COL_WEST_ANY = 0xe00,
COL_EAST_SOUTH = 0x2000,
COL_EAST_NORTH = 0x4000,
COL_EAST_FULL = 0x6000,
COL_EAST_ANY = 0xe000,
} Collisions;
extern u8 gExitList_RoyalValley_ForestMaze[];
extern u8 gUnk_08135190[];
extern u8 gUnk_08134FBC[];
extern u8 gUnk_08135048[];
extern u8 gUnk_0813A76C[];
bool32 IsTileCollision(const u8*, s32, s32, u32);
void CalculateEntityTileCollisions(Entity*, u32, u32);
bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
bool32 sub_080AF0C8(Entity*);
/** The type of the movement/collision? that is done. */
typedef enum {
CollisionType0, // Normal/common? Used by most enemies and NPCs.
CollisionType1, // chaser, enemy50, fallingBoulder, ghini, keese, pesto, sensorBladeTrap, vaatiRebornEnemy,
// playerItem10, playerItem13
CollisionType2, // acroBandits, beetle, chuchu, fireballGuy, flyingSkull, helmasaur, keaton, lakitu,
// miniFireballGuy, peahat, rollobite, spikedBeetle, spinyChuchu, stalfos, itemOnGround,
// smallIceBlock, flyingPot, object1F
CollisionType3, // arrowProjectile, boneProjectile, cannonballProjectile, deekuSeedProjectile, fireProjectile,
// gyorgMaleEnergyProjectile, iceProjectile, lakituLightning, mandiblesProjectile, rockProjectile,
// spikedRollers, torchTrapProjectile, v2Projectile, v3ElectricProjectile, v3HandProjectile,
// v3TennisBallProjectile, windProjectile
CollisionType4, // lilypadLarge
CollisionType5, // chuchu
CollisionType6, // npc5
CollisionType7, // not used?
CollisionType8, // not used?
CollisionType9, // not used?
CollisionType10, // playerItem13, rollobite
CollisionType11, // not used?
CollisionType12, // chaser, sensorBladeTrap
} CollisionType;
/** The collision function that is evaluated for a tile depending on the x/y position of the entity in the tile. */
typedef enum {
FilledNone = 0,
FilledAll = 1,
FilledNorthWest = 2,
FilledNorthEast = 3,
FilledSouthWest = 4,
FilledSouthEast = 5,
FilledSouth = 6,
FilledNorth = 7,
FilledWest = 8,
FilledEast = 9
} TileFilled;
bool32 MoveNorth(Entity*, s32, s32, u32);
bool32 MoveNorthEast(Entity*, s32, s32, u32);
bool32 MoveEast(Entity*, s32, s32, u32);
bool32 MoveSouthEast(Entity*, s32, s32, u32);
bool32 MoveSouth(Entity*, s32, s32, u32);
bool32 MoveSouthWest(Entity*, s32, s32, u32);
bool32 MoveWest(Entity*, s32, s32, u32);
bool32 MoveNorthWest(Entity*, s32, s32, u32);
/** Empty */
bool32 TileCollisionFunction0(s32 x, s32 y) {
return FALSE;
}
/** Fully filled */
bool32 TileCollisionFunction1(s32 x, s32 y) {
return TRUE;
}
/** Diagonal North West filled*/
bool32 TileCollisionFunction2(s32 x, s32 y) {
static const u16 gUnk_08133918[] = {
/*
0b1000000000000000,
0b1100000000000000,
0b1110000000000000,
0b1111000000000000,
0b1111100000000000,
0b1111110000000000,
0b1111111000000000,
0b1111111100000000,
0b1111111110000000,
0b1111111111000000,
0b1111111111100000,
0b1111111111110000,
0b1111111111111000,
0b1111111111111100,
0b1111111111111110,
0b1111111111111111,
*/
32768, 49152, 57344, 61440, 63488, 64512, 65024, 65280, 65408, 65472, 65504, 65520, 65528, 65532, 65534, 65535,
};
return gUnk_08133918[y & 0xf] >> (x & 0xf) & 1;
}
/** Diagonal North East filled*/
bool32 TileCollisionFunction3(s32 x, s32 y) {
static const u16 gUnk_08133938[] = {
/*
0b1,
0b11,
0b111,
0b1111,
0b11111,
0b111111,
0b1111111,
0b11111111,
0b111111111,
0b1111111111,
0b11111111111,
0b111111111111,
0b1111111111111,
0b11111111111111,
0b111111111111111,
0b1111111111111111,
*/
1, 3, 7, 15, 31, 63, 127, 255, 511, 1023, 2047, 4095, 8191, 16383, 32767, 65535,
};
return gUnk_08133938[y & 0xf] >> (x & 0xf) & 1;
}
/** Diagonal South West filled*/
bool32 TileCollisionFunction4(s32 x, s32 y) {
static const u16 gUnk_08133958[] = {
/*
0b1111111111111111,
0b1111111111111110,
0b1111111111111100,
0b1111111111111000,
0b1111111111110000,
0b1111111111100000,
0b1111111111000000,
0b1111111110000000,
0b1111111100000000,
0b1111111000000000,
0b1111110000000000,
0b1111100000000000,
0b1111000000000000,
0b1110000000000000,
0b1100000000000000,
0b1000000000000000,
*/
65535, 65534, 65532, 65528, 65520, 65504, 65472, 65408, 65280, 65024, 64512, 63488, 61440, 57344, 49152, 32768,
};
return gUnk_08133958[y & 0xf] >> (x & 0xf) & 1;
}
/** Diagonal South East filled*/
bool32 TileCollisionFunction5(s32 x, s32 y) {
static const u16 gUnk_08133978[] = {
/*
0b1111111111111111,
0b111111111111111,
0b11111111111111,
0b1111111111111,
0b111111111111,
0b11111111111,
0b1111111111,
0b111111111,
0b11111111,
0b1111111,
0b111111,
0b11111,
0b1111,
0b111,
0b11,
0b1,
*/
65535, 32767, 16383, 8191, 4095, 2047, 1023, 511, 255, 127, 63, 31, 15, 7, 3, 1,
};
return gUnk_08133978[y & 0xf] >> (x & 0xf) & 1;
}
/** 3/8 South filled */
bool32 TileCollisionFunction6(s32 x, s32 y) {
static const u16 gUnk_08133998[] = {
/*
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b0,
0b0,
0b0,
0b0,
0b0,
0b0,
*/
65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 0, 0, 0, 0, 0, 0,
};
return gUnk_08133998[y & 0xf] >> (x & 0xf) & 1;
}
/** 3/8 North filled */
bool32 TileCollisionFunction7(s32 x, s32 y) {
static const u16 gUnk_081339B8[] = {
/*
0b0,
0b0,
0b0,
0b0,
0b0,
0b0,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
0b1111111111111111,
*/
0, 0, 0, 0, 0, 0, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
};
return gUnk_081339B8[y & 0xf] >> (x & 0xf) & 1;
}
/** 3/8 West filled */
bool32 TileCollisionFunction8(s32 x, s32 y) {
static const u16 gUnk_081339D8[] = {
/*
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
0b1111111111000000,
*/
65472, 65472, 65472, 65472, 65472, 65472, 65472, 65472, 65472, 65472, 65472, 65472, 65472, 65472, 65472, 65472,
};
return gUnk_081339D8[y & 0xf] >> (x & 0xf) & 1;
}
/** 3/8 East filled */
bool32 TileCollisionFunction9(s32 x, s32 y) {
static const u16 gUnk_081339F8[] = {
/*
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
0b1111111111,
*/
1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023,
};
return gUnk_081339F8[y & 0xf] >> (x & 0xf) & 1;
}
bool32 IsTileCollision(const u8* layer, s32 x, s32 y, u32 collisionType) {
static bool32 (*const tileCollisionFunctions[])(s32, s32) = {
TileCollisionFunction0, TileCollisionFunction1, TileCollisionFunction2, TileCollisionFunction3,
TileCollisionFunction4, TileCollisionFunction5, TileCollisionFunction6, TileCollisionFunction7,
TileCollisionFunction8, TileCollisionFunction9,
};
u32 tileType = layer[TILE(x, y)];
if (tileType == 0) {
if (collisionType == 4) {
return TRUE;
} else {
return FALSE;
}
} else {
if (tileType < 0x10) {
static const u8 collisionLookup[] = {
0xff, FilledAll, FilledNone, FilledNone, 0xff, FilledAll, FilledNone, FilledAll, FilledAll,
FilledAll, 0xff, FilledAll, 0xff, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll,
FilledNone, FilledAll, 0xff, FilledAll, FilledAll, FilledAll, 0xff, FilledAll,
};
if (collisionLookup[collisionType * 2 + ((tileType + 1) >> 4)] == FilledNone) {
return FALSE;
}
if (collisionLookup[collisionType * 2 + ((tileType + 1) >> 4)] == FilledAll) {
return TRUE;
}
// Calculation for 0xff in previous lookup.
if ((y & 8) == 0) {
tileType = layer[TILE(x, y)];
tileType >>= 2;
}
if ((x & 8) == 0) {
tileType >>= 1;
}
return tileType & 1;
} else {
if (tileType == 0xff) {
static const u8 collisionFunctionLookup[] = {
FilledAll, FilledAll, FilledAll, FilledNone, FilledAll, FilledAll, FilledAll,
FilledAll, FilledAll, FilledAll, FilledAll, FilledAll, FilledAll,
};
return tileCollisionFunctions[collisionFunctionLookup[collisionType]](x, y);
} else {
static const u8 collisionFunctionLookup[] = {
/* collisionType: 0 */
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 1 */
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 2 */
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 3 */
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 4 */
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledNone,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 5 */
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledNone,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 6 */
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledSouth,
FilledNorth,
FilledWest,
FilledEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 7 */
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 8 */
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 9 */
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 10 */
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 11 */
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/* collisionType: 12 */
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNorthWest,
FilledNorthEast,
FilledSouthWest,
FilledSouthEast,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledAll,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledNone,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
FilledAll,
/**/
FilledNone,
};
if (tileType > 0x6f) {
return TRUE;
}
return tileCollisionFunctions[collisionFunctionLookup[collisionType * 0x60 + tileType - 0x10]](x, y);
// return tileCollisionFunctions[collisionFunctionLookup[collisionType][tileType - 0x10]](x, y);
}
}
}
return FALSE;
}
ASM_FUNC("asm/non_matching/movement/CalculateEntityTileCollisions.inc",
void CalculateEntityTileCollisions(Entity* this, u32 direction, u32 collisionType))
/*NONMATCH("asm/non_matching/movement/CalculateEntityTileCollisions.inc",
void CalculateEntityTileCollisions(Entity* this, u32 direction, u32 collisionType)) {
u8* layer;
u32 colResult;
s32 xMin;
s32 xVar1;
s32 xVar2;
s32 yMin;
s32 yVar1;
s32 yVar2;
bool32 col1;
bool32 col2;
bool32 col3;
bool32 col4;
bool32 col5;
bool32 col6;
u32 hitboxUnkX;
u32 hitboxUnkY;
layer = GetLayerByIndex(this->collisionLayer)->collisionData;
xMin = this->x.HALF.HI + this->hitbox->offset_x;
yMin = this->y.HALF.HI + this->hitbox->offset_y;
hitboxUnkX = this->hitbox->unk2[0];
hitboxUnkY = this->hitbox->unk2[1];
if ((direction & 0xf) != 0) {
if (0xf >= direction) {
col1 = IsTileCollision(layer, xMin + hitboxUnkX, yMin, collisionType);
col2 = IsTileCollision(layer, xMin + hitboxUnkX, yMin + hitboxUnkY, collisionType);
col3 = IsTileCollision(layer, xMin + hitboxUnkX, yMin - hitboxUnkY, collisionType);
colResult = ((col1 << 1 | col2) << 1 | col3) << 6;
} else {
col1 = IsTileCollision(layer, xMin - hitboxUnkX, yMin, collisionType);
col2 = IsTileCollision(layer, xMin - hitboxUnkX, yMin + hitboxUnkY, collisionType);
colResult = col1 << 1 | col2;
col3 = IsTileCollision(layer, xMin - hitboxUnkX, yMin - hitboxUnkY, collisionType);
colResult = (colResult << 1 | col3) << 2;
}
} else {
col1 = IsTileCollision(layer, xMin + hitboxUnkX, yMin, collisionType);
col2 = IsTileCollision(layer, xMin + hitboxUnkX, yMin + hitboxUnkY, collisionType);
col3 = IsTileCollision(layer, xMin + hitboxUnkX, yMin - hitboxUnkY, collisionType);
col4 = IsTileCollision(layer, xMin - hitboxUnkX, yMin, collisionType);
col5 = IsTileCollision(layer, xMin - hitboxUnkX, yMin + hitboxUnkY, collisionType);
colResult = (((col1 << 1 | col2) << 1 | col3) << 2 | col4) << 1 | col5;
col6 = IsTileCollision(layer, xMin - hitboxUnkX, yMin - hitboxUnkY, collisionType);
colResult = (colResult << 1 | col6) << 2;
}
hitboxUnkX = this->hitbox->unk2[2];
hitboxUnkY = this->hitbox->unk2[3];
if (((direction - 8) & 0xf) == 0) {
col1 = IsTileCollision(layer, xMin, yMin + hitboxUnkY, collisionType);
col2 = IsTileCollision(layer, xMin + hitboxUnkX, yMin + hitboxUnkY, collisionType);
col3 = IsTileCollision(layer, xMin - hitboxUnkX, yMin + hitboxUnkY, collisionType);
yMin -= hitboxUnkY;
col4 = IsTileCollision(layer, xMin, yMin, collisionType);
col5 = IsTileCollision(layer, xMin + hitboxUnkX, yMin, collisionType);
colResult = ((((colResult | col1) << 1 | col2) << 1 | col3) << 2 | col4) << 1 | col5;
col6 = IsTileCollision(layer, xMin - hitboxUnkX, yMin, collisionType);
this->collisions = ((colResult << 1 | col6) << 1);
} else {
if (direction - 8 < 0x10) {
yMin += hitboxUnkY;
col1 = IsTileCollision(layer, xMin, yMin, collisionType);
col2 = IsTileCollision(layer, xMin + hitboxUnkX, yMin, collisionType);
col3 = IsTileCollision(layer, xMin - hitboxUnkX, yMin, collisionType);
this->collisions = ((((colResult | col1) << 1 | col2) << 1 | col3) << 5);
} else {
yMin -= hitboxUnkY;
col1 = IsTileCollision(layer, xMin, yMin, collisionType);
col2 = IsTileCollision(layer, xMin + hitboxUnkX, yMin, collisionType);
col6 = (colResult << 4 | col1) << 1 | col2;
colResult = IsTileCollision(layer, xMin - hitboxUnkX, yMin, collisionType);
this->collisions = ((col6 << 1 | colResult) << 1);
}
}
}
END_NONMATCH*/
bool32 ProcessMovementInternal(Entity* this, s32 radius, s32 direction, u32 collisionType) {
static bool32 (*const gDirectionalMovementFunctions[])(Entity*, s32, s32, u32) = {
MoveNorth,
/**/
MoveNorthEast,
MoveNorthEast,
MoveNorthEast,
MoveNorthEast,
MoveNorthEast,
MoveNorthEast,
MoveNorthEast,
/**/
MoveEast,
/**/
MoveSouthEast,
MoveSouthEast,
MoveSouthEast,
MoveSouthEast,
MoveSouthEast,
MoveSouthEast,
MoveSouthEast,
/**/
MoveSouth,
/**/
MoveSouthWest,
MoveSouthWest,
MoveSouthWest,
MoveSouthWest,
MoveSouthWest,
MoveSouthWest,
MoveSouthWest,
/**/
MoveWest,
/**/
MoveNorthWest,
MoveNorthWest,
MoveNorthWest,
MoveNorthWest,
MoveNorthWest,
MoveNorthWest,
MoveNorthWest,
};
return gDirectionalMovementFunctions[direction](this, radius, direction << 3, collisionType);
}
bool32 MoveNorth(Entity* this, s32 radius, s32 angle, u32 collisionType) {
s32 moveA = 0;
s32 moveB = 0;
if ((this->collisions & COL_NORTH_ANY) != COL_NONE) {
if ((this->collisions & COL_NORTH_ANY) == COL_NORTH_WEST) {
if ((this->collisions & COL_EAST_ANY) == COL_NONE) {
moveA = radius * 0x100;
this->x.WORD += moveA;
CalculateEntityTileCollisions(this, DirectionNorthEast, collisionType);
if ((this->collisions & COL_NORTH_ANY) == COL_NONE) {
moveB = gSineTable[0x40] * radius;
moveA = radius * 0x100;
this->y.WORD -= moveB;
}
}
} else {
if ((this->collisions & COL_NORTH_ANY) == COL_NORTH_EAST) {
if ((this->collisions & COL_WEST_ANY) == COL_NONE) {
moveA = radius * 0x100;
this->x.WORD -= moveA;
CalculateEntityTileCollisions(this, DirectionNorthWest, collisionType);
if ((this->collisions & COL_NORTH_ANY) == COL_NONE) {
moveB = gSineTable[0x40] * radius;
moveA = radius * 0x100;
this->y.WORD -= moveB;
}
}
}
}
} else {
moveA = gSineTable[0x40] * radius;
this->y.WORD -= moveA;
}
if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) {
return FALSE;
} else {
return TRUE;
}
}
ASM_FUNC("asm/non_matching/movement/MoveNorthEast.inc",
bool32 MoveNorthEast(Entity* this, s32 radius, s32 angle, u32 collisionType))
/*NONMATCH("asm/non_matching/movement/MoveNorthEast.inc",
bool32 MoveNorthEast(Entity* this, s32 radius, s32 angle, u32 collisionType)) {
s32 moveA = 0;
s32 moveB = 0;
if (((this->collisions & COL_NORTH_ANY) == COL_NONE) || ((this->collisions & COL_EAST_ANY) == COL_NONE)) {
if ((this->collisions & (COL_NORTH_ANY | COL_EAST_ANY)) == COL_NONE) {
moveA = radius * gSineTable[angle + 0x40];
this->y.WORD -= moveA;
moveB = radius * gSineTable[angle];
this->x.WORD += moveB;
} else {
if ((this->collisions & COL_NORTH_ANY) == COL_NORTH_WEST) {
moveA = radius * 0x100;
this->x.WORD += moveA;
CalculateEntityTileCollisions(this, DirectionNorthEast, collisionType);
} else {
if ((this->collisions & COL_EAST_ANY) == COL_EAST_NORTH) {
moveA = radius * 0x100;
this->y.WORD -= moveA;
CalculateEntityTileCollisions(this, DirectionNorthEast, collisionType);
}
}
if ((this->collisions & COL_NORTH_ANY) == COL_NONE) {
moveB = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveB;
}
if ((this->collisions & COL_EAST_ANY) == COL_NONE) {
moveB = gSineTable[angle] * radius;
this->x.WORD += moveB;
}
}
}
if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) {
return FALSE;
} else {
return TRUE;
}
}
END_NONMATCH*/
bool32 MoveEast(Entity* this, s32 radius, s32 angle, u32 collisionType) {
s32 moveA = 0;
s32 moveB = 0;
if ((this->collisions & COL_EAST_ANY) != COL_NONE) {
if ((this->collisions & COL_EAST_ANY) == COL_EAST_SOUTH) {
if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) {
moveA = radius * 0x100;
this->y.WORD += moveA;
CalculateEntityTileCollisions(this, DirectionSouthEast, collisionType);
if ((this->collisions & COL_EAST_ANY) == COL_NONE) {
moveB = gSineTable[angle] * radius;
this->x.WORD += moveB;
}
}
} else {
if ((this->collisions & COL_EAST_ANY) == COL_EAST_NORTH) {
if ((this->collisions & COL_NORTH_ANY) == COL_NONE) {
moveA = radius * 0x100;
this->y.WORD -= moveA;
CalculateEntityTileCollisions(this, DirectionNorthEast, collisionType);
if ((this->collisions & COL_EAST_ANY) == COL_NONE) {
moveB = gSineTable[angle] * radius;
this->x.WORD += moveB;
}
}
}
}
} else {
moveA = gSineTable[angle] * radius;
this->x.WORD += moveA;
}
if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) {
return FALSE;
} else {
return TRUE;
}
}
ASM_FUNC("asm/non_matching/movement/MoveSouthEast.inc",
bool32 MoveSouthEast(Entity* this, s32 radius, s32 angle, u32 collisionType))
/*NONMATCH("asm/non_matching/movement/MoveSouthEast.inc",
bool32 MoveSouthEast(Entity* this, s32 radius, s32 angle, u32 collisionType)) {
s32 moveA = 0;
s32 moveB = 0;
if (((this->collisions & COL_SOUTH_ANY) == COL_NONE) || ((this->collisions & COL_EAST_ANY) == COL_NONE)) {
if ((this->collisions & (COL_SOUTH_ANY | COL_EAST_ANY)) == COL_NONE) {
moveA = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveA;
moveB = gSineTable[angle] * radius;
this->x.WORD += moveB;
} else {
if ((this->collisions & COL_SOUTH_ANY) == COL_SOUTH_WEST) {
moveA = radius * 0x100;
this->x.WORD += moveA;
CalculateEntityTileCollisions(this, DirectionSouthEast, collisionType);
} else if ((this->collisions & COL_EAST_ANY) == COL_EAST_SOUTH) {
moveA = radius * 0x100;
this->y.WORD += moveA;
CalculateEntityTileCollisions(this, DirectionSouthEast, collisionType);
}
if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) {
moveB = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveB;
}
if ((this->collisions & COL_EAST_ANY) == COL_NONE) {
moveB = gSineTable[angle] * radius;
this->x.WORD += moveB;
}
}
}
if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) {
return FALSE;
} else {
return TRUE;
}
}
END_NONMATCH*/
bool32 MoveSouth(Entity* this, s32 radius, s32 angle, u32 collisionType) {
s32 moveA = 0;
s32 moveB = 0;
if ((this->collisions & COL_SOUTH_ANY) != COL_NONE) {
if ((this->collisions & COL_SOUTH_ANY) == COL_SOUTH_WEST) {
if ((this->collisions & COL_EAST_ANY) == COL_NONE) {
moveA = radius * 0x100;
this->x.WORD += moveA;
CalculateEntityTileCollisions(this, DirectionSouthEast, collisionType);
if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) {
moveB = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveB;
}
}
} else {
if ((this->collisions & COL_SOUTH_ANY) == COL_SOUTH_EAST) {
if ((this->collisions & COL_WEST_ANY) == COL_NONE) {
moveA = radius * 0x100;
this->x.WORD -= moveA;
CalculateEntityTileCollisions(this, DirectionSouthWest, collisionType);
if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) {
moveB = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveB;
}
}
}
}
} else {
moveA = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveA;
}
if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) {
return FALSE;
} else {
return TRUE;
}
}
ASM_FUNC("asm/non_matching/movement/MoveSouthWest.inc",
bool32 MoveSouthWest(Entity* this, s32 radius, s32 angle, u32 collisionType))
/*NONMATCH("asm/non_matching/movement/MoveSouthWest.inc",
bool32 MoveSouthWest(Entity* this, s32 radius, s32 angle, u32 collisionType)) {
s32 moveA = 0;
s32 moveB = 0;
if (((this->collisions & COL_SOUTH_ANY) == COL_NONE) || ((this->collisions & COL_WEST_ANY) == COL_NONE)) {
if ((this->collisions & (COL_SOUTH_ANY | COL_WEST_ANY)) == COL_NONE) {
moveB = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveB;
moveA = gSineTable[angle] * radius;
this->x.WORD += moveA;
} else {
if ((this->collisions & COL_SOUTH_ANY) == COL_SOUTH_EAST) {
moveB = radius * 0x100;
this->x.WORD -= moveB;
CalculateEntityTileCollisions(this, DirectionSouthWest, collisionType);
} else {
if ((this->collisions & COL_WEST_ANY) == COL_WEST_SOUTH) {
moveB = radius * 0x100;
this->y.WORD += moveB;
CalculateEntityTileCollisions(this, DirectionSouthWest, collisionType);
}
}
if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) {
moveA = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveA;
}
if ((this->collisions & COL_WEST_ANY) == COL_NONE) {
moveA = gSineTable[angle] * radius;
this->x.WORD += moveA;
}
}
}
if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) {
return FALSE;
} else {
return TRUE;
}
}
END_NONMATCH*/
bool32 MoveWest(Entity* this, s32 radius, s32 angle, u32 collisionType) {
s32 moveA = 0;
s32 moveB = 0;
if ((this->collisions & COL_WEST_ANY) != COL_NONE) {
if ((this->collisions & COL_WEST_ANY) == COL_WEST_SOUTH) {
if ((this->collisions & COL_SOUTH_ANY) == COL_NONE) {
moveA = radius * 0x100;
this->y.WORD += moveA;
CalculateEntityTileCollisions(this, DirectionNorthWest,
collisionType); // @bug? Should this calculate for DirectionSouthWest?
if ((this->collisions & COL_WEST_ANY) == COL_NONE) {
moveB = gSineTable[angle] * radius;
this->x.WORD += moveB;
}
}
} else {
if ((this->collisions & COL_WEST_ANY) == COL_WEST_NORTH) {
if ((this->collisions & COL_NORTH_ANY) == COL_NONE) {
moveA = radius * 0x100;
this->y.WORD -= moveA;
CalculateEntityTileCollisions(this, DirectionNorthWest, collisionType);
if ((this->collisions & COL_WEST_ANY) == COL_NONE) {
moveB = gSineTable[angle] * radius;
this->x.WORD += moveB;
}
}
}
}
} else {
moveA = gSineTable[angle] * radius;
this->x.WORD += moveA;
}
if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) {
return FALSE;
} else {
return TRUE;
}
}
ASM_FUNC("asm/non_matching/movement/MoveNorthWest.inc",
bool32 MoveNorthWest(Entity* this, s32 radius, s32 angle, u32 collisionType))
/*NONMATCH("asm/non_matching/movement/MoveNorthWest.inc",
bool32 MoveNorthWest(Entity* this, s32 radius, s32 angle, u32 collisionType)) {
s32 moveA = 0;
s32 moveB = 0;
u32 colNorthAny = (this->collisions & COL_NORTH_ANY);
u32 colWestAny = (this->collisions & COL_WEST_ANY);
if ((colNorthAny == COL_NONE) || (colWestAny == COL_NONE)) {
if ((colNorthAny | colWestAny) == COL_NONE) {
moveA = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveA;
moveB = gSineTable[angle] * radius;
this->x.WORD += moveB;
} else {
if (colNorthAny == COL_NORTH_EAST) {
moveA = radius * 0x100;
this->x.WORD -= moveA;
CalculateEntityTileCollisions(this, DirectionNorthWest, collisionType);
} else {
if (colWestAny == COL_WEST_NORTH) {
moveA = radius * 0x100;
this->y.WORD -= moveA;
CalculateEntityTileCollisions(this, DirectionNorthWest, collisionType);
}
}
if ((this->collisions & COL_NORTH_ANY) == COL_NONE) {
moveB = gSineTable[angle + 0x40] * radius;
this->y.WORD -= moveB;
}
if ((this->collisions & COL_WEST_ANY) == COL_NONE) {
moveB = gSineTable[angle] * radius;
this->x.WORD += moveB;
}
}
}
if (((moveA >= -0x3333) && (moveA < 0x3333)) && ((moveB >= -0x3333) && (moveB < 0x3333))) {
return FALSE;
} else {
return TRUE;
}
}
END_NONMATCH*/
bool32 ProcessMovement0(Entity* this) {
bool32 result;
if ((this->direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, this->direction, 0);
result = ProcessMovementInternal(this, this->speed, this->direction, 0);
} else {
result = FALSE;
}
return result;
}
bool32 ProcessMovement1(Entity* this) {
bool32 result;
if ((this->direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, this->direction, 1);
result = ProcessMovementInternal(this, this->speed, this->direction, 1);
} else {
result = FALSE;
}
return result;
}
bool32 ProcessMovement2(Entity* this) {
bool32 result;
if ((this->direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, this->direction, 2);
result = ProcessMovementInternal(this, this->speed, this->direction, 2);
} else {
result = FALSE;
}
return result;
}
bool32 ProcessMovement10(Entity* this) {
bool32 result;
if ((this->direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, this->direction, 10);
result = ProcessMovementInternal(this, this->speed, this->direction, 10);
} else {
result = FALSE;
}
return result;
}
bool32 ProcessMovement12(Entity* this) {
bool32 result;
if ((this->direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, this->direction, 12);
result = ProcessMovementInternal(this, this->speed, this->direction, 12);
} else {
result = FALSE;
}
return result;
}
bool32 ProcessMovement0_custom(Entity* this, u32 direction, u32 speed) {
bool32 result;
if ((direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, direction, 0);
result = ProcessMovementInternal(this, speed, direction, 0);
} else {
result = FALSE;
}
return result;
}
bool32 ProcessMovement3(Entity* this) {
bool32 result;
if (((this->direction & 0x80) == 0) && (sub_080AF0C8(this) == 0)) {
CalculateEntityTileCollisions(this, this->direction, 3);
result = ProcessMovementInternal(this, this->speed, this->direction, 3);
} else {
result = FALSE;
}
return result;
}
bool32 sub_080AF0C8(Entity* this) {
u32 tileType = GetTileTypeByEntity(this);
switch (tileType) {
case 0x87:
if (((this->direction + 7) & 0x1f) < 0x10) {
this->collisions = COL_NORTH_ANY;
return TRUE;
}
break;
case 0x8a:
if (((this->direction - 1) & 0x1f) < 0x10) {
this->collisions = COL_EAST_ANY;
return TRUE;
}
break;
case 0x88:
if (((this->direction - 9) & 0x1f) < 0x10) {
this->collisions = COL_SOUTH_ANY;
return TRUE;
}
break;
case 0x89:
if (((this->direction - 0x11) & 0x1f) < 0x10) {
this->collisions = COL_WEST_ANY;
return TRUE;
}
break;
}
return FALSE;
}
bool32 ProcessMovement4(Entity* this) {
bool32 result;
if ((this->direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, this->direction, 4);
result = ProcessMovementInternal(this, this->speed, this->direction, 4);
} else {
result = FALSE;
}
return result;
}
bool32 ProcessMovement5(Entity* this) {
bool32 result;
if ((this->direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, this->direction, 5);
result = ProcessMovementInternal(this, this->speed, this->direction, 5);
} else {
result = FALSE;
}
return result;
}
void Knockback1(Entity* this) {
this->knockbackDuration--;
CalculateEntityTileCollisions(this, this->knockbackDirection, 2);
ProcessMovementInternal(this, this->knockbackSpeed, this->knockbackDirection, 2);
}
void Knockback2(Entity* this) {
this->knockbackDuration--;
CalculateEntityTileCollisions(this, this->knockbackDirection, 1);
ProcessMovementInternal(this, this->knockbackSpeed, this->knockbackDirection, 1);
}
bool32 ProcessMovement6(Entity* this) {
bool32 result;
if ((this->direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, this->direction, 6);
result = ProcessMovementInternal(this, this->speed, this->direction, 6);
} else {
result = FALSE;
}
return result;
}
bool32 ProcessMovement6_custom(Entity* this, u32 direction, u32 speed) {
bool32 result;
if ((direction & 0x80) == 0) {
CalculateEntityTileCollisions(this, direction, 6);
result = ProcessMovementInternal(this, speed, direction, 6);
} else {
result = FALSE;
}
return result;
}
void ProcessMovementInternal2(Entity* this, u32 direction, u32 speed) {
ProcessMovementInternal(this, direction, speed, 2);
}
void sub_080AF250(s32 param_1) {
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
if (param_1 != 0) {
(gArea.pCurrentRoomInfo)->exits = gUnk_08135190;
} else {
(gArea.pCurrentRoomInfo)->exits = gExitList_RoyalValley_ForestMaze;
}
}
void sub_080AF284(void) {
if (CheckPlayerInRegion(0x78, gRoomControls.height - 0x50, 0x78, 0x50)) {
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
(gArea.pCurrentRoomInfo)->exits = gUnk_08135048;
} else {
if (GetInventoryValue(ITEM_FOURSWORD) == 0) {
return;
}
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
(gArea.pCurrentRoomInfo)->exits = gUnk_08134FBC;
}
}
void sub_080AF2E4(void) {
if (GetInventoryValue(ITEM_FOURSWORD)) {
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
(gArea.pCurrentRoomInfo)->exits = gUnk_0813A76C;
}
}