tmc/asm/projectile/projectile15.s

583 lines
10 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile15
Projectile15: @ 0x080AA68C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080AA6A4 @ =gUnk_0812A014
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080AA6A4: .4byte gUnk_0812A014
thumb_func_start sub_080AA6A8
sub_080AA6A8: @ 0x080AA6A8
push {lr}
ldr r2, _080AA6BC @ =gUnk_0812A02C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080AA6BC: .4byte gUnk_0812A02C
thumb_func_start sub_080AA6C0
sub_080AA6C0: @ 0x080AA6C0
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x87
bne _080AA774
movs r6, #3
movs r0, #3
strb r0, [r4, #0xc]
movs r5, #0x5a
strb r5, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0xa]
adds r1, #0x10
adds r0, r4, #0
bl InitAnimationForceUpdate
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _080AA72A
strb r5, [r3, #0xb]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
orrs r0, r6
strb r0, [r2]
ldr r1, _080AA770 @ =gUnk_0812A03C
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r1
ldrb r0, [r0]
adds r2, #0x39
strb r0, [r2]
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, #1
adds r0, r0, r1
ldrb r0, [r0]
adds r1, r3, #0
adds r1, #0x63
strb r0, [r1]
str r4, [r3, #0x50]
_080AA72A:
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _080AA784
strb r5, [r3, #0xb]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
orrs r0, r6
strb r0, [r2]
ldr r1, _080AA770 @ =gUnk_0812A03C
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, #2
adds r0, r0, r1
ldrb r0, [r0]
adds r2, #0x39
strb r0, [r2]
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, #3
adds r0, r0, r1
ldrb r0, [r0]
adds r1, r3, #0
adds r1, #0x63
strb r0, [r1]
str r4, [r3, #0x50]
b _080AA784
.align 2, 0
_080AA770: .4byte gUnk_0812A03C
_080AA774:
ldrb r1, [r4, #0xa]
adds r1, #0x10
adds r0, r4, #0
bl InitAnimationForceUpdate
ldr r0, _080AA788 @ =0x00000101
bl EnqueueSFX
_080AA784:
pop {r4, r5, r6, pc}
.align 2, 0
_080AA788: .4byte 0x00000101
thumb_func_start sub_080AA78C
sub_080AA78C: @ 0x080AA78C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _080AA7DA
ldr r0, _080AA7C8 @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsrs r2, r0, #1
ldrb r0, [r4, #0xa]
cmp r2, r0
beq _080AA7CC
adds r3, r4, #0
adds r3, #0x3a
ldrb r0, [r3]
movs r1, #0xfb
ands r1, r0
strb r1, [r3]
movs r0, #2
eors r2, r0
ldrb r0, [r4, #0xa]
cmp r2, r0
bne _080AA832
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0xe2
strb r0, [r1]
adds r0, r4, #0
bl sub_080AA6C0
b _080AA832
.align 2, 0
_080AA7C8: .4byte gPlayerEntity
_080AA7CC:
movs r0, #1
strb r0, [r4, #0xd]
adds r1, r2, #0
adds r1, #8
adds r0, r4, #0
bl InitAnimationForceUpdate
_080AA7DA:
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _080AA812
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r5, r4, #0
adds r5, #0x5a
ldrb r1, [r5]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _080AA806
movs r0, #0xef
ands r0, r1
strb r0, [r5]
movs r0, #0x80
lsls r0, r0, #1
bl EnqueueSFX
_080AA806:
ldrb r1, [r5]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AA832
b _080AA820
_080AA812:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080AA828
_080AA820:
adds r0, r4, #0
bl sub_080AAAA8
b _080AA832
_080AA828:
ldrb r1, [r4, #0xa]
adds r1, #0x10
adds r0, r4, #0
bl InitAnimationForceUpdate
_080AA832:
pop {r4, r5, pc}
thumb_func_start sub_080AA834
sub_080AA834: @ 0x080AA834
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _080AA848
bl DeleteThisEntity
_080AA848:
movs r2, #0
movs r0, #1
strb r0, [r4, #0xc]
strb r0, [r4, #0x1c]
strb r0, [r4, #0x16]
ldr r1, _080AA874 @ =gUnk_0812A04C
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
str r0, [r4, #0x48]
adds r0, r4, #0
adds r0, #0x84
strb r2, [r0]
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_080AAA68
pop {r4, pc}
.align 2, 0
_080AA874: .4byte gUnk_0812A04C
thumb_func_start sub_080AA878
sub_080AA878: @ 0x080AA878
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080AA88E
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_080AA88E:
adds r0, r4, #0
bl sub_080AA9E0
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AA898
sub_080AA898: @ 0x080AA898
push {r4, lr}
adds r4, r0, #0
bl sub_0806FBB4
ldr r1, _080AA8B4 @ =gUnk_0812A05C
ldrb r0, [r4, #0xd]
subs r0, #5
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080AA8B4: .4byte gUnk_0812A05C
thumb_func_start sub_080AA8B8
sub_080AA8B8: @ 0x080AA8B8
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldr r7, _080AA99C @ =gPlayerEntity
adds r0, #0x84
ldrb r0, [r0]
cmp r0, #0
bne _080AA920
ldrb r0, [r4, #0xa]
lsls r2, r0, #1
ldrb r0, [r7, #0x14]
cmp r2, r0
bne _080AA90A
ldr r1, _080AA9A0 @ =gUnk_0812A064
adds r0, r2, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r3, [r4, #0x2e]
adds r0, r0, r3
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
adds r0, r2, #1
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x32]
adds r0, r0, r1
lsls r0, r0, #0x10
lsrs r5, r0, #0x10
adds r0, r7, #0
adds r0, #0x38
ldrb r2, [r0]
adds r0, r6, #0
adds r1, r5, #0
bl sub_080002D4
cmp r0, #0
bne _080AA90A
strh r6, [r7, #0x2e]
strh r5, [r7, #0x32]
_080AA90A:
adds r1, r4, #0
adds r1, #0x84
movs r0, #1
strb r0, [r1]
movs r0, #2
strb r0, [r4, #0xf]
ldrb r1, [r4, #0xa]
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
_080AA920:
ldrb r0, [r7, #0x14]
lsrs r0, r0, #1
ldrb r2, [r4, #0xa]
cmp r0, r2
bne _080AA99A
ldr r1, _080AA9A4 @ =gPlayerState
adds r0, r1, #0
adds r0, #0xa8
ldrb r0, [r0]
cmp r0, #0x1a
bne _080AA99A
ldrb r1, [r1, #5]
movs r2, #2
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _080AA99A
ldr r0, _080AA99C @ =gPlayerEntity
adds r0, #0x5a
ldrb r1, [r0]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _080AA99A
adds r5, r4, #0
adds r5, #0x5a
ldrb r1, [r5]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080AA99A
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r1, [r5]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080AA99A
ldr r1, _080AA9A8 @ =gUnk_0812A06C
ldrb r0, [r7, #0x14]
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r3, [r7, #0x2e]
adds r0, r0, r3
strh r0, [r7, #0x2e]
ldrb r0, [r7, #0x14]
adds r0, #1
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r7, #0x32]
adds r0, r0, r1
strh r0, [r7, #0x32]
movs r0, #0x80
lsls r0, r0, #1
bl EnqueueSFX
_080AA99A:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080AA99C: .4byte gPlayerEntity
_080AA9A0: .4byte gUnk_0812A064
_080AA9A4: .4byte gPlayerState
_080AA9A8: .4byte gUnk_0812A06C
thumb_func_start sub_080AA9AC
sub_080AA9AC: @ 0x080AA9AC
push {lr}
movs r2, #0
movs r1, #1
strb r1, [r0, #0xc]
adds r1, r0, #0
adds r1, #0x84
strb r2, [r1]
ldrb r1, [r0, #0xa]
adds r1, #0xc
bl InitAnimationForceUpdate
pop {pc}
thumb_func_start sub_080AA9C4
sub_080AA9C4: @ 0x080AA9C4
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080AA9DE
adds r0, r4, #0
bl sub_080AAAA8
_080AA9DE:
pop {r4, pc}
thumb_func_start sub_080AA9E0
sub_080AA9E0: @ 0x080AA9E0
push {r4, r5, lr}
adds r5, r0, #0
ldrb r1, [r5, #0xa]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080AAA00
ldr r0, _080AA9FC @ =gPlayerEntity
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r2, #0x2e
ldrsh r0, [r5, r2]
b _080AAA0A
.align 2, 0
_080AA9FC: .4byte gPlayerEntity
_080AAA00:
ldr r0, _080AAA24 @ =gPlayerEntity
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r2, #0x32
ldrsh r0, [r5, r2]
_080AAA0A:
subs r4, r1, r0
ldrb r2, [r5, #0xa]
lsls r1, r2, #2
ldr r0, _080AAA28 @ =gUnk_0812A074
adds r3, r1, r0
cmp r2, #2
bgt _080AAA2C
cmp r2, #1
bge _080AAA36
cmp r2, #0
beq _080AAA30
b _080AAA40
.align 2, 0
_080AAA24: .4byte gPlayerEntity
_080AAA28: .4byte gUnk_0812A074
_080AAA2C:
cmp r2, #3
bne _080AAA40
_080AAA30:
cmp r4, #4
ble _080AAA40
b _080AAA3E
_080AAA36:
movs r0, #4
rsbs r0, r0, #0
cmp r4, r0
bge _080AAA40
_080AAA3E:
adds r3, #2
_080AAA40:
ldrb r0, [r3]
adds r4, r5, #0
adds r4, #0x29
movs r1, #7
ands r1, r0
ldrb r2, [r4]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4]
ldrb r0, [r3, #1]
strb r0, [r5, #0x15]
ldrb r0, [r3]
cmp r0, #5
bne _080AAA66
adds r0, r5, #0
bl sub_08078930
_080AAA66:
pop {r4, r5, pc}
thumb_func_start sub_080AAA68
sub_080AAA68: @ 0x080AAA68
push {r4, r5, r6, lr}
ldr r2, _080AAAA0 @ =gUnk_0812A084
ldrb r1, [r0, #0xa]
lsls r1, r1, #1
adds r1, r1, r2
ldrh r5, [r1]
movs r2, #0x2e
ldrsh r1, [r0, r2]
ldr r3, _080AAAA4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r0, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r0, #0x38
ldrb r2, [r0]
adds r0, r5, #0
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_080AAAA0: .4byte gUnk_0812A084
_080AAAA4: .4byte gRoomControls
thumb_func_start sub_080AAAA8
sub_080AAAA8: @ 0x080AAAA8
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _080AAAE4 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r5, #0x32
ldrsh r1, [r4, r5]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r4, #0x38
ldrb r1, [r4]
bl sub_0807BA8C
bl DeleteThisEntity
pop {r4, r5, pc}
.align 2, 0
_080AAAE4: .4byte gRoomControls