tmc/asm/projectile/projectile6.s

369 lines
5.9 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile6
Projectile6: @ 0x080A87C8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A87E0 @ =gUnk_08129740
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A87E0: .4byte gUnk_08129740
thumb_func_start sub_080A87E4
sub_080A87E4: @ 0x080A87E4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _080A8804
ldr r0, [r4, #0x54]
cmp r0, #0
bne _080A87F8
bl DeleteThisEntity
_080A87F8:
ldr r0, [r4, #0x54]
ldr r0, [r0, #4]
cmp r0, #0
bne _080A8804
bl DeleteThisEntity
_080A8804:
ldr r0, _080A8818 @ =gUnk_08129754
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A8818: .4byte gUnk_08129754
thumb_func_start sub_080A881C
sub_080A881C: @ 0x080A881C
push {lr}
adds r1, r0, #0
adds r2, r1, #0
adds r2, #0x46
movs r0, #0
strh r0, [r2]
ldrb r2, [r1, #0xa]
cmp r2, #0
bne _080A8854
ldr r0, [r1, #0x50]
str r2, [r0, #0x54]
adds r0, r1, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _080A884A
ldr r0, _080A8850 @ =gPlayerState
movs r1, #0xf0
strb r1, [r0, #0xf]
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
_080A884A:
bl DeleteThisEntity
b _080A8866
.align 2, 0
_080A8850: .4byte gPlayerState
_080A8854:
ldrb r0, [r1, #0xc]
cmp r0, #1
bhi _080A8866
movs r0, #2
strb r0, [r1, #0xc]
ldr r0, [r1, #0x50]
adds r0, #0x83
movs r1, #0xc0
strb r1, [r0]
_080A8866:
pop {pc}
thumb_func_start sub_080A8868
sub_080A8868: @ 0x080A8868
push {r4, lr}
adds r3, r0, #0
movs r4, #0
movs r0, #1
strb r0, [r3, #0xc]
strb r4, [r3, #0xd]
ldrb r1, [r3, #0x18]
subs r0, #0x32
ands r0, r1
movs r1, #0x10
orrs r0, r1
strb r0, [r3, #0x18]
movs r0, #0x80
lsls r0, r0, #8
str r0, [r3, #0x20]
ldr r0, _080A88A4 @ =gUnk_08129764
str r0, [r3, #0x48]
adds r2, r3, #0
adds r2, #0x3c
ldrb r0, [r2]
orrs r1, r0
strb r1, [r2]
ldrb r0, [r3, #0xa]
cmp r0, #1
beq _080A88B8
cmp r0, #1
bgt _080A88A8
cmp r0, #0
beq _080A88AE
b _080A88C6
.align 2, 0
_080A88A4: .4byte gUnk_08129764
_080A88A8:
cmp r0, #2
beq _080A88BE
b _080A88C6
_080A88AE:
adds r0, r3, #0
movs r1, #0
bl InitializeAnimation
b _080A88C6
_080A88B8:
strb r4, [r3, #0xe]
strb r4, [r3, #0xf]
b _080A88C6
_080A88BE:
adds r0, r3, #0
movs r1, #5
bl InitializeAnimation
_080A88C6:
pop {r4, pc}
thumb_func_start sub_080A88C8
sub_080A88C8: @ 0x080A88C8
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r6, [r4, #0x50]
cmp r6, #0
bne _080A88D6
movs r0, #2
strb r0, [r4, #0xc]
_080A88D6:
ldr r0, [r6, #4]
cmp r0, #0
bne _080A88E0
movs r0, #2
strb r0, [r4, #0xc]
_080A88E0:
ldr r3, _080A88FC @ =0xFFFF0000
adds r0, r6, #0
adds r1, r4, #0
movs r2, #0
bl PositionRelative
ldrb r5, [r4, #0xa]
cmp r5, #1
beq _080A890E
cmp r5, #1
bgt _080A8900
cmp r5, #0
beq _080A8906
b _080A8982
.align 2, 0
_080A88FC: .4byte 0xFFFF0000
_080A8900:
cmp r5, #2
beq _080A8962
b _080A8982
_080A8906:
ldrh r0, [r4, #0x36]
adds r0, #0x10
strh r0, [r4, #0x36]
b _080A8982
_080A890E:
ldrh r0, [r4, #0x36]
adds r0, #0xe
strh r0, [r4, #0x36]
ldr r0, [r4, #0x54]
bl sub_08078954
ldr r1, [r4, #0x54]
adds r0, r4, #0
bl CopyPosition
ldrb r0, [r4, #0xe]
adds r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xf
bls _080A8982
ldr r2, [r4, #0x54]
ldrb r0, [r2, #0xe]
cmp r0, #0
bne _080A8982
movs r3, #2
ands r1, r3
cmp r1, #0
beq _080A8946
ldrb r0, [r2, #0xf]
adds r0, #1
strb r0, [r2, #0xf]
_080A8946:
ldr r0, [r4, #0x54]
ldrb r1, [r0, #0xf]
cmp r1, #0x1f
bhi _080A8982
movs r0, #3
ands r0, r1
cmp r0, #3
bne _080A8982
adds r1, r6, #0
adds r1, #0x83
movs r0, #0xc0
strb r0, [r1]
strb r3, [r4, #0xc]
b _080A8982
_080A8962:
ldrh r0, [r4, #0x36]
adds r0, #0xe
strh r0, [r4, #0x36]
ldr r1, _080A8984 @ =gPlayerEntity
adds r0, r4, #0
movs r2, #0xe
movs r3, #0xe
bl sub_080041A0
cmp r0, #0
beq _080A8982
strb r5, [r4, #0xc]
adds r1, r6, #0
adds r1, #0x83
movs r0, #0xc0
strb r0, [r1]
_080A8982:
pop {r4, r5, r6, pc}
.align 2, 0
_080A8984: .4byte gPlayerEntity
thumb_func_start sub_080A8988
sub_080A8988: @ 0x080A8988
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xa]
cmp r0, #1
bne _080A89B4
ldr r4, [r5, #0x54]
cmp r4, #0
bne _080A899C
bl DeleteThisEntity
_080A899C:
ldr r0, [r4, #4]
cmp r0, #0
bne _080A89A6
bl DeleteThisEntity
_080A89A6:
adds r0, r4, #0
bl sub_08078954
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
_080A89B4:
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r5, #0
bl sub_080044EC
cmp r0, #1
bne _080A8A44
adds r0, r5, #0
bl sub_080043E8
cmp r0, #0
beq _080A8A00
cmp r0, #2
beq _080A89E0
cmp r0, #2
bhi _080A89DA
cmp r0, #1
beq _080A89E6
b _080A89FC
_080A89DA:
cmp r0, #3
beq _080A89F2
b _080A89FC
_080A89E0:
adds r0, r5, #0
movs r1, #0xb
b _080A89EA
_080A89E6:
adds r0, r5, #0
movs r1, #0
_080A89EA:
movs r2, #0
bl CreateFx
b _080A89FC
_080A89F2:
adds r0, r5, #0
movs r1, #0xc
movs r2, #0
bl CreateFx
_080A89FC:
bl DeleteThisEntity
_080A8A00:
ldrb r0, [r5, #0xa]
cmp r0, #1
beq _080A8A3E
cmp r0, #1
bgt _080A8A10
cmp r0, #0
beq _080A8A16
b _080A8A44
_080A8A10:
cmp r0, #2
beq _080A8A2A
b _080A8A44
_080A8A16:
adds r0, r5, #0
movs r1, #1
bl InitializeAnimation
movs r0, #0x84
bl EnqueueSFX
movs r0, #3
strb r0, [r5, #0xc]
b _080A8A44
_080A8A2A:
adds r0, r5, #0
movs r1, #5
movs r2, #0x80
bl CreateFx
adds r4, r0, #0
cmp r4, #0
beq _080A8A3E
movs r0, #0
str r0, [r4, #0x50]
_080A8A3E:
adds r0, r5, #0
bl DeleteEntity
_080A8A44:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A8A48
sub_080A8A48: @ 0x080A8A48
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8A64
adds r0, r4, #0
bl DeleteEntity
_080A8A64:
pop {r4, pc}
.align 2, 0