tmc/src/keese.c

134 lines
2.6 KiB
C

#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "link.h"
extern void sub_0804AA30(Entity*, void *);
extern u32 sub_0806F520(void);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4(void);
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
extern u32 Random();
extern void UpdateSpriteOrderAndFlip(Entity*);
extern void sub_08021EF0(Entity*);
extern void GetNextFrame(Entity*);
extern void sub_080AEFB4(Entity*);
extern void sub_08021F24(Entity*);
extern u32 sub_0806FCB8(Entity*, s32, s32, u32);
extern void InitializeAnimation(Entity*, u32);
extern void (*gUnk_080CB69C[])(Entity*);
extern void (*gUnk_080CB6B4[])(Entity*);
extern void (*gUnk_080CB6C4[])(Entity*);
extern u8 gUnk_080CB6D0[];
extern u16 gUnk_080CB6D6[];
extern u8 gUnk_080CB6D0[];
void Keese(Entity *this)
{
gUnk_080CB69C[GetNextFunction(this)](this);
}
void sub_08021D80(Entity *this)
{
gUnk_080CB6B4[this->action](this);
}
void sub_08021d98(Entity *this)
{
sub_0804AA30(this, &gUnk_080CB69C);
}
void sub_08021DA8(Entity *this)
{
if (sub_0806F520()) {
gUnk_080CB6C4[this->previousActionFlag](this);
}
}
void sub_08021DCC(Entity *this)
{
this->previousActionFlag = 2;
}
void sub_08021DD4(Entity *this)
{
sub_0806F4E8(this);
}
void sub_08021DDC(Entity *this)
{
if (sub_0806F3E4()) {
sub_0804A7D4(this);
}
}
void sub_08021DF0(Entity *this)
{
sub_0804A720(this);
if ((this->entityType).form != 0) {
this->ticks.b1 = 1;
this->height.HALF.HI = -0x10;
}
this->direction = Random() & 0x1f;
this->filler[0] = 1;
this->ticks.b0 = 3;
this->collisionLayer = 3;
UpdateSpriteOrderAndFlip(this);
sub_08021EF0(this);
}
void sub_08021E4C(Entity *this)
{
if (this->field_0x78 != 0) {
this->field_0x78--;
}
if (this->itemCooldown != 0) {
(this->itemCooldown)--;
}
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
sub_08021F24(this);
}
else {
sub_080AEFB4(this);
}
this->spriteOffsetY = gUnk_080CB6D0[this->frames.all];
}
void sub_08021EA4(Entity *this)
{
if (--this->actionDelay == 0) {
sub_08021EF0(this);
}
}
void sub_08021EBC(Entity *this)
{
s32 iVar1;
if (this->actionDelay != 0) {
this->actionDelay--;
}
else {
iVar1 = sub_0806FCB8(this, gLinkEntity.x.HALF.HI, gLinkEntity.y.HALF.HI, 0x70);
if (iVar1 != 0) {
sub_08021EF0(this);
}
}
}
void sub_08021EF0(Entity *this)
{
u32 uVar1;
this->action = 1;
this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
this->itemCooldown = 0x3c;
InitializeAnimation(this, 0);
}