tmc/asm/projectile/projectile23.s

209 lines
3.6 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile23
Projectile23: @ 0x080AC8A8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080AC8C0 @ =gUnk_0812A9D8
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080AC8C0: .4byte gUnk_0812A9D8
thumb_func_start sub_080AC8C4
sub_080AC8C4: @ 0x080AC8C4
push {lr}
ldr r2, _080AC8D8 @ =gUnk_0812A9EC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080AC8D8: .4byte gUnk_0812A9EC
thumb_func_start sub_080AC8DC
sub_080AC8DC: @ 0x080AC8DC
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0
blt _080AC8FE
cmp r1, #3
ble _080AC8F8
cmp r1, #0x1f
bgt _080AC8FE
cmp r1, #0x1e
blt _080AC8FE
_080AC8F8:
bl DeleteThisEntity
b _080AC920
_080AC8FE:
ldrb r0, [r4, #0xc]
cmp r0, #3
beq _080AC920
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrh r0, [r4, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x11
strh r0, [r4, #0x24]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_080AC920:
adds r0, r4, #0
bl sub_080AC8C4
pop {r4, pc}
thumb_func_start sub_080AC928
sub_080AC928: @ 0x080AC928
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_080AC954
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AC954
sub_080AC954: @ 0x080AC954
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080AC964
bl DeleteThisEntity
_080AC964:
ldr r0, [r5, #0x50]
ldrb r3, [r0, #0x14]
ldr r4, _080AC9C4 @ =gSineTable
lsls r1, r3, #1
adds r1, r1, r4
movs r2, #0
ldrsh r1, [r1, r2]
lsls r2, r1, #2
adds r2, r2, r1
lsls r2, r2, #0xb
adds r3, #0x40
lsls r3, r3, #1
adds r3, r3, r4
movs r4, #0
ldrsh r1, [r3, r4]
lsls r3, r1, #2
adds r3, r3, r1
lsls r3, r3, #0xb
rsbs r3, r3, #0
adds r1, r5, #0
bl PositionRelative
adds r0, r5, #0
bl GetNextFrame
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080AC9C0
movs r0, #2
strb r0, [r5, #0xc]
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
ldr r1, _080AC9C8 @ =gPlayerEntity
adds r0, r5, #0
bl GetFacingDirection
strb r0, [r5, #0x15]
movs r0, #0x97
lsls r0, r0, #1
bl SoundReq
_080AC9C0:
pop {r4, r5, pc}
.align 2, 0
_080AC9C4: .4byte gSineTable
_080AC9C8: .4byte gPlayerEntity
thumb_func_start sub_080AC9CC
sub_080AC9CC: @ 0x080AC9CC
push {r4, lr}
adds r4, r0, #0
bl sub_080AF090
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080AC9E8
bl DeleteThisEntity
_080AC9E8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080ACA10
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrh r0, [r4, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x11
strh r0, [r4, #0x24]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_080ACA10:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ACA14
sub_080ACA14: @ 0x080ACA14
push {r4, lr}
adds r4, r0, #0
bl sub_080AF090
adds r0, r4, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080ACA32
bl DeleteThisEntity
_080ACA32:
pop {r4, pc}