mirror of https://github.com/zeldaret/tmc.git
127 lines
3.9 KiB
C
127 lines
3.9 KiB
C
/**
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* @file debug.c
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* @ingroup Tasks
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*
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* @brief Debug task
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*/
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#include "common.h"
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#include "functions.h"
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#include "game.h"
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#include "main.h"
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#include "menu.h"
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#include "message.h"
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#include "screen.h"
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#include "sound.h"
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void sub_0805FA04(void);
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void sub_0805FA98(void);
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void sub_0805FBC4(void);
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void DebugTask(void) {
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static void (*const gUnk_08109A30[])(void) = { sub_0805FA04, sub_0805FA98, sub_0805FBC4 };
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gUnk_08109A30[gMain.state]();
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}
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void sub_0805FA04(void) {
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DispReset(1);
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MemClear(&gBG0Buffer, sizeof(gBG0Buffer));
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MemClear(&gBG3Buffer, sizeof(gBG3Buffer));
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gScreen.lcd.displayControl = DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_1D_MAP;
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gScreen.bg0.xOffset = 0;
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gScreen.bg0.yOffset = 0;
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gScreen.bg3.xOffset = 0;
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gScreen.bg3.yOffset = 0;
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gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3);
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gScreen.bg3.updated = 1;
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MessageInitialize();
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MemClear((void*)&gUI, sizeof(UI));
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MemClear((void*)&gGenericMenu, sizeof(GenericMenu));
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gGenericMenu.unk16 = gSaveHeader->language;
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LoadGfxGroups();
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SetColor(0, 0x1144);
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gMain.state = GAMETASK_INIT;
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InitSoundPlayingInfo();
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ResetFadeMask();
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}
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void sub_0805FA98(void) {
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s32 iVar1;
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switch (gInput.newKeys) {
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case DPAD_UP:
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gGenericMenu.unk10.a[1]--;
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break;
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case DPAD_DOWN:
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gGenericMenu.unk10.a[1]++;
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break;
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case L_BUTTON:
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gGenericMenu.unk10.a[0] ^= 1;
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if (gGenericMenu.unk10.a[0] == 0) {
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gScreen.bg0.control = BGCNT_SCREENBASE(31) | BGCNT_CHARBASE(3);
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gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(3) | BGCNT_PRIORITY(3);
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} else {
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gScreen.bg0.control = BGCNT_SCREENBASE(31) | BGCNT_CHARBASE(3) | BGCNT_PRIORITY(3);
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gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(3);
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}
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break;
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case R_BUTTON:
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gSaveHeader->language = gGenericMenu.unk16;
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MessageFromTarget(gGenericMenu.unk14 * 0x100 + gGenericMenu.unk15);
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break;
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case B_BUTTON:
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MessageInitialize();
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break;
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default:
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switch (gInput.menuScrollKeys) {
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case DPAD_LEFT:
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iVar1 = -1;
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break;
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case DPAD_RIGHT:
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iVar1 = 1;
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break;
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default:
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iVar1 = 0;
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break;
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}
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switch (gGenericMenu.unk10.a[1]) {
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case 0:
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gGenericMenu.unk14 = (gGenericMenu.unk14 + iVar1 + 0x50) % 0x50;
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break;
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case 1:
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gGenericMenu.unk15 += iVar1;
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break;
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case 2:
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gGenericMenu.unk16 = (gGenericMenu.unk16 + iVar1 + 7) % 7;
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break;
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}
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}
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gGenericMenu.unk10.a[1] = (gGenericMenu.unk10.a[1] + 3) % 3;
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gScreen.bg3.updated = 1;
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}
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void sub_0805FBC4(void) {
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SetTask(TASK_TITLE);
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}
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extern const char gUnk_08109A58[];
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extern const char gUnk_08109A68[];
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extern const char gUnk_08109A78[];
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extern const char gUnk_08109A88[];
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extern const char gUnk_08109A98[];
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extern const char gUnk_08109AA8[];
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extern const char gUnk_08109AB8[];
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const char* const* const unusedLanguageEnum[] = {
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(void*)gUnk_08109AB8, (void*)gUnk_08109AA8, (void*)gUnk_08109A98, (void*)gUnk_08109A88,
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(void*)gUnk_08109A78, (void*)gUnk_08109A68, (void*)gUnk_08109A58,
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};
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const char gUnk_08109A58[] = " ITALIAN \0";
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const char gUnk_08109A68[] = " SPANISH \0";
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const char gUnk_08109A78[] = " GERMAN \0";
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const char gUnk_08109A88[] = " FRENCH \0";
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const char gUnk_08109A98[] = " PAL ENGLISH \0";
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const char gUnk_08109AA8[] = " USA ENGLISH \0";
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const char gUnk_08109AB8[] = " JAPANESE \0";
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